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==Technology== {{SVersion|3.3}} [[File:Evt fallen empire awakens.png|400px|right|thumb|Enigmatic Observers fleet]] Fallen Empires start with all standard, rare and dangerous [[technology]] options already researched, including all technologies limited by ethics, as well as with ten levels in most repeatable technology and five levels in the rest. They also possess a unique Dark Matter Reactor and Deflector which can be reverse engineered and are the second-best deflectors and best reactor available in the game. They do not, however, have any of the special technologies that are only available through reverse engineering, from Leviathans or from special events. Also they are usually explicitly exempt for any and all of the Crisis Faction Spawn checks. Fallen Empires have no labs on any of their planets and do not research further repeatable techs. After becoming Awakened Empires, they may build labs, and will research new technologies but do so very slowly, often taking upwards of 1000 months for even a single additional repeatable. ===Systems=== Fallen Empires own highly valuable systems. The planets of their capital systems in particular are fully developed, filled with enough City Districts to unlock all build slots, and contain various special buildings built using ancient technology that have exceptionally high output and are otherwise unavailable - even an Awakened Empire cannot build more of these special buildings. All systems connected to the capital system by a hyperlane will be claimed with a Starbase and those containing habitable planets will be colonized and developed with an Ancient Palace and a Sky Dome. All Fallen Empire home planets are fortified with unique defense buildings, making invasions difficult. Fallen Empires created by the {{icon|scion}} Scion Origin because there were no pre-generated Fallen Empires in the galaxy will own only their home system. {| class="mildtable" !Fallen Empire!!Core Worlds (size)!!Border Worlds (size)!! width="65%" |Notes |- |'''Enigmatic Observers''' |{{icon|gaia world}} Cradle (20)<br>{{icon|gaia world}} Mother (12)<br>{{icon|gaia world}} Brother (10) |{{icon|gaia world}} The Preserve (20) |The Preserve houses between 3 and 5 random species. It can gain pops from other species via requests. |- |'''Holy Guardians''' |{{icon|gaia world}} Celestial Throne (30)<br>{{icon|gaia world}} Sky Temple (22) | |There will always be four uncolonized and unclaimed {{icon|gaia world}} Gaia Worlds spawned near the Holy Guardians called Pristine Jewel (10), Emerald Mausoleum (14), Walled Garden (18), and Prophet's Retreat (25). All of them have the {{icon|holy world}} Holy World modifier. |- |'''Keepers of Knowledge''' |{{icon|ecumenopolis}} Font of Knowledge (20) |{{icon|gaia world}} The Archives (15) |Without {{iconify|Megacorp}} or {{iconify|Ancient Relics}} conquering Font of Knowledge is the only way to gain an Ecumenopolis. You can also gain an Ecumenopolis from restoring the [[Exploration#First League|First League]] Precursor homeworld, Fen Habbanis III. |- |'''Militant Isolationists''' |{{icon|gaia world}} The Core (25)<br>{{icon|gaia world}} Boundary (12) |{{icon|unknown}} 2 habitable Shielded Worlds<br>{{icon|unknown}} 1 uninhabitable Shielded World |Each Shielded World has an associated special project to lower the shield with different possible outcomes.