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== Bugfixes == * The purge type tooltip for Processing a Lithoids species now correctly states that this will produce you minerals. * Many improvements to tooltips giving reasons why a certain species right is unavailable to you. * Purifier, Terminator and Devourer player empires will no longer be invited into the Non-Aligned League. Those guys are too dangerous to be trusted, even if the fate of the galaxy depends on it! * Fixed many cases where buildings would show extensive and barely-readable AI-only requirements for constructing a building if you lacked the resources to do so. * Galactic Storms may now no longer be called "Storm Stalk of", instead they will be called the rather more menacing "Storm Stalk" * Awakened Empires are now properly destroyed when they lose their last planet. * Self-modified Pops can no longer be resettled on other planets. * Added event for if Horde is destroyed before Khan returns with their second fleet. * Oracle event dialogue now correctly refers to your capital instead of your species' homeworld. * Sensor Array Power Surge event can no longer target Habitats or Ring Worlds. * Zone A no longer spawns on planets before you actually research its anomaly. * Pops can now only take soldier jobs if they belong to a species that is allowed to serve in the military. * Nerve Stapled pops can no longer have full military service, as they lack the mental capacity to be generals or admirals. * Now you can only ask the President of a Hegemony whether you may join it, since only they are allowed to say yes. * Planet nominations can now be boosted when the Galactic Market is relocated, not just when it is founded. * Removed empty modifier from tooltip in Ancient Drones event. * Empires destroyed from Doomsday origin no longer trigger the default empire destroyed notification event. * Purchased Caravaneer Pops can no longer be pre-sapient. * Lithoid Ecumenopolis emissive fix. * Enabled a better event text for the start of the War in Heaven if someone else leads the Non-Aligned League and is converting their federation into it. It had previously accidentally been unused. * Hidden Worlds event will no longer say you were clearing kelp when you cleared a sinkhole. * Released vassals will no longer not have an origin. * In the Wenkwort chain, the Keeper country was sometimes deleted between events, causing errors. Now it's remade if it doesn't exist. * Added fallbacks to Dismembered Cloud federation chain if countries lacked starbases in their capital system. * The Great Khan will no longer try and fail to form a Democratic Federation of Khandom if they lack inhabited planets. * Fixed a Caravaneers pathfinding script that led to them going home rather than to the next capital every time. * Fixed a few cases where the Research Cooperative federation election challenge would not correctly show the title of the winning thesis. * Scripted federation election challenges will no longer elect subjects as president. * If you turn your capital system into a Black Hole with Horizon Signal, the game will properly treat it as a Black Hole for the purpose of galactic map graphics and starbase buildings and the like. * Fixed some cases where it was possible to complete the Colossus Project and not get a tech for a planet cracker weapon. * Synthetically Ascended empires can now successfully block the Ghost Signal. * Subjects can no longer violate the Military Readiness Act galactic resolution, as the tooltip already stated. * Fixed a bug where certain Casus Belli e.g. Ideology would tick between available and not available every day when you were a member of a federation. * Fixed a country/federation check in script for the Ideology CB. * Fixed some irregularities with having the Scion start and not getting first contact projects. * Fixed Caravaneer respawning generating the trade station. * Habitat capitals will now retain the capital designation instead of being shifted to other colony designation types. * Fixed an issue where it was possible for one country in a federation to establish communications with other countries (esp non-standard ones like Tiyanki) but not pass this knowledge on to its federation allies. * Fixed a country/federation check in script for the Ideology CB. * Fixed bug where tooltip for "Every X" would lack a ": " and jump straight into the effects; also the missing tabspace for count_x tooltips. * Fixed hivemind chinese file to only show up if playing in chinese. * Fixed Successor Khanates of the Great Khan spawning with no planets (again, for real this time!). * Fixed a bunch of cases that were checking every ship in the galaxy rather than the system or the fleet. Clash of the Titans achievement just got a lot harder to fulfil! * Shattered Ring Driven Assimilators and Rogue Servitors with a lithoid subspecies will no longer have their farming segment vaporize. * Fixed terraformation leaving a giant planet on the galaxy map if you left system view too quickly * Fixed an issue with the effect of blocked districts sometimes being counted twice. * Fixed an issue with districts not always being counted as occupied when queued in the build queue * Fixed memory leak when using -randomlog. * Disallowed duplicate traits on species to prevent it being exploitable. * Only allow predefined sets of starting planet classes. This prevents any kind of exploits where planet classes are manually entered that are not part of this set. * Fixed the reinforce fleet button being greyed out without reason. * Simplified an option tooltip for an event heralding the completion of a Ring World nearby. The tooltip will no longer try to list every single pop being given the 'Megastructure Demands Rejected' modifier. * Earth is now consistently size 18. * Rivaling someone now incurs a truce for breaking non aggression pacts and defensive pacts. Research agreements will now also be broken. * One-way truces no longer allow you to traverse a nation's space that has closed its borders to you. * Curator stations will no longer pretend not to understand you and actually pick up when you bother them on the galactic map. * Crossbreeding events will no longer happen if Xenocompatibility is disabled * Fixed a case where caravaneer crossbreeding events would badly fail to create a new species. * Fixed pleased fallen empires sometimes trying to give you a technology you were not allowed to have * Uplift button now works instead of just giving you the sad button noise. * Fixed one of the tracked locations in the Cultists/Church of the Light chain being the centre of the galaxy * Fixed the tooltips and fancy icon frames of the species in the colony ship construction interface being mismatched (saying that every species but your founder species was the founder species) * Fixed a bug where the tooltip of the "Upgrade all defense platforms" button would always show that 1 platform would be upgraded * The tooltip of the "Upgrade all defense