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==Civilian ships== {{SVersion|3.3}} Civilian ships represent all unarmed vessels of an empire and are controlled individually. They are equipped with shields, armor and core components automatically once the next tier component tech is unlocked at a free cost and do not have to return to a Starbase to receive component upgrades. Each civilian ship, excluding transports, has a monthly maintenance cost of {{red|1}} {{iconify|Energy}}. Construction and Science ships cost 100 {{iconify|Alloys}}. Civilian ships have the [[Space_warfare#Emergency_retreat|evasive]] fleet stance by default, meaning that they will attempt to escape the system whenever a hostile fleet enters it. ===Construction ship === Construction ships are used to build every space structure. They are not used up during construction, meaning that they can go on to do other tasks after they have finished their building project. Fleet Orders allow the construction ship to build the following: {| class="mildtable" ! Build order ! Base cost ! Monthly upkeep ! width="60%" | Description |- |[[File:Fleet task build outpost action.png|24px]] [[Outpost]] |{{icon|influence}} {{red|75}} per hyperlane from closest owned system<br>{{icon|alloys}} {{Red|100}} if not {{iconify|Machine Intelligence}}<br>{{icon|alloys}} {{Red|150}} if {{iconify|Machine Intelligence}} |{{icon|energy}} {{red|1}} Energy |''The Starbase is a space station used to claim star systems and expand your borders. It can only be built in orbit around a star. The full cost is dependent on which star system is being claimed.'' |- |[[File:Fleet task build mining station action.png|24px]] [[Economy|Mining Station]] |{{icon|minerals}} {{red|100}} Minerals |{{icon|energy}} {{red|1}} Energy |''Mining Stations are used to collect Minerals, Energy Credits and Strategic Resources from uninhabited planets, stars and asteroids. Mining Stations that collect Energy do not cost any upkeep.'' |- |[[File:Fleet task build research station action.png|24px]] [[Economy#Abstract resources|Research Station]] |{{icon|minerals}} {{red|100}} Minerals |{{icon|energy}} {{red|1}} Energy |''Research Stations are used to collect Physics, Society and Engineering research data from uninhabited planets, stars and asteroids.'' |- |[[File:Fleet task build observation station action.png|24px]] [[Pre-FTL species#Observation Missions|Observation Post]] |{{icon|minerals}} {{red|100}} Minerals |{{icon|energy}} {{red|1}} Energy |''Observation Posts can be built in orbit around planets inhabited by primitive civilizations to study their society.'' |- |[[File:Fleet order button build megastructure.png|24px]] [[Megastructures|Megastructure Site]] |{{icon|alloys}}{{icon|unity}}{{icon|influence}} depends on Megastructure |{{icon|energy}} {{red|5}} Energy |''Megastructures are truly massive construction projects only possible in the zero-g environment of space.'' |} ===Science ship=== {{see also|Surveying}} Science ships are the primary method of exploring the galaxy and the stars and systems within it. They require a [[Leader#Scientist|scientist]] to operate. Once crewed, the science ship can conduct a survey of individual objects within a system. During these surveys, it can discover resources present on a [[celestial body]] (i.e.: planets, stars, asteroids, etc.). A survey may also result in the discovery of an [[anomaly]]. The science ship can also investigate [[debris]] left after a space battle which may yield research points or possibly even unlock [[Technology#Technology types|unique technology]] options. Science ships can also assist the research of a planet. Upon activation, the science ship will orbit the planet and boost its research output depending on the skill level of the [[scientist]] on board. ===Colony ship=== {{see also|Colonization}} Colony ships allow an empire to settle [[Planets#Habitable planets|habitable]] planets or megastructures in owned systems. When ordering the construction of a colony ship, the player is given the option of choosing the species or sub-species of the [[pop]] that is to be sent to the new colony, inheriting all of its [[traits]]. Pops are neither consumed nor transported in this process. Once constructed, the colony ship may be sent to any habitable world within an owned system to start a colony. Colony ships take one year to build and their upkeep cost is maintained throughout the whole colonization process. Colony ships can also be built through the [[Planet_interface|interface]] of the planet to be colonized, which automatically queues the colonization order as long as the path is not blocked. The cost of a colony ship in an organic empire depends on the government and the empire's primary species class. {| class="wikitable plainlist" ! Primary species ! {{icon|democratic}}{{icon|oligarchic}}{{icon|dictatorial}}{{icon|imperial}}{{icon|corporate}} ! {{icon|hive mind}} ! {{icon|tree of life}} |- | Biological | * {{icon|alloys}} 200 Alloys * {{icon|food}} 200 Food * {{icon|consumer goods}} 200 Consumer Goods | * {{icon|alloys}} 200 Alloys * {{icon|food}} 500 Food | * {{icon|alloys}} 50 Alloys * {{icon|food}} 1000 Food |- | Lithoid | * {{icon|alloys}} 200 Alloys * {{icon|minerals}} 200 Minerals * {{icon|consumer goods}} 200 Consumer Goods | * {{icon|alloys}} 200 Alloys * {{icon|minerals}} 500 Minerals | * {{icon|alloys}} 50 Alloys * {{icon|minerals}} 500 Minerals * {{icon|food}} 500 Food |- | Robot | {{icon|alloys}} 400 Alloys | {{icon|no}} | {{icon|no}} |} Empires with the {{iconify|Corporate Dominion}} or {{iconify|Private Prospectors}} civics can also construct Private Colony Ships, which cost {{Iconify|Energy|3=500}} instead. Empires with the {{iconify|Calamitous Birth}} origin can also construct Lithoid Meteorites, which cost {{Iconify|Minerals|3=500}} instead and have no upkeep cost. The {{Iconify|Frontier Spirit}} ruler trait reduces the cost of colony ships by {{Green|-35%}}. ===Transport ship === {{see also|Land warfare}} Transport ships are the space based form of [[assault armies]]. After an army has been recruited, it is automatically embarked in a transport ship which will be orbiting the planet where they were created. Therefore, transport ships cannot be built manually. While armies have an upkeep cost, transport ships cost no additional {{iconify|energy}} to maintain. After a battle, transport ships will heal the embarked armies. Transport ships are collected in fleets like military ships, but cannot be combined with military ships and are not listed in the fleet manager. During war, transport ships must be carefully escorted by a military fleet since they are unarmed. Their only purpose is to carry assault armies into enemy planets so that they can occupy them. Additionally, some special projects require a transport ship to be completed.
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