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=== Bugfixes === * Fixed issue when empty habitats colonized by the Prethoryn weren't being dismantled. * Fixed CTD when trying to generate a greeting for an empire without ethics. * Fixed issue where the wrong species was sometimes assigned to an empire after picking the Transcendence ascension perk. * Spawn chance for the Rubricator event chain (beginning with Weapon Trails anomaly) adjusted upwards from effectively 5% to 12%. * In the Rubricator event chain, immediately following her emergence from the affected planet: Shard no longer opens multiple, identical diplomacy windows. * The Rubricator archaeology site will no longer disappear once you've finished it. * If the Non-Aligned League destroys an Awakened Fallen Empire, all WiH conflicts involving that AFE will end. * Trigger 'has_ruler_trait' will now properly check ruler traits instead of behaving like 'has_trait'. * Fixed an event in the Nivlac chain referring to tiles. Everyone knows planets don't have tiles, that's so last century... * If somehow you are able to build a ship through reinforcement and it is missing a fleet template, it should no longer crash. * The event Stranded Scientist will now give you a scientist even if you unpause. * A Lithoid nation now knows how to clear Hibernating Lithoid blockers. * The description for maintenance drones no longer refers to a machine consciousness as hive minds also have them. * Fixes pops getting enslaved and freed and enslaved again all the time. * Non-conquest war goals can no longer be used if it would result in the annexation of the enemy. * If a country that is rebelling against someone conquers a planet that does not belong to their rebellion target OR their overlord, it is handled as a regular conquering. * Changed volume for endgame crisis SFX. * Servile pops can no longer become enforcers or duellists. * Pacifist nations are now correctly allowed to promote the Pacifist pop faction. * Clearing "Sprawling Slums" will now give you a pop of a species present on the planet, rather than simply the owning empire's species. * The Nanite Interdictor ship that you can get as an event reward now suppresses pirates. * The Natural Neural Network hive mind civic now also causes unemployed drones to produce some research. * Fixed a large number of syntax errors in (especially translated) localisations. * Driven Assimilators will now prioritise using "Intelligent" and similar pops as Calculators and will no longer insist on using them as Replicators. * Miners will no longer use the crystal mine building icon rather than a generic mine for their background. * Closing the Dimensional Portal will now correctly reduce the research output of the dimensional researchers, as the event tooltip says it should. * Fixed the building background for Mote Harvesters and Gas Extractors. * Corrected the pips icon for the Marauder Cruiser event ship. * Fixed various issues when primitive civilisations change their civilisation level in several observation events (e.g. no pop jobs available due to no new buildings being created). Changing primitive age should now be done via the scripted effect set_primitive_age_effect. * Flag icon tooltip differentiates between member and leader of a federation * You can now rebuild the Ministry of Culture elsewhere if you replace it. * Significantly increased the likelihood that robots with power drills traits will actually work as miners. * Changed volume for various Lithoid assets. * Deviancy Protocols and Divergence Suppression now correctly refer to Deviance rather than Crime. * Cost tooltips in the Ship Designer will no longer display an extra minerals symbol loitering before the actual cost. * The Flesh is Weak will no longer change your species' planet preference when it doesn't match the planet class of their home planet. * The Shard dragon will now destroy the colony on its planet if you have settled it to avoid Criminal Syndicates having a scary dragon protecting their final planet. * Fix Fallen Empires always generated in the order of types in 00_fallen_empire.txt * You can no longer continue to observe primitives who e.g. were just destroyed by a planet cracker. * Fixed a bug where the construction site was displayed incorrectly. * Fixed wrong expansion influence distance cost when there are equidistant paths with different amounts of jumps. * Fixed various weirdnesses with pop stratas and jobs when Awakened Fallen Empires conquer default empires' planets. * Building any tier of Dyson Sphere now removes the Terraforming Candidate modifier from the planets in their systems. * Modifiers to all districts' cost and upkeep are now correctly applied to city districts. * Archaeological trap events which kill the leader now show the leader's name correctly in the event text. * Each caravaneer fleet will now no longer offer to sell you stuff within 540 days of having previously done so (if they exit and re-enter your territory in that time). * Fixed a rare case where the event "Party Aftermath" could produce a half-breed between members of the same species. * Mind over Matter ascension perk will now change your dominant species to having being latent psionic, rather than just all the pops that are your species. * Fixed confusing Naval Capacity values in Fleet Manager and added tooltip. * The special project to launch a preemptive strike on the subterranean civilisation now times out after 360 days, up from 2 days. The subterraneans will now also properly make peaceful contact with you if you let the project time out, at least some of the time. * Fixed an issue where the Rubricator system could fail to spawn if you researched the special project late in the game. * The event "Azizians" will now correctly create a slug species on one of your planets. * Housing techs, traditions and civics now add housing to arcology housing districts. * Hive Minds now get maintenance drones for their ringworld sections. * "The Great Game" tradition is now a purely flavoursome tradition swap for Terminators. * Made ambient object "Syzygy Remains" (from the Horizon Signal event chain) be localised. * Added missing localisation key for Cybrex Transports and several crystalline entity ships. * Fixed a number of literally unpalyable typos. * Fixed the issue of delayed events not happening, or even being extremely... delayed. * Having an enemy's capital claimed by a war ally should not block the player from claiming other unclaimed systems. * Secondary species gets its climate preference from the main species, and if the main