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3.3 版本
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== Unity Rework == * Some technologies that increased unity production now instead increase Edict Fund by 20. * Autochthon Monument, Corporate Monument, and Simulation Site building lines now generate a small amount of Unity and increase Unity generation from jobs on their planet. * Autochthon Monuments and other similar buildings now produce Unity based on the number of Ascension Perks the Empire has taken. * Cutthroat Politics now also reduces Edict Upkeep by 20%. * Executive Vigor Ascension Perk now grants 100 Edict Fund instead of 2 Edict Capacity. * Grand Council and Harmonious Directives Traditions now grant 50 Edict Fund instead of 1 Edict Capacity. * Imperial Cult Civic now grants 100 Edict Fund instead of 2 Edict Capacity. * Inwards Perfection now grants 50 Edict Fund instead of 1 Edict Capacity. * Planetary Unification now grants +5% Unity production and a one time Unity award instead of +2 Unity. * Brand Loyalty civic now grants 25 Edict Fund instead of 1 Encryption. Subsumed Will and OTA Updates now also grant 25 Edict Fund. * Capital designations now provide production bonuses. * Feudal Society now also reduces Leader hiring costs by 50%, waives Unity upkeep costs for employed Leaders, causes employed Governors to instead generate Unity equal to their skill level, but removes the ability to dismiss Leaders. * Finishing tradition trees now unlocks the ability to select previously locked Federation types. * The Imperial Authority now gains increased Influence from Power Projection. * Added Planetary Ascension Tiers to enhance Planet Designations through Unity * Reforming government now costs Unity. The cost is based on Empire Size. * Renamed Administrator jobs to Politicians. Assigned Bureaucrats, Priests and other related jobs to the new Administrator economic category. * Resettling pops that previously cost Influence now costs Unity. Abandoning colonies still costs Influence. * Unity Ambitions and Campaigns now function like Toggled Edicts and last until canceled with upkeep rather than costs. * From Beta: Increased Spiritualist discounts on edict cost and upkeep to -10%/-20% from -5%/-10%. Cutthroat Politics now grants -20% edict upkeep. * Hive empires can now build a variant of the Autochthon Monument line called Sensoriums. * Leaders have a base cost of 100 unity and cost 50 additional unity for every leader owned leader, not counting the ones you start with. The cost goes down whenever a leader dies or is fired. * Memorialists and Death Cults can now choose whether to build their specialized Unity buildings or regular ones. Memorialist buildings now replace the Autochthon Monument line. * Merchant Guilds no longer produce bonus unity. * Rulers now provide +5 Edict fund per level instead of their previous Edict Duration and Unity Boost. * Suppressing or Promoting factions no longer costs Influence. Known Issue: Unity costs for Faction Manipulation is not yet in place. * Technocracy no longer generates unity. Instead the Civic now doubles the chance that your scientists will discover a technology from within their expertise. The civic only requires you to be partially materialist.
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