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== Origin == {{SVersion|3.3}} The Origin represents the background of a species before it unified itself into an empire. In games with randomly generated AI empire most Origins are unique, meaning only one empire with that origin can be generated. {|class = "mildtable sortable" width="100%" ! Origin ! Homeworld effects ! Empire effects ! Requirements ! Unique ! DLC |- id="Prosperous Unification" | [[File:Origins default.png]] Prosperous Unification | {{plainlist| * {{icon|pop}} 4 additional pops * [[File:District city.png|24px]] 2 additional districts built<br /> * {{planet modifier|pm_planet_from_space|1|w=24px}} Start with the [[Planet_modifiers#Prosperous_Unification|Prosperous Unification]] homeworld modifier for 20 years}} | {{iconify|Planetary Unification|24px}} technology starts unlocked and can be researched | | {{icon|no}} | |- id="Galactic Doorstep" | [[File:Origins gateway.png]] Galactic Doorstep | None | {{icon|unknown}} Start with a dormant Gateway which will bring the following in the first years: # 100-1500 {{iconify|Alloys}} and/or {{iconify|Minerals}} # A small space amoeba # A special project that creates the ''From Gateway Sent'' archaeological site {{icon|gateway construction|24px}} If the Gateway is reactivated it unlocks the Gateway Construction technology | | {{icon|yes}} | |- id="Lost Colony" | [[File:Origins lost colony.png]] Lost Colony | {{planet modifier|pm_planet_from_space|1|w=24px}} Start with the [[Planet_modifiers#Colonial Spirit|Colonial Spirit]] homeworld modifier<br>{{icon|habitability}} Homeworld does not get the {{green|+30}} Habitability bonus | {{icon|unknown}} An Advanced Empire with the same species and random ethics will exist in the galaxy | {{icon|no}}{{iconify|Gestalt Consciousness}} | {{icon|yes}} | |- id="Mechanist" | [[File:Origins mechanist.png]] Mechanist | {{plainlist| * {{icon|building}} 1 [[Robot Assembly Plants]] * {{icon|generator district|24px}} 1 generator district * {{icon|pop}} 8 pops being robots }} | {{plainlist| * {{iconify|Powered Exoskeletons|24px}} researched * {{iconify|Robotic Workers|24px}} researched * {{icon|robot upkeep}} {{green|−5%}} Robot upkeep }} | {{plainlist| * {{icon|no}}{{iconify|Gestalt Consciousness}} * {{icon|materialist}}{{icon|fanatic materialist}} Materialist }} | {{icon|no}} | {{icon|utp}} |- id="Syncretic Evolution" | [[File:Origins syncretic evolution.png]] Syncretic Evolution | {{icon|pop}} Start with 12 Pops of the second species | {{icon|serviles}} Can create a second species with the Serviles trait | {{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}}{{iconify|Fanatic Purifiers}} | {{icon|no}} | {{icon|utp}} |- id="Tree of Life" | [[File:Origins tree of life.png]] Tree of Life | [[File:D huge tree.png|24px|link=Planetary features#Tree of Life]] Start with a Tree of Life planetary feature <br>{{icon|agriculture district|24px}} Start with {{green|+1}} built Agriculture district <br>{{icon|mining district|24px}} Start with {{red|-1}} built Mining district | [[File:D huge tree.png|24px|link=Planetary features#Tree of Life Sapling]] Colonies start with a Tree of Life Sapling planetary feature<br>[[File:Decision resources.png|24px|link=Decisions#Transplant Tree of Life]] Enables the Transplant Tree of Life Decision<br>{{icon|ship cost}} Colony ships cost less Alloys but more Food<br>{{icon|devastation}} Tree of Life planetary features are removed at {{red|50}} Devastation<br>{{icon|bleak}} Worlds without a Tree of Life planetary feature have the following effects: * {{icon|building build speed}} {{red|-50%}} Planet Build Speed * {{icon|pop resource output}} {{red|-25%}} Resources from Jobs * {{icon|upkeep}} {{red|+10%}} Upkeep