does not have one the secondary gets a random one. * Tweaked Prosperous Unification planetary modifier to make some Preset Empires less crime-ridden. * Fleets targeting starbase should not get stuck on hyperlane entrance anymore * Fixed so that the correct Planet Modifier image and frame is displayed. * Fixed the modifier "POP_ETHICS_SHIFT_SPEED" not working correctly, makes sure that a pop that shifts will actually change ethics instead of choosing the same one it already has. * Fixed text of event "Stranded Scientist" so it shows the name of the scientist's species correctly. * Fixed Mercantile Xenophobes creating influence sink. * Made sure that the planet and ship sprites are shown when entering species selection. * "Alien Lasers" event now makes proper reference to the relevant planet in all localisations. * Minor tweaks to some events. * Fixed so that all Caravaneer Loot Rewards are correct. * Added script to fix a bug and to make FE buildings "Player-ready" with build speed and build cost. * Completing a Dyson Sphere now removes Terraforming Candidate from the frozen worlds. * Fixed a case where the Wanderlust event chain wouldn't continue because it couldn't find systems. * Fixed the "Sensor Malfunction" event to properly replace the resource of the star. * The Prethoryn Main Fleet no longer fails to appear if their Vanguard was destroyed too quickly. * Fixed a case where a Zroni excavation site could spawn on a Hatchling world. * Fixed the bug where lost systems didn't have claims. * New game pop up now displays the correct leader portrait. * Fixed potential error with the Star Patterns event. * Fixed a rare issue where the main Prethoryn invasion failed to spawn after the vanguard arrived. * Finding the Hyacinth system via gaining comms with another Empire should no longer cause event spam. * Unplayable "are a the" removed, rejoice! * Fixed issue with the Nivlacs not being set up as a proper country. * Fixed Duuk's bug. (Election alert and window now refer to the rulers proper title if there is a custom one). * If consecrating a spiritualist Fallen Empire's Holy World, their opinion boost is now properly applied. * Observation Posts are now removed from Primitive planets if all Pops have been abducted. * Horizon Signal event chain can now turn all stars in a system into black holes. * Horizon Signal end event now turns all common planets into Tomb Worlds, regardless of size. * Pulsating Star Research Project can no longer spawn on black holes. * Fixed localisation to mention the correct name in The End of the Cycle: Reckoning event chain. * Made sure scrollbar is reset when selecting a resolution proposal in galcom view. * Lokken Mechanist and Xanid Suzerainty pre-scripted empires begin with all their civic points spent. The Lokks have adopted Meritocracy; the Xanid have embraced Cutthroat Politics. * Caravaneers no longer offer to create Numa's Breath on Habitats or Ring Worlds. * Defense Platforms now get Hangar sections with Carrier Operations instead of needing Advanced Strike Craft. * Curator's research aid text now refers to Research Labs, rather than Science Labs. * Clarified tooltips for establishing Branch Offices on alien worlds have been made easier to understand. * Tooltip for the "Pacifist Movement" colony event now references a shift to the correct, non-fanatical pacifist ethic. * Crisis events "Synths Scuttle Spaceport" and "Spaceport Hijacked" now address starbases instead. * Any Leader now has the chance to acquire a Leader Trait from defeating the Leviathan Ether Drake. * Curator Order no longer talks about unknown Leviathans if all Leviathans are known to the Player. * Fixed the bug when automatic survey was inconsistent with real survey. * Made sure cyclical (and theoretically impossible) trade routes at least don't freeze the game. * Lithoid rulers in a Democracy should no longer issue Food Growth or Aggressive Agriculture mandates if their country does not actually use food for any reason. * Rulers in a democracy will only issue Energy Infrastructure, Planetside Mining, and Aggressive Agriculture mandates if you own a planet that can complete them. * Underground vault special project outcome no longer gated by having 50 free housing * Fixed pop job allocation "dancing" when a job is set as a favourite. * Leader reassignment cooldown now saved and loaded properly. * Lithoid portraits that were using incorrect sounds now use the correct ones. * Resort Worlds and Penal Colonies will now be more thorough in destroying buildings that cannot be built upon them. * Lithoid empires no longer obliterate Agricultural Segments on Ring Worlds, even though they're a gigantic waste of space. * Hide planet status icons if the planet is under colonization. * Fixed so that empires don't get notifications for discovered archeological sites unless they're in uncontrolled territory or within their own borders. * Zroni arc site spawning now looks further for a suitable system. * Fixed an error in the Fanatic Purifier civic's tooltip that displayed an incorrect value for their discount to ship costs. * The Basic Combat Computer for Defense Platforms no longer gives an unintended +20 bonus to tracking. * Added missing notification message when a megacorp turns another empire into a subsidiary. * Fixed a rare issue where a crime event could fire on a planet being colonized. * Fixed an incorrect ship reference in an anomaly description. * Fixed issue with several leader traits using the wrong icons. * The Repugnant trait on maintenance drones now correctly reduces amenities generated instead of increasing them. * Fixed issue where Contingency would not spawn if their hub planets had already been destroyed. * Fixed issue where L-Cluster event chain was not properly cleared from the Situation Log. * Fixed excavation speed issue with the Traumatized and Inspired Archaeologist leader traits. * Demolish Art Monument decision renamed to "Remove Art Monument", description clarified, and it no longer locks you out of buying more of them after you've smashed five. Added a 15 day implementation timer to the art monument decisions since they were entirely costless. * Fixed pop initialization on startup. * Finishing the Contingency off with a Colossus will now grant the Does Not Compute achievement. * Plantoids portrait category will no longer be visible in Empire Creation if there are no plantoid portraits to choose from. * Added missing localisations for job_fe_maintenance_bot_add (a modifier visible Ancient Control Centers).
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