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{{Version|3.4}} {{Spacealiensnav}} {{ruby|守护者|Guardians}}或者俗称的{{ruby|星神兽|Leviathans}}(利维坦),是在各种DLC中添加的极其强大的太空生命体。它们可以在特殊的预设星系中找到,并且在体积和质量上可以与天体卫星相抗衡。它们在舰队力量窗口和银河系地图上都标有骷髅图标,确切的强度数字只能在调试模式打开时才能看到。每个守护者都有一个独特的事件链。虽然人们在探索过程中可能只会遇到一个,但在策展人组织的帮助下也可以找到它们。守护者的生命值非常高,一般建议在中后期游戏才可与之交战。 守护者会根据游戏难度获得各种增益,使他们变得更强。AI帝国只有在其舰队力量至少为40k时才会攻击守护者。 {{expansion|nec}} 拥有 {{iconify|Reanimators}} 或 {{iconify|Permanent Employment}} 国民理念的帝国在击杀一个有机生命守护者之后,可以获得一个选项以花费 10000 {{iconify|society}}点数复活该守护者并加入己方。复活的守护者不能并入舰队或由舰队司令指挥。 __TOC__ == 小行星蜂群 == [[File:Evt hive.png|450px|thumb|蜂群小行星带]] {{expansion|lev}} 银河系中的一个随机星系将拥有一个小行星带,其中包含5颗独特的晶体小行星,其矿藏为6-8 {{iconify|Minerals}},此外还有6颗不可被鼠标选择的小行星,其中一颗会发出类似啁啾的声音。第一次进入该星系将显示一个事件窗口,提示星系的内容将会超出人们的想象。 如果该星系已被宣称并建有恒星基地,则{{ruby|小行星蜂群|Asteroid Hives}}将会根据星系内已建造的采矿站数量在如下MTTH后觉醒: {| class="wikitable" style="text-align: center; ! 采矿站数量 | 0 || 1 || 2 || 3 || 4 || 5 |- ! MTTH | 100 年 || 33.3 年 || 11.1 年 || 3.7 年 || 1.2 年 || 0.4 年 |} 小行星蜂群只使用舰载机作为武器。因此,舰载机是理想的反击武器,因为小行星蜂群本身没有点防御,发射的舰载机将在攻击守护者之前与敌人交战并摧毁敌人。此外,舰载机本身也拥有点防御。 击败所有6个小行星蜂群,除了允许在该星系中安全开采外,还将获得500 {{iconify|Energy}}和 2000{{iconify|Society}}点数。 == 自动无畏战舰 == [[File:Evt automated dreadnought.png|450px|thumb|在小行星带中巡逻的自动无畏战舰]] {{expansion|lev}} 银河系中随机一个拥有两颗宜居星球的星系将由{{ruby|自动无畏战舰|Automated Dreadnought}}守护,这是一艘古老的战舰,被锁定在巡逻模式。自动无畏战舰使用常规舰船部件,可以采用合适的策略以对抗。 {| class="wikitable plainlist" ! 总计数据 !! 武器 !! 通用 !! 核心 |- | {{Collapse list | type= {{icon|ship health}} '''50,000''' 船体 | body= ** 基础 10,000 ** 星神兽修正 40,000 }} {{Collapse list | type= {{icon|ship armor}} '''10,000''' 装甲 | body= ** 基础 5000 ** 通用 5000 }} {{Collapse list | type= {{icon|ship shield}} '''95,000''' 护盾 | body= ** 基础 0 ** 通用 20,000 ** 星神兽修正 75,000 }} {{icon|ship speed}} '''175''' 速度 * {{icon|ship evasion}} '''15%''' 闪避 * {{icon|damage}}/{{icon|time}} 8840 平均伤害/天 | * {{icon|slot l}} 2x [[File:Tech_energy_torpedoes_2.png|24px]] 中子发射器 * {{icon|slot l}} 5× [[File:Tech plasma 3.png|24px]] 等离子加农炮 * {{icon|slot s}} 3× [[File:Tech plasma 3.png|24px]] 等离子加农炮 * {{icon|slot s}} 2x [[File:Tech_disruptors_3.png|24px]] 相位裂解炮 * {{icon|slot pd}} 3x [[File:Tech pd tracking 3.png|24px]] 守护者点防御 | * {{icon|slot l}} 6× [[File:Ship part armor 5.png|24px]] 零素装甲 * {{icon|slot a}} 2x [[File:Ship part auto repair.png|24px]] 再生舰体组织 * {{icon|slot l}} 5x [[File:Ship part shield 5.png|24px]] 超级护盾 * {{icon|slot a}} 3x [[File:Ship part shield recharger.png|24px]] 护盾电容 | [[File:Ship part jump drive 1.png|24px]] 跃迁引擎 I * [[File:Ship part thruster 4.png|24px]] 脉冲推进器 * [[File:Ship part sensor 4.png|24px]] 快子传感器 * [[File:Tech_combat_computers_3.png|24px]] 知性作战电脑(线列) |} 击败自动无畏战舰后将获得如下两个选项: # 拆解无畏战舰以获得 5000 {{iconify|Energy}} 和 {{iconify|Minerals}} 以及30个月(1000~5000) 的{{iconify|Engineering}}点数。 # 发布一个特殊项目以修复无畏战舰,花费50000 {{iconify|Engineering}} 点数。修复后的无畏战舰配装与上面列出的相同,只是它失去了{{icon|ship health}} 船体和 {{icon|ship shield}} 护盾的星神兽修正,但会获得额外的两个{{icon|slot l}} [[File:Ship part shield 5.png|24px]] 超级护盾。如果帝国拥有灵能跃迁引擎科技,其[[File:Ship part jump drive 1.png|24px]] 跃迁引擎将升级为[[File:Ship_part_psi_jump_drive_1.png|24px]] 灵能跃迁引擎。在该舰被完全修复之后,包括跃迁引擎在内的所有部件都无法替换或升级。 == 位面之魇 == [[File:Evt dimensional horror.png|450px|thumb|在当前维度中出现的位面之魇]] {{expansion|lev}} 银河系中的一个随机黑洞星系将在传感器上显示为空,但当首次进入时会揭示出{{ruby|位面之魇|Dimensional Horror}},一个只是部分位于当前维度的噩梦般的生物。位面之魇不能移动,但它的触手可以跨越整个星系,这会使得首次进入该星系的科研船在设法逃脱之前就已经船毁人亡。它的武器无视装甲,但对护盾造成-75%的伤害。位面之魇具有同等数量的护盾、装甲和船体,但没有闪避,使远程动能火炮或X槽武器成为理想的反击武器。 {| class="wikitable plainlist" ! 总计数据 !! 武器 !! 通用 !! 核心 |- | * {{icon|ship health}} '''100,000''' 船体值 * {{icon|ship armor}} '''100,000''' 装甲 * {{icon|ship shield}} '''100,000''' 护盾 * {{icon|ship speed}} '''不可移动''' 速度 * {{icon|ship evasion}} '''0%''' 闪避 * {{icon|damage}}/{{icon|time}} 900 平均伤害/天 | {{Collapse list | type= {{icon|slot xl}} 1x [[File:ship_part_energy_lance_2.png|24px]] 位面光束 | body= ** {{icon|damage}} 500-5000 伤害 ** {{red|25%}} 对 {{icon|shield}} 护盾伤害 ** {{yellow|无视}} {{icon|armor}} 装甲 ** {{icon|time}} '''17.50''' 天冷却 ** {{icon|ship accuracy}} '''85%''' 命中率 ** {{icon|tracking}} '''0%''' 追踪 ** {{icon|weapons range}} '''250''' 范围 ** {{icon|damage}}/{{icon|time}} 133.57 }} {{Collapse list | type= {{icon|slot l}} 2x [[File:Tech lasers 1.png|24px]] 位面撕裂者 | body= ** {{icon|damage}} 250-1000 伤害 ** {{red|25%}} 对 {{icon|shield}} 护盾伤害 ** {{yellow|无视}} {{icon|armor}} 装甲 ** {{icon|time}} '''2.70''' 天冷却 ** {{icon|ship accuracy}} '''80%''' 命中率 ** {{icon|tracking}} '''75%''' 追踪 ** {{icon|weapons range}} '''250''' 范围 ** {{icon|damage}}/{{icon|time}} 185.18 }} {{Collapse list | type= {{icon|slot m}} 2x [[File:Tech lasers 1.png|24px]] 位面递归者 | body= ** {{icon|damage}} 100-400 伤害 ** {{red|25%}} 对 {{icon|shield}} 护盾伤害 ** {{yellow|无视}} {{icon|armor}} 装甲 ** {{icon|time}} '''2.50''' 天冷却 ** {{icon|ship accuracy}} '''80%''' 