from Jobs * {{icon|stability}} {{red|-5}} Stability | {{iconify|Hive Mind}}<br>{{icon|no}}{{iconify|Devouring Swarm}}<br>{{icon|no}}{{iconify|Terravore}} | {{icon|yes}} | {{icon|utp}} |- id="Resource Consolidation" | [[File:Origins resource consolidation.png]] Resource Consolidation | {{icon|machine world}} Homeworld is a Machine World with no blockers<br>[[File:D veiny cliffs.png|24px]] Start with a Consolidated Resources planetary feature<br>[[File:D station junk.png|24px]] Start with an Malfunctioning Replicator Bay blocker<br>[[File:D bubbling swamp.png|24px]] Start with an Organic Slurry planetary feature if Driven Assimilator | {{icon|energy}} Capital star has a deposit of 10 {{iconify|Energy}}<br>[[File:Planet barren.png|24px]] Other home system planets are broken or molten worlds with no resource deposits | {{iconify|Machine Intelligence}}<br>{{icon|no}}{{iconify|Rogue Servitor}}<br>{{icon|no}}{{icon|catalytic processing machine}} Catalytic Processing | {{icon|yes}} | {{icon|snd}} |- id="Clone Army" | [[File:Origins clones.png]] Clone Army | {{icon|building}} Start with two Ancient Clone Vat buildings<br>{{icon|archaeology site}} After 3-5 years the ''Homeworld Excavation'' archaeological site appears<br>{{icon|unknown}} Excavating the archaeological site starts the [[Genetic Crossroads]] event chain | {{icon|building}} Can construct up to 5 Ancient Clone Vat buildings<br>{{icon|clone soldier}} Main species has the Clone Soldier trait<br>{{icon|clone army admiral}} Admirals have the Clone Army Admiral trait<br>{{icon|cloning|24px}} Start with the Cloning technology researched<br>{{icon|gene banks|24px}} Start with the Gene Banks technology researched<br>{{icon|pop decline speed}} Losing Ancient Clone Vat buildings creates Pop Decline Speed | {{icon|no}}{{iconify|Gestalt Consciousness}} | {{icon|no}} | {{icon|hum}} |- id="Life-Seeded" | [[File:Origins life seeded.png]] Life-Seeded | {{icon|Gaia World}} Homeworld is a size 30 Gaia world <br>[[File:D bubbling swamp.png|24px|link=Planetary features#Bubbling Swamp]] Start with 1 Bubbling Swamp planetary feature <br>[[File:D crystalline caverns.png|24px|link=Planetary features#Crystalline Caverns]] Start with 1 Crystalline Caverns planetary feature <br>[[File:D dust caverns.png|24px|link=Planetary features#Dust Caverns]] Start with 1 Dust Caverns planetary feature | {{icon|gaia world preference}} Main species has Gaia World Preference | {{icon|no}}{{iconify|Machine Intelligence}}<br>{{icon|no}}{{icon|Idyllic Bloom}}{{icon|Idyllic Bloom hive}} Idyllic Bloom | {{icon|no}} | {{icon|apc}} |- id="Post-Apocalyptic" | [[File:Origins post apocalyptic.png]] Post-Apocalyptic | {{icon|Tomb World}} Homeworld is a Tomb World | {{icon|survivor}} Main species has the Survivor trait | {{icon|no}}{{iconify|Machine Intelligence}}<br>{{icon|no}}{{iconify|Agrarian Idyll}}<br>{{icon|no}}{{iconify|Anglers}} | {{icon|no}} | {{icon|apc}} |- id="Remnants" | [[File:Origins remnant.png]] Remnants | {{icon|Relic World}} Homeworld is a size 22 Relic World<br>[[File:D city ruins.png|24px|link=Planetary features#Ruined Arcology]] Start with 5 Ruined Arcology blockers which unlock random techs when cleared | {{planet modifier|pm_planet_from_space|1|w=24px}} Guaranteed Habitable Worlds gain the [[Planet_modifiers#Colonial Remains|Colonial Remains]] modifier when colonized | {{icon|no}}{{iconify|Agrarian Idyll}} | {{icon|yes}} | {{icon|anr}} |- id="Calamitous Birth" | [[File:Origins lithoid.png]] Calamitous Birth | [[File:D crater.png|24px]] Start with a Massive Crater planetary feature<br>{{planet modifier|pm_asteroid_impacts|3|w=24px}} Start with a Lithoid Crater homeworld modifier | [[File:Ship.png|24px]] Can build