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Special projects 2
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{{Version|2.6}} This is the list of special projects found in {{path|common/special_projects/00_projects_2.txt}}. __TOC__ {{box wrapper}} <section begin=={{{DEAL_WITH_FLORA}}}/> {{Special_project |version = 2.6 |project_key = DEAL_WITH_FLORA |project_name = Plant Aggression |project_text = The planet's flora is remarkably dexterous, alarmingly aggressive, and definitely worthy of closer study. |days_to_research = 60 |tech_department = {{iconify|Society}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers ship event [[anomaly_events_3#anomaly.91|Grassy Militia]]. }} <section end=={{{DEAL_WITH_FLORA}}}/> <section begin=={{{HELPFUL_DRONES_1_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = HELPFUL_DRONES_1_PROJECT |project_name = Left Behind |project_text = Strange readings are coming from the planet's moon. It could be nothing.</br></br>But it could be something. With a ship in orbit acting as a relay, the colony's scientists will carefully scan the moon's surface in order to get to the heart of the matter. |days_to_research = 30 |tech_department = {{iconify|Engineering}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers planet event [[colony_events_2#colony.1501|Ancient Drones: Discovery]]. }} <section end=={{{HELPFUL_DRONES_1_PROJECT}}}/> <section begin=={{{POLLEN_1_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = POLLEN_1_PROJECT |project_name = Floral Study |project_text = Some of the planet's native flora exhibit several potentially interesting properties. |days_to_research = 20 |tech_department = {{iconify|Society}} |timelimit = 1080 |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers planet event [[colony_events_2#colony.1534|Mharin Kharin: Pistil Pondering]]. }} <section end=={{{POLLEN_1_PROJECT}}}/> <section begin=={{{POLLEN_2_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = POLLEN_2_PROJECT |project_name = Labor Study |project_text = Several recent studies from reputable [Root.Owner.GetSpeciesName] seats of learning present a number of alternative ways of arranging a vast workforce. An exhaustive meta-study of these new ideas could provide the answer to the problem of declining productivity in challenging colony environments. |days_to_research = 30 |tech_department = {{iconify|Society}} |timelimit = 1080 |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers planet event [[colony_events_2#colony.1523|Mharin Kharin: Work Over Flowers]]. }} <section end=={{{POLLEN_2_PROJECT}}}/> <section begin=={{{POLLEN_3_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = POLLEN_3_PROJECT |project_name = A Sense of Impending Doom |project_text = The situation on the pollen-infested planet has taken a turn for the potentially dangerous. A speedy assessment of the colony's unique situation and especially its increasingly volatile environmental factors is of the utmost importance.<br>Once all threats are known, an action plan can be drafted and executed within hours. |days_to_research = 10 |tech_department = {{iconify|Society}} |timelimit = 1080 |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers planet event [[colony_events_2#colony.1531|Mharin Kharin: Disaster Averted]]. On Failure * Triggers planet event [[colony_events_2#colony.1532|Mharin Kharin: Mharin Kharin: The Pollen's End of Us]]. }} <section end=={{{POLLEN_3_PROJECT}}}/> <section begin=={{{OLD_GODS_BENEFACTRESS_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = OLD_GODS_BENEFACTRESS_PROJECT |project_name = Old Gods: The Benefactress |project_text = Every surface of the Benefactress' shrine is covered with a complex web of pictograms, seemingly telling a story far more expansive than the molecular fables that survived the ages on [From.Owner.Capital.GetName].<br>Though seemingly only distantly related to the known ancient [From.Owner.GetSpeciesName] languages, current technology should allow us to decipher the pictograms given enough time and resources. |days_to_research = 90 |tech_department = {{iconify|Society}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers ship event [[anomaly_events_3#anomaly.165|Old Gods: Shrine to the Benefactress]]. }} <section end=={{{OLD_GODS_BENEFACTRESS_PROJECT}}}/> <section begin=={{{OLD_GODS_UNDAUNTED_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = OLD_GODS_UNDAUNTED_PROJECT |project_name = Old Gods: The Undaunted |project_text = The temple holding the Undaunted's shrine is, true to the myths surrounding him, filled with contraptions of indeterminate origin and purpose. A far cry from the simple puzzle-boxes and tests of strength that once filled his temples on [Root.Owner.Capital.GetName], here his holy texts will truly only be read by the worthy.