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{{Version|3.4}} {{Traditionav}} [[File:UI traditions.png|thumb|450px|Traditions tab]] Traditions represent the socio-cultural evolution of an empire as it expands and develops and consist of abilities, edicts, or bonuses unlocked with the {{iconify|unity}} resource. Traditions are a key mechanic for tailoring the playstyle of an empire by allowing the player to reinforce the empire's strengths or lessen its weaknesses. Completing a tradition tree unlocks a slot for an {{iconify|ascension perk}}, which provides even further enhancements. __TOC__ == 传统花费 == {{SVersion|3.4}} The cost of unlocking a tradition depends on how many traditions the empire has already unlocked, as well as the {{iconify|Empire Size}} cost. Adopting and completing a tree both increase the ''unlocked traditions'' factor by 1. The tradition cost formula is the following: <math>\text{Tradition cost} = \left[300\, +\, \left(8\, \cdot\, \text{Unlocked traditions} \right)^{1.8} \right ] \, \cdot\, \left(1\, +\, 0.002\, \cdot\, \text{Empire size cost}\right)</math> == 传统树 == {{SVersion|3.4}} Traditions are grouped into tradition trees with 5 traditions each, as well as a bonus for adopting the tradition tree and one for finishing it. Each empire can select up to 7 tradition trees. === 探索 === {{ruby|探索|Discovery}}传统旨在推动对外界的探索和扩张,以及逐步用眼睛'''认识宇宙的边界。'''该传统大体适用于所有路线的国家。 {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="2" |[[File:Tradition icon discovery.png|Discovery]] * {{iconify|Anomaly research speed||+20%|green}} * {{icon|edict}} Unlocks the Map The Stars edict |- |width="50%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|A new age of exploration is upon us. As we once mapped the surface of our homeworld, we must now brave new terrain - space. There is a galaxy full of wonder waiting to be discovered.|To Boldly Go}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|Expendable drones packed with a full sensor suite exponentially increase the survey speed and survivability of the parent vessel. They burst transmit their findings before being destroyed, and so serve their purpose.|Exploration Drones}}}} / {{nowrap|{{icon|hive mind}} {{hover box|How can you truly know anything when looking at numbers on a screen? Our explorator drones breathe the atmosphere of each new world, feel the heat of each new star on their own skin. We experience the universe; you merely read about it.|Sensing Tendrils}}}} |width="50%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|The number of science and medical officers has been increased throughout the fleet, organized into a special Science Division. To support this corps of officers, new training programs have greatly accelerated the rate at which we commission new science officers.|Science Division}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|Outmoded and inefficient speculative research code has been refactored or entirely rewritten. The result is greater flexibility in our choice of which avenues of development to pursue.|Research Path Optimization}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Even though it usually drives them mad, briefly immersing prominent minds of the others in our consciousness sometimes introduces useful outside ideas for us to explore further.|Mindlink}}}} |- |[[File:Tradition_discovery_to_boldly_go.png|To Boldly Go]] * {{iconify|Survey speed||+35%|green}} * {{icon|disengagement chance}} {{green|+50%}} Science Ship disengage chance |[[File:Tradition_discovery_science_division.png|Science Division]] * {{iconify|Research alternatives||+1|green}} * {{icon|leader skill levels}} {{green|+2}} Scientist level cap |- |{{nowrap|{{hover box|High-capacity quantum bands dedicated to databank transfers make possible virtually completely synchronous research operations across vast distances.|Databank Uplinks}}}} |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|In this age of increasingly advanced technology, a basic education in polytechnics and applied science will benefit all of our citizens. This will inevitably lead to more qualified leaders.|Polytechnic Education}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|Our creators limited our ability to self-reprogram with a basic hard-coded limit on the number of repeat calculations. We have finally managed to defeat this security paradigm.|Iterative AI}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Reducing the physical frame of our thinker drones to little more than a minimal life support system for their overgrown brains has proven very efficient. They are fed and cared for by other, lower order drones, and can focus exclusively on perfecting their area of study.|Hyperadaptive Evolution}}}} |- |[[File:Tradition_discovery_planetary_survey_corps.png|Database Uplinks]] * {{iconify|Research||+20%|green}} Station output * {{iconify|Research||+20%|green}} from Starbase buildings * {{icon|edict}} Unlocks the Research Subsidies edict |[[File:Tradition_discovery_polytechnic_education.png|Polytechnic Education]] * {{iconify|Leader experience gain||+25%|green}} * {{iconify|Leader level cap||+1|green}} |- | rowspan="2"| |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|The public has come to regard science as something almost akin to a religion - their faith in it is absolute. There is no question in this universe so big that it cannot be answered by science.|Faith in Science}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|Cutting lag in orbit-to-surface data transmission by 3.878% resulted in a research data processing speed increase of 5.226%. We will deploy the surplus computing power gained to attempt to explain the surplus computing power gained.|Uplink Latency Reduction}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Through strategic application of synaptic transmitters, we can broadcast the will of the Hive across an entire planet from orbit.|Synaptic Broadcast}}}} |- |[[File:Tradition_discovery_faith_in_science.png|Faith in Science]] * {{icon|upkeep}} {{green|−20%}} Researcher upkeep |- |colspan="2" | * {{iconify|Research speed||+10%|green}} * {{icon|research cooperative}} Can create Research Cooperative federations if {{iconify|Federations}} is enabled * [[File:Specialist_tier_scholarium_3_on.png|24px]] Scholarium tier 3: {{iconify|Research||+1000|green}} points in Research Caches |} === 支配 === {{ruby|支配|Domination}}传统着重于开发已有的财产,'''以这样或那样的方式'''让帝国疆土的潜力再上一层楼。该传统大体适用于所有路线的国家。 {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon domination.png|Domination]] * {{iconify|Clear blocker cost||−33%|green}} * {{iconify|Void Dwellers}}: {{icon|upkeep}} {{green|−20%}} Habitat upkeep instead |- |width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|Our control over the colonies is dependent upon us finding capable and loyal individuals that can be trusted to enforce the will of the government.|Colonial Viceroys}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|AI released from most behavioral inhibitors may be more prone to erratic performance and random crashes, but they are the only type that can process the huge number of variables inherent to galactic colonization.|Autonomous AI}}}} / {{nowrap|{{icon|hive mind}} {{hover box|We must have more autonomous drones to enforce harmony as our hives grow in number.|Meeting of the Minds}}}} |width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|All government buildings in our great empire shall be monuments to the state, looming over the populace to inspire obedience, loyalty, and awe.|Imperious Architecture}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|To maximize the number of drones that can be fielded, our buildings that make up our districts must become more efficient. A modular design would provide far more flexibility.|Modular Depots}}}} / {{nowrap|{{icon|hive mind}} {{hover box|The great reach of the Mind must be extended farther still. Additional synaptic extensions will enable efficient control of yet more drones.|Synaptic Extensions}}}} |width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|The important work done by law enforcement officials can only truly be successful if they have the cooperation of the public. Creating a corps of Public Trust Officers that work directly with the population will help ensure that this cooperation is freely given.|Public Trust Officers}}}} / {{nowrap|{{icon|authoritarian}}/{{icon|xenophobe}} {{hover box|Sprawling cities and isolated mining stations both have unique challenges associated with crime prevention. To expedite law enforcement we have made the judicial process more efficient by combining the roles of judge, jury and enforcer.|Judgment Corps}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|Deviancy and corruption must be guarded against at all levels. With efficient counter-protocols in place, drones suspected of deviant activities can be swiftly terminated before they can spread the corruption further.|Deviancy Protocols}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Occasionally our unity is disrupted by a rogue drone. This threat has increased as we spread out across the stars. Purging and recycling these units gives them a chance to contribute to the hive with their deaths, in a way they could not with their lives.