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编辑“
Phi mp balancing/Phi warfare
”(章节)
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== Modifications to Ships and Stations == Everything in game has 3x {{icon|health}} the amount of Hull points with respect to vanilla game. All stations come equipped with hangars. Citadels can also equip perdition beams. Science ships are equipped with point defense weapons. Cruisers, battleships and titans can no longer equip hangar bays. Carriers are a new ship size and can equip mostly hangars. FTL technologies are changed - no jump drives for ''small'' ships but Hyperdrives give speed bonuses. {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" ! width="3%" | !! width="14%" | Technology ! width="2%" | {{hover|Category|C}} ! width="3%" | Cost ! width="1%" | {{hover|Tier|T}} ! width="17%" | Effects ! width="15%" | Prerequisites ! width="20%" | Weight & Modifiers ! width="25%" class="unsortable" | Description |- id="Hyperspace Travel" | {{icon|Hyperspace Travel}} || {{tech|start|Hyperspace Travel}} | {{icon|Particles}} | || align= center | 0 | {{icon|Component}} Hyperdrive I | {{icon|Scientific Method|21px}} {{tech|start|Scientific Method}} | | ''Like the strands of a spider web, the extra-dimensional realm of hyperspace runs between the gravity wells of most stars. Faster than light travel is theoretically possible along these hyperlanes.'' |- id="Hyperlane Breach Points" | {{icon|Hyperlane Breach Points}} || Hyperlane Breach Points | {{icon|Particles}} | align= center | 5000 || align= center | 2 | {{Plainlist| * {{icon|Component}} Hyperdrive II ** {{icon|speed}} {{green|-25%}} FTL charge time ** {{icon|ship speed}} {{green|+5%}} Ship speed * {{icon|Starbase}} Hyperlane Registrar }} | {{icon|Hyperspace Travel|21px}} {{tech|start|Hyperspace Travel}} | data-sort-value="75" | '''Base:''' 75 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. * {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }} | ''We have identified the existence of points in space where a ship expends less energy to "breach" their way into a hyperlane. This will lead to a new generation of hyper drives.'' |- id="Hyperspace Slipstreams" | {{icon|Hyperspace Slipstreams}} || Hyperspace Slipstreams | {{icon|Particles}} | align= center | 12000 || align= center | 3 | {{Plainlist| * {{icon|Component}} Hyperdrive III ** {{icon|speed}} {{green|-50%}} FTL charge time ** {{icon|ship speed}} {{green|+10%}} Ship speed }} | {{iconify|Hyperlane Breach Points|21px}} | data-sort-value="50" | '''Base:''' 50 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} if scientist expertise is {{iconify|Particles|21px}}. * {{green|1.25x}} if adopted {{icon|tradition|21px}} Discovery tradition tree. }} | ''A new generation of hyper drives capable of accessing the subspace slipstreams that are present within hyperspace. This leads to dramatically improved drive performance.'' |- id="Speculative Hyperlane Breaching" | {{icon|Speculative Hyperlane Breaching}} || {{tech|rare|Speculative Hyperlane Breaching}} | {{icon|Field Manipulation}} | align= center | 6000 || align= center | 2 | {{Plainlist| * [[File:Feature.png|21px|link=Experimental Subspace Navigation|Feature]] [[FTL#Experimental Subspace Navigation|Experimental Subspace Navigation]] * {{icon|speed}} {{green|-10%}} FTL charge time * {{icon|time}} {{green|-25%}} Emergency FTL charge time * {{icon|trickster}} {{green|+10%}} Disengage chance }} | {{icon|Gravitic Sensors tech|21px}} Gravitic Sensors | data-sort-value="37.5" | '''Base:''' 37.5 {{Collapse list | type= '''Modifiers''' | body= * {{green|1.25x}} if scientist expertise is {{iconify|Field Manipulation|21px}}. }} | ''Solitary Science Ships can break out of the naturally-occurring hyperlanes and attempt to navigate to known but otherwise unreachable destinations.'' |} [[File:Starbases.jpg|400px|right|thumb|Only fighters and beams.]]
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