群星
ParaWikis
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
阅读
编辑
编辑源代码
查看历史
讨论
编辑“
经济
”
某四灾
(
讨论
|
贡献
)
2024年7月15日 (一) 21:39的版本
(
差异
)
←上一版本
|
最后版本
(
差异
) |
下一版本→
(
差异
)
警告:您正在编辑的是本页面的旧版本。
如果您发布该更改,该版本后的所有更改都会丢失。
警告:
您没有登录。如果您做出任意编辑,您的IP地址将会公开可见。如果您
登录
或
创建
一个账户,您的编辑将归属于您的用户名,且将享受其他好处。
反垃圾检查。
不要
加入这个!
{{version|3.3}} [[File:Resources.png|thumb|330px|A [[gas giant]] with four units of research resources and one unit of the very rare Zro aerosol.]] !此wiki中文部分以3.12为标准! 在[[Stellaris|群星]]中,'''经济'''(economy)基于资源和服务的生产和消费,这些资源和服务有的来自特定星球,有的产生于帝国修正。二者严重依赖于工作在不同 {{iconify|Jobs}}上的 {{iconify|Pop}}和星球上的资源建筑与采矿站。 资源多种多样,从普通的{{iconify|food}} 到极其稀有的{{iconify|dark matter}}暗物质,同时也可用{{iconify|minerals}} 生产{{iconify|research}}。 如果一个帝国存储的某一种资源的库存在收入为负的情况下降至 {{red|0}},就会出现资源短缺并带来巨大的惩罚。 游戏中的资源可分为三种:基础资源、进阶资源和战略资源。 == 资源存储容量 == {{SVersion|3.3}} 所有资源都可以储存。所有资源都有15K的基础储存容量,除了 {{iconify|energy}}含有50K基础存储容量. 所有帝国可以在行星上建造 ‘[[Buildings#Resource Silos|Resource Silos]]' 和在恒星基地建造 ‘[[Starbase#Resource Silo|Resource Silo]]’以拓展资源存储容量. 任何生产出来的资源如果不能储存起来,就会被浪费掉. 对于这种情况, 可以通过贸易市场和商业协议兑换溢出的资源的价值,也可以消耗资源建造[Megastructures]],建筑或扩充军备。 {{iconify|Influence}} 有1K的储存上限. {{iconify|Naval Capacity}} 有9999的储存上限,所以在有限的兼容里提高战斗力是很重要的. {{iconify|Unity}} 有无限的存储容量. 对于 {{iconify|research}} 储存请查看 [[Stored research]]. == 物质资源 == {{SVersion|3.3}} 物质资源是最直接和最重要的类型,因为它们提供了在地理上、发展上和技术上扩大的手段。 === 基础资源 === 基础资源可以直接从天体或资源区划采集。前者需要在含义自愿的天体上建立一个开采站,后者需要在星球上建立一个区划并需要人口担任相应的职业以开采资源。 {| class="mildtable" width="100%" ! 资源类型 ! 主要用途 ! 短缺影响 ! 描述 |- id="Energy" | [[File:Energy.png]] 能量币 | {{plainlist| * {{icon|clear blocker cost}} Clear Blockers Cost * {{icon|terraforming cost}} Terraforming Cost * {{icon|edict}} Campaign Edicts Cost * {{icon|building cost}} Various Upkeep * {{icon|Mechanical}}{{icon|Machine}} Robotic Pop Upkeep * {{icon|market fee|24px}} Market purchases }} | {{plainlist| * {{icon|minerals}} {{red|−50%}} Minerals from Jobs * {{icon|army damage}} {{red|−75%}} Army Damage * {{icon|ship shield}} {{red|−75%}} Shield Hit Points * {{icon|weapons damage}} {{red|−75%}} Ship Weapons Damage * {{icon|infiltration}} {{red|−100%}} Infiltration Growth * {{icon|lev}} Trader enclave deals are canceled }} | ''{{yellow|Energy Credits}} ([[File:Energy.png|24px]]) is an energy backed currency accepted by all space-faring races. You can gain more energy by:'' # Building {{yellow|Generator Districts}} on the surface of colonized planets. # Using {{yellow|Construction Ships}} to build {{yellow|Mining Stations}} around energy rich planets or stars. # Selling resources on the {{yellow|Market}}. |- id="Minerals" | [[File:Minerals.png]] 矿物 | {{plainlist| * {{icon|building cost}} Buildings and Districts Cost * {{icon|building cost}} Stations Cost * {{icon|metallurgist}}{{icon|artisan}} Manufacturing Jobs Upkeep * {{icon|Lithoid}} Lithoid Pop Upkeep }} | {{plainlist| * {{icon|alloys from jobs}} {{red|−50%}} Alloys from Jobs * {{icon|alloys from jobs}} {{red|−50%}} Consumer goods from Jobs * {{icon|robot build speed}} {{red|−75%}} Robot Build Speed * {{icon|happiness}} {{red|−25%}} Lithoid Pop Happiness * {{icon|growth speed}} {{red|−75%}} Lithoid Pop Growth Speed }} | ''{{yellow|Minerals}} ([[File:Minerals.png|24px]]) is a collective term for the basic resources we need to construct ships, stations and planetary buildings. We can gain more by:'' # Building {{yellow|Mining Districts}} on the surface of colonized planets. # Using {{yellow|Construction Ships}} to build {{yellow|Mining Stations}} around mineral rich planets or asteroids. # Buying more on the {{yellow|Market}}. |- id="Food" | [[File:Food.png]] 食物 | {{plainlist| * {{icon|starvation}} Biological Pop Upkeep * {{icon|ship cost}} Colony Ship Cost for Biological Empires }} | {{plainlist| * {{icon|happiness}} {{red|−25%}} Biological Pop Happiness * {{icon|growth speed}} {{red|−75%}} Biological Pop Growth Speed * {{icon|robot build speed}} {{red|−75%}} Organic Assembly Speed }} | ''{{yellow|Food}} ([[File:Food.png|24px]]) represents the various nutrients required to sustain and grow {{icon|pop}} {{yellow|Pops}}. You can gain more by:'' # Building {{yellow|Agriculture Districts}} on the surface of colonized planets. # Buying more on the {{yellow|Market}}. |} === 进阶资源 === 高级资源是通过{{iconify|minerals}}提炼出来的资源。部分情况下可能会在星系中发现自然出现的{{iconify|alloys}}。此外,巨型结构电弧熔炉(需要 Machine Age DLC)分别会在最后两个阶段对星系中的天体添加{{iconify|minerals||3|green}}{{iconify|alloys||1|green}} 和 {{iconify|minerals||3|green}}{{iconify|alloys||2|green}} {| class="mildtable" width="35%" |- id="Alloys" | [[File:Alloys.png]] Alloys | {{plainlist| * {{icon|ship cost}} Starbase and Ship Cost * {{icon|ship upkeep}} Ship Upkeep * {{icon|megastructure build speed}} Megastructure Cost }} | {{plainlist| * {{icon|ship armor}} {{red|−75%}} Ship Armor * {{icon|fire rate}} {{red|−75%}} Ship Fire Rate }} | ''{{yellow|Alloys}} ([[File:Alloys.png|24px]]) are advanced resources with a military application, which we need to construct {{yellow|Ships}} and {{yellow|Starbases}}. We can gain more by:'' # Building {{icon|building}} {{yellow|Alloy Foundries}} buildings on the surface of colonized planets. # Building [[File:Menu icon claims.png|24px]] {{yellow|Industrial Districts}} on the surface of colonized planets. # Buying more on the {{yellow|Market}}. |- id="Consumer goods" | {{Nowrap|[[File:Consumer goods.png]] Consumer goods}} | {{plainlist| * {{iconify|Gestalt Consciousness}}es empires do not use consumer goods except for {{iconify|Rogue Servitor}}s * {{icon|pop consumer goods upkeep}} Pops upkeep * {{icon|researcher}}{{icon|culture worker}}{{icon|bureaucrat}} Various Specialist jobs upkeep * {{icon|ship cost}} Colony Ship Cost (Unless {{iconify|Gestalt Consciousness}}) * [[File:Decision luxuries.png|24px]] Distribute Luxury Goods decision }} | {{plainlist| * {{icon|happiness}} {{red|−25%}} Pop Happiness * {{icon|research}} {{red|−50%}} Research from Jobs * {{icon|unity}} {{red|−50%}} Unity from Jobs * {{icon|happiness}} No happiness from living standards }} | ''{{yellow|Consumer Goods}} ([[File:Consumer goods.png|24px]]) is an advanced resource that represents the various gadgets, luxuries and goods necessary to give your {{icon|Pop}} {{yellow|Pops}} a good life and to perform intellectual {{icon|Job}} {{yellow|Jobs}} such as {{icon|researcher}} {{yellow|Research}}. You can gain more by:'' # Building {{icon|building}} {{yellow|Civilian Industries}} buildings on the surface of colonized planets. # Building [[File:Menu icon claims.png|24px]] {{yellow|Industrial Districts}} on the surface of colonized planets. # Buying more on the {{yellow|Market}}. |} === 战略资源 === {{SVersion|3.3}} {{icon|Strategic}} 战略资源是建造和维护高级建筑和飞船部件所需的特殊稀有资源。它们比普通的基础资源更难获得,因此价值也更高。战略资源可以通过从天然矿藏中提取或合成制造获得。天然战略资源矿藏总是可见的,但需要特定的技术才能开采。人工合成的战略资源可以从{{iconify|minerals}}中提取,但价格昂贵。所有战略资源都可以通过次元制造机建筑和远古精炼厂制造出来。 {| class="mildtable" width="22%" ! 资源类型 ! 主要用途 ! 短缺影响 ! 