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编辑“
Terraforming events
”(章节)
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== Events == {{box wrapper}} {{Event |version = Timeless |event_name = Superfluous Terraforming Equipment |event_id = terra.15 |img = [[File:Evt drilling for gas.png]] |event_text = After completing the terraforming of {{yellow|[planet name]}}, our terraforming specialists have spotted a golden opportunity. The remaining terraforming equipment can potentially be repurposed as infrastructure for the planet. |trigger = * {{icon|district}} Planet has at least 1 free district slot |triggered only = 3/SUM% chance |option conditions = yes |options = {{option |option_text = We could use more housing.|effect = * Adds a {{iconify|City District|24px}} to the planet if not {{iconify|Gestalt Consciousness}} * Adds a {{iconify|Hive District|24px}} to the planet if {{iconify|Hive Mind}} * Adds a {{iconify|Nexus District|24px}} to the planet if {{iconify|Machine Intelligence}} | trigger = the planet has at least 1 free district slot}} {{option |option_text = Build some foundries.|effect = * Adds an {{iconify|Industrial District|24px}} to the planet | trigger = the planet has at least 1 free district slot}} {{option |option_text = Expand this world's energy capabilities.|effect = * Adds 2 {{iconify|Generator District|24px}}s to the planet | trigger = the planet has at least 2 free district slots}} {{option |option_text = You can never have enough mines.|effect = * Adds 2 {{iconify|Mining District|24px}}s to the planet | trigger = the planet has at least 2 free district slots}} {{option |option_text = More farms for [From.GetName].|effect = * Adds 2 {{iconify|Agriculture District|24px}}s to the planet | trigger = the planet has at least 2 free district slots}} {{option |option_text = Just scrap the equipment.|effect = * Minerals Gained: {{icon|minerals}} 300 | trigger = always | end}} }} {{Event |version = Timeless |event_name = Engineered Beauty |event_id = terra.20 |img = [[File:Evt alien nature.png]] |event_text = Terraforming on {{yellow|[planet name]}} has finished faster than initially estimated, which has left our terraforming specialists with time to experiment, and the results are impressive. The planet's natural traits have been enhanced to be both aesthetically pleasing and utilitarian. |trigger = * None |triggered only = 3/SUM% chance |option conditions = yes |options = {{option |trigger = always |option_text = Marvelous! |effect = The planet gets the modifier: {{pm-box |Engineered Nature |This [Root.GetPlanetMoon] has been engineered to provide both form and function to its inhabitants. |image={{planet modifier|pm_natural_beauty}} |modifiers= * {{icon|amenities add}} {{green|+10}} Amenities |indent=1 }} }} {{option |trigger = {{icon|no}}{{iconify|Gestalt Consciousness||Not}} |option_text = Does it have to look so artificial? |effect = The planet gets the modifier: {{pm-box |Natural Beauty |The scenery on this planet is simply beautiful, anyone living on this planet will be constantly finding new wonders to behold. |image={{planet modifier|pm_natural_beauty}} |modifiers= * {{icon|happiness}} {{green|+5%}} Happiness * {{icon|immigration pull}} {{green|+25%}} Immigration pull |indent=1 }} |end }} }} {{Event |version = Timeless |event_name = Terraforming Complications |event_id = terra.25 |img = [[File:Evt aggressive flora.png]] |event_text = Our long project on {{yellow|[planet name]}} has frustratingly ended in partial success. As the final valleys were undergoing terramorphing, a malfunction occurred in the biomass realigner, leading to the creation of large swaths of {{yellow|Terraforming Residue}}. While not dangerous to our colonists, it means that the planet is a bit more cramped for the time being. |trigger = * {{icon|district}} Planet has at least 4 free district slots |triggered only = 3/SUM% chance |options = {{option |option_text = Don't let this happen again.