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=== Bugfixes === * Fixed a bug where the first federation member would leave, if any player tried to leave a federation, instead of the player leaving * Fixed auto-generated ship designs getting wrong combat computers * Ships and weapon components targeting logic now correctly accounts for evasion * Fixed armor absorbing too much damage if the ship also had shields left * Pops working on guardian buildings no longer appear unemployed * No longer possible to guarantee an empire while at war with them * Fixed missing localisation key FEDERATION_ACCEPTANCE_FACTOR * Fixed a bug where the Non-Aligned League winning the War in Heaven could result in endless event spam * Enclave governments now get a new ruler when the first one dies * Non-playable countries can no longer win the game * Fixed an issue where Awakened Empire subjects would not join the War in Heaven if they became a subject before it started * Fixed a case where declared wars would become invalid due to attackers' subjects guaranteeing the target * Fixed an issue where some Awakened Empires would have their 'crisis fighter' AI kick in during a War in Heaven * Fixed some cases where Diplomatic Incident events were firing inappropriately * Infinity Machine interaction events should no longer fire if the Infinity Machine has been destroyed * Fixed Enigmatic Fortress event chain not reacting appropriately when special projects time out * Fixed Drake Egg Incubation project not timing out properly * Fixed Infinity Machine destruction event triggering after destroying non-Infinity Machine fleets in some circumstances * Fixed Terraforming achievement not working * Fixed Continental, Savanna and Alpine worlds not being used for primitive civs * Fixed CTD that could happen when building tooltip for relative power in the diplomacy screen * Fixed rare CTD that could happen when changing policies * Fixed rare CTD related to anomalies * Fixed CTD when completing a certain Special Project
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