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1.4 版本
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==Bugfixes== * Garrisons are now properly shown and spawned on occupied worlds. * Fleets will now prioritize spaceports and military stations over other stations (such as mining stations) in combat. * Close borders wargoal now forces borders open for the duration of the truce regardless of rivalry status, etc. * Ships and weapon components targeting logic now correctly accounts for evasion, so large weapons are much less likely to target corvettes etc * Fixed armor absorbing too much damage if the ship also had shields left * Fixed very high armor values negating the effects of armor penetration * Fixed auto generated ship designs getting wrong combat computers * Swarm units have had their sound volume adjusted * Spaceport no longer provide Naval Capacity while under construction * Fleet view shows current fleet activity instead of order description * Vassals and overlords no longer gives sensor to each other while at war * Sector AI will spend own resources instead of players resources when upgrading spaceports * Uplift species button is locked if no species can be found on any owned planet * Fixed a bug where some leaders could live forever * Planets with Stone Age Primitives will no longer generate Anomalies * Tzynn Empire now starts with the proper number of trait points * Fixed Nomads getting wrong opinion modifier and habitability trait when allowed to settle on a planet * Launcher MOD tab scrollbar appears with correct position and size when content overflows container * Fixed a rare case of portrait duplication caused by prescripted species templates * Fixed so that NPC ship designs now correctly have PD slots for their PD weapons * Situation Log entry list of counters grows up instead of down * Savannah and Alpine worlds now have proper localization in the start screen * Fixed typo in Frontier Hospital technology description * Fixed a bug where upgrade fleet progress could display numbers above 100% * Fixed some outdated hotkey references in tutorial texts * Fixed frantic twitching animation in diplomacy window for main species * Fixed reversed fanatic/militarist bonus to rivalry influence * Fixed some potential event spam when running on high speeds during War in Heaven * Planet edict modifiers are applied to pops again. Use planet modifier categories when applying planet edict modifiers * Fixed Continental, Savanna and Alpine worlds not being used for primitive civs * Enclave governments now get a new ruler when the first one dies * Primitives that nuke themselves will no longer leave pops on a tomb world where they have no habitability * Fixed some ships getting stuck in a looping death animation * Fixed CTD when looking at a ship that fired a shot during the same frame as it died * Fixed CTD that could happen if ground combat was started on a planet without owner * Garrison from Pops will no longer spawn on planets that have already been occupied * Fixed CTD that could happen when assigning a new mission to an observation station * Fixed various issues with Swarm behaviour
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