命中率 ** {{icon|tracking}} '''50%''' 追踪 ** {{icon|weapons range}} '''250''' 范围 ** {{icon|damage}}/{{icon|time}} 80.00 }} {{Collapse list | type= {{icon|slot s}} 2x [[File:Tech lasers 1.png|24px]] 位面打击者 | body= ** {{icon|damage}} 50-200 伤害 ** {{red|25%}} 对 {{icon|shield}} 护盾伤害 ** {{yellow|无视}} {{icon|armor}} 装甲 ** {{icon|time}} '''2.30''' 天冷却 ** {{icon|ship accuracy}} '''80%''' 命中率 ** {{icon|tracking}} '''25%''' 追踪 ** {{icon|weapons range}} '''250''' 范围 ** {{icon|damage}}/{{icon|time}} 43.47 }} {{Collapse list | type= {{icon|slot pd}} 4x [[File:ship_part_energy_lance_2.png|24px]] 位面守卫 | body= ** {{icon|damage}} 10-50 伤害 ** {{icon|time}} '''1.60''' 天冷却 ** {{icon|ship accuracy}} '''80%''' 命中率 ** {{icon|tracking}} '''50%''' 追踪 ** {{icon|weapons range}} '''250''' 范围 ** {{icon|damage}}/{{icon|time}} 15.00 }} | * {{icon|slot a}} 3x [[File:Ship part auto repair.png|24px]] 再生舰体组织 | {{Collapse list | type= [[File:ship_part_sensor_4.png|24px]] 生物传感器''(守护者)''{{0}} | body= ** {{iconify|Sensor range}} '''4''' ** {{icon|Sensor range}} 超空间航道探测范围 '''8''' }} [[File:Tech_combat_computers_1.png|24px]] 特化作战电脑(火炮) |} 击败位面之魇后将留下一个位面裂痕,并产生一个特殊项目,研究需要140天。一旦完成,将给予以下奖励: * 4000-6000 {{iconify|Physics}}点数 * 4000-6000 {{iconify|Society}}点数 * 解锁 {{iconify|Jump Drive tech|24px}} 科技,如果尚未研究,则获得50%研究进度 == 神秘堡垒 == [[File:Evt enigmatic fortress.png|450px|thumb|全副武装的远古堡垒]] {{expansion|lev}} 在银河系中的一个随机的A型星系中将会存在{{ruby|神秘堡垒|Enigmatic Fortress}},一个由无数独特的防御平台守护的巨大空间站。神秘堡垒使用常规组件,可以采用合适的策略以对抗。其整体由以下空间站组成: {{clear}} {| class="wikitable plainlist" ! 总计数据 !! 1x 远古堡垒 !! 2x 远古守护者 !! 2x 远古看守者 !! 4x 远古防卫者 !! 8x 远古哨兵 |- style="vertical-align: top" | {{Collapse list | type= {{icon|ship health}} '''140,000''' 船体值 | body= ** 远古堡垒 1x 50,000 ** 远古守护者 2x 20,000 ** 远古看守者 2x 10,000 ** 远古防卫者 4x 5000 ** 远古哨兵 8x 1250 }} {{Collapse list | type= {{icon|ship armor}} '''32,000''' 装甲 | body= ** 远古堡垒 1x 6000 ** 远古守护者 2x 3500 ** 远古看守者 2x 2500 ** 远古防卫者 4x 1500 ** 远古哨兵 8x 1000 }} {{Collapse list | type= {{icon|ship shield}} '''70,000''' 护盾 | body= ** 远古堡垒 1x 9500 ** 远古守护者 2x 10,000 ** 远古看守者 2x 5000 ** 远古防卫者 4x 3500 ** 远古哨兵 8x 2000 }} {{icon|ship speed}} '''不可移动''' 速度 * {{icon|ship evasion}} '''0%''' 闪避 {{Collapse list | type= {{icon|damage}}/{{icon|time}} 2700 平均伤害/天 | body= ** 远古堡垒 1x 1333 ** 远古守护者 2x 250 ** 远古看守者 2x 200 ** 远古防卫者 4x 60 ** 远古哨兵 8x 30 }} | * {{icon|slot l}} 7x [[File:Tech kinetic artillery 