|effect = * Adds 3 [[File:D organic landfill.png|24px|link=Planetary_features#Terraforming Residue]] Terraforming Residue blockers to the planet, which trigger the ''Learning From Mistakes'' event when they're all cleared}} }} {{Event |version = Timeless |event_name = Learning From Mistakes |event_id = terra.30 |img = [[File:Evt desert.png]] |event_text = Our [Owner.GetTerraformerPlural] have now cleared the final {{yellow|Terraforming Residue}} on {{yellow|[Root.GetName]}}. While the cleanup was painful and quite sticky, it was not all for naught. Analysis of the cause of this issue and the fallout has led to furthering our understanding of terralurgy. |triggered only = Clearing all [[File:D organic landfill.png|24px|link=Planetary_features#Terraforming Residue]] Terraforming Residue blockers on the planet |options = {{option |option_text = At least some good has come of it.|effect = * Gain {{green|20%}} progress in the {{iconify|Climate Restoration|24px}} technology if you have the {{iconify|Ecological Adaptation|24px}} technology * Gain {{green|40%}} progress in the {{iconify|Ecological Adaptation|24px}} technology if you have the {{iconify|Terrestrial Sculpting|24px}} technology * Gain {{green|80%}} progress in the {{iconify|Terrestrial Sculpting|24px}} technology }}}} {{Event |version = Timeless |event_name = [homeworld name] II |event_id = terra.35 |img = [[File:Evt atmospheric flight.png]] |event_text = We have not only succeeded in terraforming {{yellow|[planet name]}}, but we have done something even better. During the final stretch of the process, our terraforming specialists managed to make it a perfect home for our local fauna, creating a [planet or moon] eerily similar to [homeworld name]. All our local plant life is there but none of the familiar terrain. |trigger = * Once per empire * Planet's new planet class matches the primary species' climate preference |triggered only = 2/SUM% chance |options = {{option |option_text = This [planet or moon] shall be known as [homeworld name] II|effect = * {{yellow|Second Home}} modifier added, giving the following effects: ** {{iconify|Habitability}} {{green|+20%}} ** {{icon|migration attraction}} Immigration Pull {{green|+50%}} * Planet is renamed to [homeworld name] II}} {{option |option_text = A fortuitous development.|effect = * {{yellow|Second Home}} modifier added, giving the following effects: ** {{iconify|Habitability}} {{green|+20%}} ** {{icon|migration attraction}} Immigration Pull {{green|+50%}}}} }} {{Event |version = Timeless |event_name = A Planetary Gambit |event_id = terra.40 |img = [[File:Evt atmospheric flight.png]] |event_text = A unique situation has occurred on {{yellow|[planet name]}} just as the terraforming efforts are winding down. Our terraforming specialists have discovered that it's possible to tidally lock the [planet or moon]. This occurring naturally can be quite a detriment to a colony. However, doing it during the terraforming process could allow us to exploit the endless solar hours the dayside will receive and generate an obscene amount of energy. We would still have to make a concentrated effort to set up the rest of our industry and housing on the twilight and night side. |trigger = * {{icon|no}}{{icon|colonist}} Planet isn't colonized * {{icon|no}}{{icon|Gaia World}}{{icon|Tomb World}} Planet was not terraformed into a Gaia World or Tomb World * {{icon|no}}{{icon|Tomb World}}[[File:Planet barren.png|24px|link=Barren]][[File:Planet barren cold.png|24px|link=Cold Barren]] Planet was not terraformed from a Tomb World or Barren World |triggered only = 2/SUM% chance |options = {{option |option_text = Set the [planet or moon] spinning again, the risk is too great.|effect = No effect}} {{option |option_text = Do it.