群星
ParaWikis
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
阅读
编辑
编辑源代码
查看历史
讨论
编辑“
掠夺者
”
GiorgiaSistina
(
讨论
|
贡献
)
2022年8月22日 (一) 13:46的版本
(
→互动
)
(
差异
)
←上一版本
|
最后版本
(
差异
) |
下一版本→
(
差异
)
警告:您正在编辑的是本页面的旧版本。
如果您发布该更改,该版本后的所有更改都会丢失。
警告:
您没有登录。如果您做出任意编辑,您的IP地址将会公开可见。如果您
登录
或
创建
一个账户,您的编辑将归属于您的用户名,且将享受其他好处。
反垃圾检查。
不要
加入这个!
{{Version|3.4}} {{Spacealiensnav}} {{expansion|apc|small=no}} {{ruby|掠夺者|Marauders}}是游牧和军国主义的FTL社会群体,他们不在宜居行星上居住,而是生活在船只和空间站上,主要依靠相互袭击和向定居型帝国勒索贡品以生存。掠夺者总是敌对的,但通常不会攻击帝国,除非他们进入掠夺者的星系或勒索贡品无果后进行掠夺。掠夺者帝国可以通过摧毁其母星系中的所有空间站和虚空居所来消灭,但这些都有很好的防御,需要强大的中后期海军来应对。除此之外,摧毁一个掠夺者帝国有可能触发星帐汗国的崛起(见下文)。每个掠夺者帝国拥有3个星系(一个主星系和两个附加星系),其中主星系具有非常多的{{iconify|Energy}}或{{iconify|Minerals}}矿藏。掠夺者星系由虚空居所、防御平台和掠夺者舰队组成。 == 互动 == [[File:Marauders.png|thumb|320px|掠夺者母星系]] 掠夺者偶尔会袭击与他们建立联系的定居帝国。在袭击之前,他们将为目标帝国提供一个机会,要求他们支付巨额贡品({{iconify|Minerals}},{{iconify|Energy}}或{{iconify|Food}}三者之一)。如果他们得不到报酬,袭击就会开始。在袭击过程中,他们仍然可以用贡品收买,但价格翻了一番。一旦掠夺者舰队到达一个未设防的星球,他们将轰炸它,直到它到达{{red|15}} {{iconify|Devastation}}。此时,掠夺者将会掠夺走资源或最多4个人口。 定居帝国还可以付钱给掠夺者,花费{{red|3000}} {{iconify|energy credits}},让他们对自己的某个宿敌进行袭击,这既转移了他们的注意力,也可能削弱宿敌的军事和经济。当掠夺者代表一个帝国进行袭击时,掠夺者被视为盟军,则他们的星系可以安全通行。这种形式的掠夺是不可能被收买的,虽然他们总是会透露他们是被雇佣来袭击的,但他们永远不会说出哪个帝国。掠夺者一次只能袭击一个帝国,但多个掠夺者帝国可以袭击同一目标。掠夺者永远不会袭击失落帝国,如果被要求,他们总是会拒绝。 这两种形式的袭击都涉及掠夺者派遣舰队前往帝国领土。舰队将攻击距离最近的殖民星球,摧毁沿途的所有前哨站和采矿站。如果路线更快,它可以并将通过[[虫洞]]。袭击舰队将进入目标行星的轨道,根据需要的贡品数量掠夺一些资源,或者杀死最多4个人口。他们在回来的路上仍然充满敌意。舰队的实力取决于游戏经过的时间,因此中后期的掠夺者可能会带来相当大的挑战。 帝国还可以支付{{red|2000}} {{iconify|energy credits}}以永久雇佣一名掠夺者海军司令或陆军将领。雇佣的领袖如果死亡,将被替换,经验等级从3级开始,并具有佣兵战士特性,拥有以下属性: * 海军司令: {{green|+10%}} {{iconify|ship evasion}} 和 {{iconify|Fire Rate}} * 陆军将领: {{green|+10%}} {{iconify|Army Damage}} 一旦到达游戏中期年份,将会解锁雇佣不同规模的佣兵舰队的选项。所有玩家将被告知此信息。一个掠夺者帝国拥有佣兵舰队的几率每年会随机决定,每个帝国拥有佣兵舰队的权重为30,而什么都没有的权重为80。佣兵舰队需要大量的预付款,由固定规模的舰队组成,不能拆分、合并或解散,并且不能重新分配领队。舰队不计入{{iconify|Naval Capacity}},但只服务5年,之后帝国将不得不再次支付全部费用来续约。 {| class ="mildtable plainlist" style="float: left; margin-right: 30px;" ! 游戏经过的年份 !! 掠夺舰队配置 |- | 0-40 | * 6 护卫舰 * 4 驱逐舰 * 1 巡洋舰 |- | 40-60 | * 12 护卫舰 * 6 驱逐舰 * 2 巡洋舰 |- | 60-80 | * 18 护卫舰 * 10 驱逐舰 * 3 巡洋舰 |- | 80+ | * 24 护卫舰 * 14 驱逐舰 * 4 巡洋舰 |} {| class="mildtable plainlist" style="float: left; margin-right: 30px;" ! 佣兵舰队名称 !! 舰队配置 !! {{icon|energy}} 雇佣花费 |- | * {{ruby|第234泥蛮突击者|234th Dwamak-Bashers}} * {{ruby|虚空之裔舰队|Armada of the Voidborn}} * {{ruby|神选冠军|Her Chosen Champions}} | * 6 巡洋舰 * 8 驱逐舰 * 16 护卫舰 | {{red|9000}} |- | * {{ruby|狂啸者舰队|Unhinged Screamer Flotilla}} * {{ruby|星辰骑手舰队|Star Rider Flotilla}} * {{ruby|永夜教团|Order of Eternal Night}} | * 4 巡洋舰 * 6 驱逐舰 * 12 护卫舰 | {{red|6500}} |- | * {{ruby|疯狂志愿者小队|Frenzied Volunteer Squadron}} * {{ruby|第一风暴之翼|First Storm Wing}} * {{ruby|暮光先遣队|Twilight Congregation}} | * 2 巡洋舰 * 4 驱逐舰 * 8 护卫舰 | {{red|4000}} |} {{clear}} 如果一支佣兵舰队被摧毁,它将被重建并在一年内再次出租。如果掠夺者帝国在帝国雇佣舰队时被摧毁,所有雇佣舰队将取消合同,并在5个月内联合起来攻击征服者帝国。掠夺者[[难民]]也将定居在拥有[[政策#难民|难民欢迎政策]]的最近帝国的行星上。 掠夺者帝国拒绝与{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}}种族灭绝帝国互动,这意味着他们不能利用佣兵或袭击服务。 == The Horde == [[File:Evt Khan.png|right|frame|The Great Khan]] After the Mid-Game year starts, one of the Marauder empires might unify under a Great Khan, an expansionist but ultimately benevolent leader. If the game manages to reach the end game year without the event triggering, it can no longer occur after that. It can happen on its own at any point but there's also a 2% chance for the event to be triggered each time a Void Dwelling is destroyed. Once this happens, the Marauder empire becomes a Horde (labeled as a "Marauder Khanate") and will begin expanding in all directions, invading the systems of any empire that will not submit to the Khan, including other Marauder empires but excluding Fallen Empires. At any time, it is possible for an empire to submit to the Khan and become a [[Subject empire#Satrapy|Satrapy]], a type of subject that has to pay a large part of its income and naval capacity in tribute to the Horde and house a Void Dwelling for both protection and submission, but is otherwise left to do as they please. AI empires that lose more than two planets to the Horde have a yearly chance to submit, with the chance increasing the more planets are lost. When the Horde forms, all mercenary fleets and leaders hired from that Marauder empire will cancel their contracts and return home to join it. The Horde will also create a new fleet every few years, the size of the fleet depending on the {{iconify|Naval Capacity}} provided by Satrapies. The main Horde fleet, called "Chosen of the Great Khan", is led by the Great Khan personally. They start as a level 10 admiral and has the unique "The Great Khan" trait, which gives large bonuses to every possible fleet stat. When the Great Khan's fleet is destroyed for the first time, they will escape the battle and within a year the Khan will return with a second fleet. If the fleet is destroyed again the Khan will make no attempt to escape and will die in that battle. If the Great Khan is not killed in battle, then after 20 years have passed since the rise of the Horde, The Khan may also die by disease or assassination. If neither of these happens, then the Khan will die a natural death between 15 and 45 years after the Horde was created. Once the Great Khan dies the Horde will become unreachable, leaving an automatic message if diplomatic contact is attempted. All of its fleets will retreat back to within the borders of the Horde's territory and stay there. Within a year the Horde will change into one of the following: * If the Horde owns no planets it will turn back into a Marauder Empire. * If the Horde owns between 1 and 5 planets it will turn into a strong regular empire and keep all existing Horde fleets while all its Satrapies will become Vassals. The empire will also have a unique civic granting {{green|+10%}} {{iconify|Fire Rate}}. * If the Horde owns between 6 and 9 planets it will split into two regular empires with claims on each other's systems. The empires will also have a unique civic granting {{green|+15%}} {{iconify|Naval Capacity}}. * If the Horde owns at