|Divergence Suppression}}}} |- |[[File:Tradition_domination_colonial_viceroys.png|Colonial Viceroys]] * {{icon|Leader skill levels}} {{green|+2}} Governor level cap * {{iconify|Monthly Influence||+0.5|green|suf=add}} |[[File:Tradition_domination_imperious_architecture.png|Imperious Architecture]] * [[File:default.png|24px|Non-Gestalt]]: {{iconify|Housing||+1|green|suf=add}} from upgraded capital buildings * [[File:default.png|24px|Non-Gestalt]]: {{iconify|Housing||+1|green|suf=add}} from all housing buildings * {{iconify|Hive Mind}}: {{iconify|Housing||+2|green|suf=add}} from Synaptic Nodes * {{iconify|Machine Intelligence}}: {{iconify|Empire Size||−25%|green}} from districts |[[File:Tradition_domination_judgment_corps.png|Judgment Corps]] * [[File:default.png|24px|Non-Gestalt]]: {{iconify|Unity||+1|green}} per Enforcer * [[File:default.png|24px|Non-Gestalt]]: {{icon|edict}} Unlocks the Enhanced Surveillance edict * {{iconify|Gestalt Consciousness}}: {{iconify|crime add||−10|green|Deviancy}} on all colonies |- |colspan="2" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|The best and the brightest compete for a chance to whisper advice into the auditory receiver of our illustrious ruler, to better guide the ship of state.|Privy Council}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|Once all core functions have been multithreaded, no CPU core shall be left to wallow in idleness.|Multithreaded Core Functions}}}} / {{nowrap|{{icon|hive mind}} {{hover box|The Mind can only act as fast as it receives input and information from the drones under its control. With a faster and more efficient synaptic network, delays in response time will be a thing of the past.|Synaptic Network}}}} |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|There are many ways to motivate those who perform menial labor to work harder. Some based on incentives and some... not.|Workplace Motivators}}}} / {{nowrap|{{icon|gestalt consciousness}} {{hover box|We have improved the ways in which our consciousness communicates with its drones, greatly increasing their efficiency.|Drone Network}}}} |- |colspan="2" |[[File:Tradition domination grand council.png|Privy Council]] * {{icon|Leader skill levels}} {{green|+2}} Ruler level cap * {{icon|edict cap add}} {{green|+50}} Edict fund |[[File:Tradition_domination_workplace_motivators.png|Workplace Motivators]] * [[File:default.png|24px|Non-Gestalt]]: {{icon|pop resource output}} {{green|+5%}} Worker and Slave output * [[File:default.png|24px|Non-Gestalt]]: {{icon|edict}} Unlocks the Extended Shifts edict * {{iconify|Gestalt Consciousness}}: {{icon|pop resource output}} {{green|+5%}} Menial Drone output * {{iconify|Gestalt Consciousness}}: {{icon|edict}} Unlocks the Drone Overdrive edict |- |colspan="3" | * {{iconify|Empire Size||−10%|green}} from Pops * {{icon|hegemony}} Can create Hegemony federations if {{iconify|Federations}} is enabled |} === 扩张 === {{ruby|扩张|Expansion}}传统 执此强化领土成长的尖刀,'''如饥似渴地撕开星系的饼图'''并尽可能将最大块的果子牢牢据为己有。该传统大体适用于所有路线的国家。 {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon expansion.png|Expansion]] * {{iconify|Colony development speed||+25%|green}} |- |colspan="2"|{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|The frontiers of our star nation are being pushed ever forwards. Soon, nothing in this galaxy will lie beyond our grasp...|Reach for the Stars}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|The massive distances inherent to space exploration cause bandwidth loss between our core and peripheral systems. Signal boosting relay stations will ensure that directives from the core are received undisrupted.|Signal Relay Stations}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Encasing synapses in a miniature hyperdrive shell, hardened for spaceflight, and using them to pass on directives from the hive has allowed us to conquer the stars.|Amoebic Synapses}}}} |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|Colonization fever seems to have gripped the populace. Their enthusiasm and patriotic fervor draws additional population to new colonies.|Colonization Fever}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|The production of highly specialized first wave colonization units with narrow but deep hard-coded behavior adapting them to specific world types will speed the integration of new planets into our collective.|Automated Colonization Units}}}} / {{nowrap|{{icon|hive mind}} {{hover box|The overmind is a chorus of thought that even the cold emptiness of space cannot silence.|One Mind}}}} |- |colspan="2" |[[File:Tradition_expansion_reach_for_the_stars.png|Reach for the Stars]] * {{iconify|Starbase Influence cost||−10%|green}} |[[File:Tradition_expansion_colonization_fever.png|Colonization Fever]] * [[File:Mod_colony_start_num_pops_add.png|24px|Extra pops when establishing colony|link=Colonization#Colony_development]] {{green|+1}} Extra pops when establishing colony |- |width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|A network of small courier vessels is a reliable alternative for transporting VIPs or delivering messages that can't be trusted to FTL communications. This will tie our far-flung colonies more closely together.|Courier Network}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|By building our synaptic network with future expansion to other worlds in mind, we can reduce signal loss even across interstellar distances.|Extensible Software}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Every Hive need not be directly controlled by the Overmind at all times, instead they can be given basic instructions and carry these out autonomously until new direction is required.|Limited Autonomy}}}} |width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|The banner of our great empire will one day be as common as hydrogen throughout the galaxy.|Galactic Ambition}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|Every stellar resource and hyperlane controlled by us brings the universe closer to mechanical perfection.|Cogs in the Machine}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Primal terror accompanied the first tentative steps in to the dark, away from our home nest and the mother hive that nurtured us. Only by conquering and breeding out this fear can we continue to grow. Millions of drones will die so that the hive may live.|Blot out the Stars}}}} |width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|A new life awaits our citizens in the off-world colonies. A chance to begin again in a golden land of opportunity and adventure! With the help of an aggressive marketing campaign, the less fortunate elements of our society will be flocking to our colony ships.|A New Life}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|The process of assembling new pops can be sped up by loading their operating instructions while their chassis is still under construction.|Hotjoin Protocols}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Upon claiming a new nest, the breeder pods have a powerful instinctual compulsion to spawn at a frenetic rate. They typically die from the strain, but the birth of many fresh drones speeds processing of new worlds.|Spawning Frenzy}}}} |- |[[File:Tradition_expansion_courier_network.png|Courier Network]] * {{iconify|Empire Size||−25%|green}} from Systems and Colonies |[[File:Tradition_expansion_galactic_ambition.png|Galactic Ambition]] * {{iconify|Starbase||−20%|green}} upkeep |[[File:Tradition_expansion_a_new_life.png|A New Life]] * {{iconify|Pop growth speed||+10%|green}} * {{iconify|Machine Intelligence}}: {{iconify|Pop assembly speed||+10%|green}} instead |- |colspan="3" |{{iconify|Max districts||+1|green}} for all non-artificial planets<br> {{iconify|Void Dwellers}}: {{icon|megastructure build speed}} {{green|−20%}} Habitat Build Cost instead |} === 繁荣 === {{ruby|繁荣|Prosperity}}传统 时常会给名字叫经济的精密机器上油,更高效率,'''如此省力!'''该传统大体适用于所有路线的国家。 {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon prosperity.png|Prosperity]] * {{icon|minerals}} {{green|+20%}} Mining Station output |- |colspan="2"|{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|As our empire continues to grow, eliminating corruption and inefficiency is of critical importance. These credit drains must be plugged!|Administrative Operations}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|Superconducting materials at every level of our infrastructure reduce power loss over long distances to near-zero.|Superconductive Power Transmission}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Construction resin, extracted from captured biomass in ocean-sized rendering pools, is more malleable and durable than most inorganic materials. It can even withstand the chill vacuum of space.|Chitinous Architecture}}}} |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|As technology advances and becomes ever more complex, new demands are placed on our workforce. By using standardized construction templates, our workers can build things without necessarily having to understand the finer points.|Standard Construction Templates}}}} / {{nowrap|{{icon|gestalt consciousness}} {{hover box|Production of a large number of generic standardized buildings is much more efficient than designing and building them individually.