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== Random modifiers == These modifiers can appear at random on any planet outside an empire's home system. Some of them can be removed if the planet is terraformed. {| class="mildtable plainlist" ! width="1%" | !! Modifier ! Effects ! Spawn chance ! Removed by terraforming ! width="45%" | Description |- id="Bleak"|poor | {{planet modifier|pm_bleak|3}} || Bleak | * {{icon|habitability}} {{red|−5%}} Habitability * {{icon|pop food}} {{red|−10%}} Food from Jobs * {{icon|max agriculture districts}} {{red|−2}} Max Agriculture Districts | * {{red|x0}} if [[File:Planet tropical.png|28px]] Tropical * {{red|x0}} if {{iconify|Lush}} | {{iconify|Yes}} | ''Life struggles to survive here, and while some clings to a tenacious existence it is anemic and sickly.'' |- id="Poor Quality Minerals" | {{planet modifier|pm_mineral_poor|3}} || Poor Quality Minerals | * {{icon|pop min}} {{red|−25%}} Minerals from Jobs * {{icon|max mining districts}} {{red|−3}} Max Mining Districts | * {{green|x4}} if {{iconify|Low Gravity}} * {{red|x0}} if {{iconify|Carbon World}} | {{iconify|No}} | ''It is unknown if this planet simply formed this way, or if some unknown race once stripped it of its more valuable resources. However, we do know that the minerals present on this planet are of unusally poor quality.'' |- id="Tidal Locked" | {{planet modifier|pm_tidal_locked|3}} || Tidal Locked | {{icon|district cap}} {{red|−30%}} Max Districts | * {{green|x3}} if moon * Always present on Proxima Centauri b | {{iconify|No}} | ''This world is tidally locked around its star, meaning that one side always has daylight while the other is locked in eternal darkness. If life exists here, it is likely limited to the twilight regions where the two sides meet.'' |- id="Weak Magnetic Field" | {{planet modifier|pm_weak_magnetic_field|3}} || Weak Magnetic Field | * {{icon|habitability}} {{red|−5%}} Habitability * {{icon|growth speed}} {{red|−5%}} Pop Growth speed | * {{green|x2}} if {{iconify|Low Gravity}} * {{red|x0}} if {{iconify|Strong Magnetic Field}} | {{iconify|No}} | ''Although habitable, this world has a weak or non-existent magnetic field that offers little protection against cosmic radiation.'' |- id="Hazardous Weather" | {{planet modifier|pm_hazardous_weather|2}} || Hazardous Weather | * {{icon|habitability}} {{red|−10%}} Habitability * {{icon|happiness}} {{red|−5%}} Happiness * {{icon|pop enc}} {{green|+20%}} Energy from Jobs * {{icon|max generator districts}} {{green|+4}} Max Generator Districts | | {{iconify|Yes}} | ''This world suffers from unstable weather patterns, with violent storms frequently appearing out of nowhere to wreak havoc on the surface.'' |- id="Hostile Fauna" | {{planet modifier|pm_dangerous_wildlife|2}} || Hostile Fauna | * {{icon|habitability}} {{red|−10%}} Habitability * {{icon|happiness}} {{red|−5%}} Happiness * {{icon|pop soc}} {{green|+20%}} Society From Jobs | * {{green|x2}} if {{iconify|Lush}} * {{green|x2}} if {{iconify|High Gravity}} * {{red|x0}} if {{iconify|Titanic Life}} | {{iconify|Yes}} | ''This world has evolved extremely Hostile Fauna, and the surface is rife with lethal predators waiting to ambush their next meal. Their biology offers great research opportunities, however.'' |- id="High Gravity" | {{planet modifier|pm_high_gravity|2}} || High Gravity | * {{icon|building cost}} {{red|+10%}} Building cost * {{icon|building cost}} {{red|+10%}} District cost * {{icon|habitability}} {{red|−5%}} Habitability * {{icon|district cap}} {{green|+2}} Max Districts | * {{green|x2}} if {{iconify|Planet Size}} > 19 * {{red|x0}} if {{iconify|Planet Size}} < 12 * {{red|x0}} if {{iconify|Low