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== Upkeep == {{Sversion|3.3}} Most organic pops consume {{iconify|food||1|red}} per month, while {{iconify|Lithoid}} pops consume {{iconify|minerals||1|red}} per month. {{iconify|Robot}}s instead consume {{iconify|energy||1|red}} energy per month. In addition, organic pops that are not part of a {{iconify|Gestalt Consciousness}} empire require a certain amount of {{iconify|consumer goods}} based on their living standards. Synthetics that are given citizen rights require them as well. Pops with the {{iconify|Phototrophic}} trait replace half their food upkeep with {{iconify|energy}} upkeep. The same is true of pops with the {{iconify|Radiotrophic}} trait, except the latter require no energy upkeep when living on a {{iconify|Tomb World}}. === Housing === '''{{iconify|Housing}}''' represents the living space available for pops to live comfortably. Housing is primarily provided by districts, with {{iconify|city district|24px}}s giving more housing than their resource-focused alternatives. Each pop requires 1 unit of housing by default but the housing demands of individual pops can change due to a variety of factors. If the number of pops exceeds the amount of housing it will cause {{iconify|stability}} to drop by <math>40 \cdot \frac{\text{missing housing}}{\text{total housing required}}</math> and a flat {{yellow|+50}} planet emigration push. As a rule of thumb, each resource district exactly pays for itself in terms of housing, while the pops that work building jobs need city districts (or housing buildings) for their housing, though the capital building provides some buffer before cities are needed. This applies equally to {{iconify|Ecumenopolis}}es. The {{iconify|Agrarian Idyll}} civic gives extra housing to resource districts, allowing the empire to house its pops working building jobs mostly via resource districts. The Trans-Stellar Corporations [[tradition]] adds jobs to habitat trade districts, but does not match them with additional housing, making some residential districts necessary. === Amenities === '''{{iconify|Amenities}}''' represent the infrastructure and jobs dedicated to fulfilling the needs of the population. Individualist empires obtain amenities from a variety of jobs while {{iconify|Gestalt Consciousness}} empires obtain them primarily from {{iconify|Maintenance Drone}} jobs. High amenities grant increased {{iconify|happiness}} to free pops in regular empires and increased stability in {{iconify|Gestalt Consciousness}} empires, while insufficient amenities will lower them. Amenity value will be rounded to the nearest integer. The formula for extra amenities contributing {{iconify|happiness}} is <math>\text{min}\left(20\%, \left\lfloor\frac{20 \cdot \text{extra amenities}}{\text{total amenities consumed}}\right\rfloor \div 100\right)</math>. In other words, it scales from {{yellow|+0%}} with 0 extra amenities, to {{green|+20%}} with twice as many amenities as necessary. The formula for missing amenities contributing {{iconify|happiness}} is <math>\text{max}\left(-50\%, \left\lfloor\frac{-2/3 \cdot \text{missing amenities}}{\text{total amenities consumed}}\right\rfloor \right)</math>. In other words, it scales from +0% with 0 missing amenities, to −50% when the planet have less than 25% of amenities needed. Amenities can be affected on an empire-wide basis by the following: {| class="mildtable" style="float: left; margin-right: 30px;" ! Source ! Amenities |- | {{iconify|Artificial Moral Codes|24px}} technology | style="text-align:right" | {{green|+5%}} |- | {{icon|building}} Executive Retreat branch office building | style="text-align:right" | {{green|+10%}} |- | {{icon|entertainer}} Resort World | style="text-align:right" | {{green|+15%}} |- | [[File:Decision consecrated worlds.png|24px]] Profane Consecrated World | style="text-align:right" | {{green|+1%}} |- | [[File:Decision consecrated worlds.png|24px]] Respected Consecrated World | style="text-align:right" | {{green|+2%}} |- | [[File:Decision consecrated worlds.png|24px]] Venerated Consecrated World | style="text-align:right" | {{green|+3%}} |- | [[File:Decision consecrated worlds.png|24px]] Holy World Consecrated World | style="text-align:right" | {{green|+4%}} |- | [[File:Tech mega art.png|24px]] Mega Art Installation (stage I) | style="text-align:right" | {{green|+5%}} |- | [[File:Tech mega art.png|24px]] Mega Art Installation (stage II) | style="text-align:right" | {{green|+10%}} |- | [[File:Tech mega art.png|24px]] Mega Art Installation (completed) | style="text-align:right" | {{green|+15%}} |- | [[File:Tech mega art.png|24px]] Mega Art Installation (perfection) | style="text-align:right" | {{green|+20%}} |- | {{icon|anr}} Vultaum Star Assembly secrets special project | style="text-align:right" | {{green|+20%}} |} {| class="mildtable" style="float: left; margin-right: 30px;" ! Source ! Amenities usage |- | {{iconify|One Vision}} ascension perk | style="text-align:right" |{{green|−10%}} |- |[[File:R orb insight.png|24px]] Vultaum Reality Perforator relic | style="text-align:right" |{{green|−10%}} |- | {{iconify|Ecological Protection|24px}} resolution 2 | style="text-align:right" |{{green|−5%}} |- |[[File:Decision politics.png|24px]] Discourage Planetary Growth decision | style="text-align:right" |{{red|+25%}} |} {{clear}}
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