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=== Planet unique === {{SVersion|3.4}} Planet unique buildings can only be constructed once per planet and may contain effects beyond the creation of Jobs. Many of them require the capital to have reached a certain level. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" ! style="width:1%" | || {{iconify|Building}} ! {{iconify|Jobs}} ! Effects ! Capital tier ! {{iconify|Upkeep}} ! Cost ! Requirements |- id="Planetary Shield Generator" | [[File:Building shield generator.png]] | Planetary Shield Generator | | [[File:Mod_planet_orbital_bombardment_damage.png|24px|link=Orbital bombardment|Orbital bombardment damage]] {{green|−50%}} Orbital bombardment damage | 2 | {{icon|energy}} {{red|−5}} | * {{icon|time}} 600 * {{icon|minerals}} 600 | {{iconify|Planetary Shields|24px}} technology |- id="Military Academy" | [[File:Building military academy.png]] | Military Academy | * {{iconify|Soldier||+2|green}} if not {{icon|Gestalt Consciousness}} * {{iconify|Warrior Drone||+2|green}} if {{icon|Gestalt Consciousness}} | [[File:Mod_army_starting_experience_add.png|24px|link=Army starting experience]] {{green|+100}} Army starting experience | 2 | {{icon|energy}} {{red|−2}} | * {{icon|time}} 480 * {{icon|minerals}} 400 | * {{iconify|Centralized Command|24px}} technology * {{icon|no}}{{iconify|Reanimators}} |- id="Dread Encampment" | [[File:Building dread encampment.png]] | Dread Encampment | {{iconify|Necromancer||+2|green}} | [[File:Mod_army_starting_experience_add.png|24px|link=Army starting experience]] {{green|+100}} Army starting experience | 2 | {{icon|energy}} {{red|−2}} | * {{icon|time}} 480 * {{icon|minerals}} 600 | {{iconify|Reanimators}} |- id="Chamber of Elevation" | [[File:Building chamber of elevation 1.png]] | Chamber of Elevation | * {{iconify|Necrophyte||+1|green}} * If expected organic {{iconify|pop growth|suf=speed}} per year is: ** '''0.2''' or more: {{icon|Necrophyte}} {{green|+1}}, total {{green|+2}} ** '''0.3''' or more: {{icon|Necrophyte}} {{green|+1}}, total {{green|+3}} | | 1 | {{icon|energy}} {{red|−2}} | * {{icon|time}} 360 * {{icon|minerals}} 400 | * {{iconify|Necrophage origin}} * {{icon|no}} Culture Shock modifier |- id="House of Apotheosis" | [[File:Building chamber of elevation 2.png]] | House of Apotheosis | * {{iconify|Necrophyte||+6|green}} ** {{icon|Necrophyte}}{{green|+4}} if {{icon|Hive Mind}} and {{icon|hive world}}, total {{green|+10}} | | 1 | {{icon|energy}} {{red|−5}}<br>{{icon|exotic gases}} {{red|−1}} | * {{icon|time}} 600 * {{icon|minerals}} 600 * {{icon|exotic gases}} 50 | {{iconify|Glandular Acclimation|24px}} technology |- id="Energy Grid" | [[File:Building power hub 1.png]] | Energy Grid | * {{iconify|Technician||+1|green}} if not {{icon|Gestalt Consciousness}} * {{iconify|Tech-Drone||+1|green}} if {{icon|Gestalt Consciousness}} | * [[File:Mod_energy_produces_add.png|24px|link=Energy|Energy from technicians]] {{green|+1}} Energy from {{iconify|technician}}s * {{iconify|Max generator districts||+2|green}} if {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} ** except on {{icon|habitat planet}} {{icon|machine world}} {{icon|hive world}} {{icon|ecumenopolis}} | 1 | {{icon|energy}} {{red|−2}} | * {{icon|time}} 360 * {{icon|minerals}} 400 * {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} Added cost of: ** {{icon|minerals}} +100 ** {{icon|alloys}} +100 | * {{iconify|Global Energy Management|24px}} technology * {{icon|no}} Resort World designation * Either: ** {{icon|no}} {{iconify|Habitat|suf=planet}} ** Has [[File:District hab energy.png|24px]] [[Districts#Reactor_District|Reactor Districts]] |- id="Energy Nexus" | [[File:Building