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== Bugfixes == * Precursor homeworld events are now triggered for the chain-owner immediately upon planet survey, should fix not being able to complete precursor chains in some cases * Fixed the Enigmatic Fortress event chain sometimes not restarting properly after failing it once * The opinion modifiers of Charismatic and Repugnant species traits are now displayed in the empire editor * You are no longer blocked from disbanding fleets controlled by sectors * Conquered pops now get their species rights created and setup correctly if they where not existing before * Fixed a bug where psionic awakening of non-primary species in an empire would cause the empire's primary species to change * Only remove fleets and armies of a country when losing it's last planet if country type needs colonies, Swarm remains even though planets are lost * Fixed out-of-sync where spaceport modifiers were not properly recalculated after hotjoin * Fixed out-of-sync where fleets could end up with different fleet stances after hotjoin * Fixed out-of-sync where empires could end up with different war allies * Fixed out-of-sync where cached ship design values were not recalculated after hotjoin * Fixed trading Star Charts sometimes not giving Communications with uncovered Primitives * Xenophobe factions (Isolationist and Supremacist) are now Suppressed and Promoted together * Synthetic Evolution will now also convert any owned robots, droids or synths to your new species * Terraforming is now interrupted when a planet has its planet class changed * Fixed a bug where sometimes the Scourge would not properly purge pops while infesting worlds * Fixed a bug where the buildings of Awakened Empires would be destroyed at the end of the War in Heaven * Fixed Fanatic Purifier empires occasionally not displaying the correct contact dialogue * Primitives on Ring Worlds will no longer nuke themselves planet-shaped * The technology Enigmatic Disruption Field is no longer available to players * A tooltip warning is now shown when trying to build colony ships for unreachable planets in the expansion planner * Fixed indoctrinate natives not working properly for xenophiles and pacifists * Fanatic Authoritarian ethic now properly disables oligarchic authority type * Planet tile now recalculates its modifiers when a timed pop modifier expires * Species view does not automagically create new species rights for synthetics upon opening anymore (overriding AI policy) * Fixed modifiers such as +1 monthly influence not being applied correctly * Fixed a bug where you could have an invalid civic and still get benefits from it in some cases (such as Agrarian Idyll) * Fixed food deficit from sectors sometimes being ignored, causing big fluctuations in food income * Tweaked the trade values for the "Nomad Trade Proposal" event chain * Nomads and Artisan Troupe will no longer ask to settle pops on Hive Mind planets * The selected flag pattern is now properly highlighted in the empire creator * Ships no longer "skips ahead" to other queued systems when they encounter hostiles * Xenos that are being purged no longer increase Xenophile ethics attraction on their planet * Fixed CTD when a war is started * Fixed a bug that was giving ethics to entities that shouldn't have them (such as the Unbidden) * Now possible to form the League of Non-Aligned Powers even if you do not have diplomacy traditions * Support for democratic leaders is now reset when an election ends * Hive Minds no longer change government and ethics when becoming the dominion of a Spiritualist Awakened Empire * Fixed bug where the Synthetic Evolution ascension perk would not change the species of colony ships * Fixed bug where The Flesh Is Weak ascension perk would not change the species of colony ships * Fix growing pops not being killed when population control is enabled * Unity gained from purging pops as Fanatic Purifier is no longer capped at 6 * Fixed Armageddon bombing stance to properly affect planet * Capital is now properly moved when it is lost in a war * 'Tile Blocker Cleared' sound now only plays if the cleared blocker is the last item in the build queue * Fixed bug where the species rights change date was always updated * Fixed bug where your country could be destroyed if a planet you attacked got rebel revolts * Reworked the 'a Change of Heart' event chain to better fit the new ethics system * It is now possible to build both defense and assault versions of robotic and android armies * Fixed crash bug if you were kicked while selecting empire in the multiplayer lobby * Fixed a Horizon Signal-related technology not appearing * Fixed bug where the combat stats notification could not be opened * War allies are now properly removed * Fixed the tech weights for Selected Lineages and Capacity Boosters to be more likely for Authoritarians instead of penalizing them on it * Enslaved robots no longer cause Authoritarian and Xenophobe ethics attraction * Threat generated by vassals that are not free to declare their own wars is now given to their overlord instead * Fixed bug where robotic species could not be picked to play after hotjoin * Fixed a bug where timed modifiers on factions would never update * Fixed rare CTD when starting a new game * Contact is now properly established if another empire happens to spawn within your sensor range in a new game * Fixed a case where ruler skill level wasn't correctly set on