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== 标准国民理念 == {{SVersion|3.3}} Standard civics represent the principles that guide day-to-day life within an empire. They can be picked by any empire that is not considered a {{iconify|Gestalt Consciousness}} or a {{iconify|Corporate}} empire, and are heavily influenced by the empire ethics and authority type. {| class="mildtable sortable plainlist" width="100%" ! width="1%" class="unsortable" | !! 国民理念 ! 效果 ! class="unsortable" | 前提 ! class="unsortable" width="35%" | 描述 |- id="Cutthroat Politics" | {{icon|Cutthroat Politics|50px}} || {{ruby|面具帝国|Cutthroat Politics}} | * {{icon|edict cost}} {{green|−20%}} Edict cost * {{icon|edict cost}} {{green|−20%}} Edict upkeep * {{icon|encryption}} {{green|+1}} Codebreaking | | ''这种政治制度因其阴谋权术而闻名于世。权力斗争、阴暗的背后交易和密谋策划是理所当然的。然而,那些游戏经验丰富的玩家能更好的掌控它。'' | |- id="Efficient Bureaucracy" | {{icon|Efficient Bureaucracy|50px}} || {{ruby|高效吏治|Efficient Bureaucracy}} | {{icon|upkeep}} {{green|−20%}} Administrator upkeep | | ''该社会以高效著称。我们不仅列车准点,运行一个星际国家所需要的庞大的官僚机器也如流水线般精确运作。'' | |- id="Environmentalist" | {{icon|Environmentalist|50px}} || {{ruby|环保主义者|Environmentalist}} | {{iconify|Pop consumer goods upkeep||−20%|green}} | | ''这个社会寻求如何与自然和谐相处之道。 非常谨慎地保护环境,尽可能的限制消费。'' | |- id="Functional Architecture | {{icon|Functional Architecture|50px}} || {{ruby|实用建筑|Functional Architecture}} | * {{icon|building cost}} {{green|−15%}} Building and district cost * {{icon|building slots}} {{green|+1}} Building slots | | ''该社会以简单而实用的建筑结构而闻名。有些人把这种建筑风格评价为无趣甚至让人抑郁,但在大多数情况下,新型水泥并不比其它建筑材料差。'' | |- id="Mining Guilds" | {{icon|Mining Guilds|50px}} || {{ruby|矿业工会|Mining Guilds}} | [[File:Mod_minerals_produces_add.png|24px|link=Minerals]] {{green|+1}} Minerals from {{iconify|Miner}}s | | ''一些大型矿业公会已经占据了社会中的主导地位。政府严重依赖他们的支持。'' | |- id="Agrarian Idyll" | {{icon|Agrarian Idyll|50px}} || {{ruby|田园牧歌|Agrarian Idyll}} | * {{icon|housing add}} {{green|+1}} Housing from Generator, Mining and Agriculture districts * {{icon|housing add}} {{red|−1}} Housing from City districts * {{icon|amenities add}} {{green|+2}} Amenities from {{iconify|Farmer}}s * {{icon|building slot}} {{green|+1}} Building slot for every 4 Agriculture districts * {{icon|no}} Cannot pick {{iconify|Arcology Project}} ascension perk | * {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist * {{icon|no}}{{iconify|Anglers}} * {{icon|no}}{{iconify|Post-Apocalyptic}} * {{icon|no}}{{iconify|Remnants}} * {{icon|no}}{{iconify|Shattered Ring}} * {{icon|no}}{{iconify|Void Dwellers}} | ''一个简单而平凡的生活环境往往好处多多。