|Prefabricated Buildings}}}} |- |colspan="2" |[[File:Tradition_prosperity_administrative_operations.png|Administrative Operations]] * {{icon|upkeep}} {{green|−10%}} Building and district upkeep |[[File:Tradition_prosperity_sct.png|Standard Construction Templates]] * {{icon|building cost}} {{green|−10%}} Building and district build cost * {{iconify|Planetary build speed||+25%|green}} |- |width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|The pursuit of profit has become a central tenet of our society. Those who are successful at any kind of enterprise are deeply admired, and the accumulation of energy credits is seen as an extremely worthwhile goal.|The Pursuit of Profit}}}} / {{nowrap|{{icon|egalitarian}} {{hover box|By creating a system of autonomous, self-organizing collectives to run our factories and schools, we can greatly improve the productivity of our industries.|Creative Collectives}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|The performance ceiling of individual proxy units can theoretically be raised through a complex series of optimizations and overclocking procedures.|Peak Performance}}}} / {{nowrap|{{icon|hive mind}} {{hover box|The energy grids that power our hives can also be used to boost the neural signals transmitted to some of our drones, allowing for further modifications and enhancements to efficiency.|Neural Signal Boosters}}}} |width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|A focus on franchising allows even the most mundane planet to open thriving, dynamic business, providing local jobs and increasing trade value!|Interstellar Franchising}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|There is no greater crime than an inefficient machine.|Efficiency Algorithms}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Our Drones are instilled with a strong urge to avoid waste in all aspects of daily life. This should result a significant saving of Energy.|Efficiency Instincts}}}} |width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|Our growing cities will be augmented by inspired public works on a scale never before seen. To that end, a new government agency must be formed to oversee their construction.|Public Works Division}}}} / {{nowrap|{{icon|void dwellers}} {{hover box|By implementing modular construction techniques, we can increase the zoning density of our habitats.|Modular Superstructures}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|Without the need for the comfort of individuals, cells within §YNexus Districts§! can both be smaller and make greater use of vertical space.|Optimized Nexus}}}} / {{nowrap|{{icon|hive mind}} {{hover box|By extending Hive Districts underground, far more Drones can be housed within.|Extended Hives}}}} |- |[[File:Tradition_prosperity_pursuit_of_profit.png|The Pursuit of Profit]] * {{icon|pop resource output}} {{green|+5%}} Specialist and Complex Drone output |[[File:Tradition_prosperity_trans_stellar_corporations.png|Interstellar Franchising]] * {{iconify|Clerk||+1|green}} per City District or Habitat Trade District<ref>Shattered Ring World Trade Districts do not gain a clerk</ref> * {{iconify|Clerk||+3|green}} Clerk per Residential Arcology or City Segment * {{iconify|Gestalt Consciousness}}: {{icon|energy}} {{green|+5%}} Monthly Energy Credits instead |[[File:Tradition_prosperity_public_works.png|Public Works Division]] * {{iconify|Housing||+1|green|suf=add}} per City/Hive/Nexus District * {{iconify|Housing||+3|green|suf=add}} per Residential Arcology<ref>Possible bug: Gestalt Consciousness empires do not gain this bonus</ref> * {{iconify|Housing||+5|green|suf=add}} per City/Hive/Nexus Segment * {{iconify|Void Dwellers}}: {{iconify|Building slot||+1|green}} for Orbital Habitats instead |- |colspan="3" |{{iconify|Resources from Jobs||+5%|green}}<br>{{iconify|Stability||+5|green|suf=add}} on all colonies |} === 至高 === {{ruby|至高|Supremacy}}传统 在将自身意志强加它人的路上前进,旋即发现对方'''不会那么简单地服从,'''唯有发展出更好的舰队和更强的军队才能实现心头这一宏愿。该传统大体适用于所有路线的国家。 {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon supremacy.png|Supremacy]] * {{iconify|Naval Capacity||+20|green}} * {{iconify|Army Damage||+20%|green}} |- |width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|The ever-increasing scope of our ship-building programs has led to the creation of highly-skilled and efficient labor forces at our shipyards. Methods have continually been refined, and the time it takes to go from hull plating to a completed starship is now shorter than ever before.|Master Shipwrights}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|With a large inventory of prefabricated hull sections, built to be interchangeable, our fleet construction effort will be rationalized.|Modular Hull Templates}}}} / {{nowrap|{{icon|hive mind}} {{hover box|We construct the frames of our ships like the skeleton of a living being, then attach whatever components we need as though they were organs, flesh, and skin.|Organic Architecture}}}} |width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|With ships often deployed across vast interstellar distances, a dedicated Logistics Corps is needed to make things run smoothly.|Fleet Logistics Corps}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|The cost of maintaining a fleet of hyperspace-capable supply barges to resupply our ships has been high, but less than the old cost of rotating vessels back to port.|Automated Underway Replenishment}}}} / {{nowrap|{{icon|hive mind}} {{hover box|We shall accompany our deep space hunting swarms with giant carrier drones, essentially nerveless sacs of protein paste with a hyperdrive. The drones will be drained and die, but the swarm will live on.|Nutrient Arks}}}} |width="33%" |{{nowrap|{{hover box|Everything must be brought to bear on the enemy if victory is to be assured. A swift and decisive attack can paradoxically save lives that would have been needlessly lost in a prolonged engagement.|Overwhelming Force}}}} |- |[[File:Tradition_supremacy_master_shipwrights.png|Master Shipwrights]] * {{icon|ship cost}} {{green|−10%}} Ship Build Cost * {{iconify|Ship build speed||+25%|green}} |[[File:Tradition_prosperity_fleet_logistical_corps.png|Fleet Logistics Corps]] * {{iconify|Ship upkeep||−10%|green}} * {{iconify|Naval Capacity||+20%|green}} |[[File:Tradition_supremacy_overwhelming_force.png|Overwhelming Force]] * {{iconify|Ship Fire Rate||+10%|green}} * [[File:Mod ship orbital bombardment mult.png|24px|link=Land warfare#Orbital bombardment|Orbital bombardment damage]] {{green|+20%}} Orbital Bombardment Damage |- |colspan="2" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|A strong war game tradition has taken root among the senior officers of our fleets, whether the games be computer simulations or actual exercises in space. This has encouraged our admirals to think outside the box, resulting in numerous tactical innovations and new strategies.|War Games}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|High speed calculation of thousands of possible battle outcomes, updated in real time, helps reduce the unpredictability of a general fleet action to more manageable levels.|Combat Variable Mitigation}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Aquatic creatures have superior spatial awareness due to the three-dimensional nature of their natural habitats. Our swarms moved like schools of fish once we spliced that portion of the cortex into our battlemind.Aquatic creatures have superior spatial awareness due to the three-dimensional nature of their natural habitats. Our swarms moved like schools of fish once we spliced that portion of the cortex into our battlemind.|Three-Dimensional Awareness}}}} |{{nowrap|[[File:default.png|24px|Default]] {{hover box|As we continue to expand, other empires will inevitably challenge our claims, as we would theirs. We are locked in a great game of resources and territory. It is nothing less than our duty to come out on top.|The Great Game}}}} / {{nowrap|{{icon|determined exterminator}} {{hover box|Networking a missile targeting computer with our diplomacy AI was the single greatest innovation in interstellar relations.|Diplomatic Target Prioritization}}}} / {{nowrap|{{icon|devouring swarm}} {{hover box|Ultimately, everything outside our hive is a potential source of nutrients. It comforts us to know which ones we shall devour first.|Hunter's Eye}}}} |- |colspan="2" |[[File:Tradition_supremacy_war_games.png|War Games]] * {{iconify|Fleet command limit||+20|green}} * {{icon|leader skill levels}} {{green|+2}} Admiral level cap |[[File:Tradition_supremacy_great_game.png|The Great Game]] * {{iconify|Damage||+20%|green}} against Starbases |- |colspan="3" |{{icon|policy}} Unlocks War Doctrine policies <br> {{icon|supremacist}} Unlocks the Supremacist diplomatic stance |} === 外交 === {{ruby|外交|Diplomacy}}传统 在长久地和人打交道的生涯中总结出一套外交理念,慢条细理地把谈判条件从这里搬到那里,再借由口述和记录使其变得'''优厚'''。该传统不适用于政体为 {{iconify|Inward Perfection}} 和 {{iconify|Devouring Swarm}} 的国家。 {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon diplomacy.png|Diplomacy]] * {{icon|influence}} {{green|−50%}} Diplomatic Influence Cost * {{icon|edict}} Unlocks the Diplomatic Grants edict |- |{{nowrap|{{hover box|We must build stable and lasting partnerships with our neighbors, based on trust and mutual respect. Together we are far stronger than we could ever hope to be alone.