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== 2.0.4 == Patch 2.0.4 was released on 2018-04-27<ref>Forum, [[forum:1092740|[Dev Team] Stellaris 2.0.4 patch released [checksum f368] ]], 2018-04-27</ref> with the checksum ''f368''. === Feature === * Added confirmation popup to the "clear user directory" function in the launcher, to avoid unintentionally deleting files * Added new events to notify you when the construction of Gateways has concluded * Added Will to Power unity ambition that gives +5 influence/month * Fleet view now consolidates ships into their ship size (with breakdown of ship classes available in tooltip) rather than showing each design individually, making fleet view less of a visual mess and not misleading players with numbers like 20/0 corvettes * No longer possible to decrease ship design count in fleet manager when a ship is waiting for upgrades * Scaled difficulty is now a separate setting from difficulty, so a game with Scaling and Grand Admiral will have AI empires start at no bonuses and scale up to full Grand Admiral bonuses at the end-game start date * Colossus now shows progress for charging weapon in the outliner * World Cracker can now be test fired on uncolonized habitats, ringworlds & tomb worlds * Ion Cannons no longer auto-upgrade (as they are designable) * Winning a force ideology war will now pull the target out of any federation they are a member of * Ideology war goal text now informs you of Ruler resigning and being forced out of Federation * Max hyperlanes is now 2.0x, as there was functionally no difference between 2.0x and higher * The Erudite trait now helps multiple leader types in different ways, similar to Psionic or Cyborg === Balance === * Increased ship upkeep reduction for Fallen/Awakened Empires * Increased primitive Sol spawn chance * Ion Cannon no longer has a power cost for its weapon component * Reduced firing speed on Colossus from 90 to 30 days. Reduced weapon charge time on Colossus from 270 to 90 days * Raised hard cap on command limit from 200 to 500 * Trickster admiral trait now gives shorter emergency FTL cooldown instead of sublight speed bonus * Piracy risk is now rounded down to the nearest whole percent * It is no longer possible to use a Total War wargoal as your defensive wargoal against an attacker that isn't also using a Total War wargoal * Disabled Starbases no longer inhibit FTL of hostiles * Awakened Empires now get more resources but also more effect from decadence * Assimilators can no longer have rivals, and get tradition swaps for traditions relating to claims or rivals * Ground combat collateral damage now has a higher chance of adding blockers * Reduced damage output and raised cost of Xenomorph armies * Festival of Worlds now costs 5000 energy rather than energy, minerals & influence * Psionic Shields are now stronger than Dark Matter Deflectors, rather than the other way around * Added some food when Fallen Empires awaken, to prevent early starvation === Traditions === * Master Builders now only gives +50% megastructure build speed (down from +100%) but increases the size of any Habitats owned by that empire from 12 to 15 (retroactively applied on any habitats of size <15 built before taking the perk or later conquered by the empire with Master Builders) === UI === * Fixed certain multi-effect Strategic Resources (e.g. Living Metal) causing text overflow in the Strategic Resource list * Fixed ironman UI being broken in setup screen * The war summary now shows how many ships and armies were destroyed, as well as the number of systems and planets occupied * Clicking on a ship design to add it to a fleet template that already has it now increases the counter for that template * Fleet view now only shows template counts for your own fleets === AI === * Subjects will now follow their overlord with all fleets * Fixed AI using jump drive in some cases where it shouldn't do so due to enemy superiority === Modding === * Added a free_pop modifier to species rights that can be used for citizenship, living standards and military service to apply a modifier only to non-enslaved pops * Defaulted the operator of on_tech_increased trigger to >=, so that the trigger works at all * Added on_system_first_visited on action, which triggers when you first get intel on a system through any means === Bugfix === * General fixes and improvements to the Fleet Manager * You will now be properly able to use gateways you've built even if you didn't encounter one before * Added missing localization for new features added in 2.0.2 * Fixed a bug where empires could appear without visible borders * Overlords can no longer get CBs against their vassals * Fixed issue where Gateways could not be used despite having the necessary technology * Fixed corrupted Looped Syzygy display model in Ship Details view * Fixed federation fleets created by an ally empire not being added to your fleet manager when you become federation president * Fixed a case where ships trying to find the nearest starbase to perform upgrades would ignore the one in the system they are in * Fixed the Unbidden always treating their home system as conquered, even when there were colonies blocking them from leaving it * 'Does not Compute' event will now also trigger when the final machine world is destroyed by a Colossus * No longer crashes when 'intel' or 'sensor' commands are used as an observer * Fixed some other crashes * Fixed an endlessly spamming threats from Fallen Empires about encroachment, if you have a wormhole that exits inside their territory * Planet having sapient pops during colonization no longer messes up interface and other things * Ships can now properly upgrade at the stations of allies * Added some missing tooltips * Synth Leaders in a non-synth ascended empire can now also suffer malfunctions * Which empire takes control of a disabled starbase in a war is now consistent between Starbases that were already disabled and ones that had to be disabled through force * Fixed the 'Captive Star' achievement triggering from building a Dyson Sphere construction site * Fixed a case where clicking on an obsolete ship in the fleet manager would not show the updgrade options * Event-spawned ships can now be removed from fleet templates when they have been destroyed * Claims on systems that become unowned (due to owner disbanding the outpost) are now deleted * Fixed Marauders demanding nothing in tribute when empire income was >250 minerals, because even lunch money counts * Fixed accidentally disabled mega engineering tech unlock * Fixed a bug where you couldn't build multiple gateways at the same time * Ships will now use captured enemy shipyards to upgrade during war rather than pathing all the way back to friendly territory * Fixed pre-sapients not getting pre-sapient traits * Planetary edict expired messages now will properly open planet view instead of country edicts view * Fixed Awakened Empires not being able to use the demand subjugation action * Fixed successful battles against starbases where your attacking fleet takes losses showing as a defeat in the war summary screen * Fixed a bug where establishing contact with an enclave would silently give you comms with all other empires known to the enclave * 'Stay on Target' achievement will now also trigger if the colossus is in the process of charging its weapon * Fixed issue where anomalies could overwrite modifiers in Precursor systems * Event triggers were reworked to prevent some events spawning massively far away from the player, because the game thought they were close due to a wormhole or gateway * Fixed issue where the Extradimensionals would sometimes end up owning a planet * Fixed Unbidden sometimes spawning without diplomatic contacts * Fixed leaders being able to get both Chosen One and Psychic if they were elected to or out of office * Fixed incorrect tooltip for Devouring Swarm * Pop happiness modifier will no longer increase cost of colony ships * Proper total war CB is now given when you have a colossus, but you can still make claims (was wrongly locked out before) * Disabled custom ship design when auto-generate design is on, to prevent a bunch of bad bugs with upgrading * Fixed sectors wrongly ignoring their resource storage limit via monthly income * When an empire changes their ethics, the 'go to' button on the notification event will now work properly * Fixed some species getting the wrong living standards set when citizenship was changed * Fixed AI not building Starbase buildings/modules * Fixed broken/missing graphics, sound, and starship components * Fixed occupation armies spawning mid-invasion/bombardment * Fixed enlighten primitives action giving you low-level intel of the entire galaxy, despite their weird primitive all-seeing animist wisdom
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