该农业社会在很大程度上设法避免大规模城市化。'' | |- id="Aristocratic Elite" | {{icon|Aristocratic Elite|50px}} || {{ruby|贵族精英|Aristocratic Elite}} | * {{icon|leader skill levels}} {{green|+1}} Governor level cap * {{icon|building}} Can construct [[Buildings#Noble Estates|Noble Estates]] buildings * {{icon|noble}} [[Buildings#Standard capitals|Capital buildings]] replace some {{iconify|Politician}} jobs with {{iconify|Noble}} jobs | * {{iconify|Oligarchic}} or {{iconify|Imperial}} * {{icon|no}}{{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian * {{icon|no}}{{iconify|Exalted Priesthood}} * {{icon|no}}{{iconify|Merchant Guilds}} * {{icon|no}}{{iconify|Technocracy}} | ''某个根深蒂固的贵族团体统治着整个社会的上层阶级。'' | |- id="Beacon of Liberty" | {{icon|Beacon of Liberty|50px}} || {{ruby|自由灯塔|Beacon of Liberty}} | * {{icon|monthly unity mult}} {{green|+15%}} Monthly unity * {{icon|empire sprawl}} {{green|−15%}} Empire size from pops | * {{iconify|Democratic}} * {{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian * {{icon|no}}{{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe | ''它是在黑暗社会中绽放光明的灯塔。自由和民主在这里受到最高的尊崇。'' | |- id="Citizen Service" | {{icon|Citizen Service|50px}} || {{ruby|公民兵役|Citizen Service}} | * {{icon|monthly unity add}} {{green|+2}} Unity from {{iconify|Soldier}}s * {{icon|naval capacity}} {{green|+15%}} Naval capacity * {{icon|yes}} {{icon|citizenship}} ''Full Citizenship'' pops must have {{icon|military service}} ''Full Military Service'' and vice versa | * {{iconify|Democratic}} or {{iconify|Oligarchic}} * {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist * {{icon|no}}{{iconify|Fanatic Xenophile}} * {{icon|no}}{{iconify|Reanimators}} | ''你是否履行了自己的责任?只有那些在军队服役完成了政治责任的人才能拥有完整公民权的。服役保障公民权。'' | |- id="Corporate Dominion" | {{icon|Corporate Dominion|50px}} || {{ruby|企业国度|Corporate Dominion}} | * [[File:Mod_energy_produces_add.png|24px|link=Energy]] {{green|+1}} Energy per starbase [[Trading Hub]] module * [[File:Ship.png|24px]] Can build [[Private Colony Ship]]s * {{icon|space trading|24px}} Starts with the Offworld Trade Companies technology * {{icon|mercantile}} Can use the ''Mercantile'' diplomatic stance (unless also Inward Perfection) | * {{iconify|Oligarchic}} * {{icon|no}}{{iconify|MegaCorp}} DLC * {{icon|no}}{{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe | Private Colony Ships cost {{Iconify|energy||500|green}} instead of the usual cost. ---- ''这个社会由一家寰宇企业支配,后者已经完全代替了国家的上层建筑。'' | |- id="Corvée System" | {{icon|Corvee System|50px}} || {{ruby|徭役制|Corvée System}} | * {{icon|pop growth from immigration}} {{green|+15%}} Pop growth from immigration * {{icon|unity}} No unity costs for pop resettlement | * {{icon|no}}{{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian * {{icon|no}}{{iconify|Free Haven}} | ''这个社会坚信国家有绝对的权力支配人民的劳动和居所。'' | |- id="Distinguished Admiralty" | {{icon|Distinguished Admiralty|50px}} || {{ruby|卓越海军|Distinguished Admiralty}} | * {{icon|leader skill levels}} {{green|+2}} Admiral and general starting level * {{icon|leader skill levels}} {{green|+1}} Admiral Level cap * {{icon|fire rate}} {{green|+10%}} Ship fire rate * {{icon|fleet command limit}} {{green|+10}} Fleet command limit | {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist | ''舰队和海军实力在政界有着极为突出的影响力。