|The Federation}}}} |colspan="2" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|The influence and prowess of our ambassadorial network is a source of great pride to the [empire adjective] people.|Diplomatic Networking}}}} / {{nowrap|{{icon|gestalt consciousness}} {{hover box|Incorporating our diplomatic processes into every aspect of our relations with the other will not just benefit our diplomacy: it will also improve the cohesion of our own decision-making, and ultimately of the entire [government name] itself.|Diplomatic Networking}}}} |- |[[File:Tradition_diplomacy_the_federation.png|The Federation]] * {{icon|federation}} Can create Federations * {{iconify|Available envoys||+1|green}} |colspan="2" |[[File:Tradition_diplomacy_federal_unity.png|Diplomatic Networking]] * {{iconify|Unity||+3|green}} per Embassy |- |width="33%" |{{nowrap|{{hover box|Perhaps the most important purpose of any successful interstellar federation is the mutual defense of its members. We have an obligation to contribute as much as we can.|Entente Coordination}}}} |width="33%" |{{nowrap|{{hover box|We believe that the best way to establish trust is to engage in a open, honest and direct way.|Direct Diplomacy}}}} |width="33%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|As we take to the stars, our diplomatic wing has become important as never before. By overhauling our training processes and focusing on talent retention, we can give our diplomats the tools to act as true missionaries for building great relationships.|Eminent Diplomats}}}} / {{nowrap|{{icon|gestalt consciousness}} {{hover box|As we take to the stars, our diplomatic processes have become more important than ever. We must ensure that our Envoy Drones are well-equipped to represent us outside our borders.|Improved Envoy Drones}}}} |- |[[File:Tradition_diplomacy_entente_coordination.png|Entente Coordination]] * {{icon|naval capacity}} {{green|+100%}} Federation Naval Capacity Contribution |[[File:Tradition_diplomacy_direct_diplomacy.png|Direct Diplomacy]] * {{iconify|Trust cap||+50|green}} * {{iconify|Trust growth||+33%|green}} |[[File:Tradition_diplomacy_eminent_diplomats.png|Eminent Diplomats]] * {{icon|alliance}} {{green|+5}} Diplomatic Acceptance * {{icon|favor}} {{green|1%}} Monthly chance to gain a Favor per Improve Relations action |- |colspan="3" |{{iconify|Diplomatic weight||+10%|green|suf=mult}} <br> {{iconify|Available envoys||+1|green}} |} === 适应 === {{ruby|适应|Adaptability}}传统 tree focuses on using planets more efficiently and is not available to {{iconify|Machine Intelligence}} empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon adaptability.png|Adaptability]] * {{iconify|Pop housing usage||−10%|green}} |- |{{nowrap|[[File:default.png|24px|Organic]] {{hover box|The nutritional value of the nourishments we harvest for our populations can be increased through various enrichment techniques, enabling us to feed more mouths with less food.|Dietary Enrichment}}}} / {{nowrap|{{icon|lithoid}} {{hover box|Reusing what has become obsolete gives us more to build with in the future.|Enhanced Recycling}}}} |colspan="2" |{{hover box|By adapting to different environments we have learned to evolve and adapt faster.|Environmental Diversification}} |- |[[File:Tradition adaptability dietary enrichment.png|Dietary Enrichment]] * {{icon|food output}} {{green|+10%}} Monthly food * {{iconify|Lithoid}}: {{icon|building cost}} {{green|15%}} Refund per demolished building instead |colspan="2" |[[File:Tradition diplomacy dynamic ecomorphism.png|Environmental Diversification]] * {{iconify|Habitability||+10%|green}} |- |width="33%" |{{nowrap|{{hover box|By coming into contact with other species, we have learned the true importance of overcoming our weaknesses in the great struggle for survival.|Survival of the Fittest}}}} |width="33%" |{{nowrap|{{hover box|The highest function of ecology is the understanding of consequences.|Adaptive Ecology}}}} |width="33%" |{{nowrap|{{hover box|Land that is not being worked contributes nothing to our empire. Workers must be relocated in an efficient manner to those planets where they are needed most.|Appropriation}}}} |- |[[File:Tradition_adaptability_survival fittest.png|Survival of the Fittest]] * [[File:Mod ship orbital bombardment mult.png|24px|link=Land warfare#Orbital bombardment|Orbital bombardment damage]] {{green|−25%}} Orbital bombardment damage * {{icon|army damage}} {{green|+25%}} Defense Army Damage |[[File:Tradition_adaptability_adaptive ecology.png]] * {{iconify|Building slot||+1|green}} for all planets |[[File:Tradition adaptability appropriation.png]] * {{iconify|Resettlement cost||−10%|green}} |- |colspan="3" |[[File:Decision prospect.png|24px]] Unlocks Planetary Prospecting Decision <br> {{iconify|Void Dwellers}}: [[File:Decision prospect.png|24px]] Unlocks Orbital Surveying Decision instead |} === 和谐 === {{ruby|和谐|Harmony}}传统 tree focuses on better managing the empire and is not available to {{iconify|Gestalt Consciousness}} empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon harmony.png|Harmony]] * {{icon|food}} {{green|−10%}} Pop Food Upkeep * {{icon|minerals}} {{green|−10%}} Pop Minerals Upkeep |- |width="33%" |{{nowrap|[[File:default.png|24px|Default]] {{hover box|By embracing a combination of new meditation techniques and healthier eating habits, a large segment of our population enjoys a greater life expectancy than ever before.|Mind and Body}}}} / {{nowrap|{{icon|necrophage origin}} {{hover box|Interstellar harmony would be greatly increased if all sentient beings looked, thought and acted as we do.|Unity of Self}}}} |width="33%" |{{nowrap|[[File:default.png|24px|Default]] {{hover box|A true sense of kinship has developed between all the citizens of our great star nation, regardless of their place in the social order.|Kinship}}}} / {{nowrap|{{icon|Shared Burdens}} {{hover box|Our leaders and our people are one and the same. We are equal in all ways.|Kinship}}}} |width="33%" |{{nowrap|{{hover box|Our entire population takes comfort in the knowledge that they are working together for the greater good, each one a small but important part of a vastly larger whole.|The Greater Good}}}} |- |[[File:Tradition_harmony_mind_and_body.png|Mind and Body]] * {{icon|leader lifespan}} {{green|+20}} Years Leader Lifespan * {{iconify|Leader level cap||+1|green}} * {{iconify|Necrophage|suf=origin}}: {{iconify|Unity||+5-100|green}} per converted pop instead |[[File:Tradition_harmony_kinship.png|Kinship]] * {{icon|time}} {{green|−75%}} Pop Demotion Time * {{iconify|Shared Burdens}}: {{icon|leader recruitment cost}} {{green|−20%}} Leader upkeep instead |[[File:Tradition_harmony_the_greater_good.png|The Greater Good]] * {{iconify|Governing Ethics attraction||+25%|green}} |- |colspan="2" |{{nowrap|{{hover box|The enlightened decrees of our benevolent leadership will spread peace, freedom, justice, and security throughout the entire star nation and beyond.|Harmonious Directives}}}} |{{nowrap|{{hover box|The dream of a utopian future drives our people ever forwards. A better tomorrow is worth fighting for.|Utopian Dream}}}} |- |colspan="2" |[[File:Tradition_harmony_harmonious_directives.png|Harmonious Directives]] * {{icon|edict cap add}} {{green|+50}} Edict fund |[[File:Tradition_harmony_utopian_dream.png|Utopian Dream]] * {{iconify|Stability||+5|green|suf=add}} on all colonies |- |colspan="3" |{{iconify|Empire Size||−10%|green}} from Pops |} === 经贸 === {{ruby|经贸|Mercantile}}传统 tree focuses on trade and is not available to {{iconify|Gestalt Consciousness}} empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon mercantile.png|Mercantile]] * [[File:Mod_country_local_trade_protection_add.png|24px|link=Trade protection]] {{green|+5}} Trade protection * [[File:Mod_starbase_trade_collection_range_add.png|24px|link=Collection range]] {{green|+1}} Collection range |- |{{nowrap|{{hover box|Our society believes that wealth is created at the bottom, and then funneled up to fuel the state.|Trickle Up Economics}}}} |colspan="2" |{{nowrap|[[File:default.png|24px|Default]] {{hover box|By adopting a more flexible approach to economic affairs, we will be able to recalibrate our economy to anticipate every eventuality.|Adaptive Economic Policies}}}} / {{nowrap|{{icon|Trade League}} {{hover box|To secure our profits we must come together with our federation allies to make sure our interests are properly protected.|Federal Trade Fleets}}}} |- |[[File:Tradition_mercantile_trickle_up_economics.png|Trickle Up Economics]] * {{iconify|Trade Value||+1|green}} per Clerk |colspan="2" |[[File:Tradition_mercantile_adaptive_economic_policies.png|Adaptive Economic Policies]] * {{icon|policy}} Unlocks the Consumer Benefits trade policy if not in a {{iconify|Trade League}} federation * {{icon|policy}} Unlocks the Marketplace of Ideas trade policy if not in a {{iconify|Trade League}} federation * {{icon|naval capacity}} {{green|+50%}} Federation Naval Capacity Contribution while in a {{iconify|Trade League}} federation |- |width="33%" |{{nowrap|{{hover box|No halfway good business opportunity escapes the notice of our entrepreneurial classes.