|effect = * {{yellow|Intentionally Tidally Locked}} modifier added, giving the following effects: ** {{iconify|Max Agriculture Districts}} {{red|-3}} ** {{iconify|Max Mining Districts}} {{red|-3}} ** Enables the [[File:Decision divine algorithm.png|24px|link=Decisions#Expand Dayside Infrastructure]] Expand Dayside Infrastructure decision}} }} {{Event |version = Timeless |event_name = Excess to Success |event_id = terra.45 |img = [[File:Evt drilling for gas.png]] |event_text = As the terraforming of {{yellow|[planet name]}} is settling down, we discover that the project has put us in an unanticipated situation. We did not need as many resources as we initially set aside to finish this project, and now we have the chance to add-on one additional feature to the [planet or moon]. Our terraforming specialists have presented us with three different options. |trigger = * {{icon|no}}{{icon|Gaia World}} Planet was not terraformed into a Gaia World * {{icon|no}}[[File:Planet barren.png|24px|link=Barren]][[File:Planet barren cold.png|24px|link=Cold Barren]] Planet was not terraformed from a Tomb World or Barren World |triggered only = 3/SUM% chance |options = {{option |option_text = We could use more Generator Districts.|effect = <!-- Not random, but varies by planet class --> * Adds a planetary feature that adds {{iconify|Max Generator Districts||+2|green}} to the planet}} {{option |option_text = See if we can't develop more space for Mining Districts.|effect = * Adds a planetary feature that adds {{iconify|Max Mining Districts||+2|green}} to the planet}} {{option |option_text = This world could use more Agriculture Districts.|effect = * Adds a planetary feature that adds {{iconify|Max Agriculture Districts||+2|green}} to the planet}} }} {{Event |version = Timeless |event_name = Oneness |event_id = terra.50 |img = [[File:Evt hive mind.png]] |event_text = While turning {{yellow|[planet name]}} into [planet class] world, the terraforming drones managed to link not only the local fauna to the mind but, through freak mutations when exposed to the terraforming gasses, link the mind to the world itself. The collective now has the opportunity to become whole in a truer sense than before. |trigger = * {{iconify|Gestalt Consciousness}}<!-- NOT restricted to Hive Minds --> * {{icon|no}}{{icon|Tomb World}} Planet was not terraformed into a Tomb World * {{icon|no}}{{icon|Tomb World}}[[File:Planet barren.png|24px|link=Barren]][[File:Planet barren cold.png|24px|link=Cold Barren]] Planet was not terraformed from a Tomb World or Barren World |triggered only = 0.5/SUM% chance |options = {{option |option_text = Yes, the mind wills it.|effect = * Planet becomes a {{iconify|Hive World}}}} {{option |option_text = No, this is not the intention for this world.|effect = * Influence Gained: {{icon|influence}} 200}} }} {{Event |version = Timeless |event_name = Perfect Organization |event_id = terra.55 |img = [[File:Evt fleet from surface.png]] |event_text = Surpassing nature is not something new for this collective. During the terraforming process of {{yellow|[planet name]}}, every hill was considered, and every piece of fauna was strategically placed. The [planet or moon] has now ended up being a perfectly organized logistical paradise for our Autonomous drones to produce for the collective. |trigger = * {{iconify|Gestalt Consciousness}} * {{icon|no}}{{icon|Tomb World}} Planet was not terraformed into a Tomb World * {{icon|no}}[[File:Planet barren.png|24px|link=Barren]][[File:Planet barren cold.png|24px|link=Cold Barren]] Planet was not terraformed from a Barren World |triggered only = 2/SUM% chance |options = {{option |option_text = How pleasing.|effect = * {{yellow|Perfect Organization}} [[Planet_modifiers#Perfect Organization|modifier]] added, giving the following effects: ** {{icon|pop resource output}} Resources from Jobs {{green|+10%}} ** {{icon|district cap}} Max Districts {{green|+20%}} ** {{iconify|Happiness||−50%|red}} ** If an empire that's not {{iconify|Gestalt Consciousness}} owns the planet, enables the [[File:Decision victorious army.png|24px|link=Decisions#Introduce Chaos]] Introduce Chaos decision}} }} {{Event |version = Timeless |event_name = A Helpful Blemish |event_id = terra.65 |img = [[File:Evt drilling for gas.png]] |event_text = What our terraforming specialists first took for a nasty gas pocket on {{yellow|[planet name]}} has turned out to be a blessing! The toxic fumes it was releasing are an unrefined version of {{yellow|Exotic Gas}}. With this new natural resource, the energy required to introduce an atmosphere to the [planet or moon] has drastically decreased, and we can harvest the gas for years to come! |trigger = * [[File:Planet barren.png|24px|link=Barren]][[File:Planet barren cold.png|24px|link=Cold Barren]] Planet was terraformed from a Barren World |triggered only = 3/SUM% chance |options = {{option |option_text = Excellent.