他们会有选择性的招募精锐的新兵到他们中来。'' | |- id="Exalted Priesthood" | {{icon|Exalted Priesthood|50px}} || {{ruby|崇高圣职|Exalted Priesthood}} | * {{icon|monthly unity add}} {{green|+1}} Unity from {{iconify|Priest}}s * {{icon|high priest}} [[Buildings#Standard capitals|Capital Buildings]] replace some Politician jobs with High Priest jobs | * {{iconify|Oligarchic}} or {{iconify|Dictatorial}} * {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist * {{icon|no}}{{iconify|Merchant Guilds}} * {{icon|no}}{{iconify|Aristocratic Elite}} * {{icon|no}}{{iconify|Technocracy}} | With this civic, High Priests combine the output of a Politician and a Priest in a single job, with the upkeep and stratum of a Politician. ---- ''为了防止异端的侵入,我们选择让社会中一群最智慧、最虔诚的神职人员组成的宗教委员会来治理我们的国家。'' | |- id="Feudal Society" | {{icon|Feudal Society|50px}} || {{ruby|封建社会|Feudal Society}} | * {{icon|unity}} {{green|+1}} Unity per governor level * {{icon|subject power penalty}} {{green|−50%}} Subject relative power opinion penalty * {{icon|leader recruitment cost}} {{green|−50%}} Leader cost * {{icon|leader recruitment cost}} Leaders have no upkeep * {{icon|yes}} Subjects can construct starbases * {{icon|no}} Cannot dismiss leaders | {{iconify|Imperial}} | ''这是一个封建的社会制度,君主依靠强大的拥有封地和自主权的封臣们来维持统治。'' | |- id="Free Haven" | {{icon|Free Haven|50px}} || {{ruby|自由庇护所|Free Haven}} | * {{icon|pop growth from immigration}} {{green|+15%}} Pop growth from immigration * {{icon|migration attraction}} {{green|+50%}} Immigration pull | * {{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile * {{icon|no}}{{iconify|Corvée System}} | ''这种社会被人们称赞为自由的庇护所。不论是何物种、出身贵贱,那些辛劳的、贫穷的、渴望呼吸到自由空气的人们在这里都会受到欢迎。'' | |- id="Idealistic Foundation" | {{icon|Idealistic Foundation|50px}} || {{ruby|理想本心|Idealistic Foundation}} | {{icon|happiness}} {{green|+10%}} Happiness | {{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian | ''建立在强大的理想主义价值观之上的社会。无论当前政府是否对此抱予信任,人们心中永远抱有对美好未来的向往。'' | |- id="Imperial Cult" | {{icon|Imperial Cult|50px}} || {{ruby|帝国信仰|Imperial Cult}} | {{icon|edict cap add}} {{green|+100}} Edict fund | * {{iconify|Imperial}} * {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian * {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist | ''这个社会普遍信仰一种宗教,他们的统治者被尊为行走于世间的真神。'' | |- id="Inward Perfection" | {{icon|Inward Perfection|50px}} || {{ruby|内圣之道|Inward Perfection}} | * {{icon|no}} Cannot be added or removed after game start * {{icon|monthly unity mult}} {{green|+20%}} Monthly unity * {{icon|pop growth speed}} {{green|+10%}} Pop growth speed * {{icon|happiness}} {{green|+5%}} Happiness * {{icon|edict cap add}} {{green|+50}} Edict fund * {{icon|encryption}} {{green|+1}} Encryption * {{icon|encryption}} {{red|−1}} Codebreaking * {{icon|available envoys}} {{red|−1}} Available envoys * {{icon|no}}[[File:Fleet task covert infiltration action.png|24px|link=Pre-FTL_species#Covert Infiltration]] Cannot infiltrate Pre-FTL civilizations {{Collapse list | type= {{icon|no}} Diplomatic