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编辑“
Star Trek New Civilisations/Traditions
”(章节)
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== Standard Traditions == {{SVersion|3.1}} Traditions are grouped into tradition trees with 5 traditions each, as well as a bonus for adopting the tradition tree and one for finishing it. Each empire can select up to 7 tradition trees. === Acquisition === The acquisition tree greatly improves Trading Station megastructures and unlocks generation of resources whenever your ships are destroyed. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon adaptability.png]] * Trading Station Latinum Output: {{green|+50%}}. * Trading Station Upkeep: {{green|-25%}}. |- |[[File:Tradition adaptability dietary enrichment.png]] * Trading Stations stock additional goods. |colspan="2" |[[File:Tradition diplomacy dynamic ecomorphism.png]] * Awards {{icon|alloys}} and Components whenever one of our vessels is destroyed. |- |width="33%" |[[File:Tradition_adaptability_survival fittest.png]] * Trading Stations provide {{green|+1}} Merchant jobs to orbited planets. |width="33%" |[[File:Tradition_adaptability_adaptive ecology.png]] * Unlocks the {{yellow|Colony Deconstruction}} decision, which allows us to recycle {{icon|building}} and districts on conquered worlds for additional resources. |width="33%" |[[File:Tradition adaptability appropriation.png]] * Awards additional Dilithium and Deuterium whenever one of our vessels is destroyed. |- |colspan="3" | Trade Attractiveness: {{green|+20%}} |} === Adaptability === The Adaptability tradition tree focuses on using planets more efficiently and is not available to {{iconify|Machine Intelligence}} empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon adaptability.png]] * {{icon|pop housing usage}} {{green|−10%}} Pop Housing Usage |- |[[File:Tradition adaptability dietary enrichment.png]] * {{icon|food}} {{green|+10%}} Monthly Food output if not {{iconify|Lithoid}} * {{icon|building cost}} {{green|15%}} Refund per demolished building if {{iconify|Lithoid}} |colspan="2" |[[File:Tradition diplomacy dynamic ecomorphism.png]] * {{icon|habitability}} {{green|+10%}} Habitability |- |width="33%" |[[File:Tradition_adaptability_survival fittest.png]] * [[File:Mod ship orbital bombardment mult.png|24px]] {{green|−25%}} Orbital Bombardment Damage Received * {{icon|army damage}} {{green|+25%}} Defense Army Damage |width="33%" |[[File:Tradition_adaptability_adaptive ecology.png]] * {{icon|building}} {{green|+1}} Building slot for all planets |width="33%" |[[File:Tradition adaptability appropriation.png]] * {{icon|resettlement cost}} {{green|−33%}} Resettlement Cost |- |colspan="3" |[[File:Decision prospect.png|24px]] Unlocks Planetary Prospecting Decision if not {{iconify|Void Dwellers}} <br> [[File:Decision prospect.png|24px]] Unlocks Orbital Surveying Decision if {{iconify|Void Dwellers}} |} === Command === The Command tradition tree focuses on increasing available Crew and improving Admirals. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon discovery.png]] * Crew Training Capacity: {{green|+5000}} |- |[[File:Tradition_discovery_to_boldly_go.png]] * Crew from Soldier {{icon|job}} Jobs: {{green|+15%}}. |[[File:Tradition_discovery_science_division.png]] * Retiring a leader has a chance of increasing the skill of another leader in the recruitment pool. |[[File:Tradition_discovery_science_division.png]] * Unlocks the {{yellow|Shore Leave}} Shore Leave decision, which allows a leader to gain a temporary performance boost. |- |[[File:Tradition_discovery_planetary_survey_corps.png]] * Admiral Level Cap: {{green|+1}}. |[[File:Tradition_discovery_polytechnic_education.png]] * Killed leaders with skill 4 and above can have a starship named in their honour, granting a performance boost to the vessel. |- |colspan="3" | * Crew Training Capacity: {{green|+5000}} * Ships {{yellow|Crew}} Upkeep: {{green|-10%}} |} === Diplomacy === The Diplomacy tradition tree focuses on improving the benefits an empire can gain through diplomacy and is not available to empires with the {{iconify|Inward Perfection}} civic. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon diplomacy.png]] * {{icon|influence}} {{green|−50%}} Diplomatic Influence Cost * {{icon|edict}} Unlocks the Diplomatic Grants edict |- |[[File:Tradition_diplomacy_the_federation.png]] * {{icon|federation}} Can create Federations * {{icon|envoy}} {{green|+1}} Available Envoys |colspan="2" |[[File:Tradition_diplomacy_federal_unity.png]] * {{icon|unity}} {{green|+3}} Unity per Embassy |- |width="33%" |[[File:Tradition_diplomacy_entente_coordination.png]] * {{icon|naval capacity}} {{green|+100%}} Federation Naval Capacity Contribution |width="33%" |[[File:Tradition_diplomacy_direct_diplomacy.png]] * {{icon|trust cap}} {{green|+33%}} Trust Cap * {{icon|trust growth}} {{green|+33%}} Trust Growth |width="33%" |[[File:Tradition_diplomacy_eminent_diplomats.png]] * {{icon|alliance}} {{green|+5}} Diplomatic Acceptance * [[File:Trade cat favor.png|24px]] {{green|1%}} Monthly chance to gain a Favor per Improve Relations action |- |colspan="3" |{{icon|diplomatic weight}} {{green|+10%}} Diplomatic Weight <br> {{icon|envoy}} {{green|+1}} Available Envoys |} === Discovery === The Discovery tradition tree focuses on exploration and research and is available to all empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="2" |[[File:Tradition icon discovery.png]] * {{icon|anomaly research speed}} {{green|+20%}} Anomaly Research Speed * {{icon|edict}} Unlocks the Map The Stars edict |- |width="50%" |[[File:Tradition_discovery_to_boldly_go.png]] * {{icon|survey speed}} {{green|+35%}} Survey Speed * {{icon|disengagement chance}} {{green|+50%}} Science Ship Disengage Chance |width="50%" |[[File:Tradition_discovery_science_division.png]] * {{icon|research alternatives}} {{green|+1}} Research Alternatives * {{icon|leader skill levels}} {{green|+2}} Scientist Level Cap |- |[[File:Tradition_discovery_planetary_survey_corps.png]] * {{icon|research}} {{green|+20%}} Research Station Output * {{icon|research}} {{green|+20%}} Research from Starbase Buildings * {{icon|edict}} Unlocks the Research Subsidies edict |[[File:Tradition_discovery_polytechnic_education.png]] * {{icon|leader experience gain}} {{green|+25%}} Leader Experience Gain * {{icon|leader skill levels}} {{green|+1}} Leader Level Cap |- | |[[File:Tradition_discovery_faith_in_science.png]] * {{icon|upkeep}} {{green|−20%}} Researcher Upkeep |- |colspan="2" |{{icon|research speed}} {{green|+10%}} Research speed |} === Domination === The Domination tradition tree focuses on better managing planets and is available to all empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon domination.png]] * {{icon|clear blocker cost}} {{green|−33.3%}} Clear Blocker Cost if not {{iconify|Void Dwellers}} * {{icon|upkeep}} {{green|−20%}} Habitat Upkeep if {{iconify|Void Dwellers}} |- |width="33%" |[[File:Tradition_domination_colonial_viceroys.png]] * {{icon|Leader skill levels}} {{green|+2}} Governor level Cap * {{icon|influence}} {{green|+0.5}} Monthly Influence |width="33%" |[[File:Tradition_domination_protection_racket.png]] * {{icon|housing}} {{green|+1}} Housing from upgraded capital buildings if not {{iconify|Gestalt Consciousness}} * {{icon|housing}} {{green|+1}} Housing from all Housing buildings if not {{iconify|Gestalt Consciousness}} * {{icon|housing}} {{green|+2}} Housing from Synaptic Nodes if {{iconify|Hive Mind}} * {{icon|empire sprawl}} {{green|−25%}} Empire Sprawl from Districts if {{iconify|Machine Intelligence}} |width="33%" |[[File:Tradition_domination_fleet_levies.png]] * {{icon|unity}} {{green|+1}} Unity