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编辑“
Empire modding
”(章节)
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== Name lists == "Name lists" are list of names used for starships, leaders, planets, stations and other features of empires. They are separate from localisation files, located in Stellaris->common->name_lists. In prescripted_countries.txt file, what name list is used by an empire is set by the line name_list = "Human" Where in this case "Human" is the name of a file Human.txt in name_lists folder. A single name list may be used by many empires (all default races but human use generic "phenotype-based" lists) but you probably want your empire to have unique names. Adding names to the namelists contains some not so obvious nuances, so they are listed here. ===General rules of adding names to namelists=== Do not use commas anywhere in namelist files, names are separated by space instead. If you want the name to consist of more than one word, for example Morning Star or al-Gezira, put them under quotation marks like this: constructor = { Ziryab Zewail "al-Sufi" "ibn Ridwan" "Al-Zarkali" "al-Haytham" "al-Battani" "al Farabi" Be very careful about using quotation marks in namelist files, though - one unnecessary quotation here, or one one quotation left open, may break an entire namelist (make names display blank). Try also to avoid using "weird" unicode symbols, for example at the current moment the game does not handle many diacritics such as đ, Ă or Ư. === Names of ships, stations and planets === Most of this section is self-explanatory — use Human.txt namelist as a reference. Regarding starships: the 'generic' category means names put here may appear for any type of starship. Additionally/alternatively you can make separate name lists by ship type: scientist ships, destroyers, battleships, transport etc. If a list includes names under both the 'generic' tag and a more specific tag (e.g. 'cruiser'), ships of that type will pull their names from either collection of names. Similarly, you may make planet names apply for any type of planet (generic) or separate planet name lists for separate planet types. For example: pc_tropical = { names = { Amazonia Congo Ecuador Rain Storm Monsoon Bengal "New Africa" Kishkindha Zanzibar Kipling } } ==== Sequential ==== Many fields allow a <code>sequential_name</code>. This should be a string. Numbers can be expressed in several formats using an escape sequence: * Cardinal: <code>%C%</code> will produce cardinal numbers: 1, 2, 3, 4... * Ordinal: <code>%O%</code> will produce ordinal numbers: 1st, 2nd, 3rd, 4th... * Roman: <code>%R%</code> will produce Roman numbers: I, II, III, IV... === Names of characters === Example of character namelist: names7 = { weight = 15 first_names_male = { Aarav Vivaan Aditya Arjun Reyansh Arnav Krishna Ishaan Shaurya Atharv Advik Pranav Kayaan Darsh Veer Rahul Mahesh Shyam Raj Kumar Palash Rakesh Nishant Neeraj } first_names_female = { Saanvi Aanya Aadhya Aaradhya Ananya Pari Anika Navya Diya Avani Myra Ira Aahana Shanaya Kyra Siya Priyanka Divya Mahima Shivangi Juvina Anoushka Anushri Apoorva } second_names = { Kumar Moorthi Shastri Prasad Acharya Swamy Pillai Gowda Nayak Desmukh Bhat Kulkarni Dodamani Patil Gupta Sharma Namboodiri Pannikar Potti Kutty Varma } regnal_first_names_male = { Kayaan Darsh Veer Rahul Mahesh Shaurya Atharv Advik Pranav } regnal_first_names_female = { Saanvi Aanya Aadhya Aaradhya Ananya Priyanka Divya Mahima Shivangi } regnal_second_names = { Kumar Moorthi Shastri Prasad Acharya Patil Gupta Sharma Namboodiri Pannikar Potti } } Each custom empire may contain many character name lists such as this one - United Nations of Earth, for example, have 15 such lists for 15 various major human ethnicities. This is why each of them has weight - if you create empire with few different lists of names, weight decides about the frequency of that group's characters appearing as recruitable leaders compared to others. That frequency is calculated as follows: Weight / Total weight of all character namelists within the empire So for example if your empire has character namelist of three nationalities, Swedish, Danish and Finnish, and their weights are appropriately 15-10-5, then chance of leader with Finnish name being generated is 5/(15+10+5) = 5/30 = 1/6, so on average one of six leaders generated within your empire will have a Finnish name. Try to always add some regnal names - if an empire has no regnal names and happens to be a monarchy, its monarch have no names at all (they are blank). Adding some regnal names may be necessary even if said empire is not a monarchic state, because if a rebellion happens and part of it secedes and adopts monarchic government, then its monarch will not have any names too (namelists of an empire are shared by any successor states born from it). WARNING - if you want to create namelist of some language with "unorthodox names", for example Korean in which first names written in Latin contain dash, do not put them in quotation marks like starship/planet names. first_names_male = { Min-jun Seo-jun Ha-joon Do-yun Joo-won Ye-jun Joon-woo Ji-ho Ji-hu Jun-seo Young-ho Il-sung Kyung-soo Young-chul Sung-ki Jong-yul Sang-chul Young-hwan Byung-chul Sung-ho Sung-soo Jin-ho Jung-ho Sang-hoon Sung-min Sung-min } ^this way they will work.
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