Gravity}} | {{iconify|No}} | ''This planet is unusually dense and so has uncomfortably high gravity.'' |- id="Low Gravity" | {{planet modifier|pm_low_gravity|2}} || Low Gravity | * {{icon|building cost}} {{green|−10%}} Building cost * {{icon|habitability}} {{red|−5%}} Habitability | * {{red|x0.5}} if {{iconify|Planet Size}} >19 * {{red|x0}} if {{iconify|High Gravity}} | {{iconify|No}} | ''This planet has an unusually low density and therefore much lower gravity than most planets of comparable size.'' |- id="Wild Storms" | {{planet modifier|pm_wild_storms|2}} || Wild Storms | * {{icon|habitability}} {{red|−5%}} Habitability * {{icon|happiness}} {{red|−5%}} Happiness * {{icon|pop phy}} {{green|+20%}} Physics from Jobs | | {{iconify|Yes}} | ''Spectacular electrical storms wrack this planet's atmosphere on a semi-regular basis.'' |- id="Atmospheric Aphrodisiac" | {{planet modifier|pm_atmospheric_aphrodisiac|1}} || Atmospheric Aphrodisiac | * {{icon|habitability}} {{green|+5%}} Habitability * {{icon|growth time}} {{green|+10%}} Pop Growth speed * {{icon|governing ethics attraction}} {{red|−20%}} Government ethics attraction | | [[File:Planet nuked.png|24px]] Tomb World<br>[[File:Planet ai.png|24px]] Machine World<br>[[File:Planet infested.png|24px]] Hive world | ''Something in the air of this planet seems to put people in the mood to reproduce.'' |- id="Carbon World" | {{planet modifier|pm_carbon_world|1}} || Carbon World | {{icon|pop min}} {{green|+15%}} Minerals from Jobs | {{red|x0}} if not [[File:Planet barren.png|28px]] Barren | {{iconify|No}} | ''This world has been formed mostly out of carbon, and contains little oxygen.'' |- id="Exceptional Quality Minerals" | {{planet modifier|pm_ultra_rich|1}} || Exceptional Quality Minerals | * {{icon|pop min}} {{green|+25%}} Minerals from Jobs * {{icon|max mining districts}} {{green|+8}} Max Mining Districts | * {{green|x8}} if {{iconify|High Gravity}} * {{red|x0}} if {{iconify|Carbon World}} | {{iconify|No}} | ''The exceptional quality of the minerals in this planet's crust provides a truly staggering opportunity for mining.'' |- id="Extensive Moon System" | {{planet modifier|pm_extensive_moon_system|1}} || Extensive Moon System | * {{icon|pop min}} {{green|+10%}} Minerals from Jobs * {{icon|max mining districts}} {{green|+1}} Max Mining Districts | * {{red|x0}} if not [[File:Planet gas giant.png|28px]] Gas Giant * {{red|x0}} if no moons | {{iconify|No}} | ''This gas giant has an unusually large amount of natural satellites. Hundreds of small moons and moonlets orbit the planet.'' |- id="High Quality Minerals" | {{planet modifier|pm_mineral_rich|1}} || High Quality Minerals | * {{icon|pop min}} {{green|+15%}} Minerals from Jobs * {{icon|max mining districts}} {{green|+4}} Max Mining Districts | * {{green|x4}} if {{iconify|High Gravity}} * {{red|x0}} if {{iconify|Carbon World}} | {{iconify|No}} | ''An abundance of high quality minerals in this planet's crust makes mining here a lucrative business.'' |- id="Lush" | {{planet modifier|pm_lush|1}} || Lush | * {{icon|habitability}} {{green|+10%}} Habitability * {{icon|pop food}} {{green|+20%}} Food from Jobs * {{icon|max agriculture districts}} {{green|+4}} Max Agriculture Districts | * {{green|x3}} if [[File:Planet gaia.png|28px]] Gaia * {{green|x2}} if {{iconify|Low Gravity}} * {{red|x0}} if {{iconify|Bleak}} | [[File:Planet nuked.png|24px]] Tomb World<br>[[File:Planet ai.png|24px]] Machine World<br>[[File:Planet infested.png|24px]] Hive world | ''Life thrives here, the fauna is plentiful and the flora grows rapidly.'' |- id="Natural Beauty" | {{planet modifier|pm_natural_beauty|1}} || Natural Beauty | * {{icon|happiness}} {{green|+5%}} Happiness * {{icon|migration attraction}} {{green|+25%}} Migration Pull | {{green|x3}} if [[File:Planet gaia.png|28px]] Gaia | [[File:Planet nuked.png|24px]] Tomb World<br>[[File:Planet ai.png|24px]] Machine World<br>[[File:Planet infested.png|24px]] Hive world | ''The scenery on this planet is simply beautiful, anyone living on this planet will be constantly finding new wonders to behold.'' |- id="Terraforming Candidate" | {{planet modifier|pm_planet_from_space|1}} || Terraforming Candidate | * {{icon|Climate Restoration|24px}} Can be terraformed | * Barren World anomaly * Worlds made Barren by a crisis * Always present on Mars | {{iconify|Yes}} | ''Though barren and devoid of life, this planet has water in frozen form and may once have been home to a thriving ecosystem. With the right technology, it could be terraformed into a habitable world.'' |} === Event triggering modifiers === The following random modifiers will cause an event roughly one year after the planet is colonized. The event can only trigger once per colony. {| class="mildtable plainlist" ! width="1%" | !! Modifier ! Effects ! Spawn chance ! Removed by terraforming ! <!--width="45%" | -->Event |- id="Asteroid Belt" | {{planet modifier|pm_asteroid_belt|1}} || Asteroid Belt | * {{icon|pop min}} {{green|+10%}} Minerals from Jobs * {{icon|max mining districts}} {{green|+3}} Max Mining Districts | * {{icon|no}}[[File:Planet gas giant.png|24px|link=Celestial_body#Gas Giant]] Base '''10''' if not Gas Giant * {{iconify|Low Gravity||x2|green}} * {{red|x0}} if is or has a moon | {{iconify|No}} | * {{planet modifier|pm_asteroid_belt|1|w=24px|link=#recent_comet}} [[Comet Sighted Through Belt]] <!--** Colony gets {{green|+10%}} {{iconify|Happiness}} for 5 years.--> |- id="Asteroid Impacts" | {{planet modifier|pm_asteroid_impacts|2}} || Asteroid Impacts | * {{icon|Habitability}} {{red|−5%}} Habitability * {{icon|pop min}} {{green|+5%}} Minerals from Jobs * {{icon|max mining districts}} {{green|+2}} Max Mining Districts | * {{icon|planet}} Base '''10''' if regular habitable planet class * {{icon|Relic World}} Base {{yellow|1}} if Relic World | {{iconify|No}} | * {{icon|no}} <!--The ''Asteroid Impacts'' and ''Space Bounty'' events have been -->{{red|Events removed}}. * <!--<s>Colony gets {{red|-5%}} {{iconify|Happiness}} for 5 years as well as either 20 {{iconify|Devastation}} or the [[File:D crater.png|24px]] Impact Crater planetary feature.</s>--> |- id="Atmospheric Hallucinogen" | {{planet modifier|pm_atmospheric_hallucinogen|2}} || Atmospheric Hallucinogen | * {{icon|Biological pop happiness}} {{green|+5%}} Biological pop happiness * {{icon|Lithoid pop happiness}} {{green|+5%}} Lithoid pop happiness * {{icon|pop phy}} {{green|+10%}} Physics from Jobs * {{icon|governing ethics attraction}} {{red|−30%}} Government Ethics Attraction | * {{icon|planet}} Base '''10''' if regular habitable planet class * {{icon|gaia world}} Base '''10''' if Gaia World | {{iconify|Tomb World}}<br>{{iconify|Machine World}}<br>{{iconify|Hive world}} | {{planet modifier|pm_atmospheric_hallucinogen|1|link=#Filtered Atmospheric Hallucinogen|w=24px}} [[Crackdown]] <!--* Empire gains a special project. Finishing it removes the modifier and has a 25% chance to add the {{planet modifier|pm_atmospheric_hallucinogen|1|w=24px}} Filtered Atmospheric Hallucinogen modifier.--> |- id="Irradiated" | {{planet modifier|pm_irradiated|3}} || Irradiated | * {{icon|habitability}} {{red|−10%}} Habitability * {{icon|Biological pop happiness}} {{red|−20%}} Biological pop happiness * {{icon|pop food}} {{red|−50%}} Food from Jobs * {{icon|max agriculture districts}} {{red|−6}} Max Agriculture Districts * {{icon|max mining districts}} {{green|+2}} Max Mining Districts | {{red|Never}} | {{iconify|Yes}} | {{icon|research}} [[What Happened Here?]] <!