platforms" button now correctly shows the cost of the upgrades * The Curator option to "Tell us something we don't know" and find out the location of a Leviathan is back, and the list of Leviathans it can tell you about has been updated. * Added missing Unbidden Starbase name text. * Federation election challenges are no longer broken by the leader leaving. * Fixed a bunch of typos in Colony Type assignments that led to the wrong one being assigned in certain circumstances. * Punctuation fixes to Greater Than Ourselves event responses. * Corrected tech costs for technologies that boosted artisan and metallurgist output. * Fixed a bug that stopped the resource upkeep of various jobs (e.g. Hive Spawning Drones) showing in the building and district tooltips * Disallow harming and improving relationship via envoys with the same empire simultaneously. * Removed notification spam from joining the Galactic Community when it is first formed. * Passed resolutions now shows "Passed" instead of support string. * Make a new fleet savable even if you are upgrading a fleet of the same type (but other design). * Fixed an exploit where you could get unity benefits for not changing a policy in response to Galcom resolutions and then immediately afterwards change the policy * Gateways in enemy systems cannot be used by the occupying side. * Use correct offset for claim icons next to sector capitals. * Fixed a game breaking audio script typo that made the game literally unplayable! * Empire sprawl now always increases rare edict costs. * Assorted, minor grammar fixes to "Shroud Covenant" and "A Strongly Worded Letter". * Fixed an issue where the wrong empire name was shown in descriptions of targeted Galactic Community resolutions * Fix add_resource effect for adding tech. * Remove subterranean contact zone planetary feature, after the invasion event. * Fixed an issue in the Fleet Manager where Federation ship designs can be added to regular fleets and regular designs can be added to Federation fleets. * Refund resource cost when a fleet order was aborted by the game. * Fixed a case where the game would crash if the resettlement view was open while a pop was purged. * Made excavation UI more consistent. * Stop excavation progress when leaving the site. * Fixed a bug where federation ship designs would not automatically upgrade when new technology was researched. * The Fleet Manager no longer loses track of ships with pending design upgrades after the ships complete another upgrade. * Federation ship designs now show up in the retrofit menu for Federation ships in the Fleet Manager. * Gateways in enemy systems cannot be used by the occupying side. * Show alert for food shortage. * Stations in occupied systems will no longer build or upgrade Ships. * Fixed cases where the auto ship upgrader was a bit overzealous in protecting the player and to a lesser degree the AI from deficits. * Added a notification for when your federation's leader changes. * Fixed an omission which meant that the AI did not actually even want to build a juggernaut. * Fleets that can't be modified (event fleets) won't have the option to add designs in the fleet manager. * The first ruler, when losing elections, becomes a governor. * Fixed an issue where the Fleet Manager would lose track of ships that had pending upgrades after merging two or more fleets. * Make lens flare setting toggle off if bloom is turned off. * Now every tooltip showing a truce with an empire will tell you when that truce ends. * Fixed broken denunciation of Fallen Empire resolution name in proposal list. * Various types of ships (notably Space Monsters) will no longer produce ugly placeholder “?” icons in fleet breakdown tooltips. * Fixed an issue where former federation ships could not be merged into normal fleets. * Council election alert and notification should now show more correct information. * Fixed an error message from killing too many Tiyanki at once. * Non-federated AI empires will no longer force the player into offensive wars. Missing the invitation vote will now properly auto decline. * Empires that do not use Consumer Goods can now access the Global Production Strategy technology without needing to research Nano-Circuit Assembly (which is not available to them). * You are no longer prevented from proposing a targeted Galactic Community resolution if a similar resolution for a different target has already been proposed. * Fixed a bug that stopped you from being able to bombard the Great Khan's planets. * Fixed bug where the cost for starbases would be drawn twice when queuing something in front of the build order. * Fixed certain ships being counted twice in the navy tooltip if upgrades were occuring. * Added tooltip to disabled and ruined icon. * The "Queening" achievement for capturing a Prethoryn Brood-Queen is now unlocked upon seizing the Brood-Queen relic in battle. * Fixed some confusing triggers that could appear on the Supremacist Diplomatic Stance. * Fixed the ship name for the Shard Dragon being $NAME_Grand_Dragon$. * Primitives no longer prefer hard labor in the fields to cushy specialist jobs. * Requesting federation association status now correctly triggers a vote if accepted. * Fixed a bug where a country would not be able to establish comms with newly created or teleported fleets. * Fixed issues where empire names starting with "The" would have "the The <name>" in many event texts. * You will no longer hear about Marauders being destroyed if you have never met said Marauders. * Fixed an edge case where the final event in the Galactic Doorstep origin chain would fail to fire. * Fixed a bug where you could build another megastructure if you had a Megashipyard in the system (but not vice versa). * Federation ship designs should no longer be auto generated if the option is turned off in the federation ship designer. * We now no longer try to resuscitate the Great Khan twice after he gets blown up once. * Fixed some cases where high war exhaustion tooltip claimed that peace could be forced despite the war goal not allowing a forced peace. * Fixed the Enigmatic Fortress continually repowering itself every 10 days (again, for real this time). * Fixed the tooltip for NOR triggers being logically wrong. * Fixed too-small icons for Zro and Living Metal in the Market interface. * Federation fleet reinforcement ships will now always be owned by the federation leader even if the shipyard is owned by another member. * Newly built federation ships will now always have the appearance of the federation owner, even if they were built as fleet reinforcements. * Fixed an issue where ships remained in the build queue of shipyards after the starbase was taken back from an occupier. * Fixed erratic camera panning that could occur when cycling systems with Tab. * Keyboard Shortcuts ('e' and 'm') for toggling between the System/Galactic map should be more responsive if the camera happens to be panning.
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