per Enforcer if not {{iconify|Gestalt Consciousness}} * {{icon|edict}} Unlocks the Enhanced Surveillance edict if not {{iconify|Gestalt Consciousness}} * {{icon|crime}} {{green|−10}} Deviancy on all planets if {{iconify|Gestalt Consciousness}} |- |colspan="2" |[[File:Tradition domination grand council.png]] * {{icon|Leader skill levels}} {{green|+2}} Ruler Level Cap * {{icon|edict capacity}} {{green|+1}} Edict Capacity |[[File:Tradition_domination_vassal_acculturation.png]] * {{icon|pop resource output}} {{green|+5%}} Worker and Slave Output if not {{iconify|Gestalt Consciousness}} * {{icon|edict}} Unlocks the Extended Shifts edict if not {{iconify|Gestalt Consciousness}} * {{icon|pop resource output}} {{green|+5%}} Menial Drone Output if {{iconify|Gestalt Consciousness}} * {{icon|edict}} Unlocks the Drone Overdrive edict if {{iconify|Gestalt Consciousness}} |- |colspan="3" |{{icon|administrative cap}} {{green|+20%}} Administrative Capacity |} === Engineering === The Engineering tradition tree improves the durability and speed of starships, while greatly improving Components output. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon expansion.png]] * Ship Hull Points: {{green|+5%}}. * Ship Armor Points: {{green|+5%}}. |- |colspan="2" |[[File:Tradition_expansion_reach_for_the_stars.png]] * Research Speed (Starships): {{green|+10%}}. |[[File:Tradition_expansion_colonization_fever.png]] * Daily Hull Regen: {{green|+0.2%}}. |- |width="33%" |[[File:Tradition_expansion_courier_network.png]] * Ship Build Speed: {{green|+10%}}. |width="33%" |[[File:Tradition_expansion_galactic_ambition.png]] * Research Speed (Starship Refits): {{green|+10%}}. * Ship Upgrade Cost: {{green|-10%}}. |width="33%" |[[File:Tradition_expansion_a_new_life.png]] * Engineer Jobs Minerals Upkeep: {{green|-10%}}. * Ship Component Upkeep: {{green|-10%}}. |- |colspan="3" | * Engineer Component Output: {{green|+15%}}. |} === Expansion === The Expansion tradition tree focuses on the expansion of territory and colonies and is available to all empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon expansion.png]] * {{icon|colony development speed}} {{green|+25%}} Colony Development Speed |- |colspan="2" |[[File:Tradition_expansion_reach_for_the_stars.png]] * {{icon|starbase influence cost}} {{green|−10%}} Starbase Influence Cost |[[File:Tradition_expansion_colonization_fever.png]] * {{icon|pop}} {{green|+1}} Pop on new colonies |- |width="33%" |[[File:Tradition_expansion_courier_network.png]] * {{icon|empire sprawl}} {{green|−25%}} Empire Sprawl from Systems and Colonies |width="33%" |[[File:Tradition_expansion_galactic_ambition.png]] * {{icon|starbase}} {{green|−20%}} Starbase Upkeep |width="33%" |[[File:Tradition_expansion_a_new_life.png]] * {{icon|growth speed}} {{green|+10%}} Pop Growth Speed if not {{iconify|Machine Intelligence}} * {{icon|robot build speed}} {{green|+10%}} Pop Assembly Speed if {{iconify|Machine Intelligence}} |- |colspan="3" |{{icon|district cap}} {{green|+1}} Max Districts for all non-artificial planets if not {{iconify|Void Dwellers}} <br> {{icon|megastructure build speed}} {{green|−20%}} Habitat Build Cost if {{iconify|Void Dwellers}} |} === Harmony === The Harmony tradition tree focuses on better managing the empire and is not available to {{iconify|Gestalt Consciousness}} empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon harmony.png]] * {{icon|food}} {{green|−10%}} Pop Food Upkeep * {{icon|minerals}} {{green|−10%}} Pop Minerals Upkeep |- |width="33%" |[[File:Tradition_harmony_mind_and_body.png]] * {{icon|leader lifespan}} {{green|+20}} Years Leader Lifespan if not [[File:Origins necrophage.png|24px]] Necrophage * {{icon|leader skill levels}} {{green|+1}} Leader Level Cap if not [[File:Origins necrophage.png|24px]] Necrophage * {{icon|unity}} {{green|+5-100}} Unity per converted pop if [[File:Origins necrophage.png|24px]] Necrophage |width="33%" |[[File:Tradition_harmony_kinship.png]] * {{icon|time}} {{green|−75%}} Pop Demotion Time if not {{iconify|Shared Burdens}} * {{icon|leader recruitment cost}} {{green|−20%}} Leader Upkeep if {{iconify|Shared Burdens}} |width="33%" |[[File:Tradition_harmony_the_greater_good.png]] * {{icon|governing ethics attraction}} {{green|+25%}} Governing Ethics Attraction |- |colspan="2" |[[File:Tradition_harmony_harmonious_directives.png]] * {{icon|edict capacity}} {{green|+1}} Edict Capacity |[[File:Tradition_harmony_utopian_dream.png]] * {{icon|stability}} {{green|+5}} Stability on all planets |- |colspan="3" |{{icon|empire sprawl}} {{green|−10%}} Empire Sprawl from Pops |} === Medical === The Medical tradition tree greatly improves Medical Worker jobs. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon discovery.png]] * Leader Lifespan: {{green|+10}} Years. * Pop Growth Speed: {{green|+10%}}. |- |[[File:Tradition_discovery_to_boldly_go.png]] * Medical Worker Jobs: {{green|+1%}} Pop Growth. |[[File:Tradition_discovery_science_division.png]] * Medical Worker Jobs Upkeep: {{green|-25%}}. * Medical Worker Unity Output: {{green|+0.50}}. |[[File:Tradition_discovery_science_division.png]] * Reduces frequency of plague outbreaks, increases treatment effectiveness. |- |[[File:Tradition_discovery_planetary_survey_corps.png]] * Orbital Hospital Starbase Buildings grant {{green|+1}} medical Worker jobs to all colonies in system. |[[File:Tradition_discovery_polytechnic_education.png]] * Increase bonuses granted by Doctor and Counsellor traits. |- |colspan="3" |Grants: {{yellow|Hospital Ship}} technology. |} === Mercantile === The Mercantile tradition tree focuses on trade and is not available to {{iconify|Gestalt Consciousness}} empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon mercantile.png]] * {{icon|trade protection}} {{green|+5}} Trade Protection * [[File:Mod starbase trade collection range add.png|24px]] {{green|+1}} Collection Range |- |[[File:Tradition_mercantile_trickle_up_economics.png]] * {{icon|trade value}} {{green|+1}} Trade Value per Clerk |colspan="2" |[[File:Tradition_mercantile_adaptive_economic_policies.png]] * {{icon|policy}} Unlocks the Consumer Benefits trade policy * {{icon|policy}} Unlocks the Marketplace of Ideas trade policy |- |width="33%" |[[File:Tradition_mercantile_commercial_enterprise.png]] * {{icon|merchant}} {{green|+1}} Merchant job per Commercial Zone * {{icon|merchant}} {{green|+1}} Merchant job per Commercial Segment and Trade District |width="33%" |[[File:Tradition_mercantile_marketplace_of_better_ideas.png]] * {{icon|trade value}} {{green|+10%}} Trade Value |width="33%" |[[File:Tradition_mercantile_insider_trading.png]] * {{icon|market fee}} {{green|−10%}} Market Fee |- |colspan="3" |{{icon|trade value}} {{green|+10%}} Trade Value |} === Prosperity === The Prosperity tradition tree focuses on various empire-wide bonuses and is available to all empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon prosperity.png]] * {{icon|minerals}} {{green|+20%}} Mining Station Output |- |colspan="2" |[[File:Tradition_prosperity_administrative_operations.png]] * {{icon|upkeep}} {{green|−10%}} Building and District Upkeep |[[File:Tradition_prosperity_sct.png]] * {{icon|building cost}} {{green|−10%}} Building and District Build Cost * {{icon|building build speed}} {{green|+25%}} Planet Build Speed |- |width="33%" |[[File:Tradition_prosperity_pursuit_of_profit.png]] * {{icon|pop resource output}} {{green|+5%}} Specialist and Complex Drone Output |width="33%" |[[File:Tradition_prosperity_trans_stellar_corporations.png]] * {{icon|clerk}} {{green|+1}} Clerk per City District if not {{iconify|Gestalt Consciousness}} * {{icon|clerk}} {{green|+1}} Clerk