--Colony gains one of the following: * 20% chance [[File:D crater.png|24px]] Ancient Bombardment Craters planetary feature * 20% chance [[File:D organic landfill.png|24px]] Ancient Battlefield planetary feature * 20% chance [[File:D metal boneyard.png|24px]] Irradiated Ruins planetary feature * 40% chance {{planet modifier|pm_irradiated|2|w=24px}} Uncertain History modifier--> |- id="Strong Magnetic Field" | {{planet modifier|pm_strong_magnetic_field|1}} || Strong Magnetic Field | * {{icon|pop enc}} {{green|+5%}} Energy from Jobs * {{icon|pop phy}} {{green|+5%}} Physics from Jobs * {{icon|max generator districts}} {{green|+2}} Max Generator Districts | * {{icon|planet}} Base '''10''' if regular habitable planet class * {{icon|relic world}} Base '''10''' if Relic World * {{iconify|High Gravity||x2|green}} * {{iconify|Weak Magnetic Field||x0|red}} | {{iconify|No}} | * {{planet modifier|Pm_strong_magnetic_field|1|w=24px|link=#Magnetic Miracle}} {{green|50%}} chance: [[Planet_modifier_colony_events#Magnetic_Miracle|Magnetic Miracle]] * {{planet modifier|pm_strong_magnetic_field|3|w=24px|link=#Magnetic Disruption}} {{red|50%}} chance: [[Planet_modifier_colony_events#Magnetic_Disruption|Magnetic Disruption]] <!--** Colony gets either {{green|+20%}} or {{red|-10%}} {{iconify|Research}} from Jobs for 5 years.<ref>Because colonies generally can't produce research until they've reached 10 pops and upgraded their capital, and this event triggers when the colony is only one year old so the colony won't have grown a second pop yet, this event functionally has no effect.</ref> ** The third colony with this modifier also gets a special project which adds the {{planet modifier|pm_strong_magnetic_field|1|w=24px}} Magnetic Miracle modifier when finished.--> |- id="Titanic Life" | {{planet modifier|pm_titanic_life|1}} || Titanic Life | * {{icon|soc}} {{green|+25%}} Society from Jobs | * {{icon|planet}} Base '''10''' if regular habitable planet class * {{icon|gaia world}} Base '''10''' if Gaia World * {{icon|relic world}} Base '''10''' if Relic World * {{iconify|Lush||x2|green}} * {{iconify|High Gravity||x8|green}} * {{iconify|Low Gravity||x0.5|red}} * {{iconify|Hostile Fauna||x0|red}} | {{iconify|No}} | [[File:army_xenomorph.png|24px|link=Titanic Beast]] [[Planet_modifier_colony_events#Titanic_Life|Titanic Life]] <!--* Empire gains a special project. Finishing it will either allow the recruitment of {{icon|xenomorph army}} Titanic Beast armies on the planet or have the colony invaded by 3 powerful armies. * If the empire is {{icon|xenophobe}}{{icon|fanatic xenophobe}} Xenophobe or {{iconify|Hive Mind}} it can choose to gain the {{planet modifier|pm_titanic_life|1|w=24px}} Delicious Titans modifier instead of the special project.--> |- id="Unstable Tectonics" | {{planet modifier|pm_unstable_tectonics|3}} || Unstable Tectonics | * {{icon|habitability}} {{red|−10%}} Habitability * {{icon|happiness}} {{red|−5%}} Happiness * {{icon|pop eng}} {{green|+20%}} Engineering from Jobs | * {{icon|planet}} Base '''10''' if regular habitable planet class * {{icon|relic world}} Base {{yellow|1}} if Relic World * {{iconify|High Gravity||x4|green}} | {{iconify|No}} | {{planet modifier|pm_unstable_tectonics|3|w=24px|link=#Recent Tectonic Event}} [[Earthquake!]] <!--* Colony gets {{red|-5%}} {{iconify|Happiness}} for a year. * 66% chance: Either the colony gains a [[File:D deep sinkhole.png|24px]] Deep Sinkhole blocker or the empire gains 100-500 {{iconify|Minerals}}.--> |}
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