start of game * Fixed sector tooltip displaying "Planning to construct none" for spaceport constructions * Probing primitives no longer protects them from asteroids * Quit to desktop will now trigger an ironman save * Fixed Chemical Bliss living standard accidentally requiring the Utopia expansion * Xenophiles are no longer upset by the purging of Hive Mind drones * Stations no longer have warnings for FTL drive in ship designer * Fixed a bug where a hotjoining player without the Utopia DLC could not pick countries that used Utopia features * Ironman games now show a gauntlet * Ironman now saves when exiting to main menu * Fixed pre-scripted empire government types not matching their actual government types * Fixed minor typo rendering the game "literally unplayable" * Fixed a bug that was causing nerve stapled pops to never be enslaved * Fixed Philsopher King civic not applying to your starting ruler * Fixed a bug where reforming your government authority in the middle of an election after the death of your ruler could cause your empire to be stuck without a ruler permanently * Fixed colony events inappropriately firing on occupied planets * Fixed a bug where changing your government type would not properly update in contacts view * Invalid research options are now instantly removed from list * Fixed an interface issue where the 'Research Project' button would not work on planets with multiple special projects if one of those projects had been completed * Split Fleet now properly tries to balance ship composition between the two new fleets * Fixed "Birth of Space Piracy" event potentially spawning two stations in certain circumstances * Fixed research project order button not showing up at all in right-click context menu when you had a scientist with too low skill * Can no longer merge or split fleets that are in the middle of FTL wind-down, to prevent various exploits * No longer possible to support leaders for an election when there is no election going on * Fixed a bug where changing the size of the galaxy in game setup would sometimes also change its shape * Background texture in ship designer is now always the same * Fixed "return home" fleet orders considering overlord's space ports even if they are hostile * Fixed colonizer GUI elements showing up in 'alien menace' fleet interface * No longer possible to see which unsurveyed planets have deposits and primitives by right-clicking them while having a construction ship selected * Ships with attack orders will now abort those attack orders if the target moves outside sensor range * Removed open borders wargoal, since enforced open borders on war end made it redundant * Anomaly interface now displays the name of the system along with the name of the planet * It is no longer possible to split or merge fleets that have been given orders to upgrade, to prevent various exploits * Fixed 'enemy troops landing' notification playing when landing on your own (occupied) planet * Spaced out the planets of the Sol system a little bit * Possibly fixed issue causing diplomatic invation spams from AI: AI not checking proposed actions and Diplo propose command making IsValid check instead of IsProposable * Diplo actions which require votes and are invalid are now disabled and the reason stated in tooltip * Fixed strange Curator system with three planets sharing the same orbit * It is no longer possible to enter arbitrarily long names when creating new empires * Fixed some text overflows in various interfaces * Fixed fleets going to hostile space ports when upgrading or returning "home" when part of an independence war * Fixed a bug where the war menu showed that the AI would accept a peace offer even if it wouldn't * It is no longer possible to get sector excluded costs deducted as a player when building items * Unrest alert is no longer shown for planets that are occupied by another empire * Pop faction promotion/suppression modifiers are now removed when the faction is destroyed * Fixed an issue causing the list of recruitable armies to show invalid entries * The Awoken in the Limbo event chain are no longer purged by another species * Synthetic rebel leaders now get "AI" names * Can no longer reform governments to have invalid civics * The species gene modify button and trait points counter are now hidden if the selected species is robotic and not modifiable * Player no longer blocked from completing special project on species modification due to homeworld being in other's borders * Added tooltip for TRADITION_COST_MULT_NUM_GROUPS * All habitability calculations are now clamped at [0, 100] * Empires with fanatic purifier civic can't select peaceful first contact policy anymore * Potential warscore cost description now shows the country with the lowest cost * Fixed "first colony" event sometimes not showing up * Fixed missing species class-related descriptors for Robots * Ground combat is now canceled if the attackers and defenders are no longer at war * Expansion planner now properly updates the colonize button when conditions change (such as getting enough minerals to be able to build a colony ship) * Fixed some issues with the Fleet Maneuvers event * When cancelling construction of robots, resources are refunded * You can now build stations in systems where you share borders with another empire * Conquering a planet before communications are established now applies the recently conquered penalty * Fixed being able to click through