restrictions | body= ** {{icon|no}}{{iconify|Rival}}s ** {{icon|no}}{{iconify|Commercial pact}} ** {{icon|no}}{{iconify|Defensive pact}} ** {{icon|no}}{{iconify|Research agreement}} ** {{icon|no}}{{iconify|Migration treaty}} ** {{icon|no}}{{iconify|Guarantee independence}} ** {{icon|no}}{{iconify|Federation}} ** {{icon|no}}{{icon|tributary}} Forced tributary }} | * {{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist * {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe * {{icon|no}}{{iconify|Pompous Purists}} | ''这个安静平和的社会不愿意接受不懂得他们生活方式的外来者。比起外界的一切,他们更乐于留在自己的世外桃源不受打扰。'' | |- id="Meritocracy" | {{icon|Meritocracy|50px}} || {{ruby|精英政治|Meritocracy}} | * {{icon|leader level cap}} {{green|+1}} Leader level cap * {{icon|pop resource output}} {{green|+10%}} Specialist pop resource output | {{iconify|Democratic}} or {{iconify|Oligarchic}} | ''一个人的个人社会地位或他的人际关系跟他所处的职业没有任何关联。天资和能力才是使社会进步的唯一基础。'' | |- id="Nationalistic Zeal" | {{icon|Nationalistic Zeal|50px}} || {{ruby|国民主义热忱|Nationalistic Zeal}} | * {{icon|war exhaustion}} {{green|−20%}} War exhaustion gain * {{icon|claim influence cost}} {{green|−15%}} Claim influence cost | {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist | ''强烈的国民自豪感渗透进该社会的各个层面。'' | |- id="Parliamentary System" | {{icon|Parliamentary System|50px}} || {{ruby|议会制度|Parliamentary System}} | {{icon|unity}} {{green|+40%}} Faction unity gain | {{iconify|Democratic}} | ''该社会的议会制度鼓励言论自由和激烈的讨论。事实证明,巴结一个占据主导地位的政府派系是非常有用的。'' | |- id="Philosopher King" | {{icon|Philosopher King|50px}} || {{ruby|哲人王|Philosopher King}} | * {{icon|leader level cap}} {{green|+2}} Ruler level cap * {{icon|unknown}} Ruler and governors can't gain negative traits from leveling up | {{iconify|Dictatorial}} or {{iconify|Imperial}} | ''仅仅依靠普通的统治是不够的,政府必须由一个拥有足够智慧和知识的王者来领导它们。'' | |- id="Police State" | {{icon|Police State|50px}} || {{ruby|警察国度|Police State}} | * {{icon|stability add}} {{green|+5}} Stability * {{icon|monthly unity add}} {{green|+1}} Unity from {{iconify|Enforcer}}s and {{iconify|Telepath}}s | {{icon|no}}{{iconify|Fanatic Egalitarian}} | ''不留痕迹的消除任何异议,在这个压抑的社会中,人们的一言一行都被庞大的内部警力仔细的控制监视着。'' | |- id="Shadow Council" | {{icon|Shadow Council|50px}} || {{ruby|影子内阁|Shadow Council}} | * [[File:Mod_country_election_influence_cost.png|24px|link=Election]] {{green|−75%}} Election influence cost * {{icon|pop resource output}} {{green|+10%}} Ruler pop resource output * {{icon|encryption}} {{green|+1}} Codebreaking | {{icon|no}}{{iconify|Imperial}} | ''连自己的国民都不知道,这个社会其实是由一个幕后操控一切的影子内阁统治的。民主的外表必须维持,但是多数专制也得到保留。毕竟,万一有傻子投票给错误的候选人呢?'' | |- id="Slaver Guilds" | {{icon|Slaver Guilds|50px}} || {{ruby|奴贩公会|Slaver Guilds}} | * {{icon|slave pop resource output}} {{green|+10%}} Slave pop resource output * [[File:Mod_country_pop_enslaved_mult.png|24px|Enslaved Pop Ratio|link=Slavery]] {{yellow|35%}} Enslaved pop ratio | * {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian * {{icon|no}}{{iconify|Pleasure Seekers}} | {{Icon|slave pop resource output}} "Enslaved pop ratio" ensures up to the given ratio of pops are enslaved, regardless of species rights. ---- ''社会中真正的权力核心在于一些强大而无情的奴贩公会。 