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== Diplomacy screen == [[File:UI diplomacy.png|thumb|400px|Diplomacy screen, showing a situation where the player empire has little intel on the empire]] The [[diplomacy]] screen is where we communicate with other civilizations and it has a multitude of information: *At the top we can see a recap of the other civ Empire, similar to player's one in the [[Empire_interface#Government|Government screen]] *At the left, besides the empire comment, there 6 values (from top left to bottom right): **Their opinion about the player's empire. Hovering the mouse will expand it with a detailed motivation of the final value. **Their trust. **The number of colonies they have. **The relative power between them and the player's empire. Hovering the mouse will reveal the relative power in Economic, fleet and technology fields. **Their total population. **Their attitude toward the player's empire. *At the bottom we'll see the Empire Capital, their founder species and the diplomatic relationship between them and other empire, such as Wars, Defensive pacts, etc... *To the right, at last, we'll see all the available options with them. Based on the type of empire the player is playing or is interacting with, some option will be greyed out due to diplomatic restrictions. === Declare War === ==== War demands ==== When declaring war we also need to declare what the purpose of the conflict is, to both our enemy and any allies. These [[war goal]]s determine what kind of demands we can press during peace negotiations, ranging from the ceding of orbital stations to vassalization. Presenting these goals gives the enemy an opportunity to react appropriately - they might give up immediately, present a counter-offer and truce, or defend their interests to the last man, woman, fungal spore or half-sentient herbivore. Finding out is part of the fun! To declare a war goal, click and drag it from the list and drop it onto the player's [[empire]] or any allied Empire. ==== War status ==== The [[war status]] screen shows the current state of any ongoing galactic conflict that we are involved in. The [[warscore]] bar is a general representation of the two sides' military successes relative to each other, with a detailed breakdown of generated warscore beneath. ==== War negotiation ==== We may at any time use our accumulated warscore to press demands for our various war goals. Keep in mind that the enemy is unlikely to accept any demands for War Goals where the cost exceeds the warscore we have accumulated. Additionally, a potential victor might even show mercy by offering [[white peace]], while a likely loser may propose an unconditional surrender to avoid spilling any more of the multitude of vital bodily fluids organics need to operate efficiently. === Make claims === Similar to the [[Empire_interface#Claims|Claims interface]], with the exception that we'll be able to claim only this empire systems. === Offer trade deal === {{main|Trade#Diplomatic trade}} [[File:UI trade.png|thumb|401px|Trade screen]] Trading with an empire will increase their opinion of you if the agreement is favorable for them. *On the left side of the trade interface, you can choose what to give to the other empire. You can give {{iconify|energy}}, {{iconify|minerals}}, {{iconify|food}}, {{iconify|Consumer goods}}, {{iconify|Alloys}}, border access, star charts, sensor access, strategic resources, star systems and other things. *On the right, you can choose things to ask for. You can ask for more or less the same things, however, you cannot ask for star systems. Also, if you are giving or asking for monthly resources, sensor links, and/or strategic resources, you can choose how long the deal will last. *In the center, you can see the other empire's willingness to accept the deal. They will accept if the number is positive and will reject with a negative number. Also in the center, you can change the deal length with a slider. You can also view what you are asking for and what you will give. Here, you can also change the amount of resources you are offering. A good thing to know is that [[fallen empires]] will never be willing to give research agreements and will be overall less willing to trade. === Form/Break Commercial Pact === Form a commercial pact in order to increase the value of both empire's trade network in exchange of monthly {{icon|Influence}}Influence. This option will increase their trust to the player's empire and produce energy credits. === Form/Break Research Agreement === Form a Research Agreement in order to increase the research speed of all the other empires' discovered technologies in exchange of monthly {{icon|Influence}}Influence. This option will increase their trust to the player's empire, besides the basic effect. === Offer/Break Migration Treaty === Enter in a Migration Treaty with the other empire. The player's population will be able to freely move into the other empire territory and viceversa. This option will increase their trust to the player's empire. Besides, both will be able to colonize new planets using the population of the empire with which they have the treaty. === Open/Close Borders === It allows to open or close the empire borders. Closed borders will deteriorate the opinion of the other empire of -20 points. === Insult === This option will send an insult to the other empire, deteriorating the relationship with them of -100 points === Declare rivarly === It will declare rivarly on the other empire, granting the Animosity causus belli and a production of 0.5 {{icon|Influence}}Influence. However, it will deteriorating the relationship with them of -100 points (Xenos are not happy when you tell them that they need some crusade on their heretic faces!) === Offer Protectorate/Tributary/Vassal/Subsidiary === {{main|Subject_empire#Subject_types}} Offer one of the above option to the other empire. Unless they are really weak compared to the player empire, they will not accept. [[Category:Stellaris]] [[Category:指南]] [[en:Diplomacy_interface]]
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