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编辑“
Master of Stellaris/Technology
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== Research areas & fields == {{anchor|Categories}} There are three different ''research areas'' in-game, representing the different types of technological progress an Empire can make. '''{{icon|Physics}} [[Master of Stellaris/Theoretical Research|Theoretical Research]]''' : ''Researchers'' produce '''{{icon|Physics research}} Empirical Evidence''' to come up with new Theories to understand how the Universe works. Theories don't often have direct impact on our Empire, but require ''Engineers'' or ''Sociologists'' to develop applications for our new Knowledge. When we discover a new Theory, we will usually be given an option to choose a new possible application out of several options, and gain 20% advancement in that application and it becomes a permanent Tech Alternative. Theories fall into the following Fields: :* '''{{icon|Computing|21px}} Information Processing:''' Advances in Mathematics, Critical Thinking and Artificial Intelligence. New ways to understand or process ''Empirical Evidence''. :* '''{{icon|Field Manipulation|21px}} Physics:''' Advances in understanding Energy and other Dimensions. :* '''{{icon|Materials|21px}} Chemistry:''' Advances in the interaction of molecules and development of new Elements :* '''{{icon|Biology|21px}} Biology:''' Advances in understanding living organisms and biochemistry. '''{{icon|Engineering}} [[Master of Stellaris/Applied Sciences|Applied Sciences]]''' : ''Engineers'' produce '''{{icon|Engineering research}} Empirical Knowledge''' to apply known Theories to practical use and Invent new applications. Each ''Invention'' usually has several pre-requisite Theories and/or Inventions we must have knowledge of before it can appear as a Tech Alternative to Develop. Upon completion, Inventions will have a passive effect or allow us to build something new. Some will require completing a Prototype first. Prototypes appear as a ''Project'' in our ''Situation Log'' that must be completed by either a Science Ship or Construction Ship. ''Inventions'' fall into the following Fields: :* '''{{icon|Industry|21px}} Planetary Constructions:''' Buildings, Districts and Planetary Infrastructure :* '''{{icon|Voidcraft|21px}} Space Installations:''' Starbases, Defense Platforms, Orbital Stations and Megastructures :* '''{{icon|Propulsion|21px}} Voidcraft:''' Ships and Ship Components :* '''{{icon|Particles|21px}} Weapon Systems:''' New Weapon systems or upgrades, to then be applied to our Ships, Space Installations, Planetary Constructions, or Ground Troops. '''{{icon|Society}} [[Master of Stellaris/Sociology|Sociology]]''' : ''Sociologists'' produce '''{{icon|Society research}} Social Data''' to increase our understanding of societies. Some Theories or Inventions have to be integrated into our society before they give a benefit, and it is our Sociologists that achieve that integration. Most ''Findings'' of our ''Sociologists'' give immediate benefit to our Empire in some way. Each ''Finding'' fall into the following Fields: :* '''{{icon|New Worlds|21px}} Psychology:''' Government Organization, Edicts, Leaders, Psionics, Unity :* '''{{icon|Military Theory|21px}} Logistics:''' Fleet Command Limit, Naval Capacity, Armies, Trade Protection, Resource Storage and Distribution :* '''{{icon|Statecraft|21px}} Diplomacy:''' Diplomacy, Espionage, Influence :* '''{{icon|unknown|21px}} Economics:''' Trade, Industry, Food
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