他们懂得如何从一个奴隶身上榨取更多。'' | |- id="Technocracy" | {{icon|Technocracy|50px}} || {{ruby|技术治国|Technocracy}} | * {{icon|research alternatives}} {{green|+1}} Research alternatives * {{icon|unknown}} Expertise traits have double effects on tech choices * {{icon|science director}} [[Buildings#Standard capitals|Capital Buildings]] replace some {{iconify|Politician}} jobs with {{iconify|Science Director}} jobs | {{icon|Materialist}}{{icon|Fanatic Materialist}} Materialist * {{icon|no}}{{iconify|Aristocratic Elite}} * {{icon|no}}{{iconify|Exalted Priesthood}} * {{icon|no}}{{iconify|Merchant Guilds}} * {{icon|no}}{{iconify|Shared Burdens}} | {{Iconify|Science Director}}s produce less unity than {{Iconify|Politician}}s, but also produce {{Nowrap|{{iconify|research}}.}} ---- ''为了最大限度地提高效率,该社会将科学和理性作为行事准则。那些无知的、危险的、不合格的政治精英们的个人妄想绝对不能介入。'' | |- id="Warrior Culture" | {{icon|Warrior Culture|50px}} || {{ruby|尚武文化|Warrior Culture}} | * {{icon|army damage}} {{green|+20%}} Army damage * {{icon|duelist}} Replaces {{iconify|Entertainer}} jobs with {{iconify|Duelist}} jobs | {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist | ''这个社会已经发展处一种强悍的武士精神。武功战力高于一切,只有在战场上才能获得真正的荣耀。'' | |- id="Catalytic Processing" | {{icon|Catalytic Processing|50px}} || {{ruby|催化加工|Catalytic Processing}} | {{icon|catalytic technician}} Replaces {{iconify|Metallurgist}} jobs with {{iconify|Catalytic Technician}} jobs | {{icon|no}}{{iconify|Calamitous Birth}} | {{Iconify|Catalytic Technician}}s produce {{Iconify|alloys}} from {{Iconify|food}}. ---- ''这个文明的工业专注于研究催化化学,并揭开了使用有机材料建造太空构造的奥秘。'' | {{icon|pln}} |- id="Idyllic Bloom" | {{icon|Idyllic Bloom|50px}} || {{ruby|田园绽放|Idyllic Bloom}} | * {{icon|no}} Cannot be added or removed after game start * {{icon|building}} Can construct and upgrade [[Buildings#Gaia Seeders|Gaia Seeder]] buildings | * {{icon|pln}} [[Species#Plantoid|Plantoid]] or [[Species#Fungoid|Fungoid]] main species * {{icon|no}}{{iconify|Shattered Ring}} * {{icon|no}}{{iconify|Void Dwellers}} * {{icon|no}}{{iconify|Life-Seeded}} | A Gaia Seeder is a special building that slowly terraforms the planet into a {{Nowrap|{{iconify|Gaia World}}.}} ---- ''这个社会一直花费大量时间在改善和爱护环境上,追求为居民们建造一个真正的天堂。'' | {{icon|pln}} |- id="Fanatic Purifiers" | {{icon|Fanatic Purifiers|50px}} || {{ruby|种族洁癖|Fanatic Purifiers}} | * {{icon|no}} Cannot be added or removed after game start * {{icon|fire rate}} {{green|+33%}} Fire rate * {{icon|army damage}} {{green|+33%}} Army damage * {{icon|ship cost}} {{green|−15%}} Ship cost * {{icon|naval capacity}} {{green|+33%}} Naval capacity {{Collapse list | type= {{icon|undesirables}} Genocidal | body= ** {{icon|no}} Cannot establish diplomatic pacts with alien empires ** {{icon|no}} Cannot use the