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==== Stellaris/common/ ==== {| class="wikitable" !Folder/File !Summary !Guides |- | agendas | Agendas are given to leader-candidates in Oligarchic government-forms | [[Agenda modding|Agendas]] |- | ai_budget | Determine how AI should handle resources. | [[AI modding|AI]] |- | ambient_objects | References used by code to spawn ambient objects | [[Model modding|Models]] |- | archaeological_site_types | Definitions for Archaeological Sites to be discovered and delved by Science Ships. | [[Ancestral Relics modding|Ancestral Relics]] |- | anomalies | Events that occur for research ships | [[Anomalies modding|Anomalies]] |- | armies | Definitions for army types | [[Army modding|Armies]] |- | <del>army_attachments</del> ''(Deprecated)'' | | |- | artifact_actions | Definitions for Artifact Actions. | [[Ancestral Relics modding|Ancestral Relics]] |- | ascension_perks | Definitions for Ascension Perks. | [[Tradition modding|Traditions]] |- | attitudes | Definitions containing the restrictions for each attitude used by the AI | [[AI modding|AI]] |- | bombardment_stances | Definitions of bombardment stances. | [[Bombardment Stance modding|Bombardment Stances]] |- | <del>buildable_pops</del> ''(Deprecated)'' | | |- | buildings | Setup for buildings constructable on planets, and those given through events | [[Building modding|Buildings]] |- | button_effects | Definitions for button effects. | [[Graphics modding|Graphics]] |- | bypass | Definitions for bypasses (gateway, worm hole and l-gate) | [[Bypass modding|Bypasses]] |- | casus_belli | Definitions for casus belli. | [[War modding|Wars]] |- | colony_automation | Definitions for colony autobuild types. | [[Colony Automation modding|Colony Automations]] |- | colony_automation_exceptions | Definitions for colony autobuild types. | [[Colony Automation modding|Colony Automations]] |- | colors | Color definitions used for the country color selection | [[Country modding|Countries]] |- | <del>component_flags</del> ''(Deprecated)'' | | |- | component_sets | List of the sets of components used by ships | [[Ship modding|Ships]] |- | component_slot_templates | Slot templates to be used with ship sections. | [[Ship modding|Ships]] |- | component_tags | Used to group components together for common modifiers | [[Ship modding|Ships]] |- | component_templates | Attribute setup for each weapon and the templates used for ships | [[Ship modding|Ships]] |- | country_types | Rules for each country within the game. | [[Country modding|Countries]] |- | decisions | Definitions for planetary decisions. | [[Decision modding|Decisions]] |- | defines | Basic game behaviors and settings | [[Defines]] |- | deposit_categories | Deposit categories relevant to deposit generation. | [[Planet Generation modding|Planet Generation]] |- | deposits | Setup for the deposits of resources found on planets as well as blockers spawned on habitable planets. | [[Planet Generation modding|Planet Generation]] |- | diplo_phrases | Setup for the logic behind the diplomatic phrases used between countries. | [[AI modding|AI]] |- | diplomacy_economy | Economy units based on diplomacy. Diplomatic upkeeps like influence upkeep of Federations are defined here. | [[Diplomacy modding|Diplomacy]] |- | diplomatic_actions | Setup for the rules for diplomatic actions. | [[Diplomacy modding|Diplomacy]] |- | districts | Definitions for districts. | [[Building modding|Buildings]] |- | economic_categories | Definitions for economic categories. | [[Economy modding|Economy]] |- | economic_plans | Definitions for AI economy plans. | [[AI modding|AI]] |- | edicts | Setup for the edicts used by countries. | [[Edicts modding|Edicts]] |- | ethics | Setup for ethics, controlling their modifiers and categories | [[Ethics modding|Ethics]] |- | event_chains | Setup for the event chains used in the '''events''' folder | [[Event chain modding|Event chains]] |- | fallen_empires | Sets up the countries and system initializer used for fallen empires | [[System modding|Systems]] |- | federation_law_categories | Definitions for federation law categories. | [[Diplomacy modding|Diplomacy]] |- | federation_laws | Definitions for federation laws. | [[Diplomacy modding|Diplomacy]] |- | federation_perks | Definitions for federation perks. | [[Diplomacy modding|Diplomacy]] |- | federation_types | Definitions for federation types. | [[Diplomacy modding|Diplomacy]] |- | galactic_focuses | Definitions for galactic focuses relevant to the Galactic Community. | [[Diplomacy modding|Diplomacy]] |- | game_rules | Logic used for various game actions, i.e. can_enslave_pop. Logic here does not override hardcoded rules. | [[Gameplay modding|Gameplay]] |- | global_ship_designs | Designs used by the ship designer for each species | [[Ship modding|Ships]] |- | governments | Setup for the governments. | [[Government modding|Governments]] |- | graphical_culture | Controls the lighting used for ships, which differs between graphical cultures. | [[Species modding|Species]] |- | lawsuits | Unused. | |- | leader_classes | Definitions for leader classes. | [[Leader modding|Leaders]] |- | mandates | Controls the mandates used by factions | [[Mandate modding|Mandates]] |- | map_modes | Definitions for map modes to be used in the galaxy view. | [[Map Mode modding|Map Modes]] |- | megastructures | Definitions for megastructures. | [[Megastructure modding|Megastructures]] |- | name_lists | Sets up the names used for each species. | [[Empire modding|Empire]] |- | notification_modifiers | A variation of static modifiers. They have no modifiers and can only be added to empires. | [[Modifiers#Static