|effect = * Adds a [[File:D fuming bog.png|24px|link=Planetary_features#Fuming Bog]] Fuming Bog planetary feature to the planet * Gain an amount of Energy Credits depending on what the world was being terraformed to and from: ** {{iconify|Energy||2500|green}} if terraforming from [[File:Planet barren.png|24px|link=Barren]] Barren World to {{icon|arid world}}{{icon|desert world}}{{icon|savannah world}} Dry climate or from [[File:Planet barren cold.png|24px|link=Cold Barren]] Barren World (Cold) to {{icon|alpine world}}{{icon|arctic world}}{{icon|tundra world}} Cold climate ** {{iconify|Energy||5000|green}} if terraforming to {{icon|continental world}}{{icon|ocean world}}{{icon|tropical world}} Wet climate ** {{iconify|Energy||7500|green}} if terraforming from [[File:Planet barren.png|24px|link=Barren]] Barren World to {{icon|alpine world}}{{icon|arctic world}}{{icon|tundra world}} Cold climate or from [[File:Planet barren cold.png|24px|link=Cold Barren]] Barren World (Cold) to {{icon|arid world}}{{icon|desert world}}{{icon|savannah world}} Dry climate}} }} {{Event |version = Timeless |event_name = Unexpected Mutations |event_id = terra.70 |img = [[File:Gaia planet.png]] |event_text = Our terraforming specialists have good news and bad news for us about {{yellow|[planet name]}}. The good news is that the terraforming process went swimmingly, and we have a beautiful Gaia World. The bad news is that everyone living on the [planet or moon] was exposed to the terraforming gasses and now can't live on non-Gaia Worlds. These Gaia-trapped inhabitants have surprisingly been showing an increase in their productivity while on the Gaia World. Far better than workers that weren't affected by the gas that migrated there later. |trigger = * {{icon|Gaia World}} Planet was terraformed into a Gaia World * {{icon|no}}{{iconify|Life-Seeded||Not}} origin * {{icon|colonist}} Planet is colonized * {{icon|consumer goods}} Empire uses Consumer Goods |triggered only = 2/SUM% chance |options = {{option |option_text = At least they don't seem to be uncomfortable.|effect = * All biological pops on the planet have their climate preference trait changed to a special version of {{iconify|Gaia World Preference}} that also gives {{iconify|Resources from Jobs||+5%|green}} on {{iconify|Gaia World}}s}} }} {{Event |version = Timeless |event_name = Paradise is a Place on [planet name] |event_id = terra.75 |img = [[File:Gaia planet.png]] |cond_event_text = yes |event_text = Amongst our terraforming specialists assigned to {{yellow|[planet name]}}, there seem to have been followers of an ancient sect from [homeworld name] among them. These [main species plural] believe that there is a paradise for our people, and instead of looking for it, they have now created it. [planet name] has now been turned into a [planet or moon] of the blessed, looking like an illustration manifested from the pages of our ancient history. |trigger = * Once per empire * {{icon|Gaia World}} Planet was terraformed into a Gaia World * {{icon|no}}{{iconify|Gestalt Consciousness||Not}} * {{icon|no}}{{icon|empire capital}} Not the owner's homeworld |triggered only = 2/SUM% chance |option conditions = yes |options = {{option |option_text = It's beautiful.|effect = * {{yellow|Paradise Made}} [[Planet_modifiers#Paradise_Made|modifier]] added, giving the following effects: ** {{icon|unity}} Unity from Jobs {{green|+25%}} ** {{icon|migration attraction}} Immigration Pull {{green|+50%}} ** {{iconify|Spiritualist}} Ethics Attraction {{green|+50%}} ** {{icon|building cost}} District Cost {{red|+25%}}}} {{option |option_text = {{icon|materialist}}{{icon|fanatic materialist}} It's just a normal Gaia World?