least 10 planets it will shatter into four regular empires with claims on each other's systems. The empires will also have a unique civic granting {{green|+15%}} {{iconify|Naval Capacity}}. ** Regular empires created from the Horde are {{iconify|Fanatic Militarist}} and {{iconify|Xenophobe}} Hegemonic Imperialists that have the {{iconify|Orbital Habitats|24px}} technology. * If the Horde owns at least one planet and has at least two Satrapies, then there is a 10% chance it will instead turn into a {{iconify|Fanatic Egalitarian}} and {{iconify|Xenophile}} Federation Builders regular empire. The Horde Successor State will then form a Federation with every former Satrapy, with the Horde Successor State becoming its first president. The number of ships the Horde will have depends on the game difficulty setting, although the Horde will also spawn new fleets regularly until the death of the Great Khan. If an empire recaptures a colonized system that belonged to another empire it will get the option to return the system to its original empire for {{green|+40}} {{iconify|Opinion}} or keep control of it for {{red|-20}} {{iconify|Opinion}}. As with Marauder Empires, the Great Khan has no intention of coexisting with {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} genocidal empires and will not offer them to become a Satrapy. == Tactical == Marauder designs may look similar to Pirate ships but they have better technology. {| class="wikitable plainlist" style="vertical-align: top" ! Ship size !! Base stats !! Weapon components !! Utility components !! Core components |- id="Raider" | Raider<br>(Corvette) | * {{icon|ship health}} '''350''' Hull * {{icon|ship armor}} '''3''' Armor * {{icon|ship evasion}} '''60%''' Evasion * {{icon|ship speed}} '''160''' Speed | * {{icon|slot s}} 3x [[File:Tech autocannons 2.png|24px|link=Weapon_components#Ripper Autocannon]] Ripper Autocannon | * {{icon|slot s}} 1x [[File:Ship part shield 2.png|24px|link=Utility_components#Improved Deflectors]] Small Improved Deflectors * {{icon|slot s}} 2x [[File:Ship part armor 3.png|24px|link=Utility_components#Plasteel Armor]] Small Plasteel Armor <hr> * {{icon|slot a}} [[File:Ship part afterburners 1.png|24px|link=Utility_components#Afterburners]] Afterburners * {{icon|slot a}} [[File:Ship part auto repair.png|24px|link=Utility_components#Regenerative Hull Tissue]] Regenerative Hull Tissue | * {{icon|slot c}} [[File:Ship_part_reactor_3.png|24px|link=Core_components#Cold Fusion Reactor]] Cold Fusion Reactor * {{icon|slot c}} [[File:Ship part hyper drive 2.png|24px|link=Core_components#Hyper Drive II]] Hyper Drive II * {{icon|slot c}} [[File:Ship_part_thruster_3.png|24px|link=Core_components#Plasma Thrusters]] Plasma Thrusters * {{icon|slot c}} [[File:Ship_part_sensor_2.png|24px|link=Core_components#Gravitic Sensors]] Gravitic Sensors * {{icon|slot c}} [[File:Tech combat computers 1.png|24px|link=Core_components#Combat Computer]] Combat Computer (Swarm) |- id="Frigate" | Frigate<br>(Destroyer) | * {{icon|ship