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== Stratum == Strata represent pops' social classes. The higher a pop's stratum, the more political power they have and the more {{iconify|consumer goods}} they require for upkeep, according to their living standard. It also determines the resettlement cost. Resettlement costs no {{iconify|unity}} if the empire has the {{iconify|Corvée System}}, {{iconify|Subsumed Will}}, or {{iconify|OTA Updates}} civic, or if the pop is enslaved or a non-sentient robot. If a pop takes a job above its stratum it will be promoted to the higher stratum. If there are no available jobs of equal or higher stratum the pop will become unemployed, slowly demoting in stratum and causing {{iconify|happiness}} penalties at most levels of living standards. {{iconify|Slave}}s demote instantly, however. {| class="mildtable plainlist" ! Stratum ! Rank ! Resettlement cost ! Requirements ! Output modifiers |- | {{iconify|Ruler}} | 3 | * {{iconify|Energy||500|red}} * {{iconify|Unity||50|red}} | {{icon|no}}{{iconify|Gestalt Consciousness}} | {{Collapse list | type= Modifiers | body= * {{green|+10%}} {{iconify|Shadow Council}} civic * {{green|+5%}} {{iconify|Necrophage}} trait }} |- | {{iconify|Specialist}} | 2 | * {{iconify|Energy||250|red}} *{{iconify|Unity||25|red}} | {{icon|no}}{{iconify|Gestalt Consciousness}} | {{Collapse list | type= Modifiers | body= * {{green|+15%}} {{iconify|Void Dweller}} species trait (on {{iconify|habitats}}) * {{green|+10%}} {{iconify|Meritocracy}} civic * {{green|+10%}} {{iconify|Fanatic Egalitarian}} ethic * {{green|+10%}} {{icon|living standards}} Academic Privilege living standards * {{green|+5%}} {{iconify|Egalitarian}} ethic * {{green|+5%}} {{iconify|Necrophage}} trait * {{green|+5%}} [[File:Tradition prosperity pursuit of profit.png|24px|link=Traditions#Prosperity]] Creative Collective tradition }} |- | {{iconify|Worker}} | 1 | * {{iconify|Energy||100|red}} *{{iconify|Unity||10|red}} | {{icon|no}}{{iconify|Gestalt Consciousness}} | {{Collapse list | type= Modifiers | body= * {{green|+15%}} {{iconify|Void Dweller}} species trait (on {{iconify|habitats}}) * {{green|+10%}} {{iconify|Fanatic Authoritarian}} ethic * {{green|+5%}} {{iconify|Authoritarian}} ethic * {{green|+5%}} [[File:Tradition domination vassal acculturation.png|24px|link=Traditions#Domination]] Workplace Motivators tradition * {{green|+10%}} [[File:Job livestock.png|24px|link=Designation#Rural World]] Rural World designation <!-- {{green|+10%}} many basic resource designations w/ The Greater Good resolution 2 --> * {{green|+5%}} {{iconify|Very Strong}} species trait * {{green|+2.5%}} {{iconify|Strong}} species trait * {{green|+2.5%}} {{iconify|Industrial Development|24px}} resolution 1 * {{green|+5%}} {{iconify|Industrial Development|24px}} resolution 2 * {{green|+7.5%}} {{iconify|Industrial Development|24px}} resolution 3 * {{green|+10%}} {{iconify|Industrial Development|24px}} resolution 4 * {{red|-2.5%}} {{iconify|Weak}} species trait * {{red|-10%}} {{iconify|Necrophage}} trait }} |- | {{iconify|Complex Drone}} | 0 | * {{iconify|Energy||100|red}} * {{iconify|Unity||10|red}} | {{iconify|Gestalt Consciousness}} | {{Collapse list | type= Modifiers | body= * {{green|+20%}} {{icon|policy}} Manufacturing Focus production policy * {{green|+5%}} {{icon|empire capital}} Machine Capital designation * {{green|+5%}} {{icon|building}} Nest Planet designation * {{green|+5%}} {{icon|building}} Machine Nexus designation * {{green|+5%}} [[File:Tradition prosperity pursuit of profit.png|24px]] Peak Performance tradition * {{red|-20%}} {{icon|policy}} Extraction Focus production policy }} |- | {{iconify|Menial Drone}} | 0 | * {{iconify|Energy||100|red}} *{{iconify|Unity||10|red}} | {{iconify|Gestalt Consciousness}} | {{Collapse list | type= Modifiers | body= * {{green|+20%}} {{icon|policy}} Extraction Focus production policy * {{green|+10%}} [[File:Colony type fringe.png|24px|link=Designation#Fringe Planet]] Fringe Planet designation <!-- {{green|+10%}} many basic resource designations w/ The Greater Good resolution 2 --> * {{green|+5%}} {{icon|empire capital}} Machine Capital designation * {{green|+5%}} [[File:Colony type urban.png|24px|link=Designation#Hive World]] Hive World designation * {{green|+5%}} [[File:Colony type urban.png|24px|link=Designation#Machine World]] Machine World designation * {{green|+5%}} [[File:Tradition synchronicity drone network.png|24px|link=Traditions#Synchronicity]] Drone Network tradition * {{red|-20%}} {{icon|policy}} Manufacturing Focus production policy }} |- | {{iconify|Bio-Trophy}} | 0 | * {{iconify|Energy||100|red}} * {{iconify|Unity||25|red}} | Organic species in a {{iconify|Rogue Servitor}} empire | {{Collapse list | type= Modifiers | body= * {{green|+10%}} [[File:Decision museum.png|24px|link=Planetary_management#Send Artifacts to Organic Sanctuaries]] Send Artifacts to Organic Sanctuaries decision }} |- | {{iconify|Undesirable}} | 0 | {{iconify|Energy||100|red}} | ''Undesirables'' {{iconify|citizenship}} | |- | {{iconify|Assimilation}} | 0 | {{iconify|Energy||100|red}} | ''Assimilation'' {{iconify|citizenship}} | |- | {{iconify|Criminal}} | 1 | {{icon|no}} | High {{iconify|crime}} | |- | {{iconify|Deviant Drone}} | 2 | {{icon|no}} | High {{iconify|deviancy}} in {{iconify|Hive Mind}} empires | |- | {{iconify|Corrupt Drone}} | 2 | {{icon|no}} | High {{iconify|deviancy}} in {{iconify|Machine Intelligence}} empires | |- | {{icon|bio-trophy}} Pre-sapient | 0 | {{icon|no}} | Pre-sapients | |- | {{icon|hedonist}} Precursor | 3 | {{icon|no}}<!-- Technically 100 energy, but this stratum is non-playable anyway so players won't care. --> | Fallen Empire | |- | {{icon|xeno-ward}} Primitive | 0 | {{icon|no}} | Alien pops on The Preserve | |}
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