power hub 2.png]] | Energy Nexus | * {{iconify|Technician||+2|green}} if not {{icon|Gestalt Consciousness}} * {{iconify|Tech-Drone||+2|green}} if {{icon|Gestalt Consciousness}} | * [[File:Mod_energy_produces_add.png|24px|link=Energy|Energy from technicians]] {{green|+2}} Energy from {{iconify|technician}}s * {{iconify|Max generator districts||+4|green}} if {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} ** except on {{icon|habitat planet}} {{icon|machine world}} {{icon|hive world}} {{icon|ecumenopolis}} | 2 | {{icon|energy}} {{red|−2}}<br>{{icon|exotic gases}} {{red|−1}} | * {{icon|time}} 480 * {{icon|exotic gases}} 50 * {{icon|minerals}} 600 * {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} Added cost of: ** {{icon|minerals}} +300 ** {{icon|alloys}} +150 | * {{iconify|Planetary Power Grid|24px}} technology * {{icon|no}} Resort World designation |- id="Mineral Purification Plants" | [[File:Building mineral processing plant 1.png]] | Mineral Purification Plants | * {{iconify|Miner||+1|green}} if not {{icon|Gestalt Consciousness}} * {{iconify|Mining Drone||+1|green}} if {{icon|Gestalt Consciousness}} * On {{iconify|Shattered Ring World}} instead: ** {{iconify|Scrap Miner||+1|green}}/Scrap Miner Drone | * [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+1}} Minerals from {{iconify|miner}}s * {{iconify|Max mining districts||+2|green}} if {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} ** except on {{icon|habitat planet}} {{icon|machine world}} {{icon|hive world}} {{icon|ecumenopolis}} {{icon|Shattered Ring World}} | 1 | {{icon|energy}} {{red|−2}} | * {{icon|time}} 360 * {{icon|minerals}} 400 * {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} Added cost of: ** {{icon|minerals}} +100 ** {{icon|alloys}} +100 | * {{iconify|Mineral Purification|24px}} technology * {{icon|no}} {{iconify|Ring}} World * {{icon|no}} Resort World designation * Either: ** {{icon|no}} {{iconify|Habitat|suf=planet}} ** Has [[File:District mining.png|24px]] [[Districts#Astro-Mining_Bay|Astro-Mining Bays]] |- id="Mineral Purification Hubs" | [[File:Building mineral processing plant 2.png]] | Mineral Purification Hubs | * {{iconify|Miner||+2|green}} if not {{icon|Gestalt Consciousness}} * {{iconify|Mining Drone||+2|green}} if {{icon|Gestalt Consciousness}} * On {{iconify|Shattered Ring World}} instead: ** {{iconify|Scrap Miner||+2|green}}/Scrap Miner Drone | * [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+2}} Minerals from {{iconify|miner}}s * If {{iconify|Shattered Ring World}}, instead: ** [[File:Mod_minerals_produces_add.png|24px|link=Minerals|Minerals from miners]] {{green|+1}} Minerals from {{iconify|miner}}s ** [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from miners]] {{green|+0.5}} Alloys from {{iconify|miner}}s * {{iconify|Max mining districts||+4|green}} if {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} ** except on {{icon|habitat planet}} {{icon|machine world}} {{icon|hive world}} {{icon|ecumenopolis}} {{icon|Shattered Ring World}} | 2 | {{icon|energy}} {{red|−2}}<br>{{icon|volatile motes}} {{red|−1}} | * {{icon|time}} 480 * {{icon|volatile motes}} 50 * {{icon|minerals}} 600 * {{icon|Machine Intelligence}} or {{icon|synthetic evolution}} Added cost of: ** {{icon|minerals}} +300 ** {{icon|alloys}} +150 | * {{iconify|Advanced Mineral Purification|24px}} technology * {{icon|no}} {{iconify|Ring}} World * {{icon|no}} Resort World designation |- id="Food Processing Facilities" | [[File:Building food processing facility.png]] | Food Processing Facilities | * {{iconify|Farmer||+1|green}} if not {{icon|Gestalt Consciousness}} * {{iconify|Agri-Drone||+1|green}} if {{icon|Gestalt