health}} '''700''' Hull * {{icon|ship armor}} '''15''' Armor * {{icon|ship evasion}} '''25%''' Evasion * {{icon|ship speed}} '''140''' Speed | * {{icon|slot l}} 1x [[File:Tech mass drivers 3.png|24px|link=Weapon_components#Railgun]] Large Railgun * {{icon|slot s}} 2x [[File:Tech lasers 3.png|24px|link=Weapon_components#UV Laser]] Small UV Laser | * {{icon|slot m}} 1x [[File:Ship part shield 3.png|24px|link=Utility_components#Shields (component)]] Medium Shields * {{icon|slot m}} 2x [[File:Ship part armor 3.png|24px|link=Utility_components#Plasteel Armor]] Medium Plasteel Armor <hr> * {{icon|slot a}} [[File:Ship part afterburners 1.png|24px|link=Utility_components#Afterburners]] Afterburners * {{icon|slot a}} [[File:Ship part auto repair.png|24px|link=Utility_components#Regenerative Hull Tissue]] Regenerative Hull Tissue | * {{icon|slot c}} [[File:Ship_part_reactor_3.png|24px|link=Core_components#Cold Fusion Reactor]] Cold Fusion Reactor * {{icon|slot c}} [[File:Ship part hyper drive 2.png|24px|link=Core_components#Hyper Drive II]] Hyper Drive II * {{icon|slot c}} [[File:Ship_part_thruster_3.png|24px|link=Core_components#Plasma Thrusters]] Plasma Thrusters * {{icon|slot c}} [[File:Ship_part_sensor_2.png|24px|link=Core_components#Gravitic Sensors]] Gravitic Sensors * {{icon|slot c}} [[File:Tech combat computers 1.png|24px|link=Core_components#Combat Computer]] Combat Computer (Picket) |- id="Cruiser" | Cruiser | * {{icon|ship health}} '''2000''' Hull * {{icon|ship armor}} '''34''' Armor * {{icon|ship evasion}} '''10%''' Evasion * {{icon|ship speed}} '''140''' Speed | * {{icon|slot l}} 1x [[File:Tech lasers 3.png|24px|link=Weapon_components#UV Laser]] Large UV Laser * {{icon|slot m}} 2x [[File:Tech mass drivers 3.png|24px|link=Weapon_components#Railgun]] Medium Railgun * {{icon|slot s}} 2x [[File:Tech autocannons 2.png|24px|link=Weapon_components#Ripper Autocannon]] Ripper Autocannon | * {{icon|slot m}} 3x [[File:Ship part shield 3.png|24px|link=Utility_components#Shields (component)]] Medium Shields * {{icon|slot m}} 3x [[File:Ship part armor 3.png|24px|link=Utility_components#Plasteel Armor]] Medium Plasteel Armor <hr> * {{icon|slot a}} [[File:Ship part afterburners 1.png|24px|link=Utility_components#Afterburners]] Afterburners * {{icon|slot a}} [[File:Ship part auto repair.png|24px|link=Utility_components#Regenerative Hull Tissue]] Regenerative Hull Tissue | * {{icon|slot c}} [[File:Ship_part_reactor_3.png|24px|link=Core_components#Cold Fusion Reactor]] Cold Fusion Reactor * {{icon|slot c}} [[File:Ship part hyper drive 2.png|24px|link=Core_components#Hyper Drive II]] Hyper Drive II * {{icon|slot c}} [[File:Ship_part_thruster_3.png|24px|link=Core_components#Plasma Thrusters]] Plasma Thrusters * {{icon|slot c}} [[File:Ship_part_sensor_2.png|24px|link=Core_components#Gravitic Sensors]] Gravitic Sensors * {{icon|slot c}} [[File:Tech combat computers 1.png|24px|link=Core_components#Combat Computer]] Combat Computer (Line) |- id="Galleon" | Galleon | * {{icon|ship health}} '''40000''' Hull <!