per Trade District if not {{iconify|Gestalt Consciousness}} * {{icon|clerk}} {{green|+3}} Clerk per Residential Arcology if not {{iconify|Gestalt Consciousness}} * {{icon|clerk}} {{green|+5}} Clerk per City Segment if not {{iconify|Gestalt Consciousness}} * {{icon|energy}} {{green|+5%}} Monthly Energy Credits if {{iconify|Gestalt Consciousness}} |width="33%" |[[File:Tradition_prosperity_public_works.png]] * {{icon|housing}} {{green|+1}} Housing per City/Hive/Nexus District if not {{iconify|Void Dwellers}} * {{icon|housing}} {{green|+3}} Housing per Residential Arcology if not {{iconify|Void Dwellers}} * {{icon|housing}} {{green|+5}} Housing per City/Hive/Nexus Segment if not {{iconify|Void Dwellers}} * {{icon|building slots}} {{green|+1}} Building Slot for Orbital Habitats if {{iconify|Void Dwellers}} |- |colspan="3" |{{icon|pop resource output}} {{green|+5%}} Resources from Jobs<br>{{icon|stability}} {{green|+5}} Stability on all planets |} === Supremacy === The Supremacy tradition tree focuses on fleets and armies and is available to all empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon supremacy.png]] * {{icon|naval capacity}} {{green|+20}} Naval Capacity * {{icon|army damage}} {{green|+20%}} Army Damage |- |width="33%" |[[File:Tradition_supremacy_master_shipwrights.png]] * {{icon|ship cost}} {{green|−10%}} Ship Build Cost * {{icon|ship build speed}} {{green|+25%}} Ship Build Speed |width="33%" |[[File:Tradition_prosperity_fleet_logistical_corps.png]] * {{icon|ship upkeep}} {{green|−10%}} Ship Upkeep * {{icon|naval capacity}} {{green|+20%}} Naval Capacity |width="33%" |[[File:Tradition_supremacy_overwhelming_force.png]] * {{icon|fire rate}} {{green|+10%}} Ship Fire Rate * [[File:Mod ship orbital bombardment mult.png|24px]] {{green|+20%}} Orbital Bombardment Damage |- |colspan="2" |[[File:Tradition_supremacy_war_games.png]] * {{icon|fleet size}} {{green|+20}} Fleet Command Limit * {{icon|leader skill levels}} {{green|+2}} Admiral Level Cap |[[File:Tradition_supremacy_great_game.png]] * {{icon|damage}} {{green|+20%}} Damage against Starbases |- |colspan="3" |{{icon|policy}} Unlocks War Doctrine policies <br> Unlocks the Supremacist diplomatic stance |} === Subterfuge === {{expansion|nem}} The Subterfuge tradition tree focuses on espionage and counterespionage and is available to all empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- | width=25% | | width=25% | | width=25% | | width=25% | |- |colspan="4" |[[File:Tradition icon subterfuge.png]] * {{icon|encryption}} {{green|+1}} Codebreaking |- |colspan="2" |[[File:Tradition_subterfuge_information_security.png]] * {{icon|encryption}} {{green|+1}} Encryption |colspan="2" |[[File:Tradition_subterfuge_operational_security.png]] * {{icon|encryption}} {{green|+1}} Codebreaking * [[File:OperationButton difficultyIcon.png|24px]] {{green|+1}} Operation Skill |- |[[File:Tradition_subterfuge_nda.png]] * [[File:OperationButton difficultyIcon.png|24px]] {{green|+1}} Hostile Operation Difficulty * {{icon|cost}} {{green|+10%}} Hostile Operation Cost |colspan="2" | [[File:Tradition_subterfuge_double_agents.png]] * {{icon|intel}} {{green|+10}} Intel per failed Hostile Operation |[[File:Tradition_subterfuge_shadow_recruits.png]] * {{icon|infiltration}} {{green|+50%}} Infiltration Speed |- |colspan="4" |{{icon|infiltration}} {{green|50%}} Infiltration Level refund for successful Operations |} === Synchronicity === {{expansion|utp|snd}} The Synchronicity tradition tree focuses on better managing the empire and is only available to {{iconify|Gestalt Consciousness}} empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon synchronicity.png]] * {{icon|upkeep}} {{green|−10%}} Pop Upkeep |- |width="33%" |[[File:Tradition_harmony_mind_and_body.png]] * {{icon|leader lifespan}} {{green|+20}} Years Leader Lifespan if not [[File:Origins