群星
ParaWikis
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
阅读
编辑
编辑源代码
查看历史
讨论
编辑“
外交
”(章节)
警告:
您没有登录。如果您做出任意编辑,您的IP地址将会公开可见。如果您
登录
或
创建
一个账户,您的编辑将归属于您的用户名,且将享受其他好处。
反垃圾检查。
不要
加入这个!
== Diplomatic actions == {{SVersion|3.3}} Many diplomatic actions have a 10-year cooldown once chosen. Some of these are unilateral while others need to be accepted by both sides which becomes a matter of acceptance. Most diplomatic actions require certain Relations or an envoy being sent to improve or harm Relations. Maintaining any form of lasting treaty generates [[File:Diplomacy trust.png|24px]] Trust, which increases {{iconify|Opinion}}. The maximum amount of Trust obtainable is limited by the most valuable treaty between both parties. Finishing the Diplomacy tradition tree grants +50 trust cap. Trust decays if there is no new income. {| class="mildtable" ! width=1% | !! width=18% | Action ! width=38% | Effects ! {{icon|opinion}} ! {{icon|trust growth}} ! {{icon|trust cap}} ! {{icon|influence}} ! Relations ! Requirements ! {{icon|Inwards Perfection}} |- | [[File:Envoy action improving relations.png|24px]] || Improve Relations | Sends an {{iconify|Envoy}} to increase {{iconify|Opinion}} up to {{green|+100}} | '''0''' | '''0''' | '''50''' | '''0''' | '''Any''' | Not [[File:Envoy action harming relations.png|24px]] Harming Relations | |- | {{icon|infiltration}} || Build Spy Network | Sends an {{iconify|Envoy}} to build a Spy Network | '''0''' | '''0''' | '''50''' | '''0''' | '''Any''' | No Spy Network | |- | [[File:Envoy action harming relations.png|24px]] || Harm Relations | Sends an {{iconify|Envoy}} to lower {{iconify|Opinion}} up to {{red|-100}} | '''0''' | '''0''' | '''50''' | '''0''' | '''Any''' | Not [[File:Envoy action improving relations.png|24px]] Improving Relations | |- | {{icon|war}} || Declare War | Enters the [[Warfare#Wargoals|Wargoals menu]] to declare a war | {{red|−50}} | '''0''' | '''50''' | '''0''' | '''Any''' | No [[File:diplomacy truce.png|24px]] Truce, pact, or federation with target<br>No branch offices on target's planets | |- | [[File:Menu icon claims.png|24px]] || Make Claims | Switches to the [[Warfare#Claims|Claims]] interface. | '''0''' | '''0''' | '''0''' | '''0''' | '''Any''' | | |- | {{icon|trade}} || Offer [[Trade]] Deal | Allows the negotiation of a one-time or timed duration deal | '''0''' | '''0''' | '''50''' | '''0''' | '''Any''' | | |- | {{icon|rivalry}} || Declare Rivalry | Closes borders and grants the Animosity Casus Belli -20% {{icon|influence}} cost to Claim | {{red|−100}} | '''0''' | '''50''' | {{green|+0.5}} | {{red|Terrible}}<br>{{yellow|Tense}} | Relative Power is not {{green|Pathetic}} or {{red|Overwhelming}}<br>Limit of Rivalries is 3, and cannot be increased | {{icon|no}} |- | {{icon|rivalry}} || End Rivalry | Removes the Animosity Casus Belli | '''0''' | '''0''' | '''50''' | '''0''' | '''Any''' | At least 10 years passed since the Rivalry was declared | {{icon|no}} |- | {{icon|guarantee independence}} || Guarantee Independence | The guaranteeing empire will come to the target empire's defense if attacked. Recipient must accept the offer first. If canceled, the guarantor will have a truce towards the recipient, but closed borders may still be in effect. | {{green|+10}} | {{green|+0.25}} | '''50''' | {{red|−0.5}} | {{yellow|Neutral}}<br>{{green|Positive}}<br>{{blue|Excellent}} | Both empires are independent<br>The independence of up to 3 empires can be guaranteed | {{icon|no}} |- | {{icon|support independence}} || Support Independence | The supporting empire will join the war against the overlord if