-- * {{icon|ship armor}} '''0''' Armor --> * {{icon|ship evasion}} '''35%''' Evasion * {{icon|ship speed}} '''80''' Speed | * {{icon|slot l}} 4x [[File:Tech lasers 3.png|24px|link=Weapon_components#UV Laser]] Large UV Laser * {{icon|slot l}} 4x [[File:Tech mass drivers 3.png|24px|link=Weapon_components#Railgun]] Large Railgun * {{icon|slot s}} 1x [[File:Tech autocannons 2.png|24px|link=Weapon_components#Ripper Autocannon]] Ripper Autocannon * {{icon|slot g}} 1x [[File:Tech missiles 3.png|24px|link=Weapon_components#Antimatter Missiles]] Antimatter Missiles * {{icon|slot pd}} 3x [[File:Tech flak batteries 1.png|24px|link=Weapon_components#Flak Battery]] Flak Battery | * {{icon|slot l}} 4x [[File:Ship part shield 3.png|24px|link=Utility_components#Shields (component)]] Large Shields * {{icon|slot l}} 6x [[File:Ship part armor 3.png|24px|link=Utility_components#Plasteel Armor]] Large Plasteel Armor <hr> * {{icon|slot a}} [[File:Ship part auto repair.png|24px|link=Utility_components#Regenerative Hull Tissue]] Regenerative Hull Tissue | * {{icon|slot c}} [[File:Ship_part_reactor_3.png|24px|link=Core_components#Cold Fusion Reactor]] Cold Fusion Reactor * {{icon|slot c}} [[File:Ship part hyper drive 2.png|24px|link=Core_components#Hyper Drive II]] Hyper Drive II * {{icon|slot c}} [[File:Ship_part_thruster_3.png|24px|link=Core_components#Plasma Thrusters]] Plasma Thrusters * {{icon|slot c}} [[File:Ship_part_sensor_2.png|24px|link=Core_components#Gravitic Sensors]] Gravitic Sensors * {{icon|slot c}} [[File:Tech combat computers 1.png|24px|link=Core_components#Combat Computer]] Combat Computer (Artillery) |- id="Asteroid Outpost" | Asteroid Outpost | * {{icon|ship health}} '''2000''' Hull * {{icon|ship armor}} '''35''' Armor * {{iconify|Weapons Range||+20%|green}} | * {{icon|slot s}} 3x [[File:Tech mass drivers 3.png|24px|link=Weapon_components#Railgun]] Small Railgun | * {{icon|slot l}} 2x [[File:Ship part shield 3.png|24px|link=Utility_components#Shields (component)]] Large Shields * {{icon|slot l}} 1x [[File:Ship part armor 3.png|24px|link=Utility_components#Plasteel Armor]] Large Plasteel Armor <hr> * {{icon|slot a}} [[File:Ship part auto repair.png|24px|link=Utility_components#Regenerative Hull Tissue]] Regenerative Hull Tissue | * {{icon|slot c}} [[File:Ship_part_sensor_2.png|24px|link=Core_components#Gravitic Sensors]] Gravitic Sensors |- id="Void Dwelling" | Void Dwelling | * {{icon|ship health}} '''8000''' Hull * {{icon|ship armor}} '''11''' Armor | * {{icon|slot l}} 3x [[File:Tech kinetic artillery 1.png|24px|link=Weapon_components#Kinetic Battery]] Kinetic Battery * {{icon|slot l}} 3x [[File:Tech plasma 2.png|24px|link=Weapon_components#Plasma Accelerator]] Large Plasma Accelerator * {{icon|slot m}} 3x [[File:Tech mass drivers 3.png|24px|link=Weapon_components#Railgun]] Medium Railgun * {{icon|slot m}} 3x [[File:Tech plasma 2.png|24px|link=Weapon_components#Plasma Accelerator]] Medium Plasma Accelerator * {{icon|slot