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=== Class dependent traits === Certain events and species traits grant leaders a unique trait that offers different benefits depending on the leader class. Some leader traits are incompatible with one another and will not be added to its leaders, but have full effect on pops as species traits.<br/> The {{iconify|Erudite}} leader trait will not be added and will not give its leader class bonus if added to a species with the {{iconify|Cybernetic}} or either of the {{iconify|Psionic}} traits.<br/> The {{iconify|Brain Slug Host}} leader trait will not be added and will not give its leader class bonus if added to a species with the {{iconify|Cybernetic}} trait.<br/> The {{iconify|Brain Slug Host}} leader trait has 20% of appearing on any leader of any species in the leader pool in the empire that embraced and accepted the Neural Symbiosis event regardless if the species have the trait or not, but leaders with the {{iconify|Brain Slug Host}} trait will not appear outside of the original empire. {|class="mildtable plainlist" |-ps !Trait !Requirements ![[File:Ruler.png]] Ruler effects ![[File:Governor.png]] Governor effects ![[File:Scientist.png]] Scientist effects ![[File:Admiral.png]] Admiral effects ![[File:General.png]] General effects |- id="Cyborg" | [[File:Leader trait cyborg.png]] Cyborg | {{iconify|Cybernetic}} | None | {{icon|min}} {{green|+5%}} Minerals from Jobs | {{icon|research speed}} {{green|+5%}} Research speed | {{icon|fire rate}} {{green|+5%}} Fire rate | {{icon|army damage}} {{green|+5%}} Army damage |- id="Synthetic" | [[File:Trait robotic 3.png]] Synthetic | {{iconify|Mechanical}} | {{icon|Robot resource output}} {{green|+5%}} Robot resource production | * {{icon|enc}} {{green|+5%}} Energy from Jobs * {{icon|min}} {{green|+5%}} Minerals from Jobs | * {{icon|anomaly research speed}} {{green|+15%}} Anomaly research speed * {{icon|research speed}} {{green|+5%}} Research speed | * {{icon|fire rate}} {{green|+5%}} Fire rate * {{icon|damage}} {{green|+10%}} Weapon range | {{icon|Army damage}} {{green|+10%}} Army damage |- id="Psychic" | [[File:Leader trait psionic leader.png]] Psychic | * Either: ** {{icon|utp}}{{iconify|Latent Psionic}} *** {{icon|unknown}} {{yellow|20%}} chance *** [[Utopia on action events#utopia.2605|Leader Revealed as Psychic]] event ** {{iconify|Psionic}} <!-- Can be acquired from Spiritualist fallen empire without needing DLC --> | * {{icon|governing ethics attraction}} {{green|+10%}} Governing ethics attraction * {{icon|monthly influence add}} {{green|+0.5}} Monthly Influence | * {{icon|stability}} {{green|+5}} Stability * {{icon|unity}} {{green|+10%}} Unity from Jobs | * {{icon|research speed}} {{green|+10%}} Research speed * {{icon|research speed}} {{green|+10%}} Research speed (Psionics) * {{icon|survey speed}} {{green|+25%}} Survey speed * {{icon|Anomaly Research Speed}} {{green|+1}} Archaeology skill | * {{icon|weapons damage}} {{green|+10%}} Damage * {{icon|ship evasion}} {{green|+15%}} Evasion | * {{icon|Army morale}} {{green|+15%}} Army Morale * {{icon|Army morale}} {{green|+15%}} Army Morale Damage |- id="Chosen One" | [[File:Leader trait psionic chosen one.png]] Chosen one | * {{iconify|Psychic}} leader trait * {{icon|utp}}{{icon|Transcendence}} [[The_Shroud#Shroud visions|Shroud]] event (Once per empire) | * {{icon|governing ethics attraction}} {{green|+20%}} Governing ethics attraction * {{icon|monthly influence add}} {{green|+1}} Monthly Influence * Immortal | * {{icon|stability}} {{green|+10}} Stability * {{icon|unity}} {{green|+20%}} Unity from Jobs * Immortal | * {{icon|research speed}} {{green|+20%}} Research speed * {{icon|survey speed}} {{green|+50%}} Survey speed * {{icon|Anomaly Research Speed}} {{green|+2}} Archaeology skill * Immortal | * {{icon|weapons damage}} {{green|+20%}} Damage * {{icon|ship evasion}} {{green|+30%}} Evasion * Immortal | * {{icon|army damage}} {{green|+20%}} Army Damage * {{icon|army morale}} {{green|+30%}} Army Morale * {{icon|army morale}} {{green|+30%}} Army Morale Damage * Immortal |- id="Erudite" | [[File:Erudite.png]] Erudite | * {{icon|utp}}{{iconify|Erudite}} * {{icon|no}}{{iconify|Cybernetic||Not}} * {{icon|no}}{{icon|Latent Psionic}}{{icon|Psionic}} Not Latent Psionic or Psionic | {{icon|research speed}} {{green|+5%}} Research speed | {{icon|research}} {{green|+5%}} Research from Jobs | {{icon|research speed}} {{green|+5%}} Research speed | * {{icon|fire rate}} {{green|+5%}} Fire rate * {{icon|disengagement chance}} {{green|+10%}} Disengagement chance | * {{icon|army damage}} {{green|+5%}} Army damage * [[File:Mod_army_disengage_chance_mult.png|24px|Army disengagement chance|link=Land warfare]] {{green|+10%}} Army disengagement chance |- id="Brain Slug Host" | [[File:Trait brainslugged.png]] Brain Slug Host | * {{icon|dst}} [[Neural Symbiosis]] event * {{icon|unknown}} {{yellow|20%}} chance * {{icon|no}}{{iconify|Cybernetic||Not}} * {{icon|no}}{{icon|Mechanical}}{{icon|Machine}} Not Robotic | * {{icon|research}} {{green|+10%}} Research from Jobs * {{icon|naval capacity}} {{green|+10%}} Naval Capacity | * {{icon|building build speed}} {{green|+10%}} Planet Build Speed * {{icon|research}} {{green|+15%}} Research from Jobs | * {{icon|research speed}} {{green|+10%}} Research speed * {{icon|survey speed}} {{green|+15%}} Survey Speed * {{icon|anomaly research speed}} {{green|+15%}} Anomaly Research Speed | * {{icon|fire rate}} {{green|+5%}} Fire Rate * {{icon|ship evasion}} {{green|+5%}} Evasion * {{icon|ship upkeep}} {{green|−10%}} Ship Upkeep | * {{icon|army upkeep}} {{green|−15%}} Army Upkeep |}
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