Consciousness}} | [[File:Mod_food_produces_add.png|24px|link=Food|Food from farmers]] {{green|+1}} Food from {{iconify|farmer}}s | 1 | {{icon|energy}} {{red|−2}} | * {{icon|time}} 360 * {{icon|minerals}} 400 | * {{iconify|Food Processing|24px}} technology * {{icon|no}} {{iconify|Machine World}} * {{icon|no}} Resort World designation |- id="Food Processing Centers" | [[File:Building food processing center.png]] | Food Processing Centers | * {{iconify|Farmer||+2|green}} if not {{icon|Gestalt Consciousness}} * {{iconify|Agri-Drone||+2|green}} if {{icon|Gestalt Consciousness}} | [[File:Mod_food_produces_add.png|24px|link=Food|Food from farmers]] {{green|+2}} Food from {{iconify|farmer}}s | 2 | {{icon|energy}} {{red|−2}}<br>{{icon|volatile motes}} {{red|−1}} | * {{icon|time}} 480 * {{icon|minerals}} 600 * {{icon|volatile motes}} 50 | * {{iconify|Advanced Food Processing|24px}} technology * {{icon|no}} {{iconify|Machine World}} * {{icon|no}} Resort World designation |- id="Alloy Foundries" | [[File:Building foundry 1.png]] | Alloy Foundries | * {{iconify|Metallurgist||+2|green}}/Foundry Drone/Fabricator * If {{iconify|Catalytic|suf=processing|icon2=catalytic processing hive|icon3=catalytic processing machine|icon4=catalytic processing corporate}} instead: ** {{iconify|Catalytic Technician||+2|green}}/Drone | | 1 | {{icon|energy}} {{red|−2}} | * {{icon|time}} 360 * {{icon|minerals}} 400 | * {{icon|no}} Resort World designation * {{icon|no}} Thrall World designation |- id="Alloy Mega-Forges" | [[File:Building foundry 2.png]] | Alloy Mega-Forges | * {{iconify|Metallurgist||+2|green}}/Foundry Drone/Fabricator * If {{iconify|Catalytic|suf=processing|icon2=catalytic processing hive|icon3=catalytic processing machine|icon4=catalytic processing corporate}} instead: ** {{iconify|Catalytic Technician||+2|green}}/Drone | * [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from metallurgists]] {{green|+1}} Alloys from {{iconify|metallurgist}}s * [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of metallurgists]] {{red|+2}} Minerals upkeep of {{iconify|metallurgist}}s * [[File:Mod_food_upkeep_add.png|24px|link=Food|Food upkeep of catalytic technicians]] {{red|+3}} Food upkeep of {{iconify|catalytic technician}}s | 2 | {{icon|energy}} {{red|−5}}<br>{{icon|volatile motes}} {{red|−2}} | * {{icon|time}} 480 * {{icon|minerals}} 600 * {{icon|volatile motes}} 100 | {{iconify|Holographic Casts|24px}} technology |- id="Alloy Nano-Plants" | [[File:Building foundry 3.png]] | Alloy Nano-Plants | * {{iconify|Metallurgist||+2|green}}/Foundry Drone/Fabricator * If {{iconify|Catalytic|suf=processing|icon2=catalytic processing hive|icon3=catalytic processing machine|icon4=catalytic processing corporate}} instead: ** {{iconify|Catalytic Technician||+2|green}}/Drone | * [[File:Mod_alloys_produces_add.png|24px|link=Alloys|Alloys from metallurgists]] {{green|+2}} Alloys from {{iconify|metallurgist}}s * [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of metallurgists]] {{red|+4}} Minerals upkeep of {{iconify|metallurgist}}s * [[File:Mod_food_upkeep_add.png|24px|link=Food|Food upkeep of catalytic technicians]] {{red|+6}} Food upkeep of {{iconify|catalytic technician}}s | 3 | {{icon|energy}} {{red|−8}}<br>{{icon|volatile motes}} {{red|−4}} | * {{icon|time}} 600 * {{icon|minerals}} 800 * {{icon|volatile motes}} 200 | {{iconify|Nano-Separators|24px}} technology |- id="Civilian Industries" | [[File:Building factory 1.png]] | Civilian Industries | * {{iconify|Artisan||+2|green}}/Drone * {{iconify|Artificer||+2|green}} instead if {{iconify|Masterful Crafters|icon2=Mastercraft Inc.