s}} 6x [[File:Tech autocannons 2.png|24px|link=Weapon_components#Ripper Autocannon]] Ripper Autocannon * {{icon|slot g}} 4x [[File:Tech missiles 3.png|24px|link=Weapon_components#Antimatter Missiles]] Antimatter Missiles * {{icon|slot pd}} 4x [[File:Tech flak batteries 1.png|24px|link=Weapon_components#Flak Battery]] Flak Battery | * {{icon|slot l}} 4x [[File:Ship part shield 3.png|24px|link=Utility_components#Shields (component)]] Large Shields * {{icon|slot l}} 6x [[File:Ship part armor 3.png|24px|link=Utility_components#Plasteel Armor]] Large Plasteel Armor <hr> * {{icon|slot a}} [[File:Ship part auto repair.png|24px|link=Utility_components#Regenerative Hull Tissue]] Regenerative Hull Tissue | * {{icon|slot c}} [[File:Ship_part_sensor_2.png|24px|link=Core_components#Gravitic Sensors]] Gravitic Sensors |} Stations have around 4k Fleet Power, the primary Fleets around 11k with 8k Galleons. Raiding fleets vary in size based on gameyear. If the Horde formed nearby and an empire has resources and naval capacity to spare but not enough to fight the Horde then becoming a Satrapy is recommended, as it's only temporary until the Great Khan dies 15 to 45 years later, assuming that they are not killed by another empire. Submitting as a satrapy, however, can be highly dangerous for your independence in the long run, as once the Great Khan dies, the Horde may turn into a regular empire, which will cause all of its satrapies to turn into vassals and allow the former Horde to integrate them. This will necessitate you to declare war on the Successor Khanate to win back your independence to avoid being annexed and given that the Successor Khanate will still retain a large chunk of its (very powerful) Khan-era fleet, this may make it impossible to become independent again. Post-khan empires can be vassalised and integrated just like any normal empire. Integrating those empires is the only way for a player to acquire galleon-class warships in unmodded gameplay. {{ConceptsNavbox}} [[Category:游戏概念]] [[Category:探索]] [[en:Marauders]]
摘要:
请注意您对群星百科的所有贡献都被认为是在知识共享署名-非商业性使用-相同方式共享下发布,请查看在
群星百科:版权
的细节。如果您不希望您的文字被任意修改和再散布,请不要提交。
您同时也要向我们保证您所提交的内容是您自己所作,或得自一个不受版权保护或相似自由的来源。
未经许可,请勿提交受版权保护的作品!
为防止机器编辑,请完成下方验证
取消
编辑帮助
(在新窗口中打开)
本页使用的模板:
Template:Ambox
(
编辑
)
Template:Ambox/core
(
编辑
)
Template:Clear
(
编辑
)
Template:Color
(
编辑
)
Template:ConceptsNavbox
(
编辑
)
Template:Expansion
(
编辑
)
Template:Green
(
编辑
)
Template:Icon
(
编辑
)
Template:Icon/a
(
编辑
)
Template:Icon/d
(
编辑
)
Template:Icon/e
(
编辑
)
Template:Icon/f
(
编辑
)
Template:Icon/m
(
编辑
)
Template:Icon/n
(
编辑
)
Template:Icon/o
(
编辑
)
Template:Icon/s
(
编辑
)
Template:Icon/t
(
编辑
)
Template:Icon/w
(
编辑
)
Template:Icon/x
(
编辑
)
Template:Iconify
(
编辑
)
Template:Infobox
(
编辑
)
Template:Infobox/row
(
编辑
)
Template:Navbox
(
编辑
)
Template:Navboxgroup
(
编辑
)
Template:Nowrap
(
编辑
)
Template:Planet modifier
(
编辑
)
Template:Red
(
编辑
)
Template:Ruby
(
编辑
)
Template:Spacealiensnav
(
编辑
)
Template:Version
(
编辑
)
×
登录
密码
记住登录
加入群星百科
忘记密码?
其他方式登录