Modifiers|Static Modifiers]] |- | observation_station_missions | Actions that can be done with observation stations depending on ethic choices. | [[Gameplay modding|Gameplay]] |- | on_actions | Events and actions that happens when you move, or do anything. | [[Event modding|Events]] |- | opinion_modifiers | Opinion of Empires on other Empires depending on Political status and Ethics. | [[Opinion modifier modding|Opinion Modifiers]] |- | personalities | Shows the personalities of Empires AI traits and of Fallen Empires and enables editing them. | [[AI modding|AI]] |- | planet_classes | The setup for all the planets and stars in the game. | [[Planet modding|Planets]] |- | planet_modifiers | Spawn chances planet modifiers (f.e. lush, hazardous weather, etc.). | [[Planet Generation modding|Planet Generation]] |- | policies | AI Policy grabbing (What order they take policies in) | [[Policies modding|Policies]] |- | pop_categories | Definitions for pop categories (social strata). | [[Pop Job modding|Pop Jobs]] |- | pop_faction_types | Population faction types and personalities | [[Pop Faction modding|Pop Factions]] |- | pop_jobs | Definitions for pop jobs. | [[Pop Job modding|Pop Jobs]] |- | precursor_civilizations | Precursor civilization weightings | [[Planet modding|Planets]] |- | random_names | Lists of random names for Empires | [[Gameplay modding|Gameplay]] |- | relics | Definitions for Relics. | [[Ancestral Relics modding|Ancestral Relics]] |- | resolution_categories | Definitions for resolution categories relevant to the Galactic Community. | [[Diplomacy modding|Diplomacy]] |- | resolutions | Definitions for resolutions relevant to the Galactic Community. | [[Diplomacy modding|Diplomacy]] |- | scripted_effects | Pre-defined blocks of [[Effects]] to be called elsewhere. | [[Dynamic modding|Dynamic]] |- | scripted_loc | Pre-defined methods to provide text based on the scoped object’s attributes. | [[Dynamic modding|Dynamic]] |- | scripted_triggers | Pre-defined blocks of [[Conditions]] to be called elsewhere. | [[Dynamic modding|Dynamic]] |- | scripted_variables | Pre-defined "@" variables to be called from other game files. | [[Dynamic modding|Dynamic]] |- | section_templates | Container of components that consist actual ships. | [[Ship modding|Ship]] |- | sector_focuses | Types of sectors and how they act. | [[Colony Automation modding|Colony Automations]] |- | sector_types | Types of sectors and how they act. | [[Colony Automation modding|Colony Automations]] |- | ship_behaviours | Standard ship behaviours. | [[Ship modding|Ship]] |- | ship_sizes | Sizes of the Ships. | [[Ship modding|Ship]] |- | solar_system_initializers | Defines starting systems for players, AI, event systems, hostile systems, etc. | [[System modding|Systems]] |- | <del>spaceport_modules</del> ''(Deprecated)'' | | |- | special_projects | | [[Special Project modding|Special Projects]] |- | species_archetypes | Definitions for species archetypes to give some shared attributes to species classes. | [[Species modding|Species]] |- | species_classes | Definitions for species classes that are sets of species portraits. | [[Species modding|Species]] |- | species_names | Definitions for species random names. | [[Species modding|Species]] |- | species_rights | Definitions for species rights. | [[Species modding|Species]] |- | star_classes | Types of solar systems (NOT individual stars themselves!) | [[System modding|Systems]] |- | starbase_buildings | Definitions for starbase buildings that each starbase can only have one of each of them. | [[Starbase modding|Starbases]] |- | starbase_levels | Definitions for starbase levels. | [[Starbase modding|Starbases]] |- | starbase_modules | Definitions for starbase modules. | [[Starbase modding|Starbases]] |- | starbase_types | Definitions for starbase types. To players, no effects, flavor only. To the AI, a starbase auto-build guide. | [[Starbase modding|Starbases]] |- | start_screen_messages | Messages that should be shown to the player at the start of the game. | [[Gameplay modding|Gameplay]] |- | static_modifiers | Blocks of [[Modifiers]] to be added to objects. | [[Modifiers#Static Modifiers|Static Modifiers]] |- | strategic_resources | Definitions for resources, not just strategic resources. | [[Economy modding|Economy]] |- | subjects | Definitions for subject types. | [[Diplomacy modding|Diplomacy]] |- | system_types | Definitions for system types. No effects, flavor only. | [[Starbase modding|Starbases]] |- | technology | Definitions for technologies. | [[Technology modding|Technology]] |- | terraform | Definitions for terraform methods. | [[Planet modding|Planets]] |- | trade_conversions | Definitions for trade value conversions. | [[Economy modding|Economy]] |- | <del>tile_blockers</del> ''(Deprecated)'' | | |- | tradition_categories | Definitions for tradition groups. | [[Tradition modding|Traditions]] |- | traditions | Definitions for traditions. | [[Tradition modding|Traditions]] |- | traits | Definitions for species traits and leader traits. | [[Traits modding|Traits]] |- | <del>triggered_modifiers</del> ''(Deprecated)'' | | |- | <del>war_demand_counters</del> ''(Deprecated)'' | | |- | <del>war_demand_types</del> ''(Deprecated)'' | | |- | war_goals | Definitions for war goals. | [[War modding|Wars]] |- | achievements.txt | Definitions for achievements. Modding this file doesn't make sense, since achievements are disabled for any "common" changing/expanding mods anyway. | |- | alerts.txt | | [[Message modding|Messages]] |- | message_types.txt | | [[Message modding|Messages]] |- |}
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