</br></br>That said, our sophisticated analysis tools should make short work of these conundrums. |days_to_research = 90 |tech_department = {{iconify|Engineering}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers ship event [[anomaly_events_3#anomaly.166|Old Gods: Shrine to the Undaunted]]. }} <section end=={{{OLD_GODS_UNDAUNTED_PROJECT}}}/> <section begin=={{{OLD_GODS_PERCIPIENT_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = OLD_GODS_PERCIPIENT_PROJECT |project_name = Old Gods: The Percipient |project_text = The walls of the space housing the shrine to the Percipient are coated with thick layers of mineral-based lacquer, but the shrine itself is bare.<br>The tales of the Percipient are told only to those perceptive enough to understand them - it is just a matter of figuring out what needs to be perceived. |days_to_research = 90 |tech_department = {{iconify|Physics}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers ship event [[anomaly_events_3#anomaly.167|Old Gods: Shrine to the Percipient]]. }} <section end=={{{OLD_GODS_PERCIPIENT_PROJECT}}}/> <section begin=={{{ROGUE_SCIENTIST_1_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = ROGUE_SCIENTIST_1_PROJECT |project_name = Wanderlust: What Was Left Behind |project_text = The Chairperson's unseen departure from this system resulted in a perplexing mass of residual energy signatures being cast upon the solar winds.</br></br>Hopefully a complete analysis of these energies should point us to the Chairperson's next destination, and if need be, make them easier to track in the future. |days_to_research = 10 |tech_department = {{iconify|Physics}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers ship event [[country_events_2#country.1025|Wanderlust: Special Project Completed]]. }} <section end=={{{ROGUE_SCIENTIST_1_PROJECT}}}/> <section begin=={{{MASSEX_1_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = MASSEX_1_PROJECT |project_name = Analysis: Broken |project_text = Reconstruct the traumatic past of this celestial body. |days_to_research = 60 |tech_department = {{iconify|Society}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers ship event [[country_events_2#country.1130|Mass Extinction: Asteroid]]. }} <section end=={{{MASSEX_1_PROJECT}}}/> <section begin=={{{MASSEX_2_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = MASSEX_2_PROJECT |project_name = Analysis: Burned |project_text = Reconstruct the traumatic past of this celestial body. |days_to_research = 60 |tech_department = {{iconify|Society}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers ship event [[country_events_2#country.1135|Mass Extinction: Molten]]. }} <section end=={{{MASSEX_2_PROJECT}}}/> <section begin=={{{MASSEX_3_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = MASSEX_3_PROJECT |project_name = Analysis: Desolate |project_text = Reconstruct the traumatic past of this celestial body. |days_to_research = 60 |tech_department = {{iconify|Society}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers ship event [[country_events_2#country.1140|Mass Extinction: Barren]]. }} <section end=={{{MASSEX_3_PROJECT}}}/> <section begin=={{{MASSEX_4_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = MASSEX_4_PROJECT |project_name = Analysis: Noxious |project_text = Reconstruct the traumatic past of this celestial body. |days_to_research = 60 |tech_department = {{iconify|Society}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers ship event [[country_events_2#country.1145|Mass Extinction: Toxic]]. }} <section end=={{{MASSEX_4_PROJECT}}}/> <section begin=={{{MASSEX_5_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = MASSEX_5_PROJECT |project_name = Analysis: Chilly |project_text = Reconstruct the traumatic past of this celestial body. |days_to_research = 60 |tech_department = {{iconify|Society}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers ship event [[country_events_2#country.1150|Mass Extinction: Frozen]]. }} <section end=={{{MASSEX_5_PROJECT}}}/> <section begin=={{{LIMBO_1_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = LIMBO_1_PROJECT |project_name = In Limbo |project_text = An alien vault filled with data storage devices practically begs for some archaeological data recovery. |days_to_research = 60 |tech_department = {{iconify|Society}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers ship event [[Limbo|Limbo]]. }} <section end=={{{LIMBO_1_PROJECT}}}/> <section begin=={{{PROJECTING_MOON_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = PROJECTING_MOON_PROJECT |project_name = Projecting |project_text = An unusual planet has