background of technology view * Fixed issue where Extradimensionals Defeated event failed to trigger properly * Strike craft now correctly shows up as weapon components when inspecting ships * Country types without policies will be able to do full bombardment * Scrollbar now properly resets when flipping between researched categories in technology view * Fix that you could upgrade a megastructure even if you lacked the necessary ascension perk * Changing policies so that an ongoing observation station mission is no longer valid will now remove that mission from the station * Fix Resetting species rights to default could circumvent cooldowns * Fixed newly created Pops not getting ethics under some circumstances * Infested planets no longer destroyed * Species Modifications: Free traits can be selected even if no trait picks are left * Fixed a bug that was causing the Zanaam system not to spawn * Fixed a bug in ship designer that was causing Psionic Shields not to be picked over regular shields * Fixed army morale modifiers not working properly * Ships in evasive stance will now always flee from and avoid systems that have any hostiles that could potentially attack them (including different types of stations) * A species will no longer get an increase in habitability on their homeworld if the homeworld's planet class changed * Colony ships that have active colonization orders are no longer displayed as idle and available in expansion planner * Only the Federation President can now rename a Federation * Robots that are under construction no longer cost maintenance * Landing armies on a vassal or ally's planet no longer gives a confirmation dialog stating it will turn them hostile * Unarmed ships and stations will no longer engage each other in combat under any circumstances * Fixed out-of-sync where killed ships had their movement updated * It is once again possible to uplift pre-sentients inside your borders even if you do not own their planet as long as nobody else does either * Fixed tooltip for Charismatic/Repugnant ethics attraction showing misleading information * Fixed not being able to trade star charts with allies and subjects * Fixed tooltip for build mining station order incorrectly showing a maintenance cost when building an energy mining station * Gaia planets will no longer get the 'Hostile Wildlife' planet modifier under normal circumstances * Fixed war overview always showing player and allies as 'Attackers' even in defensive wars * Clicking a faction in the outliner now opens the Faction View with that faction selected * Clicking the 'Sector Missing Resourecs' alert now opens Planets & Sectors view * Enclaves are now properly placed when sorting by opinion in contacts view * Relative Power of Enclaves is now hidden in contacts view * No longer possible to cede and cleanse the same planet * Fixed randomized species sometimes being generated with the Uplifted trait * When choosing Hive Mind ethic, Hive Mind authority will now also be autoselected * Rulers now gain experience and level up from ruling. Heirs gain experience at a reduced rate under Imperial authority * Oligarchies and Democracies no longer start with skill level 4 rulers * Fixed certain policies dealing with multiple species not showing up immediately for empires with Syncretic Evolution * Spiritualist Fallen Empires will no longer demand that empires that have completed the Worm-in-Waiting event chain abandon their home worlds * Fixed a bug where getting communications with a Fallen Empire or Enclave would immediately give you access to research options for all strategic resources * Fixed the cheapest Artisan Patron option always being available to everyone * Fixed overflow bug causing ethic attraction to show wrong values * It is no longer possible to find out the hit points of 'boss' creatures through the battle screen * Fixed missing planet or moon reference in the Irassian homeworld event * Fixed an issue with movement arrows acting strange when lots of orders had been queued * Species view now only shows pre-sentients within your borders when in Empire species mode * Culture shocked Pops can no longer join factions * Megastructures can no longer be built around planets/stars with Anomalies * Fixed some Fanatic Purifiers getting Slaving Despots AI personality instead * Fixed AI colonizing next to Xenophobic Fallen Empires when they did not have the power to stand up to them * Disable slavery/purge species rights groups if they are not applicable * Derelict Cruiser now has proper components, no longer an empty strike craft section * Pre-sentients progress bar is now grey again * Armies from species that are not valid for recruitment (due to changing species rights, etc) will now be disbanded * Fixed issue where Ring Worlds colonized by the Scourge turned into planets * Fixed issues related to Extradimensionals bombarding Ring Worlds and Habitats * Fixed a bug where following your own & allied fleets would result in an aborted order due to that fleet entering FTL * Fixed a bug where clouds on ringworld would not move * Fixed a bug where Enigmatic Decoder was not applying its bonuses correctly * Cyborg admiral trait and Synthetic admiral trait have now swapped stats, correctly making Synthetic admirals stronger than Cyborg ones * Fixes Mechanist civic not having its robot maintenance effect applied and an incorrect effect being displayed in the tooltip
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