Meteorite Colony Ships | {{iconify|Lithoid}} main species<br>{{icon|no}}{{iconify|Catalytic Processing}} | {{icon|yes}} | {{icon|lit}} |- id="Common Ground" | [[File:Origins common ground.png]] Common Ground | None | [[File:Tradition diplomacy the federation.png|24px|link=Traditions#Diplomacy]] Start with Diplomacy tradition tree adopted and with the Federation tradition<br>{{icon|galactic union}} Start as the president of a Galactic Union Federation with two other members<br>{{icon|xenophile}} The two members will be Xenophile and share at least one ethic with the president<br>{{icon|no}} There will be no Guaranteed Habitable Worlds regardless of game settings<br>{{icon|opinion}} {{green|+100}} Permanent Opinion to and from Federation members<br>[[File:Diplomacy trust.png|24px|link=Trust]] {{green|+50}} Trust to and from Federation members | {{icon|no}}{{icon|xenophobe}}{{icon|fanatic xenophobe}} Xenophobe<br>{{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}}{{iconify|Inwards Perfection}}<br>{{icon|no}}{{iconify|Fanatic Purifiers}}<br>{{icon|no}}{{iconify|Barbaric Despoilers}} | {{icon|yes}} | {{icon|fed}} |- id="Hegemon" | [[File:Origins hegemon.png]] Hegemon | None | [[File:Tradition diplomacy the federation.png|24px|link=Traditions#Diplomacy]] Start with Diplomacy tradition tree adopted and with the Federation tradition<br>{{icon|Hegemony}} Start as the president of a Hegemony Federation with two other members<br>{{icon|xenophile}} The two members will be Xenophile and share at least one ethic with the president<br>{{icon|no}} There will be no Guaranteed Habitable Worlds regardless of game settings | {{icon|no}}{{icon|xenophobe}}{{icon|fanatic xenophobe}} Xenophobe<br>{{icon|no}}{{icon|egalitarian}}{{icon|fanatic egalitarian}} Egalitarian<br>{{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}}{{iconify|Inwards Perfection}}<br>{{icon|no}}{{iconify|Fanatic Purifiers}} | {{icon|yes}} | {{icon|fed}} |- id="Doomsday" | [[File:Origins doomsday.png]] Doomsday | [[File:Planet barren.png|24px|link=Shattered World]] {{red|Homeworld will become a Shattered World in 35 to 45 years}}<br>{{icon|devastation}} Start with 10 Devastation<br>{{planet modifier|pm_exploding_planet|2|w=24px}} Start with the [[Planet_modifiers#Doomsday|Doomsday]] homeworld modifier which worsens every decade | [[File:Planet barren.png|24px]] A warning is given a year before the homeworld explodes<br>[[File:Planet barren.png|24px]] No guaranteed habitable planets will spawn near the home system<br>{{icon|migration attraction}} Pops can be resettled from the homeworld regardless of ethics<br>{{icon|edict}} Enables the Evacuation Protocols Edict<br>{{icon|happiness}} {{green|+30%}} Empire Happiness for 5 years after the first planet is colonized | | {{icon|yes}} | {{icon|fed}} |- id="On the Shoulders of Giants" | [[File:Origins one the shoulders of giant.png]] On the Shoulders of Giants | None | {{icon|archaeology site}} A random home system planet has the ''Ex Gravitas'' archaeological site<br>[[File:Feature.png|24px]] Can get the [[On the Shoulders of Giants]] mid-game event chain | {{icon|no}}{{iconify|Gestalt Consciousness}} | {{icon|yes}} | {{icon|fed}} |- id="Scion" | [[File:Origins scion 1.png]] Scion | None | {{icon|vassal}} Start as a Scion of a {{iconify|Fanatic Materialist}} or {{iconify|Fanatic Spiritualist}} Fallen Empire<br>{{icon|opinion}} {{green|+100}} Opinion to and from the Overlord<br>[[File:Envoy action improving relations.png|24px]] Overlord uses the Improve Relations diplomatic action with the Scion<br>{{icon|ship speed}} Start with a Wormhole leading to the Overlord's capital system<br>{{icon|unknown}} Gain a more powerful gift every few decades<br>Gain a