<br>The [[Unique_systems#Shallash|Shallash]] unique system can only spawn next to their borders. |- |'''Ancient Caretakers''' |{{icon|ring}} Alpha Complex<br>{{icon|ring}} Production Unit<br>{{icon|ring}} Processing Unit<br>{{icon|ring}} 1 repairable ruined section |{{icon|ring}} 4 repairable ruined sections<br>{{icon|ring}} 4 repairable ruined sections |Their two other systems are littered with debris from destroyed ringworlds. As not even the frame survived they cannot be repaired. |} ===Ships === {{SVersion|3.3}} Fallen Empires do not use the standard ship types that are used by normal empires. Instead, they have Escorts, Battlecruisers and Titans. None of the values of those ship fully conform to any player buildable ships. They may also construct Colossi. *'''Escorts''' behave like destroyers, but their firepower and defense is closer to that of a cruiser. Escorts generally carry 4 Small weapons and 4 Point Defense, and a Large weapon to fight bigger ships. They use picket behavior and have 1500 Hull, 140 base speed, and base 35 evasion with thruster modules equivalent to a destroyer. *'''Battlecruisers''' behave like battleships, but have far better firepower and durability. Battlecruisers generally carry 1 XL weapon, 2 Large weapons, 2 Hangars and 4 Medium weapons. They use line behavior and have 3500 hull, 100 base speed, and 10 base evasion with thruster modules equivalent to a battleship. *'''Titans''' are the largest ships in the Fallen Empire's navy, rivaling several battleships and even surpassing [[image:Apocalypse.png|24px]] ''Titans'' built by normal empires in power. Titans carry 1 Titanic weapon, 8 Large weapons, 4 Hangars and 4 Medium weapons. They use artillery behavior and have 10000 hull, 100 base speed, and 2 base evasion with thruster modules equivalent to a titan. *'''Outpost''' is their defense platform. They occupy 2 platform capacity, but are much more powerful than regular platforms. Outposts carry 2 Large weapons, 5 Medium weapons and 2 Point Defense. The exact military power, hull points, armor and shields may vary somewhat due to different weapon systems and access to Strategic Resources. Difficulty and admiral will also affect their combat strength. Fallen Empires' ships and starbases use a powerful and unsalvageable weapon, the terrifying Titan Lance, comparable to the Perdition Beam which can destroy most warships with a single shot. They also possess several highly advanced ship components which can be salvaged from debris: Dark Matter Reactor (Reactor T6), Dark Matter Deflector (Shield T6) and Dark Matter Thrusters (Thruster T5). Their ships also possess a built-in self-repair which regenerates 2% of their maximum armor and hull per day. While their ships are very powerful, sleeping Fallen Empires do not build new ones even to replace ones that have been destroyed. Instead, they will receive reinforcements (2 Battlecruisers and 8 Escorts each time) from events if they're at peace. However, if a Fallen Empire awakens, they