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==== Example civic ==== {{See also|Government modding}} We will begin by creating a new civic. Civics and origins are stored in <code>\common\governments\civics\</code>. Origins are civics with a few changes. An example civic code (<code>\common\governments\civics\00_civics.txt</code>): <syntaxhighlight lang="Haskell"> civic_beacon_of_liberty = { potential = { ethics = { NOT = { value = ethic_gestalt_consciousness } } authority = { NOT = { value = auth_corporate } } } possible = { authority = { value = auth_democratic } ethics = { OR = { text = civic_tooltip_egalitarian value = ethic_egalitarian value = ethic_fanatic_egalitarian } NOR = { text = civic_tooltip_not_xenophobe value = ethic_xenophobe value = ethic_fanatic_xenophobe } } } random_weight = { base = 5 } modifier = { country_unity_produces_mult = 0.15 } } </syntaxhighlight> Let us breakdown the civic: {| class="wikitable" |- | civic_beacon_of_liberty || civic key, used to reference it in the code, including localisations |- | potential || conditions for civic to be available for choice |- | possible || conditions for civic to be a valid choice |- | random_weight || determines likelihood of appearing for a randomly generated empire. If two civics exist and both have a weight of 5 then chances are 50:50. |- | modifier || direct effects of a civic on an empire. More complex way is to use events checking for a civic and executing effects. |} This specific civic has localisation key '''civic_beacon_of_liberty''', is a '''potential''' choice only for empires which a) ethics are '''NOT''' gestalt and b) do '''NOT''' have authority corporate. Any empire which meets the above criteria will have the civic as a choice, but it is '''possible''' to take the civic only if a) authority '''EQUALS''' democratic and b) ethics are '''EQUAL''' to egalitarian OR '''EQUAL''' to fanatic egalitarian, and '''NEITHER''' are equal to xenophobe or fanatic xenophobe. Note how '''text =''' function is used to invoke a custom tooltip instead of automatically generated one. This is usually not needed but can be useful. This civic has an absolute '''weight of 5''' for the purpose of galaxy generation. If there are two other civics of weight 45 and 50, then the civic in question would have only 5% chance of appearing on a randomly generated empire, in principle (45 + 50 = 95 vs 5). The civic gives the country a '''modifier''' of +15% Unity production. Civic definitions [[Government modding|do not support complex conditions]] but it is worth to familiarise yourself with [[Conditions|how logical operators work]].
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