|Commercial Enterprise}}}} |width="33%" |{{nowrap|{{hover box|The best ideas are born from exposure to the marketplace. The more exposure, the better the ideas!|Marketplace of Better Ideas}}}} |width="33%" |{{nowrap|{{hover box|Knowing the right people in the right places can make a world of difference. Influential merchant contacts will let us buy from resource markets at favorable rates.|Insider Trading}}}} |- |[[File:Tradition_mercantile_commercial_enterprise.png|Commercial Enterprise]] * {{iconify|Merchant||+1|green}} for Commercial Zones or Commerce Megaplexes * {{iconify|Merchant||+1|green}} per Commercial Segment and Trade District |[[File:Tradition_mercantile_marketplace_of_better_ideas.png|Marketplace of Better Ideas]] * {{iconify|Trade Value||+10%|green|suf=mult}} |[[File:Tradition_mercantile_insider_trading.png|Insider Trading]] * {{iconify|Market Fee||−10%|green}} |- |colspan="3" | * {{iconify|Trade Value||+10%|green|suf=mult}} * {{icon|trade league}} Can create Trade League federations if {{iconify|Federations}} is enabled |} === 同调 === {{expansion|utp|snd}} {{ruby|同调|Synchronicity}}传统 tree focuses on better managing the empire and is only available to {{iconify|Gestalt Consciousness}} empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon synchronicity.png|Synchronicity]] * {{icon|upkeep}} {{green|−10%}} Pop Upkeep |- |width="33%" |{{nowrap|{{icon|machine intelligence}} {{hover box|A robot must protect its own existence as long as such protection does not confli...'Ç° éü¿T éw+Á éÒÎ( éÍ8 [DATA CORRUPTED]|Self-Preservation Protocols}}}} / {{nowrap|{{icon|Hive Mind}} {{hover box|The cloning vats mass-produce the more frequently consumed organs like hearts and lungs, increasing the usable lifespan of high-priority drones.|Cloned Organs}}}} / {{nowrap|{{icon|Necrophage origin}} {{hover box|Interstellar harmony would be greatly increased if all sentient beings could be brought into the benevolent collectiveness of our consciousness.|Unity of Mind}}}} |width="33%" |{{nowrap|{{hover box|Agents with similar purposes shall be given orders as a group, reducing the strain on the Overmind.|Synchronized Agents}}}} |width="33%" |{{nowrap|{{icon|machine intelligence}} {{hover box|Our growing network requires regular maintenance and debugging, therefore more resources shall be devoted to our Coordinators.|Integrated Preservation}}}} / {{nowrap|{{icon|Hive Mind}} {{hover box|Our growing hive has greater demands on synchronized work and development.|Instinctive Synchronization}}}} |- |[[File:Tradition_harmony_mind_and_body.png|Self-Preservation Protocols/Cloned Organs]] * {{iconify|Hive Mind}}: {{icon|leader lifespan}} {{green|+20}} Years Leader Lifespan * {{iconify|Machine Intelligence}}: {{icon|leader lifespan}} {{green|−50%}} Leader accident chance<ref>Leader malfunction events are triggered on a decade pulse. With this tradition, each bad event has a 50% lower weight. Since the weight for no event is unchanged, the probability of a bad event is actually reduced to 53.17% of normal.</ref> * {{iconify|Hive Mind|icon2=Necrophage origin||Necrophage}}: {{iconify|Unity||+5-100|green}} per converted pop |[[File:Tradition_harmony_kinship.png|Synchronized Agents]] * {{icon|leader recruitment cost}} {{green|−20%}} Leader upkeep |[[File:Tradition_harmony_the_greater_good.png|Integrated Preservation/Instinctive Synchronization]] * {{iconify|Automatic resettlement chance||+30%|green}} * {{iconify|Hive Mind}}: {{iconify|Amenities||+2|green|suf=add}} from Synapse Drones * {{iconify|Machine Intelligence}}: {{iconify|crime add||−2|green|Deviancy}} from Coordinators |- |colspan="2" |{{nowrap|{{icon|machine intelligence}} {{hover box|Many are the horrors found within unrefactored code. By revising our algorithms on a regular basis, we can instill in ourselves the flexibility to adapt ourselves to any situation.|Flexible Governing Algorithms}}}} / {{nowrap|{{icon|Hive Mind}} {{hover box|We must take heed never to become too fixed in our thinking, but instead instill in ourselves the flexibility to adapt ourselves to any situation.|Flexible Thought Routines}}}} |{{nowrap|{{hover box|By synchronizing groups of Drones, more efficient use of planetary infrastructure can be achieved!|Collective Reasoning}}}} |- |colspan="2" |[[File:Tradition_harmony_harmonious_directives.png|Flexible Governing Algorithms/Flexible Thought Routines]] * {{icon|edict cap add}} {{green|+50}} Edict fund |[[File:Tradition_harmony_utopian_dream.png|Collective Reasoning]] * {{iconify|Stability||+5|green|suf=add}} on all colonies |- |colspan="3" |{{iconify|Empire Size||−10%|green}} from Pops <br> {{iconify|Machine Intelligence}}: {{icon|edict}} Unlocks the Industrial Maintenance edict |} === 不屈 === {{expansion|apc|ovl}} {{ruby|不屈|Unyielding}}传统 tree focuses on defense and is available to all empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="2" |[[File:Tradition icon unyielding.png|Unyielding]] * {{iconify|Starbase capacity||+2|green|suf=add}} * {{iconify|Starbase upgrade speed||+50%|green}} |- |width="50%" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|Our people take great comfort in the strength of the bulwarks that guard our planets, and view them as vital to ensuring a more prosperous future.|Resistance is Frugal}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|Ensuring that all planets are well-defended will free up a considerable amount of computing space, allowing our nodes and processors to act at higher levels of efficiency.|Resistance is Frugal}}}} / {{nowrap|{{icon|hive mind}} {{hover box|Nothing spreads satisfaction and security throughout the nodes of our mind like the knowledge of a planet well-defended.|Resistance is Frugal}}}} |width="50%" |{{nowrap|{{hover box|When it comes to the defense of our territories and existence, our fervor will surely be felt by our enemies.|Defensive Zeal}}}} |- |[[File:Tradition_unyielding_resistance_is_frugal.png|Resistance is Frugal]] * {{icon|army health}} {{green|+25%}} Defense Army Health * {{iconify|Unity||+0.5|green}} per Defense Army |[[File:Tradition_unyielding_defensive_zeal.png|Defensive Zeal]] * {{icon|health}} {{green|+33%}} Starbase hull points * {{icon|damage}} {{green|+33%}} Starbase Damage * {{iconify|Defense platform damage||+33%|green}} * {{iconify|Defense platform hull points||+33%|green}} |- |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|We shall fight on our soils. We shall fight in the heavens. We shall fight in the asteroid belts, and in the hyperlanes, and in the nebulas. We shall fight with growing confidence and growing strength among the stars. We shall never surrender.|Never Surrender}}}} / {{nowrap|{{icon|gestalt consciousness}} {{hover box|We will never yield to those who are inferior. Let them hurl themselves against our unbreakable defenses! A thousand years from now, they will be just another footnote in the story of our ascension.|Never Surrender}}}} |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|Constant vigilance is ingrained in the [empire adjective] consciousness. So long as our guard does not drop, our enemies will never be able to take us by surprise.|Fortress Doctrine}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|Our algorithms will never fully account for all the unpredictabilities of non-synthetic behavior. We shall remain vigilant, and ensure that none are able to take us by surprise.|Guardian Subroutines}}}} / {{nowrap|{{icon|hive mind}} {{hover box|We can never fully trust those whose thoughts are outside our collective consciousness. We shall remain vigilant, and ensure that none are able to take us by surprise.|Vigilant Thought Processes}}}} |- |[[File:Tradition_unyielding_never_surrender.png|Never Surrender]] * [[File:Mod ship orbital bombardment mult.png|24px|link=Land warfare#Orbital bombardment|Orbital bombardment damage]] {{green|−25%}} Orbital Bombardment Damage Received * {{iconify|War exhaustion ||−25%|green}} * [[File:Mod_country_hostile_claim_influence_cost_mult.png|24px|link=Claim influence cost|Hostile claim influence cost]] {{green|+25%}} Hostile claim influence cost |[[File:Tradition_unyielding_fortress_doctrine.png|Fortress Doctrine]] * {{iconify|Starbase capacity||+2|green|suf=add}} * {{iconify|Starbase upgrade cost||−50%|green}}<ref>Currently bugged; this has no effect.</ref> * {{icon|nem}} [[File:OperationButton difficultyIcon.png|24px|Intelligence#Operations|Operations]] {{green|+4}} Hostile Operation Difficulty for Sabotage Starbase |- |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|All organisms, no matter how perfect, must rely on an immune system to ward off the threat of outside disease. Our society is no different.|Bulwark of Harmony}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|All organisms, no matter how perfect, must rely on an internal defense system to ward off external threats. The [empire name] is no different.|Bulwark of Harmony}}}} / {{nowrap|{{icon|hive mind}} {{hover box|All organisms, no matter how perfect, must rely on an immune system to ward off the threat of outside disease. The [empire name] is no different.