will replenish their fleets normally. Escorts have a build time of 200 days while their counterparts the Destroyers take 120 days to build. A Battlecruiser's build time is 600 days compared to the 480 days it takes to build a Battleship. Titans take 1800 days to build, like ordinary Titans. Fallen Empires, Awakened or otherwise, never re-design their ships, so player may tailor their ship designs to hard-counter them. {| class="mildtable plainlist mw-collapsible mw-collapsed" width="100%" ! width="5%" |Type!! width="10%" |Titan !! width="10%" |Battlecruiser!! width="10%" |Escort!! width="10%" |Citadel!! width="10%" |Outpost!! width="10%" |Notes |- style="vertical-align: top" ! style="vertical-align: middle;" |{{iconify|Machine Intelligence|24px}} | '''Alpha-class''' ---- *{{icon|slot t}} 1 Titan Lance *{{icon|hangar}} 4 Strike Craft T4 *{{icon|large}} 8 Laser T5 *{{icon|medium}} 4 Disruptor T3 *{{icon|large}} 10 Shield T6 *{{icon|large}} 10 Armor T5 *{{icon|aux}} 3 Shield Capacitors *{{icon|common}} Jump Drive *{{icon|common}} Sensor T4 *{{icon|common}} Thrusters T5 *{{icon|common}} Reactor T6 *{{icon|common}} Sapient Computer (Artillery) | '''Beta-class''' ---- *{{icon|xl}} 1 Lance T2 *{{icon|hangar}} 2 Strike Craft T4 *{{icon|large}} 2 Laser T5 *{{icon|medium}} 4 Disruptor T3 *{{icon|large}} 4 Shield T6 *{{icon|large}} 4 Armor T5 *{{icon|aux}} 2 Shield Capacitors *{{icon|common}} Jump Drive *{{icon|common}} Sensor T4 *{{icon|common}} Thrusters T5 *{{icon|common}} Reactor T6 *{{icon|common}} Sapient Computer (Line) | '''Gamma-class''' ---- *{{icon|large}} 1 Launcher T2 *{{icon|small}} 4 Plasma Cannon T3 *{{icon|point}} 4 Point Defense T3 *{{icon|medium}} 3 Shield T6 *{{icon|medium}} 3 Armor T5 *{{icon|aux}} 1 Shield Capacitor *{{icon|common}} Jump Drive *{{icon|common}} Sensor T4 *{{icon|common}} Thrusters T5 *{{icon|common}} Reactor T6 *{{icon|common}} Sapient Computer (Picket) | '''Citadel''' ---- *{{icon|torpedo}} 1 Torpedo T3 *{{icon|hangar}} 1 Strike Craft T4 *{{icon|medium}} 12 Mass Driver T5 *{{icon|medium}} 2 Plasma Cannon T5 *{{icon|medium}} 2 Disruptor T5 *{{icon|large}} 14 Shield T6 *{{icon|large}} 12 Armor T5 *{{icon|aux}} 1 Auxiliary Fire-Control *{{icon|common}} Reactor T6 *{{icon|common}} Sensor T4 *{{icon|common}} Combat Computer T3 (Starbase) *{{icon|common}} FTL inhibitor | '''Sigma-class''' ---- *{{icon|large}} 2 Laser T5 *{{icon|medium}} 5 Disruptor T3 *{{icon|point}} 2 Point Defense T3 *{{icon|large}} 3 Shield T6 *{{icon|large}} 3 Armor T5 *{{icon|aux}} 2 Shield Capacitors *{{icon|common}} Reactor T6 *{{icon|common}} Sensor T4 *{{icon|common}} Sapient Computer (Platform) | style="vertical-align: middle;" | *{{icon|check}} Uses Omega-class Colossus, equipped with {{icon|slot wd}} Neutron Sweep *{{icon|check}} Entirely energy weaponry. Largely Shield based defenses advised. Reinforce hull if possible *{{icon|check}} All ships are equipped with Sapient Combat Computers, granting extra accuracy and fire rate |- style="vertical-align: top" ! style="vertical-align: middle;" |{{iconify|Fanatic Materialist|24px}} | '''Savant-class''' ---- *{{icon|slot t}} 1 Titan Lance *{{icon|hangar}} 4 Strike Craft T4 *{{icon|large}} 8 Plasma Cannon