an unusual moon; the usual scanning techniques do not give satisfactory results, and a more hands-on approach is needed. |days_to_research = 60 |tech_department = {{iconify|Engineering}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers planet event [[anomaly_events_3#anomaly.191|Moon Projected]]. }} <section end=={{{PROJECTING_MOON_PROJECT}}}/> <section begin=={{{GRIMACING_PLANET_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = GRIMACING_PLANET_PROJECT |project_name = Grimacing Planet |project_text = The violently animated face of this planet can be stabilized into something potentially habitable, if we act soon. |days_to_research = 10 |tech_department = {{iconify|Engineering}} |timelimit = 90 |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers ship event [[anomaly_events_3#anomaly.233|Tactical Terraforming Successful]]. }} <section end=={{{GRIMACING_PLANET_PROJECT}}}/> <section begin=={{{OLFACTORY_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = OLFACTORY_PROJECT |project_name = Olfactory Study |project_text = An alien artifact is suspected of relaying information through aerosolized aromatic compounds. |days_to_research = 30 |tech_department = {{iconify|Society}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers ship event [[anomaly_events_3#anomaly.251|A Whiff of Something]]. }} <section end=={{{OLFACTORY_PROJECT}}}/> <section begin=={{{ULTIMATE_WEAPON_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = ULTIMATE_WEAPON_PROJECT |project_name = The Ultimate Weapon |project_text = A cache of weapons lie hidden somewhere on the planet. If we can find them, they may provide new martial technologies for our Empire. |days_to_research = 200 |tech_department = {{iconify|Engineering}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * One of the following will happen: ** 50%: Triggers ship event [[anomaly_events_3#anomaly.258|Empty-handed]]. ** 40%: Triggers ship event [[anomaly_events_3#anomaly.256|An Interesting Find]]. ** 10%: Triggers ship event [[anomaly_events_3#anomaly.257|A Brutal Find]]. }} <section end=={{{ULTIMATE_WEAPON_PROJECT}}}/> <section begin=={{{REFINE_ROCK_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = REFINE_ROCK_PROJECT |project_name = Positron Bombardment |project_text = Controlled dispersal of positrons from orbit may change the minerals native to the planet into a more useful form. |days_to_research = 60 |tech_department = {{iconify|Physics}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers ship event [[anomaly_events_3#anomaly.292|Rock Potential(anomaly.292)]]. }} <section end=={{{REFINE_ROCK_PROJECT}}}/> <section begin=={{{ALIEN_BARRACKS_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = ALIEN_BARRACKS_PROJECT |project_name = Alien Barracks |project_text = A closer xeno-socio-archaeological study of these ruins may provide insights into some past alien war machine. |days_to_research = 60 |tech_department = {{iconify|Society}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers ship event [[anomaly_events_4#anomaly.3017|Alien Barracks]]. }} <section end=={{{ALIEN_BARRACKS_PROJECT}}}/> <section begin=={{{CRYSTAL_CODEX_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = CRYSTAL_CODEX_PROJECT |project_name = Crystal Codex |project_text = A mineral formation houses hologram-encoded information. Its structure is familiar, but the sheer data density makes it a challenge to decode. |days_to_research = 60 |tech_department = {{iconify|Society}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers ship event [[anomaly_events_4#anomaly.3012|Crystal Codex(anomaly.3012)]]. }} <section end=={{{CRYSTAL_CODEX_PROJECT}}}/> <section begin=={{{ROBOT_MINERALS_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = ROBOT_MINERALS_PROJECT |project_name = Reclaimed by Nature |project_text = An overgrown facility may house important secrets. |days_to_research = 60 |tech_department = {{iconify|Engineering}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers ship event [[anomaly_events_4#anomaly.3027|Ancient Automata(anomaly.3027)]]. }} <section end=={{{ROBOT_MINERALS_PROJECT}}}/> <section begin=={{{AMOEBAS_1_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = AMOEBAS_1_PROJECT |project_name = Space Amoeba Observation |project_text = Task a science department with collecting and collating data relating to the Space Amoebas. |cost = 2000 |tech_department = {{iconify|Society}} |on_success = * Triggers country event [[story_events#story.105|Space Amoebas Forever]]. }} <section end=={{{AMOEBAS_1_PROJECT}}}/> <section begin=={{{AMOEBAS_1_PACIFICATION_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = AMOEBAS_1_PACIFICATION_PROJECT |project_name = Amoeboid