the subject starts a war for independence. The supporting empire's power will be added to the relative power of subjects opinion modifier between the subject and the overlord. | {{green|+10}} | {{green|+0.25}} | '''50''' | '''0''' | '''Any''' | Target is a subject | {{icon|no}} |- | [[File:Diplomacy closed borders.png|24px]] || Close/Open Borders | Controls border access. The initial stance is determined by the Initial Border Status policy. | {{red|−20}} | '''0''' | '''50''' | '''0''' | '''Any''' | No [[File:diplomacy truce.png|24px]] Truce or {{icon|rivalry}} Rivalry<br>Not available between overlords and subjects | |- | {{icon|federation}} || Invite to Federation / Form Federation | Invites the target empire to form a federation or join an existing one. | {{green|+50}} | {{green|+1}} | {{green|100}} | {{red|−2}} | {{blue|Excellent}} | [[File:Tradition_diplomacy_the_federation.png|21px]] The Federation tradition or in an existing federation<br>Both empires at peace | {{icon|no}} |- | {{icon|federation}} || Ask to join Federation | Requests to join an already existing Federation. | {{green|+50}} | {{green|+1}} | {{green|100}} | {{red|−2}} | {{blue|Excellent}} | Existing Federation and requestor both at peace | {{icon|no}} |- | {{icon|federation}} || Kick from Federation | Starts a vote to kick the member from the Federation | '''0''' | '''0''' | '''50''' | '''0''' | '''Any''' | Member of the same Federation, at peace | {{icon|no}} |- | {{icon|federation}} || Ask to leave Federation | Requests to leave the Federation. Refusing grants the Secession Casus Belli and a decaying {{red|−45}} {{iconify|Opinion}}. | '''0''' | '''0''' | '''50''' | '''0''' | '''Any''' | {{iconify|Hegemony}} Federation (at peace)<br>Target is the Federation president | |- | {{icon|federation associate}} || Association Status | The empire and the Federation will not be able to declare war upon each other. | {{green|+10}} | {{green|+0.50}} | {{green|100}} | '''0''' | {{green|Positive}}<br>{{blue|Excellent}} | The majority of federation members must agree to granting or removing the status but the associate member can cancel it at any time | |- | {{icon|overlord}} || Demand Vassal/Protectorate/Subsidiary Status | Asks the empire to become your Vassal/Protectorate/Subsidiary.<br>Refusing grants the Subjugation Casus Belli. | {{green|+25}} | {{green|+0.25}} | '''50''' | '''0''' | '''Any''' | {{yellow|Superior}} or {{red|Overwhelming}} Relative Power<br>Both empires are at peace | {{icon|no}} |- | {{icon|tributary}} || Demand Tribute | Asks the empire to become your Tributary.<br>Refusing grants the Subjugation Casus Belli. | {{green|+25}} | {{green|+0.25}} | '''50''' | '''0''' | '''Any''' | {{yellow|Superior}} or {{red|Overwhelming}} Relative Power<br>Both empires are at peace | {{icon|no}} |- | {{icon|overlord}} || Ask to be their Vassal/Protectorate/Subsidiary | Turns your empire into a Vassal/Protectorate/Subsidiary. Request is only accepted by empires holding a Protective or Domineering attitude, which both require inferior relative power. | '''0''' | '''0''' | '''50''' | '''0''' | '''Any''' | Requestor and superior empire both at peace | |- | {{icon|tributary}} || Offer Tribute | Turns your empire into a Tributary. Request is only accepted by empires holding a Protective or Domineering attitude, which both require inferior relative power. | '''0''' | '''0''' | '''50''' | '''0''' | '''Any''' | Requestor and superior empire both at peace | |- | {{icon|overlord}} || Release Subject | Used to avoid risking wars of independence if the relative power of subjects becomes too great.