T3 *{{icon|medium}} 4 Disruptor T3 *{{icon|large}} 10 Shield T6 *{{icon|large}} 10 Armor T5 *{{icon|aux}} 3 Shield Capacitors *{{icon|common}} Jump Drive *{{icon|common}} Sensor T4 *{{icon|common}} Thrusters T5 *{{icon|common}} Reactor T6 *{{icon|common}} Sapient Computer (Artillery) | '''Scholar-class''' ---- *{{icon|xl}} 1 Lance T2 *{{icon|hangar}} 2 Strike Craft T4 *{{icon|large}} 2 Launcher T2 *{{icon|medium}} 4 Disruptor T3 *{{icon|large}} 4 Shield T6 *{{icon|large}} 4 Armor T5 *{{icon|aux}} 2 Shield Capacitors *{{icon|common}} Jump Drive *{{icon|common}} Sensor T4 *{{icon|common}} Thrusters T5 *{{icon|common}} Reactor T6 *{{icon|common}} Sapient Computer (Line) | '''Sage-class''' ---- *{{icon|large}} 1 Launcher T2 *{{icon|small}} 4 Disruptor T3 *{{icon|point}} 4 Point Defense T3 *{{icon|medium}} 3 Shield T6 *{{icon|medium}} 3 Armor T5 *{{icon|aux}} 1 Shield Capacitor *{{icon|common}} Jump Drive *{{icon|common}} Sensor T4 *{{icon|common}} Thrusters T5 *{{icon|common}} Reactor T6 *{{icon|common}} Sapient Computer (Picket) | '''Citadel''' ---- *{{icon|torpedo}} 1 Torpedo T3 *{{icon|hangar}} 1 Strike Craft T4 *{{icon|medium}} 11 Mass Driver T5 *{{icon|medium}} 5 Laser T5 *{{icon|large}} 14 Shield T6 *{{icon|large}} 12 Armor T5 *{{icon|aux}} 1 Auxiliary Fire-Control *{{icon|common}} Reactor T6 *{{icon|common}} Sensor T4 *{{icon|common}} Combat Computer T3 (Starbase) *{{icon|common}} FTL inhibitor | '''Cloaker-class''' ---- *{{icon|large}} 2 Launcher T2 *{{icon|medium}} 5 Disruptor T3 *{{icon|point}} 2 Point Defense T3 *{{icon|large}} 3 Shield T6 *{{icon|large}} 3 Armor T5 *{{icon|aux}} 2 Shield Capacitors *{{icon|common}} Reactor T6 *{{icon|common}} Sensor T4 *{{icon|common}} Sapient Computer (Platform) | style="vertical-align: middle;" | *{{icon|check}} Uses Enforcer-class Colossus, equipped with {{icon|slot wd}} Global Pacifier *{{icon|check}} Very similar to Fallen Machine Empire. Largely shield based defenses advised. Reinforce hull if possible *{{icon|check}} All ships are equipped with Sapient Combat Computers, granting extra accuracy and fire rate *{{icon|check}} Have cyborg admirals, providing extra 5% fire rate |- style="vertical-align: top" ! style="vertical-align: middle;" |{{iconify|Fanatic Spiritualist|24px}} | '''Eternal-class''' ---- *{{icon|slot t}} 1 Titan Lance *{{icon|hangar}} 4 Strike Craft T4 *{{icon|large}} 8 Plasma Cannon T3 *{{icon|medium}} 4 Plasma Cannon T3 *{{icon|large}} 10 Psionic Shield *{{icon|large}} 10 Armor T5 *{{icon|aux}} 3 Shield Capacitors *{{icon|common}} Psi Jump Drive *{{icon|common}} Sensor T4 *{{icon|common}} Thrusters T5 *{{icon|common}} Reactor T6 *{{icon|common}} Precognitive Interface (Artillery) | '''Avatar-class''' ---- *{{icon|xl}} 1 Arc Emitter T2 *{{icon|hangar}} 2 Strike Craft T4 *{{icon|torpedo}} 2 Swarmer Missile T2 *{{icon|torpedo}} 2 Torpedo T3 *{{icon|medium}} 4 Plasma Cannon T3 *{{icon|large}} 4 Psionic Shield *{{icon|large}} 4 Armor T5 *{{icon|aux}} 2 Shield Capacitors *{{icon|common}} Psi Jump Drive *{{icon|common}} Sensor T4 *{{icon|common}} Thrusters T5 *{{icon|common}} Reactor T6 *{{icon|common}} Precognitive Interface (Line) | '''Zealot-class''' ---- *{{icon|torpedo}} 1 Torpedo T3 *{{icon|small}} 4 Plasma Cannon T3 *{{icon|point}} 4 Point Defense T3 *{{icon|medium}} 3 Psionic Shield *{{icon|medium}} 3 Armor T5 *{{icon|aux}} 1 Shield Capacitor *{{icon|common}} Psi Jump Drive *{{icon|common}} Sensor T4 *{{icon|common}} Thrusters T5 *{{icon|common}} Reactor T6 *{{icon|common}} Precognitive Interface (Picket) | '''Citadel''' ---- *{{icon|torpedo}} 1 Missile T5 *{{icon|hangar}} 1 Strike Craft T4 *{{icon|medium}} 11 Mass Driver T5 *{{icon|medium}} 4 Laser T5 *{{icon|medium}} 1 Disruptor T5 *{{icon|large}} 14 Shield T6 *{{icon|large}} 12 Armor T5 *{{icon|aux}} 1 Auxiliary Fire-Control *{{icon|common}} Reactor T6 *{{icon|common}} Sensor T4 *{{icon|common}} Combat Computer T3 (Starbase) *{{icon|common}} FTL inhibitor | '''Faith-class''' ---- *{{icon|large}} 2 Plasma Cannon T3 *{{icon|medium}} 5 Plasma Cannon T3 *{{icon|point}} 2 Point Defense T3 *{{icon|large}} 3 Shield T6 *{{icon|large}} 3 Armor T5 *{{icon|aux}} 2 Shield Capacitors *{{icon|common}} Reactor T6 *{{icon|common}} Sensor T4 *{{icon|common}} Precognitive Interface (Platform) | style="vertical-align: middle;" | *{{icon|check}} Uses Cleanser-class Colossus, equipped with {{icon|slot wd}} Neutron Sweep *{{icon|check}} High missile reliance with high anti-armor armory *{{icon|check}} Large ships with exxtra point defense and shield over armor advised *{{icon|check}} They use shroud techs, which cannot be reverse-engineered *{{icon|check}} Psychic admirals provide +10% fire rate and +15% evasion. Chosen One admirals bring considerable +20% fire rate and +30% evasion |- style="vertical-align: top" ! style="vertical-align: middle;" |{{iconify|Fanatic Xenophobe|24px}} | '''Imperium-class''' ---- *{{icon|slot t}} 1 Titan Lance *{{icon|hangar}} 4 Strike Craft T4 *{{icon|large}} 8 Artillery T2 *{{icon|medium}} 4 Mass Driver T5 *{{icon|large}} 13 Shield T6 *{{icon|large}} 7 Armor T5 *{{icon|aux}} 3 Shield Capacitors *{{icon|common}} Jump Drive *{{icon|common}} Sensor T4 *{{icon|common}} Thrusters T5 *{{icon|common}} Reactor T6 *{{icon|common}} Combat Computer T3 (Artillery) | '''Supremacy-class''' ---- *{{icon|xl}} 1 Mega cannon T2 *{{icon|hangar}} 2 Strike Craft T4 *{{icon|large}} 2 Artillery T2 *{{icon|medium}} 4 Mass Driver T5 *{{icon|large}} 4 Shield T6 *{{icon|large}} 4 Armor T5 *{{icon|aux}} 1 Shield Capacitor *{{icon|aux}} 1 Afterburner T2 *{{icon|common}} Jump Drive *{{icon|common}} Sensor T4 *{{icon|common}} Thrusters T5 *{{icon|common}} Reactor T6 *{{icon|common}} Combat Computer T3 (Line) | '''Glory-class''' ---- *{{icon|large}} 1 Artillery T2 *{{icon|small}} 4 Autocannon T3 *{{icon|point}} 4 Flak T2 *{{icon|medium}} 3 Shield T6 *{{icon|medium}} 3 Armor T5 *{{icon|aux}} 1 Afterburner T2 *{{icon|common}} Jump Drive *{{icon|common}} Sensor T4 *{{icon|common}} Thrusters T5 *{{icon|common}} Reactor T6 *{{icon|common}} Combat Computer T3 (Picket) | '''Citadel''' ---- *{{icon|torpedo}} 1 Torpedo T3 *{{icon|hangar}} 1 Strike Craft T4 *{{icon|medium}} 12 Mass Driver T5 *{{icon|medium}} 2 Plasma Cannon T5 *{{icon|medium}} 2 Disruptor T5 *{{icon|large}} 14 Shield T6 *{{icon|large}} 12 Armor T5 *{{icon|aux}} 1 Auxiliary Fire-Control *{{icon|common}} Reactor T6 *{{icon|common}} Sensor T4 *{{icon|common}} Combat Computer T3 (Starbase) *{{icon|common}} FTL inhibitor | '''Devastator-class''' ---- *{{icon|large}} 2 Artillery T2 *{{icon|medium}} 5 Mass Driver T5 *{{icon|point}} 2 Flak T2 *{{icon|large}} 3 Shield T6 *{{icon|large}} 3 Armor T5 *{{icon|aux}} 1 Shield Capacitors *{{icon|common}} Reactor T6 *{{icon|common}} Sensor T4 *{{icon|common}} Combat Computer T3 (Platform) | style="vertical-align: middle;" | *{{icon|check}} Uses Reaper-class Colossus, equipped with {{icon|slot wd}} World Cracker *{{icon|check}} Entirely kinetic weaponry. Largely armor based defenses advised *{{icon|check}} Most ships replace one Shield Capacitor with an Afterburner, allowing them to close in quicker but at the cost of shield durability |- style="vertical-align: top" ! style="vertical-align: middle;" |{{iconify|Fanatic Xenophile|24px}} | '''Keeper-class''' ---- *{{icon|slot t}} 1 Titan Lance *{{icon|hangar}} 4 Strike Craft T4 *{{icon|large}} 8 Artillery T2 *{{icon|medium}} 4 Laser T5 *{{icon|large}} 10 Shield T6 *{{icon|large}} 10 Armor T5 *{{icon|aux}} 3 Shield Capacitors *{{icon|common}} Jump Drive *{{icon|common}} Sensor T4 *{{icon|common}} Thrusters T5 *{{icon|common}} Reactor T6 *{{icon|common}} Combat Computer T3 (Artillery) | '''Custodian-class''' ---- *{{icon|xl}} 1 Mega Cannon T2 *{{icon|hangar}} 2 Strike Craft T4 *{{icon|large}} 2 Laser T5 *{{icon|medium}} 4 Mass Driver T5 *{{icon|large}} 4 Shield T6 *{{icon|large}} 4 Armor T5 *{{icon|aux}} 2 Shield Capacitors *{{icon|common}} Jump Drive *{{icon|common}} Sensor T4 *{{icon|common}} Thrusters T5 *{{icon|common}} Reactor T6 *{{icon|common}} Combat Computer T3 (Line) | '''Warden-class''' ---- *{{icon|large}} 1 Artillery T2 *{{icon|small}} 2 Mass Driver T5 *{{icon|small}} 2 Laser T5 *{{icon|point}} 4 Point Defense T3 *{{icon|medium}} 3 Shield T6 *{{icon|medium}} 3 Armor T5 *{{icon|aux}} 1 Shield Capacitors *{{icon|common}} Jump Drive *{{icon|common}} Sensor T4 *{{icon|common}} Thrusters T5 *{{icon|common}} Reactor T6 *{{icon|common}} Combat Computer T3 (Picket) | '''Citadel''' ---- *{{icon|torpedo}} 1 Missile T5 *{{icon|hangar}} 1 Strike Craft T4 *{{icon|medium}} 11 Mass Driver T5 *{{icon|medium}} 4 Laser T5 *{{icon|medium}} 1 Disruptor T5 *{{icon|large}} 14 Shield T6 *{{icon|large}} 12 Armor T5 *{{icon|aux}} 1 Auxiliary Fire-Control *{{icon|common}} Reactor T6 *{{icon|common}} Sensor T4 *{{icon|common}} Combat Computer T3 (Starbase) *{{icon|common}} FTL inhibitor | '''Watcher-class'' ---- *{{icon|large}} 2 Artillery T2 *{{icon|medium}} 5 Laser T5 *{{icon|point}} 2 Point Defense T3 *{{icon|large}} 3 Shield T6 *{{icon|large}} 3 Armor T5 *{{icon|aux}} 2 Shield Capacitors *{{icon|common}} Reactor T6 *{{icon|common}} Sensor T4 *{{icon|common}} Combat Computer T3 (Platform) | style="vertical-align: middle;" | *{{icon|check}} Uses Adjuster-class Colossus, equipped with {{icon|slot wd}} Global Pacifier *{{icon|check}} Kinetic focus, along with some laser weaponry. Attacker should balance their defensive components |} Notice: Some Citadels may have a Command Center building, which provides {{icon|common}} ''Command Center'' component ({{green|+10%}} fire rate).
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