temporary Fallen Empire fleet every 20 years if losing a war against a {{yellow|Superior}} empire<br>Creates a 1-system Fallen Empire if the game was started with none | {{icon|no}}{{iconify|Fanatic Xenophobe}}<br>{{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}}{{iconify|Pompous Purists}} | {{icon|yes}} | {{icon|fed}} |- id="Shattered Ring" | [[File:Origins shattered ring.png]] Shattered Ring | [[File:Planet ringworld.png|24px|link=Shattered Ring World]] Homeworld is a Shattered Ring World <br>[[File:D mining tunnels.png|24px|link=Planetary features#Decrepit Tunnels]] Start with 3 Decrepit Tunnels blockers <br>[[File:D metal boneyard.png|24px|link=Planetary features#Ancient Rubble]] Start with 4 Ancient Rubble blockers | {{icon|ring world preference}} Main species has Ring World Preference<br>[[File:Planet ringworld.png|24px]] Can repair two other sections of the home system<br>[[File:Planet ringworld.png|24px]] Start with an irreparable section with a deposit of 5 {{iconify|Engineering}} Research<br>[[File:Planet barren.png|24px]] Start with a shattered world with a deposit of 10 {{iconify|Minerals}}<br>{{icon|energy}} Capital star has a deposit of 10 {{iconify|Energy}}<br>{{icon|no}} Cannot change the starting system<br>{{icon|no}} No guaranteed habitable worlds will spawn regardless of game settings | {{icon|no}}{{iconify|Agrarian Idyll}}<br>{{icon|no}}{{iconify|Anglers}}<br>{{icon|no}}{{icon|Idyllic Bloom}}{{icon|idyllic bloom hive}} Idyllic Bloom | {{icon|yes}} | {{icon|fed}} |- id="Void Dwellers" | [[File:Origin void dwellers.png]] Void Dwellers | [[File:District hab science.png|24px]] Start on a size 6 habitat built over a Research deposit <br>[[File:District mining.png|24px]] Start on a size 4 habitat built over a Mining deposit <br>[[File:District hab energy.png|24px]] Start on a size 4 habitat built over an Energy deposit <br>[[File:D station reactor.png|24px|link=Planetary features#Arcane Replicator]] Start with an Arcane Replicator planetary feature on the capital habitat | {{icon|habitat preference}} Main species has Habitat Preference <br>{{icon|void dweller}} Main species has the Void Dweller trait<br>{{icon|orbital habitats|24px}} Start with the Orbital Habitats technology researched <br>{{iconify|Habitat Expansion|24px}} technology starts unlocked and can be researched <br>{{icon|Hydroponics|24px}} Start with the Hydroponics Farming technology researched if not Lithoid <br>{{icon|eco simulation|24px}} Start with the Eco Simulation technology researched if not Lithoid <br>{{icon|powered exoskeletons|24px}} Start with the Powered Exoskeletons technology researched if Lithoid <br>{{icon|zero-g refineries|24px}} Start with the Zero-G Refineries technology researched if Lithoid <br>{{icon|farmer}} Hydroponic farms have {{green|+1}} Farmer Jobs <br>{{icon|no}} Cannot change the starting system except for a special version of Sol <br>{{icon|unknown}} 1% chance to spawn the [[Crystalline Empire]] enclave during mid-game (player only) | {{icon|no}}{{iconify|Gestalt Consciousness}}<br>{{icon|no}}{{iconify|Agrarian Idyll}}<br>{{icon|no}}{{iconify|Anglers}}<br>{{icon|no}}{{icon|Idyllic Bloom}}{{icon|Idyllic Bloom hive}} Idyllic Bloom | {{icon|yes}} | {{icon|fed}} |- id="Necrophage" | [[File:Origins necrophage.png]] Necrophage | {{icon|pop}} Start with 12 Pops of the prepatent species<br>{{icon|building}} Start with a Chamber of Elevation building if not Genocidal | {{icon|necrophage}} Main species starts with the Necrophage trait<br>{{icon|ruler}} Only Necrophage Pops can be Leaders or take Ruler jobs<br>{{icon|building}} Can construct Chamber of Elevation buildings<br>{{icon|undesirables}} Can use the Necrophage purge type<br>{{icon|pop}} Can