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编辑“
Empire modding
”(章节)
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=== Empire spawn enabled - how to make empires appear in random games as AI opponents === spawn_enabled = no # yes / no / always This may be one of the most confusing aspects of modding empires in Stellaris. Spawn_enabled is a setting that decides whether the empire you create will be available to appear in a random new game, controlled by AI, instead of usual randomized AI species. If you type "spawn_enabled = no", then your mod empire will be still possible for human player to chose, edit it and play it in the new game, but otherwise it will never appear randomly in galaxies under AI control (as an opponent to human player). Use this setting if you want your custom empires to be playable only for human, never possible to show up under AI control. If you type "spawn_enabled = yes", then the empire may (or may not) randomly spawn in the new game under AI control. If you type "spawn_enabled = always", then that empire is forced to appear in every random game as an AI nation instead of randomized race. The last option means, if you have created 1 mod empire, set "spawn_enabled = always", then start a new game and set 1 AI opponent, then this opponent will always be that custom empire - because mod empires with "spawn_enabled = always" setting always have priority over default randomly generated species. If you created 16 mod empires, set "spawn_enabled = always" for all of them and then launch a new game with 16 AI opponents, every single of those AI opponents will be one of these mod empires. However, if you created 16 mod empires with that setting and then launch a new game with less than 16 AI opponents, then only some of your mod empires will appear in that game - but again, every AI opponent will be one of them, as I said: custom empires with spawn_enabled = always setting always have a priority over randomized ones. '''WARNING''' - if human player on a new game screen chooses one of mod empires to play as, then this custom empire will not spawn in the game as AI opponent even with spawn_enabled = always, because it is already in game: human-controlled. '''Unless''' you change (edit) the name on the new game screen (then game thinks it is entirely different empire, and populates the galaxy with originally named one because of spawn_setting = always) - so don't change the name and everything will be fine.
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