<br>[[File:diplomacy truce.png]] Sets a 10-year truce | '''0''' | '''0''' | '''50''' | '''0''' | '''Any''' | | |- | {{icon|integrate}} || Integrate Subject | Integrates a Vassal or Protectorate into the overlord empire. | '''0''' | '''0''' | '''50''' | '''Variable''' | '''Any''' | Sufficient {{iconify|Influence}} | |- | {{icon|overlord}} || Request to become [[Subject empire#Subjects of Fallen Empires|A subject]] | Become a subject of an Awakened Empire. Awakened Empires holding an Imperious attitude will agree while those holding a Belligerent attitude will prefer a more aggressive subjugation. | '''0''' | '''0''' | '''0''' | '''0''' | '''Any''' | Target is an Awakened Empire<br>Requestor (but not necessarily AE) at peace | |- | {{icon|insult}} || Insult | Decaying {{red|−200}} {{iconify|Opinion}} Modifier | '''0''' | '''0''' | '''50''' | '''0''' | {{red|Terrible}}<br>{{yellow|Tense}} | | |- | [[File:Diplomacy seize council seat.png|24px]] || Add to/Kick from Imperial Council | Decides who is member of the Imperial Council. | '''0''' | '''0''' | '''50''' | '''0''' | '''Any''' | 100 {{iconify|influence}}<br>Galactic Emperor<br>Target is a member of the Galactic Imperium | |} === Agreements === {{SVersion|3.3}} Agreements are mutually-beneficial diplomatic actions that when offered by an empire the other must accept for them to take effect. Agreements can be ended at any time by either empire but will bring a temporary {{iconify|Opinion}} malus. Defensive Pacts can only be made or broken when neither empire is at war with anyone. {| class="mildtable" ! Agreement ! Effects ! Min Relations ! [[File:diplomacy truce.png|24px]] Truce when ended ! {{iconify|Opinion}} if ended ! {{icon|trust growth}} ! {{icon|trust cap}} ! {{icon|intel}} ! {{icon|influence}} ! {{icon|inwards perfection}} ! {{icon|barbaric despoilers}} ! {{icon|criminal heritage}} ! {{icon|gestalt consciousness}} ! {{icon|federation}} ! {{icon|vassal}} |- | [[File:Embassy our.png]] Embassy | Envoys improve relations 3 time faster<br>Diplomatic pacts give 20 more {{iconify|Intel}} | {{yellow|Neutral}} | align=center | {{icon|no}} | align=center | '''0''' | {{green|+0.75}} | {{green|100}} | '''0''' | '''0''' | {{icon|yes}} | {{icon|yes}} | {{icon|yes}} | {{icon|yes}} | {{icon|yes}} | {{icon|yes}} |- | [[File:Diplomacy non aggression pact.png]] Non-Aggression Pact | Neither empire can declare war upon each other | {{yellow|Neutral}} | align=center | {{icon|yes}} | align=center | {{red|-50}} | {{green|+0.50}} | {{green|75}} | {{green|20}} | {{red|-0.25}} | {{icon|yes}} | {{icon|yes}} | {{icon|yes}} | {{icon|yes}} | {{icon|no}} | {{icon|no}} |- | [[File:Diplomacy research agreement.png]] Research Agreement | {{green|+25%}} {{iconify|Research Speed}} for technologies discovered by the other empire | {{green|Positive}} | align=center | {{icon|no}} | align=center | {{red|-25}} | {{green|+0.10}} | '''50''' | {{green|30}} | {{red|-0.25}} | {{icon|no}} | {{icon|yes}} | {{icon|yes}} | {{icon|yes}} | {{icon|yes}} | {{icon|no}} |- | [[File:Diplomacy commercial pact.png]] Commercial Pact | Both empires will gain the economic bonuses of {{green|10%}} of each other's {{iconify|Trade Value}} | {{green|Positive}} | align=center | {{icon|yes}} | align=center | {{red|-25}} | {{green|+0.25}} | '''50''' | {{green|20}} | {{red|-0.25}} | {{icon|no}} | {{icon|yes}} | {{icon|no}} | {{icon|no}} | {{icon|yes}} | {{icon|no}} |- | [[File:Diplomacy migration pact.png]] Migration Treaty | Pops can migrate between the empires and both empire can use each other's Pops in colony ships | {{green|Positive}} | align=center | {{icon|no}} | align=center | {{red|-15}} | {{green|+0.25}} | '''50''' | {{green|30}} | {{red|-0.25}} | {{icon|no}} | {{icon|no}} | {{icon|yes}} | {{icon|no}} | {{icon|yes}} | {{icon|no}} |- | [[File:Diplomacy defensive pact.png]] Defensive Pact | If either empire is attacked the other will join the war as a defender<br>Both empires gain {{green|+20}} {{iconify|Opinion}} towards each other | {{blue|Excellent}} | align=center | {{icon|yes}} | align=center | {{red|-100}} | {{green|+0.75}} | {{green|100}} | {{green|40}} | {{red|-1}} | {{icon|no}} | {{icon|yes}} | {{icon|yes}} | {{icon|yes}} | {{icon|no}} | {{icon|no}} |} === Acceptance === {{SVersion|3.3}} The acceptance of diplomatic agreements by computer empires is determined by multiple factors. {|class = "mildtable" style="text-align: center; ! Agreement ! Friendly Attitude ! Receptive / Cordial / Protective Attitude ! Neutral / Wary Attitude ! Overwhelming Relative Power ! Superior Relative Power ! Shared Rival ! Opinion ! Distance ! Other factors |- | style="text-align:left;" | [[File:Embassy our.png]] Embassy | {{green|+100}} | {{green|+40}} | {{red|-25}} | {{green|+20}} | {{green|+10}} | {{green|+30}} per Rival | {{green|+5}} per 10 Opinion | {{red|-0.5}} per hyperlane | |- | style="text-align:left;" | [[File:Diplomacy non aggression pact.png]] Non-Aggression Pact | {{green|+100}} | {{green|+20}} | '''0''' | {{green|+100}} | {{green|+50}} | {{green|+50}} per Rival | {{green|+2}} per 10 Opinion | {{red|-1}} per hyperlane | {{red|-30}} per existing Non-Aggression Pact |- | style="text-align:left;" | [[File:Diplomacy commercial pact.png]] Commercial Pact | {{green|+100}} | {{green|+20}} | '''0''' | '''0''' | '''0''' | '''0''' | {{green|+4}} per 10 Opinion | {{red|-1}} per hyperlane | {{green|+1}} per given Trade Value<br>{{red|-30}} per existing Commercial Pact |- | style="text-align:left;" | [[File:Diplomacy research agreement.png]] Research Agreement | {{green|+100}} | {{green|+20}} | '''0''' | '''0''' | '''0''' | '''0''' | {{green|+4}} per 10 Opinion | {{red|-1}} per hyperlane | {{green|+1}} per tech either empire doesn't have<br>{{red|-30}} per existing Research Agreement |- | style="text-align:left;" | [[File:Diplomacy migration pact.png]] Migration Treaty | {{green|+10}} | '''0''' | '''0''' | '''0''' | '''0''' | '''0''' | {{green|+5}} per 10 Opinion | {{red|-1}} per hyperlane | {{green|+10}} Loyal Attitude |- | style="text-align:left;" | [[File:Diplomacy defensive pact.png]] Defensive Pact | {{green|+50}} | {{green|+20}} | {{red|-50}} | {{green|+20}} | {{green|+10}} | {{green|+30}} per Rival | {{green|+2}} per 10 Opinion | {{red|-1}} per hyperlane | {{green|+30}} per shared Defensive Pact<br>{{red|-50}} per existing Defensive Pact |- | style="text-align:left;" | [[File:Diplomacy federation.png]] Federation | {{green|+30}} | '''0''' | {{red|-50}} | {{green|+20}} | {{green|+10}} | {{green|+10}} per Rival | {{green|+1}} per 10 Opinion | {{red|-1}} per hyperlane | {{green|+100}} Federation Associate<br>{{green|+30}} Crisis<br>{{red|-50}} Different War Philosophy policy |- | style="text-align:left;" | [[File:Diplomacy hasvassal.png]] Subject Demand | {{green|+20}} | '''0''' | {{red|-50}} | {{green|+100}} | {{green|+50}} | '''0''' | '''0''' | {{red|-5}} per hyperlane | {{red|-1}} per 4 owned Pops |} ==== Personality ==== The most specific factor that determines an empire's acceptance rate is its AI personality. {|class = "mildtable sortable" style="text-align: center;" ! AI personality ! {{icon|non-aggression pact}} NAP ! {{iconify|Defensive Pact}} ! {{icon|research