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编辑“
战争
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=== 成对的战争目标 === The following wargoals are paired together. If an empire starts a war with either of the paired wargoals the defender will automatically use the other wargoal and cannot pick another one. In case of the Allegiance War casus belli all empires which swore secret fealty to the attacker will join the attacker's side. Paired wargoals with {{red|−1000}} surrender acceptance lead to a Total War. In Total Wars, all occupied systems automatically change ownership. Their new owner will be the participant with the highest claim count on it or the occupier if none of his allies claim this system. {| class="mildtable plainlist" ! 宣战理由和战争目标 1 ! 宣战理由和战争目标 2 ! 要求 ! 投降接受度 ! width=24% | 胜利效果 ! width=22% | 维持现状效果 |- id="Subject" | '''附属国''' *{{icon|independence}} 独立 | '''附属国''' *{{icon|vassal}} 强调宗主地位 | * {{icon|vassal}} 附属国和宗主国 *{{icon|federation}} Subject not in a federation with overlord | '''0''' | If the subject wins, it becomes independent and the former overlord loses all claims on the former subject's systems. | The subject becomes independent and the former overlord gains claims on the former subject's systems. |- id="Secession" | '''脱离''' *{{icon|independence}} 脱离霸权联邦 | '''脱离''' *{{icon|vassal}} 维护霸权 | {{icon|federation}} President refused member to leave federation | '''0''' | If the attacker wins, it leaves the federation and the president loses all claims on the former member's systems. If the president wins, both empires gain a temporary {{iconify|opinion||−20|red}} towards each other. | The attacker leaves the federation and the president gains claims on the former member's systems. |- id="Allegiance War" | '''附属国的秘密宣誓效忠''' * [[File:Diplomacy secret fealty.png|24px]] 效忠战争 | '''附属国的秘密宣誓效忠''' * [[File:Diplomacy secret fealty.png|24px]] 维持侍奉 | [[File:Diplomacy secret fealty.png|24px]] Secret Fealty from one of target's subjects | '''0''' | If the attackers win all empires that pledged Secret Fealty to the main attacker will become the attacker's subjects and gain {{green|+2.5}} Monthly {{iconify|Loyalty}} for 10 years. If the defender wins the attacking subjects will gain {{green|+5}} Monthly {{iconify|Loyalty}} for 5 years and cannot pledge Secret Fealty during that time. | The subject cannot pledge Secret Fealty for 5 years. |- id="Imperium" | '''帝国霸业''' * {{icon|galactic community}} 重建星海共同体 | '''帝国霸业''' * {{icon|galactic imperium}} 粉碎叛乱 | *{{icon|nem}} {{ruby|''帝国:煽动叛乱''|Imperium: Spark Rebellion}} 行动 | '''0''' | Losers gain {{red|-60%}} {{iconify|Diplomatic Weight}} for 6 years. If the attackers win the Galactic Imperium becomes the Galactic Community again. If the defenders win the Galactic Imperium gains 100 Authority. | All attackers leave the Galactic Imperium and form a federation. |- id="Subjugation" | rowspan=5 | '''抑制''' *{{icon|war}} 消灭威胁 | '''要求臣服''' *{{icon|vassal}} 支配 | {{icon|yes}} 觉醒帝国 | rowspan=9 | {{red|−1000(全面战争)}} | rowspan=9 | Victory can only be achieved by conquering all colonized systems of the opposition, ending the opposing empire. If a defeated empire had starbases in uncolonized systems that were not conquered, they are removed, making the territory neutral again. | rowspan=9 | Each side keeps all conquered systems. In case of the ''Existential Expulsion'' war goal, uncolonized systems become neutral during the war. |- id="Purification" | '''净化''' *{{icon|war}} 净化 | {{iconify|Fanatic Purifiers}} or {{iconify|Determined Exterminator}} |- id="Hunger" | '''猎食''' *{{icon|war}} Absorption | {{iconify|Devouring Swarm}} |- id="Sublimation" | '''升华''' *{{icon|war}} 同化 | {{iconify|Driven Assimilator}} |- id="Existential Expulsion" | '''存在抹除''' *[[File:diplomacy_pathofblood.png|24px]] 铲除干净 | {{iconify|Become the Crisis}}飞升天赋 |- id="Colossus" | '''巨像''' *{{icon|rival}} 巨像 | '''阻止巨像''' *{{icon|rival}} 阻止巨像 | {{icon|apc}} 任何帝国有巨像 |- id="Preemptive War" | '''背离管教''' *{{icon|rival}} 先发制人 | '''自我防卫''' *{{icon|rival}} 消灭威胁 | * {{iconify|Mutual Defense}} resolution 5 * {{icon|no}}{{icon|Galactic Community}} One empire is ''not'' a member of the Galactic Community |- id="Crisis War" | '''事件''' * [[File:diplomacy_pathofblood.png|24px]] 天灾战争 | '''事件''' * [[File:diplomacy_pathofblood.png|24px]] 天灾战争 | * [[File:Resolution declare crisis.png|24px]] Declare Crisis resolution * {{icon|no}}[[File:Resolution declare crisis.png|24px]] Repeal Crisis resolution |- id="War in Heaven" | '''事件''' * {{icon|lev}} 天堂之战 | '''事件''' * {{icon|lev}} 天堂之战 | {{icon|lev}} 觉醒帝国 |- id="Machine Uprising" | '''事件''' * {{icon|snd}} 合成人起义 | '''事件''' * {{icon|snd}} 合成人起义 | {{icon|snd}} Creator empire and [[AI rebellion]] | {{red|−1000(全面战争)}} | Victor gains 2000-6000 {{iconify|Unity}} and 200-600 {{iconify|Influence}}. Victory can only be achieved by conquering all colonized systems of the opposition, ending the opposing empire. If a defeated empire had starbases in uncolonized systems that were not conquered, they are removed, making the territory neutral again. | Each side keeps all conquered systems. |}
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