Galactic Market ** {{icon|casus belli}} Can use the ''Purification'' casus belli ** {{icon|opinion}} {{red|−1000}} Opinion with every empire of a different species ** {{icon|opinion}} {{green|+200}} Opinion with same-species {{iconify|Fanatic Purifiers}} ** {{icon|purge}} Pops of different species will always be purged, except for {{iconify|Mechanical}} species ** {{iconify|Unity||+2|green}} from {{iconify|Purging}} jobs ** {{icon|armageddon bombardment}} Can use ''Armageddon Bombardment'' policy }} | * {{iconify|Fanatic Xenophobe}} * {{iconify|Militarist}} or {{iconify|Spiritualist}} * {{icon|no}}{{iconify|Barbaric Despoilers}} * {{icon|no}}{{iconify|Pompous Purists}} * {{icon|no}}{{iconify|Syncretic Evolution}} * {{icon|no}}{{iconify|Common Ground}} * {{icon|no}}{{iconify|Hegemon}} | ''这个社会似乎会不顾一切地净化所有星系中其他的智慧生命。不管发生什么,他们都不会容忍异族的存在。'' | {{icon|utp}} |- id="Masterful Crafters" | {{icon|Masterful Crafters|50px}} || {{ruby|能工巧匠|Masterful Crafters}} | * {{icon|artificer}} Replaces {{iconify|Artisan}} jobs with {{iconify|Artificer}} jobs * {{icon|building slots}} {{green|+1}} Building slot for every 3 Industrial districts (except on habitats) | | {{Iconify|Artificer}}s produce {{Iconify|trade value}} and {{Iconify|engineering research}} as well as slightly more {{Iconify|consumer goods}}. ---- ''对一丝不苟的工艺的执着是这个社会的核心。 即使在最基本的行业中,灵巧的附肢和敏锐的感觉器官也能帮助他们创造真正的神奇瑰宝。'' | {{icon|hum}} |- id="Pleasure Seekers" | {{icon|Pleasure Seekers|50px}} || {{ruby|寻乐者|Pleasure Seekers}} | * {{icon|yes}} Can use the ''[[Species_rights#Decadent Lifestyle|Decadent Lifestyle]]'' living standard * {{icon|pop growth speed}} {{green|+1%}} Pop growth speed from {{iconify|Entertainer}}s * {{icon|amenities add}} {{green|+5}} Amenities from {{iconify|Servant}}s | * {{icon|no}}{{iconify|Slaver Guilds}} * {{icon|no}}{{iconify|Warrior Culture}} * {{icon|no}}{{iconify|Shared Burdens}} | ''这个社会满足于自身的完美。 那些被特权社会阶级提升的人已经屈服于这种崇尚享受和娱乐而不用顾忌通常由其他人来承担成本的文化。'' | {{icon|hum}} |- id="Pompous Purists" | {{icon|Pompous Purists|50px}} || {{ruby|夸耀纯净派|Pompous Purists}} | * {{icon|trust growth}} {{green|+30%}} Trust growth * {{icon|available envoys}} {{green|+2}} Available envoys * {{icon|no}} Can send but cannot receive diplomatic propositions | * {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe * {{icon|no}}{{iconify|Inward Perfection}} * {{icon|no}}{{iconify|Fanatic Purifiers}} * {{icon|no}}{{iconify|Scion}} | ''这个社会对自身的至高无上深信不疑,只要不是他们主动发起的外交活动,他们都将视而不见。'' | {{icon|hum}} |- id="Barbaric Despoilers" | {{icon|Barbaric Despoilers|50px}} || {{ruby|野蛮掠夺者|Barbaric Despoilers}} | * {{icon|no}} Cannot be added or removed after game start * {{icon|casus belli}} Can use the ''Despoliation'' casus belli * {{icon|raiding bombardment}} Can use the ''Raiding'' orbital bombardment stance * {{icon|migration treaty}} Cannot form migration treaties * {{icon|no}} Can only create {{iconify|Martial Alliance}} and {{iconify|Hegemony}} federations | * {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist * {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian or {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe * {{icon|no}}{{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile * {{icon|no}}{{iconify|Fanatic Purifiers}} * {{icon|no}}{{iconify|Common Ground}} | ''这个社会毫无秩序可言。