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编辑“
Phi mp balancing/Phi updates and changelog
”(章节)
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=== v0.7 (fish and ships) === * minor fixes * removed any references to NSC2, now disabled * devouring swarm now have +1 hull regen and +2 armor regen daily (instead of 0.5% daily) * "engineer" admiral now have +1 hull regen and +2 armor regen daily (instead of 0.5% daily) * all ships have 3x hull points with respect to vanilla game * AI empires now select output improving techs more often; AI is also granted +1000 admin capacity via edict/cheat * science ships now come equipped with a point defence system * starbases now only have hangar modules instead of the useless missile/laser/gun turrets * modules available: titan cannon (when you have the titan tech), pd defence grid - all other modules are now unavailable * fleet academy: now costs 1000 alloys and 100 influence, gives +1000 starting xp to ships built there * black hole obs: now costs 1000 alloys and 100 influence, gives +100 physics research * curator think tank: now costs 1000 alloys and 100 influence, gives +50 of each research type * art college: now costs 1000 alloys and 100 influence, gives +100 unity * cruisers and battleships can no longer carry hangar bays * introduced the carrier-class ship, which have limited cannons but lots of hangars * introduced the carrier tech - requires battleships and it is needed for the juggernaut * you can now build 1 titan and 1 carrier per 100 naval capacity, 1 battleship per 50 naval capacity, 1 cruiser per 25 naval capacity * changed eng techs for hull improvements: now give +33% of hull instead of fixed amount hp bonus * now gestalt empires have drone policies based on traditions unlocked, too * occupied planets get 5 devastation / month during war * occupied planets add monthly war exhaustion during war * hyperdrives II gives +5% speed, hyper III gives +10% * jump drives are now limited to battleships, carriers, titans, juggernauts and colossi
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