}} | | 1 | {{icon|energy}} {{red|−2}} | * {{icon|time}} 360 * {{icon|minerals}} 400 | * {{icon|no}}{{iconify|Gestalt Consciousness}} unless {{iconify|Rogue Servitor}} * {{icon|no}} Resort World designation * {{icon|no}} Thrall World designation |- id="Civilian Fabricators" | [[File:Building factory 2.png]] | Civilian Fabricators | * {{iconify|Artisan||+2|green}}/Drone * {{iconify|Artificer||+2|green}} instead if {{iconify|Masterful Crafters|icon2=Mastercraft Inc.}} | * [[File:Mod_consumer_goods_produces_add.png|24px|link=Consumer goods|Consumer goods from artisans]] {{green|+1}} Consumer goods from {{iconify|artisan}}s * [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of artisans]] {{red|+1}} Minerals upkeep of {{iconify|artisan}}s | 2 | {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−2}} | * {{icon|time}} 480 * {{icon|minerals}} 600 * {{icon|rare crystals}} 100 | {{iconify|Nano-Circuit Assembly|24px}} technology |- id="Civilian Repli-Complexes" | [[File:Building factory 3.png]] | Civilian Repli-Complexes | * {{iconify|Artisan||+2|green}}/Drone * {{iconify|Artificer||+2|green}} instead if {{iconify|Masterful Crafters|icon2=Mastercraft Inc.}} | * [[File:Mod_consumer_goods_produces_add.png|24px|link=Consumer goods|Consumer goods from artisans]] {{green|+2}} Consumer goods from {{iconify|artisan}}s * [[File:Mod_minerals_upkeep_add.png|24px|link=Minerals|Minerals upkeep of artisans]] {{red|+2}} Minerals upkeep of {{iconify|artisan}}s | 3 | {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−4}} | * {{icon|time}} 600 * {{icon|minerals}} 800 * {{icon|rare crystals}} 200 | {{iconify|Replicator Kiosks|24px}} technology |- id="Auto-Curating Vault" | [[File:Building autocurating vault.png]] | Auto-Curating Vault<br>{{icon|corporate}} Vault of Acquisitions<br>{{icon|machine intelligence}} Alpha Hub | | * {{iconify|unity||+10|green}} * {{icon|bureaucrat}} {{green|+15%}} Administrator Output | 3 | {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}} | * {{icon|time}} 480 * {{icon|minerals}} 600 * {{icon|rare crystals}} 50 | * {{iconify|Automated Curation Algorithms|24px}} technology * {{icon|no}}{{iconify|Spiritualist|icon2=Fanatic Spiritualist}} * {{icon|no}} Thrall World designation |- id="Citadel of Faith" | [[File:Building citadel of faith.png]] | Citadel of Faith | * {{iconify|Priest||+4|green}} * {{iconify|High Priest||+1|green}} | {{iconify|Spiritualist||+20%|green}} ethics attraction | 3 | * {{icon|energy}} {{red|−5}} * {{icon|rare crystals}} {{red|−1}} | * {{icon|time}} 480 * {{icon|minerals}} 600 * {{icon|rare crystals}} 50 | * {{iconify|Metacognitive Faith|24px}} technology * {{iconify|Spiritualist|icon2=Fanatic Spiritualist}} * {{icon|no}} Thrall World designation |- id="Research Institute" | [[File:Building institute.png]] | Research Institute | {{iconify|Science Director||+1|green}} | {{iconify|Researcher||+15%|green}} Output | 3 | * {{icon|energy}} {{red|−5}} * {{icon|exotic gases}} {{red|−1}} | * {{icon|time}} 480 * {{icon|minerals}} 600 * {{icon|exotic gases}} 50 | * {{iconify|Interplanetary Research Initiative|24px}} technology * {{icon|no}}{{iconify|Gestalt Consciousness}} * {{icon|no}} Resort World designation * {{icon|no}} Thrall World designation |- id="Planetary Supercomputer" | [[File:Building institute.png]] | Planetary Supercomputer | * {{icon|Hive Mind}}: {{iconify|Brain Drone||+1|green}} * {{icon|Machine Intelligence}}: {{iconify|Calculator||+1|green}} | {{iconify|Researcher||+15%|green}} Output | 3 | {{icon|energy}} {{red|−5}} | * {{icon|time}} 480 * {{icon|minerals}} 600 | {{iconify|Interplanetary Research Initiative|24px}} technology * {{iconify|Gestalt Consciousness}} |- id="Ministry of Production" | [[File:Building production center.png]] | Ministry of Production<br>{{icon|gestalt