描述 ! width=22% | Description |- id="Exotic gases" | [[File:Exotic gases.png]] Exotic Gases | {{plainlist| * {{icon|damage}} Advanced plasma weapon components * {{icon|shield}} Advanced shield components * {{icon|edict}} Strategic resource edicts}} {{Collapse list | type= {{icon|building}} Advanced buildings cost and upkeep | body= * Cyto-Revitalization Center * Hall of Judgement * Energy Nexus * Advanced research buildings * Hyper-Entertainment Forums * {{icon|Corporate}} Executive Retreat * {{icon|Rogue Servitor}} Organic Paradise }} | {{icon|pop resource output}} {{red|−25%}} Resources from Jobs | {{iconify|Exotic Gas Extraction|30px}} | {{plainlist| * {{icon|building}} Exotic Gas Refineries * {{icon|building}} Gas Extraction Wells * [[File:sb nebula refinery.png|24px]] Nebula Refinery * [[File:Planet gas giant.png|24px]] Gas giant deposits * [[File:Planet toxic.png|24px]] Toxic world deposits}} | ''Rare and exotic gases with a variety of uses, particularly in the operation of advanced energy-based weaponry and force fields. Some of the gases can also be used as starship fuel or even as recreational drugs.'' |- id="Rare crystals" | [[File:Rare crystals.png]] Rare Crystals | {{plainlist| * {{icon|damage}} Advanced laser weapon components * {{icon|health}} Advanced hull components * {{icon|edict}} Strategic resource edicts}} {{Collapse list | type= {{icon|building}} Advanced buildings cost and upkeep | body= * Advanced consumer goods buildings * Commerce Megaplexes * Advanced housing buildings * Advanced unity buildings * {{icon|Corporate}} Xeno-Outreach Agency }} | {{icon|pop resource output}} {{red|−25%}} Resources from Jobs | {{iconify|Rare Crystal Mining|30px}} | {{plainlist| * {{icon|building}} Synthetic Crystal Plants * {{icon|building}} Crystal Mines * [[File:Planet asteroid.png|24px]] Ice asteroid deposits * [[File:Planet frozen.png|24px]] Frozen world deposits}} | ''These crystals have properties that make them extremely effective at focusing laser beams, and they are also a critical component in most advanced electronics. In addition, many cultures treasure them as decorations and adornments.'' |- id="Volatile motes" | [[File:Volatile motes.png]] Volatile Motes | {{plainlist| * {{icon|damage}} Advanced kinetic and missile weapon components * {{icon|edict}} Strategic resource edicts}} {{Collapse list | type= {{icon|building}} Advanced buildings cost and upkeep | body= * Food Processing Centers * Mineral Purification Hubs * Advanced alloys buildings * Fortress }} | {{icon|pop resource output}} {{red|−25%}} Resources from Jobs | {{iconify|Mote Stabilization|30px}} | {{plainlist| * {{icon|building}} Chemical Plants * {{icon|building}} Mote Harvesting Traps * [[File:Planet asteroid.png|24px]] Asteroid deposits * [[File:Planet molten.png|24px]] Molten world deposits}} | ''These preternatural particles contain a tremendous amount of energy which could be exploited in energy production, as fuel or even as explosives.' |- id="Zro" | [[File:Zro.png]] Zro | {{plainlist| * [[File:Ship part psi shield.png|24px]] Psionic Shields component}} | Cannot have shortages | {{iconify|Zro Distillation|30px}} | {{plainlist| * [[File:Planet toxic.png|24px]] Toxic world deposits * [[File:Planet gas giant.png|24px]] Gas giant anomalies}} | ''An extremely rare aerosol of exotic particles. It has been deposited on a number of worlds through meteor impacts, but its true origin is a mystery. If ingested by psionically-gifted individuals, zro acts as a very potent (and addictive) drug that enhances PSI abilities.'' |- id="Dark matter" | [[File:Dark Matter.png]] Dark Matter | {{plainlist| * [[File:Ship part dark matter shield.png|24px]] Dark Matter Deflectors component * [[File:Ship part dark matter power core.png|24px]] Dark Matter Reactor component * [[File:Ship part thruster 5.png|24px]] Dark Matter Thrusters component * {{icon|nem}} Star-Eater construction * {{icon|nem}} Aetherophasic Engine upgrade}} | Cannot have shortages | {{iconify|Dark Matter Drawing|30px}} | {{plainlist| * [[File:Black Hole.png|24px]] Black hole deposits * [[File:Observatory.png|24px]] Black