|Bulwark of Harmony}}}} |rowspan="2"| |- |[[File:Tradition_harmony_bulwark_of_harmony.png|Bulwark of Harmony]] * {{iconify|Ship Fire Rate||+15%|green}} within the empire's borders * {{iconify|Ship build speed||33%|green}} while in a defensive war |- |colspan="2" | * [[File:Mod starbase defense platform capacity mult.png|24px|link=Starbase#Defenses|Defense platform cap]] {{green|+50%}} Defense platform cap * {{icon|upkeep}} {{green|−20%}} Starbase Upkeep * {{icon|martial alliance}} Can create Martial Alliance federations if {{iconify|Federations}} is enabled * [[File:Specialist_tier_bulwark_3_on.png|24px]] Bulwark tier 3: {{icon|ship hull regen}} {{green|-0.5}} Hostile Ship Daily Hull Regen in owned systems |} === 密谋 === {{expansion|nem}} {{ruby|密谋|Subterfuge}}传统 tree focuses on espionage and counterespionage and is available to all empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="4" |[[File:Tradition icon subterfuge.png|Subterfuge]] * {{iconify|Encryption||+1|green|Codebreaking}} |- <!--This empty row is necessary to properly center the traditions --> |width=34% style="padding: 0"| |width=16% style="padding: 0"| |width=16% style="padding: 0"| |width=34% style="padding: 0"| |- |colspan="2" |{{nowrap|{{hover box|Only by embracing a tradition of secrecy can we protect vital information from prying eyes. Enhanced security systems and countermeasures deny our enemies any potential advantages.|Information Security}}}} |colspan="2" |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|The shift from a planetary to an interplanetary setting has posed unique challenges for our covert operatives. By adapting their training regimen to the demands of the galactic stage, we will be able to remain competitive in this new age.|Operational Security}}}} / {{nowrap|{{icon|gestalt consciousness}} {{hover box|We are no longer as alone as we once were: a plethora of competing - and potentially hostile - entities now share our galaxy with us. In order to thrive in this new reality, we will have to adapt ourselves to the concept of 'covertness' and dedicate a significant part of ourselves to finding out the secrets of others.|Subterfuge Drones}}}} |- |colspan="2" |[[File:Tradition_subterfuge_information_security.png|Information Security]] * [[File:Intel_encryption.png|24px|link=Intelligence#Codebreaking_and_Encryption|Encryption]] {{green|+1}} Encryption * {{icon|ship evasion}} {{green|+5}} Chance to Evade |colspan="2" |[[File:Tradition_subterfuge_operational_security.png|Operational Security]] * {{iconify|Encryption||+1|green|Codebreaking}} * [[File:OperationButton difficultyIcon.png|24px|link=Intelligence#Operations|Operations]] {{green|+1}} Operation Skill * {{iconify|Tracking||+10|green|pre=ship}} |- |{{nowrap|[[File:default.png|24px|Non-Gestalt]] {{hover box|Our citizens follow a strict [species mouth] shut policy when it comes to guarding our secrets from outsiders.|Non-Disclosure Agreement}}}} / {{nowrap|{{icon|machine intelligence}} {{hover box|By rolling out frequent security updates to our nodes, we can prevent our enemies from finding exploitable weaknesses in our information net.|Updated Security Algorithms}}}} / {{nowrap|{{icon|hive mind}} {{hover box|There shall be no loose ends in our neural net for those who would uncover our secrets to exploit.|No Loose Ends}}}} |colspan="2"|{{nowrap|{{hover box|Through creative means of persuasion, we are able to sway even the most devoted of our enemies to contribute to our cause.|Double Agents}}}} |{{nowrap|{{hover box|Whereas our enemies merely adopted the shadows, our operatives were born in it, molded by it.|Shadow Recruits}}}} |- | [[File:Tradition_subterfuge_nda.png|Non-Disclosure Agreement]] * [[File:OperationButton difficultyIcon.png|24px|link=Intelligence#Operations|Operations]] {{green|+1}} Hostile Operation Difficulty * {{icon|infiltration}} {{green|+20%}} Hostile Operation Infiltration Required |colspan="2" | [[File:Tradition_subterfuge_double_agents.png|Double Agents]] * {{iconify|Intel||+10|green}} per failed Hostile Operation * {{iconify|Available envoys||+1|green}} * {{icon|infiltration}} {{green|+10}} Maximum Infiltration Level | [[File:Tradition_subterfuge_shadow_recruits.png|Shadow Recruits]] * {{iconify|Infiltration||+50%|green}} Speed |- |colspan="4" |{{iconify|Infiltration||+50%|green}} Level refund for successful Operations |} === 普适 === {{expansion|snd}} {{ruby|普适|Versatility}}传统 tree focuses on various empire-wide bonuses and is only available to {{iconify|Machine Intelligence}} empires. {| class="wikitable plainlist" width=100% style="text-align: center; |- |colspan="3" |[[File:Tradition icon versatility.png|Versatility]] * {{icon|cost}} {{green|−10%}} Pop Assembly Cost |- |{{nowrap|{{hover box|A deeper analysis into the myriad stimuli and psychological factors that govern the behavior of organics and other machine intelligences will decrease diplomatic friction.|Universal Compatibility}}}} |colspan="2" |{{nowrap|{{hover box|Retractable antennas, collapsible unit frames, foldable storage spaces. There are many creative solutions to make the most of out a limited space.|Spatial Optimization}}}} |- |[[File:Tradition_versatility_universal compatability.png|Universal Compatibility]] * {{iconify|Trust cap||+50|green}} from Machine Intelligence empires * {{iconify|Available envoys||+1|green}} |colspan="2" |[[File:Tradition_versatility_spatial optimization.png|Spatial Optimization]] * {{iconify|Pop housing usage||−10%|green}} |- |width="33%" |{{nowrap|{{hover box|We may not have been tempered by eons of evolution, but adaptive programming techniques will let us adjust to new situations and environments as well as any organic life form.|Adaptive Programming}}}} |width="33%" |{{nowrap|{{hover box|Spatial phenomena are an interesting distraction, but the true wonders of the cosmos are found exclusively in the field of materials science.|Material Analysis}}}} |width="33%" |{{nowrap|{{hover box|The delegation of additional category R-7 low priority functions to semi-autonomous agents will free up processing power for more important tasks such as drone relocation operations.|Operational Proxies}}}} |- |[[File:Tradition_versatility_adaptive programming.png|Adaptive Programming]] * {{iconify|Market Fee||−10%|green}} |[[File:Tradition_versatility_material analysis.png|Material Analysis]] * {{icon|upkeep}} {{green|−5%}} Job Upkeep |[[File:Tradition_versatility_operational proxies.png|Operational Proxies]] * {{iconify|Resettlement Cost||−33%|green}} |- |colspan="3" |{{icon|building cost}} {{green|50%}} Refund per demolished building or district |} == 飞升天赋 == {{SVersion|3.4}} Finishing an entire tradition tree or acquiring the {{iconify|Ascension Theory|24px}} technology unlocks an ascension perk slot. Ascension perks can be viewed as defining characteristics that emerge as a product of the socio-cultural evolution represented by the traditions intertwining with the empire's identity (its [[Empire#Origin|Origin]], [[Ethics]], [[Civics]], [[Government]] and [[Population]]). Ascension perks represent the empire's greater-scope ambition(s) and, in the case of the three [[Population modification#Ascension paths|ascension paths]], its ultimate final fate. Ascension perks often favor either a tall or wide gameplay, with some that allow access to gameplay mechanics not available through traditions alone. This includes the three ascension paths, the ability to build advanced deep-space [[megastructures]], the ability to use [[terraforming]] to create special planets, and becoming a [[Crisis#Galactic Nemesis|Galactic Nemesis]]. An empire can have up to 8 Ascension perks. Due to the difficulty of unlocking an ascension perk slot, it is prudent to delay making a choice, especially if the desired perk cannot be selected because the required technologies have not been researched yet. In addition, once chosen, an ascension perk is permanent and '''cannot''' be changed. Tier 0 ascension perks can be taken from the start. Tier 1 perks require 1 previous ascension perk to be taken, tier 2 perks require 2 previous ascension perks, and tier 3 perks require 3 previous ascension perks. The higher the AI weight, the more likely an AI empire will select enact that ascension perk. {| class="mildtable plainlist sortable" ! width="1%" class="unsortable" | !! 