战斗就是活下去的意义,最强者就可以掌握最强的权力。'' | {{icon|apc}} |- id="Byzantine Bureaucracy" | {{icon|Byzantine Bureaucracy|50px}} || {{ruby|拜占庭式官僚|Byzantine Bureaucracy}} | * {{icon|unity}} {{green|+1}} Unity from {{iconify|Bureaucrat}}s * {{icon|stability}} {{green|+1}} Stability from {{iconify|Bureaucrat}}s | {{icon|no}}{{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist | ''此社会是由非常复杂的,对于外人而言简直就是迷宫一般的行政体制所统治。为了维持政府的流畅运作,大量的公职人员会日以继夜地工作以确保所有公民只获得跟其能力与资格相匹配的资源分配。'' | {{icon|mgc}} |- id="Merchant Guilds" | {{icon|Merchant Guilds|50px}} || {{ruby|商人公会|Merchant Guilds}} | * {{icon|merchant}} [[Buildings#Standard capitals|Capital buildings]] replace some {{iconify|Politician}} jobs with {{iconify|Merchant}} jobs * {{icon|mercantile}} Can use the ''Mercantile'' diplomatic stance (unless also have Inward Perfection) | * {{icon|no}}{{iconify|Exalted Priesthood}} * {{icon|no}}{{iconify|Aristocratic Elite}} * {{icon|no}}{{iconify|Technocracy}} | Merchants produce a large amount of {{Iconify|trade value}} instead of {{Iconify|unity}}. ---- ''一些非常有影响力的强大商人工会占据了该社会的显著地位,连政府也对他们言听计从。'' | {{icon|mgc}} |- id="Shared Burdens" | {{icon|Shared Burdens|50px}} || {{ruby|同甘共苦|Shared Burdens}} | * {{icon|yes}} Can use the ''[[Species rights#Shared_Burden|Shared Burden]]'' living standard * {{icon|no}} Cannot use other living standards except Utopian Abundance and Chemical Bliss * {{icon|stability add}} {{green|+5}} Stability * {{icon|time}} {{green|−45%}} Pop demotion time * {{icon|building}} Housing buildings replaced with [[Buildings#Communal Housing|Communal Housing]] and [[Buildings#Utopian Communal Housing|Utopian Communal Housing]] | * {{iconify|Fanatic Egalitarian}} * {{icon|no}}{{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe * {{icon|no}}{{iconify|Technocracy}} * {{icon|no}}{{iconify|Pleasure Seekers}} | Shared Burden equalizes {{Iconify|consumer goods}} upkeep across strata. ---- ''此社会信奉资源均匀分配的理念,无论是统治阶层还是被统治阶层都理应获得一视同仁的对待。所有人会为社会的整体而努力奋斗。'' | {{icon|mgc}} |- id="Diplomatic Corps" | [[File:Civic_diplomatic_corps.png|50px]] || {{ruby|外交使团|Diplomatic Corps}} | * {{icon|available envoys}} {{green|+2}} Available envoys * {{icon|diplo weight mult}} {{green|+10%}} Diplomatic weight | * {{icon|no}}{{iconify|Inward Perfection}} * {{icon|no}}{{iconify|Fanatic Purifiers}} | ''这个社会有着悠久的修辞和辩论的传统,他们也赞美那些只用话语就达成目的的人。'' | {{icon|fed}} |- id="Memorialists" | [[File:Civic_memorialist.png|50px]] || {{ruby|记念主义|Memorialists}} | {{icon|building}} Monuments are replaced with the [[Sanctuary of Repose]] line of buildings | {{icon|no}}{{iconify|Fanatic Purifiers}} | A