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WarhammerTotalConversion/buildings
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== Human Buildings == === Overview === Human factions have access to a number of different buildings which change the planet types === Advanced Buildings === Requires Advanced planet types technology ==== Omnissiah Factory Complex ==== build time - 8000 days Requirements - The Planet must be an industrial world cost - 9000 energy 1500 minerals produces - 10 minerals ==== Omnissiah Power Station Complex ==== build time = 8000 days requirements = planet must be an industrial world cost - 9000 minerals 1500 energy produces - 12 energy ==== Omnissiah Temple Complex ==== Takes the planet further into the forge world line of planet types. The same goes for the other two omnissiah buildings build time = 8000 days Requirements = planet must be an industrial world cost = energy 5000 minerals 5000 Produces = 10 minerals ==== Hive City ==== Changes the world into a hive world build time = 10000 days cost = 7000 minerals 7000 energy produces - 5 minerals 5 energy ==== Super Hive City ==== Changes the planet into a super hive world. build time = 11000 days cost = minerals 9000 energy 8000 Produces = 2 minerals 2 energy Requirements - must be built on a world what already has a hive city ==== Mega Hive ==== build time = 15000 days cost = minerals 18000 energy 15000 produces - 2 minerals 2 energy Requirements Planet must have both a hive city and a super hive. ==== Forge World With Ring ==== base build time = 9000 days cost = minerals 9000 energy 6000 Produced resources = 2 minerals 2 energy Requirements = Planet must be a forge world Forge World with Ring V2 base build time = 9000 days cost = minerals 9000 energy 6000 Produces - 2 energy 2 minerals Requirements - Planet must be a forge world Forge World With ring V3 build time = 9000 cost = minerals 9000 energy 6000 produces - 2 minerals 2 energy Requirements = Planet must be a forge world === Basic Buildings === Requires Basic Planet types technology Changes the planet into a industrial planet ==== Factory Complex ==== Build time = 5000 days Requirements = None Cost energy 4500 minerals 4500 produces - 10 minerals ==== Farm Complex ==== Changes the world into a Farming World build time = 9000 days requirements = planet class must be tropical continental ocean arid tundra Gaia cost = minerals 3000 energy 3000 Produces - 10 food ==== Shrine Complex ==== build time -= 6000 days cost = minerals 4500 energy 4500 Produces - minerals 2 energy 2 influence 1 ==== Penal Colony ==== Changes the world into a Penal World allowing for the construction of Penal Regiments build time 4000 days cost = { minerals 4000 energy 3500 Produces 10 minerals ==== Fortress Complex ==== Changes the planet into a fortress world like Cadia build time = 9000 days cost 5500 minerals 3500 energy Produces - 10 minerals ==== Small Hive V1-V5 ==== You could have a whole world with its tiles filled with hive cities making in a strong economic and recruitment centre. Note that bonuses stack. For all the small hives Build time = 5000 days cost 5000 minerals 3000 energy produces - 2 minerals 2 energy ==== Fortresses ==== Require the engineering lab 1 tech. These are imperial strongpoints improving planet toughness and recruitment Build time = 1 day cost = 1000 minerals 1000 energy requirements - the Planet must be a fortress world army modifier army damage + = 0.25 army health + = 0.25 army morale + = 2 army upkeep - = 0.2
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