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3.1 版本
”(章节)
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=== Variables === * In places where you use the value of a variable, you can now generally use "trigger:<any simple value trigger>" or "scope.another_scope.my_variable" (or a combination of the two: "capital_scope.trigger:num_pops" would work). * Made variables work in the last few scopes they didn't previously work in. * Overhauled how triggers using a single numerical value work. You can now do the following with them: ** Check against another scope for which the trigger would be valid, e.g. num_pops = from.owner. ** Check against a variable in the current scope, e.g. num_pops = my_saved_variable. ** Save the value the trigger would return true at (i.e. with = operator) as a variable, e.g. export_trigger_value_to_variable = { trigger = num_pops variable = my_var } => sets my_var to 61 if the current empire has 61 pops. For triggers using { }, you can specify parameters in “parameters = { }” * Enabled the use of variables for values in effects using a single numerical value work. E.g. add_experience = my_var * Changed format of check_variable_arithmetic considerably to let you specify multiple parameters (including e.g. multiple add parameters). * Added round_variable_to_nearest effect, in case you don't want to set something to 47.152 * Added a time_multiplier parameter to add_modifier, so that you can multiply your number of days/months/years by a variable. * Added ordered_script_lists. So you can order, say, all playable countries, by their number of pops and run an effect on the one with the most, least, or e.g. 3rd most pops. * Enabled use of variables in all "modifier = { factor = X }" calculations. * Triggered resource tables can now take a "multiplier = variable" parameter, e.g. "produces = { multiplier = my_var energy = 100 }". * You can now use variables for the count parameter in "count_country" and the like. * Fixed multipliers for add_modifier in country scope (it worked elsewhere fine, just not in country scope...). * Simplified check/set/add/multiply/etc_variable to use the new format for "value". I.e. you don't need to specify = { } for complicated things anymore (in fact that won't work) but should instead use dot scoping.
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