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2.0.X 版本
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=== AI === * AI now activates some of its anti-crisis logic when under threat from a mid-game crisis like the Great Khan * AI no longer picks shared destiny unless it has at least one vassal * Added separate definitions for mid-game and end-game crisis factions, with slightly different AI logic to respond to them * Fixed another cause of AI endlessly inviting player to the same war * AI should now be better at specializing its starbases to meet empire needs * AI now has smarter multi-fleet behavior and will not try to follow an ally with more than half of its own fleets * AI now properly understands the impact of subject tax on its income, even when modifiers are applied, and will adjust expenses accordingly * AI should now be better at trading for food when at risk of starvation * Fixed some issues with the AI attempting to merge or split unsplittable fleets (like mercenaries) resulting in stuck AI fleets * Fixed AI paying too much for Marauder raids * AI is now a bit less likely to hire Marauder raids against their rivals * AI is now more willing to accept humiliate peace terms * AI is now able to extract resources from sectors, if the sector is very rich or the controlling empire is in desperate need * Fixed AI ignoring mineral upkeep for its ships when building & disbanding * Unbidden will now use more of their fleets offensively, and less defending construction ships * AI will no longer split fleets that are in combat, have active orders or have hostiles in the system, as this could be suicidal * AI federation fleets will no longer follow other fleets, as this could lead to groups of AI fleets getting stuck * AI will no longer use jump drive if it has allies following, to avoid them getting separated * AI will no longer use jump drive against crises
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