agreement}} Research ! {{iconify|Commercial Pact}} ! {{icon|migration treaty}} Migration ! [[File:Federation default.png|24px]] Galactic Union ! [[File:Federation trade.png|24px]] Trade League ! [[File:Federation military.png|24px]] Martial Alliance ! [[File:Federation research.png|24px]] Research Cooperative ! [[File:Federation hegemony.png|24px]] Hegemony ! {{icon|trade attractiveness}} Trade Willingness |- | Decadent Hierarchy || {{green|+20}} || {{red|−10}} || '''0''' || '''0''' || {{red|−100}} || {{red|−30}} || {{red|−30}} || {{red|−30}} || {{red|−30}} || {{red|−10}} || {{red|90%}} |- | Democratic Crusaders || '''0''' || {{green|+20}} || '''0''' || '''0''' || '''0''' || {{green|+10}} || '''0''' || {{green|+10}} || '''0''' || {{red|−50}} || {{red|90%}} |- | Erudite Explorers || {{green|+5}} || {{green|+5}} || {{green|+50}} || {{green|+10}} || '''0''' || '''0''' || '''0''' || '''0''' || {{green|+10}} || '''0''' || {{red|90%}} |- | Evangelizing Zealots || '''0''' || '''0''' || {{red|−20}} || {{red|−20}} || '''0''' || {{red|−20}} || {{red|−20}} || {{red|−10}} || {{red|−20}} || {{red|−20}} || {{red|75%}} |- | Federation Builders || {{green|+25}} || {{green|+25}} || {{green|+15}} || {{green|+15}} || {{green|+10}} || {{green|+20}} || {{green|+10}} || {{green|+10}} || {{green|+10}} || {{green|+10}} || {{red|95%}} |- | Harmonious Collective || {{green|+20}} || '''0''' || {{green|+10}} || {{green|+10}} || {{red|−10}} || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || {{red|90%}} |- | Hegemonic Imperialists || {{red|−10}} || {{green|+10}} || {{red|−10}} || {{red|−10}} || {{red|−50}} || {{red|−20}} || {{red|−20}} || {{red|−10}} || {{red|−20}} || '''0''' || {{red|80%}} |- | Honorbound Warriors || {{red|−100}} || {{green|+20}} || '''0''' || {{red|−20}} || '''0''' || {{red|−10}} || {{red|−20}} || '''0''' || {{red|−20}} || {{red|−10}} || {{red|70%}} |- | Migratory Flock || {{green|+20}} || '''0''' || {{green|+20}} || {{green|+20}} || {{green|+100}} || {{green|+20}} || {{green|+20}} || {{green|+10}} || {{green|+20}} || {{green|+10}} || {{green|110%}} |- | Peaceful Traders || {{green|+20}} || '''0''' || {{green|+10}} || {{green|+20}} || {{green|+20}} || {{green|+10}} || {{green|+20}} || {{red|−10}} || {{green|+10}} || {{green|+10}} || '''100%''' |- | Ruthless Capitalists || {{red|−10}} || '''0''' || {{green|+10}} || {{green|+20}} || '''0''' || {{red|−10}} || {{green|+10}} || {{red|−10}} || {{red|−10}} || {{red|−10}} || '''100%''' |- | Slaving Despots || {{red|−20}} || '''0''' || '''0''' || '''0''' || {{red|−100}} || {{red|−10}} || {{red|−10}} || {{red|−10}} || {{red|−10}} || '''0''' || {{red|80%}} |- | Spiritual Seekers || {{green|+20}} || {{green|+10}} || {{green|+10}} || {{green|+10}} || {{green|+20}} || {{green|+10}} || {{green|+10}} || {{green|+10}} || {{green|+10}} || {{green|+10}} || {{red|90%}} |- | Xenophobic Isolationists || {{green|+20}} || {{red|−20}} || {{red|−20}} || {{red|−20}} || {{red|−100}} || {{red|−50}} || {{red|−50}} || {{red|−50}} || {{red|−50}} || {{red|−50}} || {{red|50%}} |- | Fanatical Befrienders || {{green|+50}} || {{green|+50}} || {{green|+50}} || {{green|+50}} || {{green|+50}} || {{green|+50}} || {{green|+30}} || {{green|+30}} || {{green|+30}} || {{green|+30}} || '''100%''' |- | Fanatical Purifiers || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{red|50%}} |- | Hive Mind || {{red|−10}} || {{red|−10}} || '''0''' || {{icon|no}} || {{icon|no}} || {{red|−50}} || {{red|−100}} || {{red|−30}} || {{red|−50}} || {{red|−50}} || {{red|70%}} |- | Machine Intelligence || '''0''' || '''0''' || '''0''' || {{icon|no}} || {{icon|no}} || {{red|−30}} || {{red|−100}} || {{red|−20}} || {{red|−20}} || {{red|−30}} || {{red|80%}} |- | Rogue Servitors || '''0''' || '''0''' || '''0''' || {{icon|no}} || {{icon|no}} || '''0''' || '''0''' || '''0''' || '''0''' || {{green|+10}} || {{red|90%}} |- | Driven Assimilators || '''0''' || '''0''' || '''0''' || {{icon|no}} || {{icon|no}} || {{red|−50}} || {{red|−50}} || {{red|−50}} || {{red|−50}} || {{red|−50}} || {{red|50%}} |- | Determined Exterminators || '''0''' || '''0''' || '''0''' || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || {{icon|no}} || '''100%''' |- | Crisis Aspirant || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || '''0''' || {{red|50%}} |} === Trade deals === Trade deals are instant or monthly transfers of resources between two empires. Deals that transfer monthly resources will last between 10 and 30 years and once AI fills their stockpile long-term contracts become only viable option.. It is possible to break long-term trade contracts if not enough resources are stockpiled, but will create an {{iconify|Opinion}} penalty. Diplomatic trade often can yield better deals than the market. AI will never accept mixed long-term/instant trades. Although {{iconify|Gestalt Consciousness}} empires have no use for {{iconify|consumer goods}} or {{iconify|zro}}, they are still willing to trade for them. Trading requires a neutral or positive attitude between the two empires. Empires holding a negative attitude will accept only gifts. Fallen empires only trade if they're patronizing towards the proposing empire. In addition to resources the following things can be traded diplomatically: * [[File:Trade cat favor.png]] Favors: Each favor has a trade acceptance of 10, raised or lowered by the AI empire's trade willingness. * [[File:Trade cat sensor.png]] Communications: Valued based on the number of new contacts. * [[File:Trade cat sensor.png]] Active Sensor Link: Valued based on distance, neighboring empires being more interested. * [[File:Trade cat transfer control.png]] Transfer System: Available only towards neighbors during peacetime, it is the most valued trade option and can be used to offer to cede one of your star systems, usually non-preferred [[planets]] that are too expensive to terraform or adapt pops to, or as a way to ease opinion penalty of [[claim]]s or border tension. The AI will always refuse to accept systems that contain colonized Holy Worlds or border the Militant Isolationists. {{icon|trade attractiveness}} Trade willingness shows how much an empire is open to trading with other empires and is dependent on their AI personality. The lower their trade willingness is, the more favorable a trade deal has to be for them to see it as fair. Empires with less than 75% trade willingness will never make offers. ==== Trade acceptance ==== The trade acceptance number shows how much the other empire favors a deal. A trade acceptance lower than {{green|1}} means that the other empire sees the deal as disadvantageous for them and will always refuse it. A trade acceptance of {{green|1}} means that AI empire sees the deal as fair and will always accept it. A trade acceptance higher than {{green|1}} means that the other empire sees the deal as advantageous for them and will give a temporary bonus to their {{iconify|opinion}}, although this has a limit of {{green|+100}}.
摘要:
请注意您对群星百科的所有贡献都被认为是在知识共享署名-非商业性使用-相同方式共享下发布,请查看在
群星百科:版权
的细节。如果您不希望您的文字被任意修改和再散布,请不要提交。
您同时也要向我们保证您所提交的内容是您自己所作,或得自一个不受版权保护或相似自由的来源。
未经许可,请勿提交受版权保护的作品!
为防止机器编辑,请完成下方验证
取消
编辑帮助
(在新窗口中打开)
该页面属于1个隐藏分类:
Category:可能过时的段落
×
登录
密码
记住登录
加入群星百科
忘记密码?
其他方式登录