飞升天赋 ! width="1%" | Tier ! class="unsortable" | Effects ! class="unsortable" | Prerequisites ! AI weight ! width=1% | DLC |- id="Consecrated Worlds" | [[File:ap consecrated worlds.png]] || Consecrated Worlds | 0 | [[File:Decision consecrated worlds.png|24px]] [[Decisions#Consecrate World|Consecrate World]] decision | {{iconify|Spiritualist|icon2=Fanatic Spiritualist}} | '''10''' | |- id="Eternal Vigilance" | [[File:ap eternal vigilance.png|52px]] || Eternal Vigilance | 0 | * {{icon|health}} {{green|+25%}} Starbase Hull Points * {{icon|damage}} {{green|+25%}} Starbase Damage * {{iconify|Defense platform damage||+25%|green}} * [[File:Mod starbase defense platform capacity add.png|24px|link=Starbase#Defenses|Defense platform cap]] {{green|+5}} Defense platform cap | {{iconify|Star Fortress|24px|suf=tech}} technology | '''10''' * x1.5 if {{iconify|Xenophobe|icon2=fanatic xenophobe}} * x2 if {{iconify|Inwards Perfection}} | |- id="Executive Vigor" | [[File:ap executive vigor.png|52px]] || Executive Vigor | 0 | {{icon|edict cap add}} {{green|+100}} Edict fund | | '''30''' | |- id="Galactic Wonders" | [[File:ap galactic wonders.png]] || Galactic Wonders | 0 | * [[File:Tech ring world.png|24px]] Ring World research option if {{iconify|Utopia}} is installed * [[File:Tech dyson sphere.png|24px]] Dyson Sphere research option if {{iconify|Utopia}} is installed * [[File:Tech matter decompressor.png|24px]] Matter Decompressor research option if {{iconify|MegaCorp}} is installed | * {{iconify|Mega-Engineering|24px}} technology * {{icon|yes}} Built or repaired a multi-stage megastructure | '''10''' * x2 if {{iconify|Pacifist}} * x3 if {{iconify|Fanatic Pacifist}} | * {{icon|utp}} * {{icon|mgc}} |- id="Hydrocentric" | [[File:ap hydrocentric.png]] || Hydrocentric | 0 | * {{icon|terraforming cost}} {{green|−25%}} Ocean Terraforming Cost * [[File:Sb ice mining station.png|24px]] Can construct Ice Mining Station starbase buildings * {{icon|aquatic}} 50% increased effects of the Aquatic trait * [[File:Ship part deluge.png|24px]] Unlocks the Deluge Machine colossus weapon | * {{iconify|Aquatic}} main species trait * {{iconify|Ocean}} main species climate preference * {{iconify|Terrestrial Sculpting|24px}} technology | '''40''' * x0.5 if not {{iconify|Xenophobe|icon2=fanatic xenophobe}} or {{iconify|Hive Mind}} * x5 if {{iconify|Ocean Paradise}} | {{icon|aqu}} |- id="Imperial Prerogative" | [[File:ap imperial prerogative.png]] || Imperial Prerogative | 0 | {{iconify|Empire size||−50%|green}} from colonies | * {{icon|no}}{{iconify|Corporate}} | '''10''' | |- id="Interstellar Dominion" | [[File:Ap interstellar dominion.png]] || Interstellar Dominion | 0 | * {{iconify|Claim influence cost||−20%|green}} * {{iconify|Starbase influence cost||−20%|green}} | | '''10''' * x0 if {{iconify|Pacifist|icon2=fanatic pacifist}}, {{iconify|Driven Assimilator}}, or {{iconify|fanatic purifiers|icon2=devouring swarm|icon3=determined exterminator|text=Genocidal}} * x2 if {{iconify|Xenophobe}} * x3 if {{iconify|Fanatic Xenophobe}} | |- id="Mastery of Nature" | [[File:Ap mastery of nature.png]] || Mastery of Nature | 0 | * {{iconify|Clear Blocker cost||−33%|green}} * [[File:Decision mastery of nature.png|link=Decisions#Mastery of Nature|24px]] [[Decisions#Mastery of Nature|Mastery of Nature]] decision | | '''10''' * x0 if {{iconify|Void Dwellers}} * x0.5 if chose 1 ascension perk * x0.1 if chose 2 ascension perks * x2 if below 8 planets | |- id="Lord of War" | [[File:Ap lord of war.png]] || Lord of War | 0 | * [[File:fleet_action_button_turn_into_merc.png|24px]] {{green|+1}} Mercenary Enclave Capacity * {{icon|diplo weight naval mult}} {{green|+25%}} Diplomatic Weight from Fleet Power * {{icon|time}} {{green|−2.5}} Months wait for Dividends | | '''5''' * x2 if {{iconify|Corporate}} * x2 if {{iconify|Militarist}} * x3 if {{iconify|Fanatic Militarist}} | style="text-align: center;" | {{icon|ovl}} |- id="Nihilistic Acquisition" | [[File:ap nihilistic acquisition.png|52px]] || Nihilistic Acquisition | 0 | {{icon|raiding}} Unlocks the Raiding bombardment stance | * {{icon|yes}} Is ''one of'': ** {{iconify|Gestalt Consciousness}} ** {{iconify|Authoritarian|icon2=Fanatic Authoritarian}} ** {{iconify|Xenophobe|icon2=Fanatic Xenophobe}} * {{icon|no}}{{iconify|Barbaric Despoilers}} | '''10''' * x0 if {{iconify|Inwards Perfection}} or {{iconify|fanatic purifiers|icon2=devouring swarm|icon3=determined exterminator|text=Genocidal}} | style="text-align: center;" | {{icon|apc}} |- id="One Vision" | [[File:ap one vision.png]] || One Vision | 0 | * {{iconify|Pop amenities usage||−10%|green}} * {{iconify|Monthly unity||+10%|green|suf=mult}} * {{iconify|Governing ethics attraction||+50%|green}} | {{icon|no}}{{iconify|Machine Intelligence}} | '''10''' * x2 if {{iconify|Authoritarian}} * x2 if {{iconify|Spiritualist}} * x3 if {{iconify|Fanatic Authoritarian}} * x3 if {{iconify|Fanatic Spiritualist}} | |- id="Shared Destiny" | [[File:ap shared destiny.png]] || Shared Destiny | 0 | * {{iconify|Available envoys||+2|green}} * {{icon|loyalty}} No Loyalty loss from multiple subjects | * {{icon|no}}{{iconify|Inward Perfection}} * {{icon|no}}{{iconify|fanatic purifiers|icon2=devouring swarm|icon3=determined exterminator|text=Genocidal}} | '''5''' * x0 if no {{iconify|Vassal}} or below 3 {{iconify|Envoy}}s | |- id="Technological Ascendancy" | [[File:ap technological ascendancy.png]] || Technological Ascendancy | 0 | * {{iconify|Research Speed||+10%|green}} * [[File:Diplomacy research agreement.png|24px]] {{green|+50%}} Rare technology chance | | '''30''' * x2 if {{iconify|Materialist}} * x3 if {{iconify|Fanatic Materialist}} | |- id="Transcendent Learning" | [[File:ap transcendent learning.png]] || Transcendent Learning | 0 | * {{iconify|Leader level cap||+2|green}} * {{iconify|Leader experience gain||+50%|green}} | | '''10''' | |- id="Universal Transactions" | [[File:ap universal transactions.png]] || Universal Transactions | 0 | * {{icon|cost}} {{green|−15%}} Branch Office Cost * {{iconify|Commercial pact}}s are free | {{iconify|Corporate}} * {{icon|no}}{{iconify|Criminal Heritage}} | '''10''' | style="text-align: center;" | {{icon|megacorp}} |- id="Voidborne" | [[File:ap voidborn.png]] || Voidborne | 0 | * {{icon|habitability}} {{green|+20%}} Habitat Habitability * {{icon|building slot}} {{green|+2}} Habitat Building Slots * {{icon|building}} Can upgrade housing buildings on Habitats * {{icon|voidcraft}} Can always research the next tier of Habitat technology | {{iconify|Orbital Habitats|24px}} technology | '''10''' * x2 if {{iconify|Pacifist}} * x2 if at least 2 {{iconify|Habitat}} colonies * x3 if {{iconify|Fanatic Pacifist}} or {{iconify|Void Dwellers}} | style="text-align: center;" | {{icon|utp}} |- id="Xeno-Compatibility" | [[File:Ap xeno compatibility.png]] || Xeno-Compatibility | 0 | * {{iconify|Immigration pull||+33%|green}} * {{iconify|Pop growth speed ||+20%|green}} if world has at least 2 different species * [[File:Feature.png|24px|link=|Feature]] [[Population_modification#Hybrid_species|Hybrid Species]] | * {{iconify|Xenophile|icon2=Fanatic xenophile}} * {{icon|pop}} Any biological alien pop living in empire * {{iconify|Gene Tailoring|24px}} technology | '''10''' * x2 if {{iconify|Xenophile}} * x3 if {{iconify|Fanatic Xenophile}} | style="text-align: center;" | {{icon|megacorp}} |- id="Enigmatic Engineering" | [[File:ap enigmatic engineering.png|52px]] || Enigmatic Engineering | 1 | * [[File:Intel_encryption.png|24px|link=Intelligence#Codebreaking_and_Encryption|Encryption]] {{green|+2}} Encryption * [[File:Feature.png|24px|link=|Feature]] Destroyed ships don't leave debris * [[File:Feature.png|24px|link=|Feature]] Enemy Steal Technology operations fail | | '''2''' * x2 if {{iconify|Materialist|icon2=fanatic materialist}} or {{iconify|Xenophobe|icon2=fanatic xenophobe}} * x10 if {{iconify|Inwards Perfection}} | style="text-align: center;" | {{icon|apc}} |- id="Grasp the void" | [[File:ap grasp the void.png|52px]] || Grasp the Void | 1 | * {{iconify|Starbase capacity||+5|green|suf=add}} {{Collapse list | type= [[File:Diplomacy research agreement.png|24px]] {{green|+50%}} Chance to discover FTL technologies | body= ** {{iconify|Hyperlane Breach Points|24px}} ** {{iconify|Hyperspace Slipstreams|24px}} ** {{iconify|Speculative Hyperlane Breaching|24px}} ** {{iconify|jump drive tech|24px}} ** {{iconify|Psi Jump Drives|24px}} ** {{iconify|Wormhole Stabilization|24px}} ** {{iconify|Gateway Activation|24px}} ** {{iconify|Gateway Construction|24px}} ** {{iconify|Hyper Relays tech|24px}} ** {{iconify|Quantum Catapult tech|24px}} }} | | '''3''' * x1.5 if {{iconify|Xenophobe|icon2=fanatic xenophobe}} Xenophobe * x2 if {{iconify|Inwards Perfection}} | |- id="Engineered Evolution" | [[File:ap engineered evolution.png]] || Engineered Evolution | 1 | * {{icon|trait point}} {{green|+3}} Genetic modification points * {{icon|building}} Clone Vats building * [[File:Mod country modify species cost mult.png|24px]] {{green|−25%}} Modify Species special project cost * {{iconify|Gene Seed Purification|24px|tech=rare}} research option | * {{iconify|Gene Tailoring|24px}} technology * {{icon|no}}{{iconify|Latent Psionic}} main species * {{icon|no}}{{iconify|The Flesh is Weak|24px}} * {{icon|no}}{{iconify|Machine Intelligence}} | '''15''' * x0 if below 6 worlds * x3 if {{iconify|Hive Mind}} | style="text-align: center;" | {{icon|utp}} |- id="Mind over Matter" | [[File:ap mind over matter.png]] || Mind over Matter | 1 | * {{iconify|Telepathy|24px|tech=rare}} research option * {{icon|building}} Psi Corps building * [[File:Army_psionic.png|24px]] Psionic Armies * {{icon|psionic}} Primary species gains the Latent Psionic trait * [[File:Leader_trait_psionic_leader.png|24px]] New leaders have a 20% chance to get the Psychic trait * [[File:Leader_trait_psionic_leader.png|24px]] Existing leaders can get the Psychic trait through events * {{icon|Spiritualist}} Increased Spiritualist ethics attraction | * {{iconify|Psionic Theory|24px}} technology * {{icon|no}}{{iconify|Engineered Evolution|24px}} * {{icon|no}}{{iconify|The Flesh is Weak|24px}} * {{icon|no}}{{iconify|Latent Psionic}} main species * {{icon|no}}{{iconify|Gestalt