Pacification |project_text = Something about our fleets seems to agitate the Space Amoebas. If we could somehow isolate what this something is, we could reduce Amoeba aggression or possibly completely mask our ships from their senses. |cost = 5000 |tech_department = {{iconify|Physics}} |on_success = * Triggers country event [[story_events#story.107]]. }} <section end=={{{AMOEBAS_1_PACIFICATION_PROJECT}}}/> <section begin=={{{CRYSTALS_1_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = CRYSTALS_1_PROJECT |project_name = Crystalline Entity Observation |project_text = Task a science department with collecting and collating data relating to the Crystalline Entities. |cost = 2000 |tech_department = {{iconify|Physics}} |on_success = * Triggers country event [[story_events#story.205|Crystalline Entities Are Unbreakable]]. }} <section end=={{{CRYSTALS_1_PROJECT}}}/> <section begin=={{{CRYSTALS_1_PACIFICATION_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = CRYSTALS_1_PACIFICATION_PROJECT |project_name = Crystalline Pacification |project_text = The Crystalline Entities observed in some systems are volatile and potentially dangerous. |cost = 5000 |tech_department = {{iconify|Physics}} |on_success = * Triggers country event [[story_events#story.207]]. }} <section end=={{{CRYSTALS_1_PACIFICATION_PROJECT}}}/> <section begin=={{{DRONES_1_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = DRONES_1_PROJECT |project_name = Mining Drone Observation |project_text = Task a science department with collecting and collating data relating to the Ancient Mining Drones. |cost = 2000 |tech_department = {{iconify|Engineering}} |on_success = * Triggers country event [[story_events#story.305|Mining Drone Work Ethic]]. }} <section end=={{{DRONES_1_PROJECT}}}/> <section begin=={{{CLOUDS_1_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = CLOUDS_1_PROJECT |project_name = Void Cloud Observation |project_text = Task a science department with collecting and collating data relating to the Void Clouds. |cost = 2000 |tech_department = {{iconify|Physics}} |on_success = * Triggers country event [[story_events#story.405|Void Unclouded]]. }} <section end=={{{CLOUDS_1_PROJECT}}}/> <section begin=={{{BALANCE_ECOSYSTEM_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = BALANCE_ECOSYSTEM_PROJECT |project_name = Balance Ecosystem |project_text = A plan has been formulated to attempt to balance the planet's lopsided biosphere using only the tools available to a standard Science Ship.<br>There may be unforeseen consequences. |days_to_research = 100 |tech_department = {{iconify|Society}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * One of the following will happen: ** 50%: Triggers ship event [[anomaly_events_4#anomaly.3056|Wooden Hegemony (anomaly.3056)]]. ** 50%: Triggers ship event [[anomaly_events_4#anomaly.3057|Wooden Hegemony (anomaly.3057)]]. }} <section end=={{{BALANCE_ECOSYSTEM_PROJECT}}}/> <section begin=={{{HEAD_IN_SAND_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = HEAD_IN_SAND_PROJECT |project_name = Head in the Sand |project_text = A military fleet can attempt to salvage an ever-burrowing ship. |days_to_research = 100 |tech_department = {{iconify|Engineering}} |requirements = * Has at least 1 military ship in orbit |on_success = * One of the followi9ng will happen: ** 33%: Triggers ship event [[anomaly_events_4#anomaly.3061|Head in the Sand (anomaly.3061)]]. ** 33%: Triggers ship event [[anomaly_events_4#anomaly.3062|Head in the Sand (anomaly.3062)]]. ** 33%: Triggers ship event [[anomaly_events_4#anomaly.3063|Head in the Sand (anomaly.3063)]]. }} <section end=={{{HEAD_IN_SAND_PROJECT}}}/> <section begin=={{{THE_PRINCE_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = THE_PRINCE_PROJECT |project_name = The Prince |project_text = A databank found floating in space houses nothing but a lengthy piece of text, written in a strange, yet familiar, alien language. |days_to_research = 100 |tech_department = {{iconify|Society}} |on_success = * Triggers country event [[anomaly_events_4#anomaly.3086|The Prince, Legible]]. }} <section end=={{{THE_PRINCE_PROJECT}}}/> <section begin=={{{EMERGENCY_BUOY_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = EMERGENCY_BUOY_PROJECT |project_name = Emergency Buoy |project_text = A heavily-damaged object seems to act as a repeater for a comms signal. |days_to_research = 30 |tech_department = {{iconify|Engineering}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers ship event [[anomaly_events_4#anomaly.3091|The Ransomeers: SOS]]. }} <section end=={{{EMERGENCY_BUOY_PROJECT}}}/> <section begin=={{{WRECKED_FLEET_1}}}/> {{Special_project |version = 2.6 |project_key = WRECKED_FLEET_1 |project_name = Monumental Transmission |project_text = Decode the message emanating from the monolith. |days_to_research = 60 |tech_department = {{iconify|Society}} |requirements = * Has at least 1 science ship in orbit * Has a Scientist |on_success = * Triggers country event [[anomaly_events_4#anomaly.3113|Of Transmissions Decoded]]. }} <section end=={{{WRECKED_FLEET_1}}}/> <section begin=={{{WRECKED_FLEET_2}}}/> {{Special_project |version = 2.6 |project_key = WRECKED_FLEET_2 |project_name = Ancient Alliance Armada |project_text = Deploy engineering teams to restore the salvageable vessels to working order. |days_to_research = 120 |tech_department = {{iconify|Engineering}} |requirements = * Has at least 6 military ships in orbit |on_success = * Triggers country event [[anomaly_events_4#anomaly.3116|Of Fleets Commandeered]]. }} <section end=={{{WRECKED_FLEET_2}}}/> <section begin=={{{MANUFACTORY_PROJECT}}}/> {{Special_project |version = 2.6 |project_key = MANUFACTORY_PROJECT |project_name = Mining Restoration |project_text = Deploy engineering teams to restore an ancient orbital station to working order. |days_to_research = 80 |tech_department = {{iconify|Engineering}} |requirements = * Has at least 2 military ships in orbit Abort Trigger * Does not have fleet access to project solar system |on_success = * If the system is not inside the ship's owner's borders: ** One of following will happen: *** 33% Triggers ship event [[anomaly_events_4#anomaly.3128|Ancient Manufactory: Drones Activated]]. *** 33%: Triggers ship event [[anomaly_events_4#anomaly.3129|Ancient Manufactory: Nest Disturbed]]. *** 33%: Triggers ship event [[anomaly_failures_2#anomaly_failure.2670|Failure (anomaly_failure.2670)]]. * Else, if the ship's owner has all of the country flags "manufactory4", "manufactory3", and "manufactory2": ** Triggers ship event [[anomaly_events_4#anomaly.3126|Ancient Manufactory: New Mining Station]]. * Else, if the ship's owner has the country flags "manufactory4" and "manufactory3": ** One of the following will happen: *** 50%: Triggers ship event [[anomaly_events_4#anomaly.3126|Ancient Manufactory: New Mining Station]]. *** 50%: Triggers ship event [[anomaly_events_4#anomaly.3131|(anomaly.3131)]]. * Else, if the ship's owner has the country flags "manufactory4" and "manufactory2": ** One of the following will happen: *** 50%: Triggers ship event [[anomaly_events_4#anomaly.3126|Ancient Manufactory: New Mining Station]]. *** 50%: Triggers ship event [[anomaly_events_4#anomaly.3128|Ancient Manufactory: Drones Activated]]. * Else, if the ship's owner has the country flags "manufactory3" and "manufactory2": ** One of the following will happen: *** 50%: Triggers ship event [[anomaly_events_4#anomaly.3126|Ancient Manufactory: New Mining Station]]. *** 50%: Triggers ship event [[anomaly_events_4#anomaly.3129|Ancient Manufactory: Nest Disturbed]]. * Else, if the ship's owner has the country flag "manufactory4": ** One of the following will happen: *** 33%: Triggers ship event: [[anomaly_events_4#anomaly.3126|Ancient Manufactory: New Mining Station]]. *** 33%: Triggers ship event: [[anomaly_events_4#anomaly.3127|Ancient Manufactory]]. *** 33%: Triggers ship event: [[anomaly_events_4#anomaly.3128|Ancient Manufactory: Drones Activated]]. * Else, if the ship's owner has the country flag "manufactory3": ** One of the following will happen: *** 33%: Triggers ship event [[anomaly_events_4#anomaly.3126|Ancient Manufactory: New Mining Station]]. *** 33%: Triggers ship event [[anomaly_events_4#anomaly.3131|(anomaly.3131)]]. *** 33%: Triggers ship event [[anomaly_events_4#anomaly.3129|Ancient Manufactory: Nest Disturbed]]. * Else, if the ship's owner has the country flag "manufactory2": ** One of the following will happen: *** 33%: Triggers ship event [[anomaly_events_4#anomaly.3126|Ancient Manufactory: New Mining Station]]. *** 33%: Triggers ship event [[anomaly_events_4#anomaly.3128|Ancient Manufactory: Drones Activated]]. *** 33%: Triggers ship event [[anomaly_events_4#anomaly.3129|Ancient Manufactory: Nest Disturbed]]. * Else: ** One of the following will happen: *** 33%: Triggers ship event [[anomaly_events_4#anomaly.3126|Ancient Manufactory: New Mining Station]]. *** 33%: Triggers ship event [[anomaly_events_4#anomaly.3131|(anomaly.3131)]]. *** 16%: Triggers ship event [[anomaly_events_4#anomaly.3128|Ancient Manufactory: Drones Activated]]. *** 16%: Triggers ship event [[anomaly_events_4#anomaly.3129|Ancient Manufactory: Nest Disturbed]]. }} <section end=={{{MANUFACTORY_PROJECT}}}/> {{end box wrapper}} == References == <references /> [[Category:Exploration]] [[Category:Events]]
摘要:
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