Hole Observatory * {{icon|nem}} Star-Eaters}} | ''This exotic substance has many properties that seemingly defy several natural laws. Harvestable concentrations can only be found near Black Holes or in certain nebulas.'' |- id="Living metal" | [[File:Living Metal.png]] Living Metal | {{plainlist| * {{icon|edict}} Living Metal Mega-Construction edict}} | Cannot have shortages | {{icon|Living Metal tech|30px}} Living Metal | {{plainlist| * Anomaly deposits * Destroyed Contingency Sterilization Hubs * {{icon|anr|24px}} Sentinels archaeology site * {{icon|mgc|24px}} Sold rarely by the Racket Industrial Enterprise caravan}} | ''This inorganic metal shows characteristics usually seen only in biological life forms. It will always attempt to regenerate back into the shape it was stabilized into.'' |- id="Nanites" | [[File:Nanites.png]] Nanites | {{plainlist| * [[File:Ship part auto repair.png|24px]] Nanite Repair System component * {{icon|building}} Nanite Transmuter building upkeep * {{icon|edict}} Nanite Actuators edict}} | {{icon|pop resource output}} {{red|−100%}} Nanite Transmuter Output | | {{plainlist| * {{icon|dst|24px}} L-Cluster celestial bodies}} | ''Simple but powerful nanoactuators, allowing for complex manipulations and experiments of macroscopic scales.'' |} == Abstract resources == {{SVersion|3.3}} Abstract resources represent non-physical assets that an empire has access to. They are mostly concepts that represent complex sociopolitical activity within the empire's leadership and population. {| class="mildtable" width="100%" ! Resource ! Main uses ! Shortage effects ! width=45% | Description & notes |- id="Influence" | [[File:Influence.png|40px]] Influence | {{plainlist| * [[File:Menu icon claims.png|link=Claims|24px]] Claims Cost * {{icon|starbase influence cost}} Outpost Cost * {{icon|alliance}} Diplomatic Pacts Upkeep * {{icon|integrate}} Integrating Subjects}} | {{icon|happiness}} {{red|−20%}} Happiness | ''{{yellow|Influence}} ({{icon|influence}}) represents political clout and is used for things like making {{yellow|Claims}} and building {{yellow|Outposts}}. The gain rate remains fairly constant throughout the game, but can be increased by declaring other empires your {{yellow|Rivals}} or increasing you {{yellow|Power Projection}}. {{yellow|Power Pojection}} grants up to {{yellow|2 Influence}} depending on how many ships you have compared to your {{yellow|Empire Size}}.'' |- id="Unity" | [[File:Unity.png|40px]] Unity | {{plainlist| * {{icon|leader recruitment cost}} Leader Cost and Upkeep * {{icon|tradition}} [[Traditions]] Cost * {{icon|edict}} Edicts Cost * {{icon|edict}} Planetary Decisions Cost * {{icon|election}} Influencing Elections * {{icon|mandate}} Reforming the Government * {{icon|faction}} Faction Interactions}} | {{plainlist| * {{icon|stability}} {{red|−20}} Stability * {{icon|governing ethics attraction}} {{red|−100%}} Governing Ethics Attraction}} | ''{{yellow|Unity}} ({{icon|Unity}}) is used to unlock new {{yellow|Traditions}}, recruit {{yellow|Leaders}} and enact {{yellow|Edicts}}. We can increase our output by building an {{icon|building}} {{yellow|Autochton Monument}} or other buildings that provide jobs which produce Unity.'' |- id="Research" | [[File:Research.png|40px]] Research | {{plainlist| * {{icon|research speed}} Researching [[Technologies]] * {{icon|anomaly research speed}} Finishing Special Projects }} | Cannot have shortages | ''{{yellow|Physics}} / {{yellow|Society}} / {{yellow|Engineering Research}} ({{icon|physics}}{{icon|society}}{{icon|engineering}}) is used to research new technologies. We can increase out putput by:'' # Building {{icon|building}} {{yellow|Research Labs}} buildings on our colonies. # Using {{yellow|Construction Ships}} to build {{yellow|Research Stations}} around mineral certain planets or stars. ---- * Research speed is based on monthly research points production, and only then multiplied by Research Speed modifiers. * Research can be stored by not working on any research or special project. * The moment a research or special project takes place stored research is used to double the progress speed until the storage is emptied. |- id="Naval Capacity" | [[File:Mod_navy_size_add.png|40px]] Naval Capacity | {{plainlist| * {{icon|ship upkeep}} Going above it increases ship upkeep * {{icon|apc}} Each 200 Naval Capacity enables the construction of an additional Titan }} | {{icon|ship upkeep}} {{red|+1%}} Ship Upkeep per point above | ''Exceeding you {{yellow|Naval Capacity}} will cause your ships to have an increase upkeep cost. The {{yellow|Naval Capacity}} is increased by your number of {{yellow|Pops}} and {{yellow|Starbase Anchorages}}, and also by certain {{yellow|Technologies}} and {{yellow|Traditions}}.'' |} == Trade value == {{See also|Trade}} {{SVersion|3.3}} Trade value cannot be stockpiled and instead is collected at the capital via trade routes and converted monthly into {{iconify|energy credits}}, {{iconify|consumer goods}} and / or {{iconify|unity}} based on the [[Policies#Trade Policy|empire's trade policy]]. {{iconify|Gestalt Consciousness}} empires do not use it. {| class="mildtable plainlist" ! Resource ! Major source ! width=50% | Description |- id="Trade value" | [[File:Trade value.png]] Trade value | * {{iconify|Pop}}s (varies based on Living Standards, Civics and/or Traits) * {{icon|job}} Various jobs * {{icon|Building}} Galactic Stock Exchange building increases planetary overall trade value * [[File:Planet asteroid.png|link=Celestial body|24px]] Celestial Body deposits (no stations required) * {{icon|corporate}} Branch Office buildings | ''Trade Value represents civilian day-to-day economic activity. {{yellow|Starbases}} collect Trade Value and convert it into resources such as {{icon|Energy}} {{yellow|Energy Credits}} if connected to your capital planet through a {{yellow|Trade Route}}. Trade Value that is directly collected by your capital Starbase does not need a trade route to generate resources.'' |} == 参考资料 == <references /> {{Template:ConceptsNavbox}} [[Category:游戏概念]] [[Category:殖民]]
摘要:
请注意您对群星百科的所有贡献都被认为是在知识共享署名-非商业性使用-相同方式共享下发布,请查看在
群星百科:版权
的细节。如果您不希望您的文字被任意修改和再散布,请不要提交。
您同时也要向我们保证您所提交的内容是您自己所作,或得自一个不受版权保护或相似自由的来源。
未经许可,请勿提交受版权保护的作品!
为防止机器编辑,请完成下方验证
取消
编辑帮助
(在新窗口中打开)
本页使用的模板:
Template:0
(
编辑
)
Template:Ambox 2020
(
编辑
)
Template:Clear
(
编辑
)
Template:Collapse list
(
编辑
)
Template:Color
(
编辑
)
Template:ConceptsNavbox
(
编辑
)
Template:Green
(
编辑
)
Template:Hatnote
(
编辑
)
Template:Icon
(
编辑
)
Template:Icon/a
(
编辑
)
Template:Icon/b
(
编辑
)
Template:Icon/c
(
编辑
)
Template:Icon/d
(
编辑
)
Template:Icon/e
(
编辑
)
Template:Icon/f
(
编辑
)
Template:Icon/g
(
编辑
)
Template:Icon/h
(
编辑
)
Template:Icon/i
(
编辑
)
Template:Icon/j
(
编辑
)
Template:Icon/l
(
编辑
)
Template:Icon/m
(
编辑
)
Template:Icon/n
(
编辑
)
Template:Icon/p
(
编辑
)
Template:Icon/r
(
编辑
)
Template:Icon/s
(
编辑
)
Template:Icon/t
(
编辑
)
Template:Icon/u
(
编辑
)
Template:Icon/w
(
编辑
)
Template:Icon/z
(
编辑
)
Template:Iconify
(
编辑
)
Template:Navbox
(
编辑
)
Template:Navboxgroup
(
编辑
)
Template:Nowrap
(
编辑
)
Template:Plainlist
(
编辑
)
Template:Planet modifier
(
编辑
)
Template:Red
(
编辑
)
Template:Ruby
(
编辑
)
Template:SVersion
(
编辑
)
Template:See also
(
编辑
)
Template:Version
(
编辑
)
Template:Yellow
(
编辑
)
该页面属于1个隐藏分类:
Category:可能过时的段落
×
登录
密码
记住登录
加入群星百科
忘记密码?
其他方式登录