necrophage.png|24px]] Necrophage * {{icon|unity}} {{green|+5-100}} Unity per converted pop if [[File:Origins necrophage.png|24px]] Necrophage |width="33%" |[[File:Tradition_harmony_kinship.png]] * {{icon|leader recruitment cost}} {{green|−20%}} Leader Upkeep |width="33%" |[[File:Tradition_harmony_the_greater_good.png]] * {{icon|amenities}} {{green|+2}} Amenities per Synapse Drone if {{iconify|Hive Mind}} * {{icon|administrative cap}} {{green|+3}} Administrative Capacity per Coordinator if {{iconify|Machine Intelligence}} * {{icon|crime}} {{green|-2}} Deviancy per Coordinator if {{iconify|Machine Intelligence}} |- |colspan="2" |[[File:Tradition_harmony_harmonious_directives.png]] * {{icon|edict capacity}} {{green|+1}} Edict Capacity |[[File:Tradition_harmony_utopian_dream.png]] * {{icon|stability}} {{green|+5}} Stability on all planets |- |colspan="3" |{{icon|empire sprawl}} {{green|−10%}} Empire Sprawl from Pops <br> {{icon|edict}} Unlocks the Industrial Maintenance edict if {{iconify|Machine Intelligence}} |} === Unyielding === {{expansion|apc}} The Unyielding tradition tree focuses on defense and is available to all empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="2" |[[File:Tradition icon unyielding.png]] * {{icon|starbase}} {{green|+2}} Starbase Capacity * {{icon|starbase upgrade speed}} {{green|+50%}} Starbase Upgrade Speed |- |width="50%" |[[File:Tradition_unyielding_resistance_is_frugal.png]] * {{icon|army health}} {{green|+25%}} Defense Army Health * {{icon|unity}} {{green|+3}} Unity per Stronghold |width="50%" |[[File:Tradition_unyielding_defensive_zeal.png]] * {{icon|health}} {{green|+33%}} Starbase and Defense Platform Health * {{icon|damage}} {{green|+33%}} Starbase and Defense Platform Damage |- |[[File:Tradition_unyielding_never_surrender.png]] * [[File:Mod ship orbital bombardment mult.png|24px]] {{green|−25%}} Orbital Bombardment Damage Received * {{icon|war exhaustion}} {{green|−25%}} War Exhaustion Gain * {{icon|influence}} {{green|+25%}} Influence Cost on owned systems |[[File:Tradition_unyielding_fortress_doctrine.png]] * {{icon|starbase}} {{green|+2}} Starbase Capacity * {{icon|spaceport build cost}} {{green|−50%}} Starbase Upgrade Cost * [[File:OperationButton difficultyIcon.png|24px]] {{green|+4}} Hostile Operation Difficulty for Sabotage Starbase |- |[[File:Tradition_harmony_bulwark_of_harmony.png]] * {{icon|fire rate}} {{green|+15%}} Ship Fire Rate within the empire's borders * {{icon|ship build speed}} {{green|+33%}} Ship Build Speed while in a defensive war | |- |colspan="2" |[[File:Mod starbase defense platform capacity add.png|24px]] {{green|+50%}} Defense Platform Cap<br>{{icon|upkeep}} {{green|−20%}} Starbase Upkeep |} === Versatility === {{expansion|snd}} The Versatility tradition tree focuses on various empire-wide bonuses and is only available to {{iconify|Machine Intelligence}} empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon versatility.png]] * {{icon|cost}} {{green|−10%}} Pop Assembly Cost |- |[[File:Tradition_versatility_universal compatability.png]] * {{icon|trust cap}} {{green|+50}} Trust Cap from Machine Intelligence empires * {{icon|envoy}} {{green|+1}} Available Envoys |colspan="2" |[[File:Tradition_versatility_spatial optimization.png]] * {{icon|housing usage}} {{green|−10%}} Pop Housing Usage |- |width="33%" |[[File:Tradition_versatility_adaptive programming.png]] * {{icon|market fee}} {{green|−10%}} Market Fee |width="33%" |[[File:Tradition_versatility_material analysis.png]] * {{icon|upkeep}} {{green|−5%}} Job Upkeep |width="33%" |[[File:Tradition_versatility_operational proxies.png]] * {{icon|resettlement cost}} {{green|−33%}} Resettlement Cost |- |colspan="3" |{{icon|building cost}} {{green|50%}} Refund per demolished building or district |}
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