consciousness}} Resource Processing Center | * {{iconify|Politician||+1|green}} if not {{icon|Gestalt Consciousness}} * {{iconify|Foundry Drone||+2|green}}/Catalytic Drone if {{icon|Hive Mind}} * {{iconify|Fabricator||+1|green}}/Catalytic Drone if {{icon|Machine Intelligence}} | * {{iconify|Metallurgist||+15%|green}} Output * {{iconify|Artisan||+15%|green}} Output | 3 | * {{icon|energy}} {{red|−5}} * {{icon|volatile motes}} {{red|−1}} | * {{icon|time}} 480 * {{icon|minerals}} 600 * {{icon|volatile motes}} 50 | * {{iconify|Global Production Strategy|24px}} technology * {{icon|no}} Resort World designation * {{icon|no}} Thrall World designation |- id="Gene Clinic" | [[File:Building clinic.png]] | Gene Clinic | {{iconify|Medical Worker||+2|green}} | | 1 | {{icon|Energy}} {{red|−2}} | * {{icon|time}} 360 * {{icon|minerals}} 400 | * {{icon|no}}{{iconify|Gestalt Consciousness}} * {{iconify|Genetic Healthcare|24px}} technology * {{icon|no}} Thrall World designation |- id="Cyto-Revitalization Center" | [[File:Building hospital.png]] | Cyto-Revitalization Center | {{iconify|Medical Worker||+4|green}} | | 2 | * {{icon|energy}} {{red|−5}} * {{icon|exotic gases}} {{red|−1}} | * {{icon|time}} 480 * {{icon|minerals}} 600 * {{icon|exotic gases}} 50 | * {{icon|no}}{{iconify|Gestalt Consciousness}} * {{iconify|Cyto-Revitalization|24px}} technology * {{icon|no}} Thrall World designation |- id="Galactic Stock Exchange" | [[File:Building galactic stock exchange.png]] | Galactic Stock Exchange | {{iconify|Merchant||+2|green}} | {{iconify|Trade value||+20%|green|suf=mult}} | 3 | * {{icon|Energy}} {{red|−5}} * {{icon|rare crystals}}{{red|−1}} | * {{icon|time}} 480 * {{icon|minerals}} 600 * {{icon|rare crystals}} 50 | * {{iconify|Galactic Markets|24px}} technology * {{icon|no}} Resort World designation * {{icon|no}} Thrall World designation |- id="Noble Estates" | [[File:Building palace.png]] | Noble Estates | {{iconify|Noble||+1|green}} | {{iconify|Housing||+1|green|suf=add}} | 2 | {{icon|energy}} {{red|−2}} | * {{icon|time}} 480 * {{icon|minerals}} 400 | {{iconify|Aristocratic Elite}} civic |- id="Slave Processing Facility" | [[File:Building slave processing.png]] | Slave Processing Facility | | * {{iconify|Slave pop resource output||+5%|green}} * {{icon|political power}} {{yellow|−25%}} {{iconify|Slave}}s political power (multiplicative) * {{iconify|Automatic resettlement chance||-50%|red}} * {{icon|yes}} Unemployed {{iconify|slave}}s automatically resettle * {{icon|yes}} Permits recruiting {{iconify|slave armies}} | 2 | {{icon|energy}} {{red|−2}} | * {{icon|time}} 360 * {{icon|minerals}} 400 | * {{icon|no}} {{iconify|Gestalt Consciousness}} * {{icon|policy}} ''Allowed'' Slavery policy * {{iconify|Neural Implants|24px}} technology * {{icon|no}} Resort World designation |- id="Psi Corps" | [[File:Building hab laboratory module.png]] | Psi Corps | {{iconify|Telepath||+2|green}} | {{iconify|Housing||+5|green|suf=add}} | 3 | {{icon|energy}} {{red|−5}} | * {{icon|time}} 480 * {{icon|minerals}} 500 | * {{iconify|Latent Psionic}} main species * {{icon|no}} Resort World designation * {{icon|no}} Thrall World designation |- id="Sanctuary of Repose" | [[File:Building galactic memorial 1.png]] | Sanctuary of Repose | * {{iconify|Death Chronicler||+2|green}}/Chronicle Drone | * {{iconify|Unity||+5%|green}} from Jobs * {{iconify|Unity||+1|green}} per Ascension Perk * On {{iconify|Tomb|suf=World}} or {{iconify|Relic World}}s: ** {{iconify|Governing Ethics Attraction||+20%|green}} ** {{icon|Gestalt Consciousness}}: Instead {{iconify|Crime add||-20|green|Deviancy}} | 1 | {{icon|minerals}} {{red|−2}} | * {{icon|time}} 360 * {{icon|minerals}} 400 | * {{iconify|Memorialists}} * {{iconify|Memorialist|suf=hive|icon2=Memorialist machine}} * {{icon|no}} Thrall World designation |- id="Pillar of Quietus" | [[File:Building galactic memorial 2.png]] | Pillar of Quietus | * {{iconify|Death Chronicler||+4|green}}/Chronicle Drone | * {{iconify|Unity||+10%|green}} from Jobs * {{iconify|Unity||+2|green}} per Ascension Perk * On {{iconify|Tomb|suf=World}} or {{iconify|Relic World}}s: ** {{iconify|Governing Ethics Attraction||+20%|green}} ** {{icon|Gestalt Consciousness}}: Instead {{iconify|Crime add||-20|green|Deviancy}} | 2 | * {{icon|minerals}} {{red|−5}} * {{icon|exotic gases}} {{red|−1}} | * {{icon|time}} 480 * {{icon|minerals}} 600 * {{icon|exotic gases}} 50 | {{iconify|Heritage Sites|24px}} technology |- id="Galactic Memorial" | [[File:Building galactic memorial 3.png]] | Galactic Memorial | * {{iconify|Death Chronicler||+6|green}}/Chronicle Drone | * {{iconify|Unity||+15%|green}} from Jobs * {{iconify|Unity||+3|green}} per Ascension Perk * On {{iconify|Tomb|suf=World}} or {{iconify|Relic World}}s: ** {{iconify|Governing Ethics Attraction||+20%|green}} ** {{icon|Gestalt Consciousness}}: Instead {{iconify|Crime add||-20|green|Deviancy}} | 3 | * {{icon|minerals}} {{red|−8}} * {{icon|exotic gases}} {{red|−2}} | * {{icon|time}} 600 * {{icon|minerals}} 800 * {{icon|exotic gases}} 100 | {{iconify|Local Hypercommunication|24px}} technology |} ==== Monuments ==== Monument buildings increase {{iconify|Unity}} output and produce it themselves based on the number of taken Ascension Perks. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" ! style="width:1%" | || Building ! {{iconify|Unity}} from Jobs ! {{iconify|Unity}} per perk ! Capital tier ! Time ! Cost ! Requirements |- id="Autochton Monument" | [[File:Building autochthon monument.png]] | * Autochton Monument * {{icon|corporate}} Corporate Culture Site | {{green|+5%}} | {{green|+1}} | 1 | {{icon|time}} 360 | {{icon|minerals}} 400 | * {{icon|no}}{{iconify|Gestalt Consciousness}} * {{icon|no}}{{iconify|Memorialists}} * {{icon|no}} Thrall World designation |- id="Heritage Site" | [[File:Building heritage site.png]] | * Heritage Site * {{icon|corporate}} Business Management Nexus | {{green|+10%}} | {{green|+2}} | 2 | {{icon|time}} 480 | {{icon|minerals}} 600 | {{iconify|Heritage Sites|24px}} technology |- id="Hypercomms Forum" | [[File:Building hypercomms forum.png]] | * Hypercomms Forum * {{icon|corporate}} Synergy Forum | {{green|+15%}} | {{green|+3}} | 3 | {{icon|time}} 600 | {{icon|minerals}} 800 | {{iconify|Local Hypercommunication|24px}} technology |- id="Sensorium Site" | [[File:Building holo theatres.png]] | * {{icon|hive mind}} Sensorium Site * {{icon|machine intelligence}} Simulation Site | {{green|+5%}} | {{green|+1}} | 1 | {{icon|time}} 360 | {{icon|minerals}} 400 | * {{iconify|Gestalt Consciousness}} * {{icon|no}}{{icon|memorialist hive}}{{icon|memorialist machine}} Memorialist |- id="Sensorium Center" | [[File:Building hab cultural center.png]] | * {{icon|hive mind}} Sensorium Center * {{icon|machine intelligence}} Stimulation Center | {{green|+10%}} | {{green|+2}} | 2 | {{icon|time}} 480 | {{icon|minerals}} 600 | {{iconify|Heritage Sites|24px}} technology |- id="Sensorium Complex" | [[File:Building citadel of faith.png]] | * {{icon|hive mind}} Sensorium Complex * {{icon|machine intelligence}} Stimulation Complex | {{green|+15%}} | {{green|+3}} | 3 | {{icon|time}} 600 | {{icon|minerals}} 800 | {{iconify|Local Hypercommunication|24px}} technology |} ==== Pop assembly buildings ==== Pop assembly buildings provide assembly points towards either organic or robotic Pops. Only one pop assembly building can be active at a time; if a second one is constructed it will remain inactive. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" ! style="width:1%" | || Building ! Produces ! Upkeep ! Time ! Cost ! Requirements ! style="width:20%" | Description |- id="Robot Assembly Plants" | [[File:Building robot assembly plant.png]] | Robot Assembly Plants | {{iconify|Roboticist||+1|green}} | {{icon|energy}} {{red|−5}} | {{icon|time}} 360 | {{icon|minerals}} 600 | * {{icon|no}} Thrall World designation * {{icon|no}}{{iconify|Gestalt Consciousness}} * {{iconify|Robotic Workers|24px}} technology * {{icon|policy}} Robotic Workers policy is not ''Outlawed'' | ''High-tech factories where skilled Roboticists assemble the latest robot models.'' |- id="Machine Assembly Plants" | [[File:Building robot assembly plant.png]] | Machine Assembly Plants | {{iconify|Replicator||+1|green}} | {{icon|energy}} {{red|−2}} | {{icon|time}} 360 | {{icon|minerals}} 400 | {{iconify|Machine Intelligence}} | ''A production line assembly plant where new units are constructed.'' |- id="Machine Assembly Complex" | [[File:Building machine assembly complex.png]] | Machine Assembly Complex | {{iconify|Replicator||+3|green}} | {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−2}} | {{icon|time}} 600 | {{icon|minerals}} 800<br>{{icon|rare crystals}} 100 | * {{iconify|Machine Intelligence}} * [[File:Tech mega assembly.png|24px]] Mega-Assembly Systems technology | ''An advanced assembly plant where new units are constructed.'' |- id="Spawning Pools" | [[File:Building spawning pool.png]] | Spawning Pools | {{iconify|Spawning Drone||+1|green}} | {{icon|energy}} {{red|−2}} | {{icon|time}} 360 | {{icon|minerals}} 400 | {{iconify|Hive Mind}} | ''Tended by the scientific and gentle care of specialists, these pools stimulate our spawn into faster growth.'' |- id="Clone Vats" | [[File:Building clone vats.png]] | Clone Vats | {{icon|growth speed}} {{green|+3}} Monthly Organic Pop Assembly | {{icon|energy}} {{red|−2}}<br>{{icon|food}} {{red|−30}} if not {{icon|Lithoid}}<br>{{icon|minerals}} {{red|−30}} if {{icon|Lithoid}} | {{icon|time}} 360 | {{icon|minerals}} 500<br>{{icon|food}} 500 if not {{icon|Lithoid}}<br>{{icon|energy}} 500 if {{icon|Lithoid}} | * {{iconify|Engineered Evolution}} ascension perk * {{icon|no}} Resort World designation | ''Clone Vats break down simple organic materials like food to generate Organic Pop Assembly.'' |- id="Posthumous Employment Center" | [[File:Building posthumous employment center.png]] | Posthumous Employment Center | {{iconify|Reassigner||+1|green}} | {{icon|energy}} {{red|−2}} | {{icon|time}} 360 | {{icon|minerals}} 400 | {{iconify|Permanent Employment}} | ''At the Posthumous Employment Center, carcasses bereft of consciousness can find new purpose and a new opportunity to pay off their debts.'' |- id="Offspring Nest" | [[File:Building offspring nest.png]] | Offspring Nest | {{icon|spawning drone}} {{green|+1}} Offspring Drone | {{icon|energy}} {{red|−2}} | {{icon|time}} 360 | {{icon|minerals}} 400 | {{iconify|Progenitor Hive}} | ''This fortified nest safely harbors the local Offspring while also accelerating growth for the rest of the nearby hive.'' |} ==== Empire capital buildings ==== Capital buildings can only be constructed once on the capital world of an empire and are not available to {{iconify|Gestalt Consciousness}} empires. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" ! style="width:1%" | || Building ! Produces ! Capital tier ! Upkeep ! Time ! Cost ! Required technology ! style="width:40%" | Description |- id="Embassy Complex" | [[File:Building embassy.png]] | Embassy Complex | {{iconify|Available envoys||+1|green}} | 2 | {{icon|energy}} {{red|−5}}<br>{{icon|rare crystals}} {{red|−1}} | {{icon|time}} 480 | {{icon|minerals}} 600<br>{{icon|rare crystals}} 50 | {{iconify|Xeno Diplomacy|24px}} | ''This building forms the heart of the empire's diplomatic efforts.