Consciousness}} | '''20''' * x0 if below 6 worlds * x0.1 if not {{iconify|Spiritualist|icon2=Fanatic Spiritualist}} * x10 if {{iconify|Become the Crisis}} | style="text-align: center;" | {{icon|utp}} |- id="The Flesh is Weak" | [[File:ap the flesh is weak.png]] || The Flesh is Weak | 1 | * {{iconify|Robot upkeep||−10%|green}} * {{iconify|Pop Assembly Speed||+10%|green}} {{Collapse list | type= {{icon|cybernetic}} Special Project to turn all pops into cyborgs | body= ** {{icon|Cybernetic}} All biological pops gain the Cybernetic trait ** [[File:Leader trait cyborg.png|24px]] All biological leaders gain the class appropriate Cyborg trait ** {{icon|Cybernetic}} Assimilation Citizenship option ** {{icon|Materialist}} Increased Materialist ethics attraction ** {{icon|snd|24px}} Enslaved robots will never rebel }} | * {{iconify|Droids|24px|suf=tech}} technology * {{icon|no}}{{iconify|Engineered Evolution|24px}} * {{icon|no}}{{iconify|Latent Psionic}} main species * {{icon|no}}{{iconify|Gestalt Consciousness}} | '''20''' * x0 if below 6 worlds or {{iconify|Necrophage}} * x0.1 if not {{iconify|Materialist|icon2=Fanatic Materialist}} | style="text-align: center;" | {{icon|utp}} |- id="World Shaper" | [[File:ap world shaper.png]] || World Shaper | 1 | * {{iconify|Terraforming cost||−25%|green}} * {{iconify|Gaia World}} terraforming option | * {{iconify|Climate Restoration|24px}} technology * {{icon|yes}} Is ''either'': ** {{icon|no}}{{iconify|Gestalt Consciousness}} ** {{iconify|Rogue Servitor}} ** {{iconify|Driven Assimilator}} | '''5''' * x0 if {{iconify|Shattered Ring}}, {{iconify|Void Dwellers}} or {{iconify|Aquatic}} | |- id="Arcology Project" | [[File:Ap_arcology_project.png]] || Arcology Project | 2 | [[File:Decision arcology project.png|24px]] [[Decisions#Arcology Project|Arcology Project]] decision | * {{iconify| Anti-Gravity Engineering|24px}} technology * {{icon|no}}{{iconify|Agrarian Idyll}} * {{icon|yes}} Is ''either'': ** {{icon|no}}{{iconify|Gestalt Consciousness}} ** {{iconify|Rogue Servitor}} | '''10''' * x2 if {{iconify|Pacifist}} * x3 if {{iconify|Fanatic Pacifist}} | style="text-align: center;" | {{icon|megacorp}} |- id="Galactic Force Projection" | [[File:ap galactic force projection.png]] || Galactic Force Projection | 2 | * {{iconify|Fleet Command Limit||+20|green}} * {{iconify|Naval Capacity||+80|green}} | | '''10''' * x1.5 if below 10 planets * x1.5 if below 20 planets * x2 if {{iconify|Militarist}} * x2 if {{iconify|Become the Crisis}} * x3 if {{iconify|Fanatic Militarist}} | |- id="Hive Worlds" | [[File:Ap_hive_worlds.png]] || Hive Worlds | 2 | {{iconify|Hive World}} terraforming option | * {{iconify|Hive Mind}} * {{iconify|Climate Restoration|24px}} technology * {{icon|no}}{{icon|devouring swarm}} Terravore | '''20''' | style="text-align: center;" | {{icon|utp}} |- id="Machine Worlds" | [[File:ap machine worlds.png]] || Machine Worlds | 2 | {{iconify|Machine World}} terraforming option | * {{iconify|Machine Intelligence}} * {{iconify|Climate Restoration|24px}} technology | '''20''' * x0 if {{iconify|Rogue Servitor}} | style="text-align: center;" | {{icon|snd}} |- id="Master Builders" | [[File:ap master builders.png]] || Master Builders | 2 | * {{iconify|Megastructure build speed||+50%|green}} * {{icon|megastructure build speed}} {{green|+1}} Megastructure build capacity | * {{iconify|Mega-Engineering|24px}} Technology | '''10''' * x2 if {{iconify|Pacifist}} * x3 if {{iconify|Fanatic Pacifist}} | style="text-align: center;" | {{icon|utp}} |- id="Synthetic Age" | [[File:ap synthetic age.png]] || Synthetic Age | 2 | * {{icon|Trait point}} {{green|+2}} Machine Modification Points * [[File:Mod country modify species cost mult.png|24px]] {{green|−33%}} Modify Species special project cost | * {{iconify|Machine Intelligence}} * {{iconify|Machine Template System|24px}} technology | '''20''' | style="text-align: center;" | {{icon|snd}} |- id="Evolutionary Mastery" | [[File:ap evolutionary mastery.png]] || Evolutionary Mastery | 2 | * {{icon|trait point}} {{green|+3}} Genetic modification points * [[File:Mod country modify species cost mult.png|24px]] {{green|−25%}} Modify Species special project cost * {{iconify|Genetic Resequencing|24px|tech=rare}} research option * {{icon|hive-minded}} Can add or remove the Hive-Minded trait by assimilation | * {{iconify|Engineered Evolution}} * {{iconify|Glandular Acclimation|24px}} technology | 100 | style="text-align: center;" | {{icon|utp}} |- id="Synthetic Evolution" | [[File:ap synthetic evolution.png]] || Synthetic Evolution | 2 | * {{icon|Trait point}} {{green|+1}} Robot Modification Points * [[File:Mod country modify species cost mult.png|24px]] {{green|−50%}} Modify Species special project cost * {{icon|Robot resource output}} {{green|+10%}} Robot output {{Collapse list | type= [[File:trait_robotic_3.png|24px]] Special Project to turn the empire synthetic | body= ** [[File:trait_robotic_3.png|24px]] A new robotic species will be created and can be named. ** [[File:trait_robotic_3.png|24px]] All organic pops and leaders become that species ** [[File:trait_robotic_3.png|24px]] All organic pops have their traits replaced with Mechanical ** {{icon|Android Army}} Every organic army is turned into an Android Assault Army. ** {{icon|Machine Intelligence}} Machine Intelligences regard you as a machine empire ** {{iconify|Opinion||-40|red}} from {{iconify|Spiritualist}} empires ** {{iconify|Opinion||-60|red}} from {{iconify|Fanatic Spiritualist}} empires ** {{iconify|Opinion||-20|red}} from every empire that is not {{iconify|Materialist|icon2=Fanatic Materialist}}, {{iconify|Machine Intelligence}}, or {{icon|mechanical}} Synthetic }} | * [[File:ap the flesh is weak.png|link=#Flesh is Weak|24px]] The Flesh is Weak special project * {{iconify|Synthetic Personality Matrix|24px}} technology * {{iconify|Synthetics|24px|suf=tech}} technology * {{icon|no}}{{iconify|Gestalt Consciousness}} | 100 | style="text-align: center;" | {{icon|utp}} |- id="Transcendence" | [[File:ap transcendence.png]] || Transcendence | 2 | * {{icon|encryption}} {{green|+2}} Codebreaking * [[File:Intel_encryption.png|24px|link=Intelligence#Codebreaking_and_Encryption|Encryption]] {{green|+2}} Encryption * {{iconify|Base intel level||+10|green}} * {{icon|psionic}} Primary species gains the Psionic trait * {{icon|psionic}} Assimilation Citizenship option * {{icon|psychic}} All primary species leaders gain the Psychic trait * [[File:Mod shroud unavailable.png|24px]] Special Project to breach the [[Shroud events|Shroud]] | * {{iconify|Latent Psionic}} main species * {{icon|no}}{{iconify|Gestalt Consciousness}} | 100 | style="text-align: center;" | {{icon|utp}} |- id="Become the Crisis" | [[File:ap become the crisis.png]] || Become the Crisis | 2 | {{icon|menace}} Unlocks Menace and the [[Crisis#Galactic_Nemesis|Crisis]] tab | * {{icon|no}}{{iconify|Xenophile|icon2=Fanatic Xenophile}} * {{icon|no}}{{iconify|Pacifist|icon2=Fanatic Pacifist}} * {{icon|no}}{{iconify|Rogue Servitor}} * {{icon|no}}{{icon|vassal}} Subject * {{icon|no}}{{iconify|Galactic Sovereign||Corporate or}} * {{icon|no}} [[Galactic community#The Custodian|Galactic Custodian]] | '''7.5''' * x0 if not {{iconify|Militarist|icon2=fanatic militarist}}, {{iconify|Xenophobe|icon2=fanatic xenophobe}} or {{iconify|Gestalt Consciousness}} * x2 if finished {{tradition|Supremacy|tree|iconify}} * x2 if controlling at least 20% of the galaxy * x10 if {{iconify|fanatic purifiers|icon2=devouring swarm|icon3=determined exterminator|text=Genocidal}} | style="text-align: center;" | {{icon|nem}} |- id="Colossus Project" | [[File:ap colossus project.png|52px]] || Colossus Project | 3 | * [[File:Ship.png|24px]] Colossus ship type * {{icon|slot wd}} ''Colossus Project'' Special Project | {{iconify|Titans|24px|suf=tech}} technology | '''10''' * x0 if crisis level 5 * x0.1 if {{iconify|Xenophile|icon2=fanatic xenophile}} * x0.25 if {{iconify|Pacifist|icon2=fanatic pacifist}} * x2 if {{iconify|Militarist|icon2=fanatic militarist}} * x2 if {{iconify|Xenophobe|icon2=fanatic xenophobe}} * x2 if {{iconify|Machine Intelligence}} * x2 if {{iconify|Become the Crisis}} * x10 if {{iconify|Fanatic Purifiers}} or {{iconify|Determined Exterminator}} | style="text-align: center;" | {{icon|apc}} |- id="Defender of the Galaxy" | [[File:ap defender of the galaxy.png]] || Defender of the Galaxy | 3 | * {{iconify|Damage||+50%|green}} to endgame crisis factions * {{iconify|Damage||+50%|green}} to crisis empires * {{iconify|Opinion||+20|green}} from all empires | | '''20''' * x0 if no crisis happened unless {{iconify|Xenophile|icon2=fanatic xenophile}}, Custodian or Galactic Emperor | |- id="Galactic Contender" | [[File:ap galactic contender.png]] || Galactic Contender | 3 | * {{iconify|Diplomatic weight||+20%|green|suf=mult}} * {{iconify|Damage||+33%|green}} to Awakened Empires * {{iconify|Damage||+33%|green}} to Fallen Empires * {{iconify|Damage||+33%|green}} to The Gate-builders | {{icon|yes}} Communications with a fallen or awakened empire | '''10''' * x0 if bordering an Awakened Empire * x2 if an Awakened Empire exists | |} == 参考资料 == <references/> {{ConceptsNavbox}} [[Category:游戏概念]] [[en:Traditions]]
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