create a second species<br>{{icon|centralized command|24px}} Centralized Command technology starts unlocked and can be researched<br>{{icon|glandular acclimation|24px}} With Glandular Acclimation converting Pops changes habitability to their current planet's<br>{{icon|hunter-gatherer}} Guaranteed Habitable Worlds contain primitive civilizations advanced up to Iron Age | {{icon|no}}{{icon|xenophile}}{{icon|fanatic xenophile}} Xenophile<br>{{icon|no}}{{iconify|Fanatic Egalitarian}}<br>{{icon|no}}{{iconify|Death Cult}}<br>{{icon|no}}{{iconify|Corporate Death Cult}}<br>{{icon|no}}{{iconify|Empath}} | {{icon|no}} | {{icon|nec}} |- id="Here Be Dragons" | [[File:Origin here be dragons.png]] Here Be Dragons | None | {{icon|alliance}} Start with an allied [[Sky Dragon]] leviathan<br>{{icon|living metal}} A system 2 hyperlanes away will contain a Living Metal deposit | {{icon|no}}{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal | {{icon|yes}} | {{icon|aqu}} |- id="Ocean Paradise" | [[File:Origins ocean paradise.png]] Ocean Paradise | {{icon|ocean world}} Homeworld is a size 30 Ocean world <br>{{planet modifier|pm_ocean_paradise|1|w=24px}} Start with the [[Planet_modifiers#Ocean Paradise|Ocean Paradise]] homeworld modifier <br>[[File:D crystal reef.png|24px|link=Planetary features#Crystal Reef]] Start with a Crystal Reef planetary feature <br>[[File:D submerged ore veins.png|24px|link=Planetary features#Submerged Ore Veins]] Start with 3 Submerged Ore Veins planetary features <br>[[File:D underwater vent.png|24px|link=Planetary features#Underwater Vents]] Start with 3 Underwater Vents planetary features <br>[[File:D teeming reef.png|24px|link=Planetary features#Teeming Reef]] Start with 8 Teeming Reef planetary features | {{icon|aquatic}} Main species starts with the Aquatic trait <br>[[File:System hazards icon.png|24px|link=Nebula]] Start inside a nebula <br>[[File:Planet frozen.png|24px]] Start with 4 Frozen worlds and 10 Ice Asteroids <br>[[File:Planet frozen.png|24px|link=Frozen World]] Guaranteed habitable worlds are Frozen worlds <br>{{icon|no}} Cannot change the starting system | {{icon|no}}{{iconify|Machine Intelligence}} | {{icon|no}} | {{icon|aqu}} |} === Unplayable origins === The following origins have no effects and are not available to player empires. {| class ="mildtable plainlist" width="100%" ! Origin !! Source !! width=70% | Description |- id="Elder Race" | [[File:Origins elder race.png]] Elder Race || Fallen Empires || ''This civilization greatly predates the current generation of galactic powers. Eons of stagnation gradually reduced their empire to a mere shadow of what it once was.'' |- id="Enlightened" | [[File:Origins enlightened.png]] Enlightened || Enlightened pre-FTL civilizations || ''The natural development of this civilization was greatly accelerated by the interference of another party, who helped them become a spacefaring culture.'' |- id="Separatists" | [[File:Origins separatists.png]] Separatists || Rebel empires || ''This civilization came into being when it rebelled and seceded from another empire.'' |- id="Khanate Successor" | [[File:Origins khan successor.png]] Khanate Successor || Horde successors || ''This civilization arose out of the ashes of the Great Khan's mighty empire.'' |- id="Hegemon Subordinate" | [[File:Origins hegemon.png]] Hegemon Subordinate || Empires generated by the {{iconify|Hegemon}} origin || ''This civilization established early contact with their immediate alien neighbors. Gradually, over the span of a century, they were subordinated to one of those neighbors, who masterminded the birth of an interstellar union with them as its leader.'' |}
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