|effect = * Influence Gained: {{icon|influence}} 100 |trigger = {{icon|materialist}}{{icon|fanatic materialist}} Materialist}} }} {{Event |version = Timeless |event_name = Radioactive Flora |event_id = terra.80 |img = [[File:Evt tomb world.png]] |event_text = While cleaning out the radiation in {{yellow|[planet name]}}'s atmosphere and soil, our terraforming specialists had to call in our xenobiologists. They had found a species that seemed to thrive off the radiation and was now wilting. Even more curious, this species appears to be presapient and on the cusp of achieving sentience. Now, as the final soil scrubbers are approaching, we have to decide what to do with this new life. |trigger = * {{iconify|Plantoids}} DLC * {{icon|Tomb World}} Planet was terraformed from a Tomb World * {{icon|no}}{{icon|Radiotrophic}} Main species does not have the Radiotrophic trait * {{icon|no}}{{icon|empire capital}} Not the owner's homeworld * Empire hasn't gotten this event before and chosen the "Harvest their genetic material." option |triggered only = 2/SUM% chance |option conditions = yes |options = {{option |option_text = We have destroyed their habitat, now we have to preserve them.|effect = * Planet gains 4 [[pre-sapient]] plantoid pops with the {{iconify|Tomb World Preference}}, {{iconify|Radiotrophic}}, {{iconify|Ingenious}}, {{iconify|Fleeting}}, and {{iconify|Deviants}} traits * Adds a [[File:D bunker door.png|24px|link=Planetary_features#Radiotrophic Preserve]] Radiotrophic Preserve planetary feature to the planet |trigger = * {{icon|no}}{{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|Determined Exterminator}} Not genocidal * {{icon|no}}{{icon|xenophobe}}{{icon|fanatic xenophobe}} Xenophobic}} {{option |option_text = Why not let them join us?|effect = * Enables the ''Enlighten the Radiotropic'' special project, which costs {{iconify|society research||5000}} and triggers the ''A Radiating Reception'' event when completed}} {{option |option_text = Harvest their genetic material.|effect = * Unlocks the {{iconify|Radiotrophic}} trait for genetic modification on all non-lithoid biological pops}} {{option |option_text = Why are we even bothering with this weed. Finish the terraforming.|effect = * Food Gained: {{icon|food}} 5 (if empire uses food)}} }} {{Event |version = Timeless |event_name = A Radiating Reception |event_id = terra.85 |img = [[File:Evt hand shake.png]] |event_text = Having spent years acclimating and adjusting the radiotropic plants found on {{yellow|[FromFromFrom.GetName]}}, we now are ready to allow them into our society. While an incredibly young species, they seem to excel in harvesting energy. |triggered only = Completing the ''Enlighten the Radiotropic'' special project |options = {{option |option_text = Welcome!|effect = * Planet gains 6 plantoid pops with the {{iconify|Tomb World Preference}}, {{iconify|Radiotrophic}}, {{iconify|Ingenious}}, {{iconify|Fleeting}}, and {{iconify|Deviants}} traits}}. If the planet is not a colony (or no longer exists), the pops are created on the empire's capital instead. }} {{Event |version = Timeless |event_name = Weapons Cache |event_id = terra.90 |img = [[File:Evt tomb world.png]] |event_text = Restoring a Tomb World is always hard work and often very repetitive: section off an area, clear out any rubble, replace the soil, purify any remaining water, and add new fauna. As the terraforming process on {{yellow|[planet name]}} was winding to a close, our [Root.GetTerraformerPlural] discovered a sizeable underground metal container, and based on its fortifications, it is assumed that this is a weapons cache. |trigger = * {{iconify|Ancient Relics}} DLC * Once per empire * {{iconify|tomb world}} Planet was terraformed from a Tomb World * {{icon|no}}{{icon|empire capital}} Not the owner's homeworld |triggered only = 2/SUM chance<br/>{{green|×50}} if [[Unique_systems#Sol|Earth]] |options = {{option |option_text = Curious.|effect = * Planet gains the ''[[Precursors#Weapons Cache|Weapons Cache]]'' {{icon|archaeology site}} archaeological site}} }} {{end box wrapper}} [[Category:事件]] [[Category:殖民]]
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