Sanctuary of Repose creates (specialist) {{Iconify|Death Chronicler}} jobs, which produce {{Iconify|stability}}, {{Nowrap|{{iconify|society research}}}}, and {{Iconify|unity}}. ---- ''该帝国重视记忆和逝去的智慧生命体,希望求得更好的稳定性和经死与新生、传承的循环获得的见解。'' | {{icon|nec}} |- id="Reanimators" | [[File:Civic_reanimated_armies.png|50px]] || {{ruby|逝者军势|Reanimators}} | * {{icon|building}} [[Military Academy]] buildings are replaced by [[Dread Encampment]] buildings * {{icon|undead army}} 33% chance to gain an Undead Army per killed army * {{icon|yes}} Defeated organic [[guardians]] can be resurrected | * {{icon|no}}{{icon|pacifist}}{{icon|fanatic pacifist}} Pacifist * {{icon|no}}{{iconify|Citizen Service}} | A Dread Encampment creates (specialist) {{Iconify|Necromancer}} jobs, which produce {{Iconify|naval capacity}}, {{Iconify|defense armies}}, and {{Iconify|physics}} and {{Iconify|society}} research. ---- ''在这个社会中,死亡不再是号召参军的阻碍。通晓死灵术的大师们能够让逝者的尸骸重新活动起来,集结成一支亡者的大军,向劣等的生者们灌注无上的恐惧。'' | {{icon|nec}} |- id="Death Cult" | [[File:Civic_death_cult.png|50px]] || {{ruby|死亡教团|Death Cult}} | * {{icon|building}} Can construct [[Buildings#Sacrificial Temple|Sacrifice]] buildings * {{icon|edict}} Can use [[Edicts#Sacrifices|Sacrifice]] edicts | * {{icon|spiritualist}}{{icon|fanatic spiritualist}} Spiritualist * {{icon|no}}{{iconify|Inward Perfection}} * {{icon|no}}{{iconify|Fanatic Purifiers}} * {{icon|no}}{{iconify|Necrophage origin}} | Sacrifice buildings create (specialist) {{Iconify|Death Priest}} and (worker) {{Iconify|Mortal Initiate}} jobs, which produce {{Iconify|amenities}}, {{Iconify|society research}}, and {{Iconify|unity}}. Sacrifices kill all Mortal Initiates and produce a bonus for 5 years depending on how many pops were sacrificed. ---- ''该团体的宗教建立在周期性的献祭秘仪之上。自愿奉献的先行者花费整整十年全身心地投入到研习之中,然后在仪式中舍身赴死,他们的死亡使得整个群体的文化繁荣昌盛。'' | {{icon|nec}} |- id="Anglers" | [[File:Civic_anglers.png|50px]] || {{ruby|渔夫|Anglers}} | * {{icon|no}} Cannot be added or removed after game start * {{icon|aquatic}} Main species gains the Aquatic trait * {{icon|max agriculture districts}} No Agriculture district limit on ocean worlds * {{icon|angler}} Agriculture districts and Hydroponics Farms replace {{iconify|Farmer}} jobs with a single {{iconify|Angler}} job on wet climates * {{icon|pearl diver}} Agriculture districts create a single {{iconify|Pearl Diver}} job on wet climates * {{icon|minerals}} {{green|−50}} Agriculture district minerals cost on wet climates | * {{icon|no}}{{iconify|Agrarian Idyll}} * {{icon|no}}{{iconify|Post-Apocalyptic}} * {{icon|no}}{{iconify|Shattered Ring}} * {{icon|no}}{{iconify|Void Dwellers}} | {{Iconify|Angler}}s produce {{Iconify|trade value}} as well as (more) {{Iconify|food}}. {{Iconify|Pearl Diver}}s are specialists that produce {{Iconify|trade value}} and {{Iconify|consumer goods}}. ---- ''这个社会善于利用大自然的恩惠,为自己提供稳定的生活资料和经济价值。'' | {{icon|aqu}} |}
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