<br><br>Due to the need to be close to the seat of the government, it can only be built at our capital.'' |- id="Grand Embassy Complex" | [[File:Building grand embassy.png]] | Grand Embassy Complex | {{iconify|Available envoys||+2|green}} | 3 | {{icon|energy}} {{red|−8}}<br>{{icon|rare crystals}} {{red|−2}} | {{icon|time}} 600 | {{icon|minerals}} 800<br>{{icon|rare crystals}} 100 | {{iconify|Xeno Relations|24px}} | ''The complex is intended to awe the viewer, rendering them compliant in negotiations.<br><br>Due to the need to be close to the seat of the government, it can only be built at our capital.'' |- id="Omega Alignment" | [[File:Building akx worm 3.png]] | Omega Alignment | {{iconify|Physics||+16|green}} Physics research | 1 | {{icon|energy}} {{red|−8}} | {{icon|time}} 900 | {{icon|minerals}} 1000 | {{iconify|Omega Theory|24px}} | ''The surface of this object angles space. The interior is not visible to any sensor or imaging technology available. But we all know that what's in there.'' |} ==== Gaia Seeders ==== Gaia Seeders can only be constructed by empires with the {{iconify|Idyllic Bloom|icon2=idyllic bloom hive}} civic. Building and upgrading Gaia Seeders takes {{icon|time}} 480 days for each phase, and for the first phase requires a tier 2 or above capital and the following phases require the following [[Celestial_body#Habitable_planets|planet classes]]: * Initially, the planet class must match that of the primary species' homeworld. Upkeep on such worlds is not increased. * If the {{iconify|Terrestrial Sculpting|24px}} technology is researched, the planet needs only match the climate of the primary species' homeworld. Upkeep on such worlds is increased by {{red|+25%}}. * If the {{iconify|Ecological Adaptation|24px}} technology is researched, the planet can be of any class except {{iconify|Tomb World}}. Upkeep on such worlds is increased by {{red|+50%}}. * If the {{iconify|Climate Restoration|24px}} technology is researched, the planet can be a {{iconify|Tomb World}} as well. Upkeep on such worlds is increased by {{red|+75%}}. * Gaia Seeders cannot be built on planet classes that cannot be terraformed (Gaia, Ecumenopolis, Hive, Machine, Relic, and artificial worlds). If the world is terraformed into such a class, the building is removed. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" ! style="width:1%" | || Phase ! Effects ! Base Upkeep ! Cost |- id="Gaia Seeders - Phase 1" | [[File:Building gaiaseeders 1.png]] | Phase 1 | {{iconify|Pop Growth Speed||+10%|green}} | {{icon|energy}} {{red|−20}} | {{icon|energy}} 1500 |- id="Gaia Seeders - Phase 2" | [[File:Building gaiaseeders 2.png]] | Phase 2 | * {{iconify|Pop Growth Speed||+5%|green}} * {{iconify|Habitability||+10%|green}} | {{icon|energy}} {{red|−20}}<br>{{icon|exotic gases}} {{red|−1}} | {{icon|energy}} 1500<br>{{icon|exotic gases}} 50 |- id="Gaia Seeders - Phase 3" | [[File:Building gaiaseeders 3.png]] | Phase 3 | {{iconify|Habitability||+20%|green}} | {{icon|energy}} {{red|−20}}<br>{{icon|exotic gases}} {{red|−2}} | {{icon|energy}} 1500<br>{{icon|exotic gases}} 100 |- id="Gaia Seeders - Final Phase" | [[File:Building gaiaseeders 4.png]] | Final Phase | * {{icon|gaia world}} Planet is terraformed into a Gaia World * {{iconify|Happiness||+10%|green}} for 6 months * {{iconify|Immigration Pull||+50%|green}} for 6 months | {{green|Building removed}} | {{icon|energy}} 1500<br>{{icon|exotic gases}} 200 |}
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