2.png|24px]] 动能火炮 * {{icon|slot l}} 7x [[File:Ship part armor 5.png|24px]] 零素装甲 * {{icon|slot l}} 8x [[File:Ship part dark matter shield.png|24px]] 暗物质偏导护盾 * {{icon|slot a}} 1x [[File:Ship part shield recharger.png|24px]] 护盾电容 * {{icon|slot a}} 1x [[File:Ship part enigmatic decoder.png|24px]] 神秘解码器 * {{icon|slot c}} [[File:Ship part dark matter power core.png|24px]] 暗物质反应堆 {{Collapse list | type= {{icon|slot c}} [[File:ship_part_sensor_4.png|24px]] 生物传感器''(守护者)'' | body= ** {{iconify|Sensor range}} '''4''' ** {{icon|Sensor range}} 超空间航道探测范围 '''8''' }} {{Collapse list | type= {{icon|slot c}} [[File:Quantum Destabilizer.png|24px]] 神秘干扰力场 | body= ** {{icon|ship shield}} {{red|-0.1%}} 每日护盾再生 ** {{icon|fire rate}} {{red|-20%}} 武器射速 }} | * {{icon|slot l}} 1x [[File:Tech kinetic artillery 2.png|24px]] 动能火炮 * {{icon|slot s}} 1x [[File:Tech autocannons 3.png|24px]] 火风暴机关炮 * {{icon|slot pd}} 1x [[File:Tech pd tracking 3.png|24px]] 守护者点防御 * {{icon|slot l}} 4x [[File:Ship part armor 5.png|24px]] 零素装甲 * {{icon|slot l}} 8x [[File:Ship part dark matter shield.png|24px]] 暗物质偏导护盾 * {{icon|slot a}} 1x [[File:Ship part shield recharger.png|24px]] 护盾电容 * {{icon|slot a}} 1x [[File:Ship part enigmatic decoder.png|24px]] 神秘解码器 * {{icon|slot c}} [[File:Ship part dark matter power core.png|24px]] 暗物质反应堆 * {{icon|slot c}} [[File:ship_part_sensor_4.png|24px]] 生物传感器''(守护者)'' | * {{icon|slot l}} 1x [[File:Tech kinetic artillery 2.png|24px]] 动能火炮 * {{icon|slot s}} 1x [[File:Tech autocannons 3.png|24px]] 火风暴机关炮 * {{icon|slot l}} 3x [[File:Ship part armor 5.png|24px]] 零素装甲 * {{icon|slot l}} 4x [[File:Ship part dark matter shield.png|24px]] 暗物质偏导护盾 * {{icon|slot a}} 1x [[File:Ship part shield recharger.png|24px]] 护盾电容 * {{icon|slot c}} [[File:Ship part dark matter power core.png|24px]] 暗物质反应堆 * {{icon|slot c}} [[File:ship_part_sensor_4.png|24px]] 生物传感器''(守护者)'' | * {{icon|slot s}} 1x [[File:Tech autocannons 3.png|24px]] 火风暴机关炮 * {{icon|slot pd}} 1x [[File:Tech pd tracking 3.png|24px]] 守护者点防御 * {{icon|slot l}} 2x [[File:Ship part armor 5.png|24px]] 零素装甲 * {{icon|slot l}} 2x [[File:Ship part dark matter shield.png|24px]] 暗物质偏导护盾 * {{icon|slot m}} 2x [[File:Ship part dark matter shield.png|24px]] 暗物质偏导护盾 * {{icon|slot a}} 1x [[File:Ship part shield recharger.png|24px]] 护盾电容 * {{icon|slot c}} [[File:Ship part dark matter power core.png|24px]] 暗物质反应堆 * {{icon|slot c}} [[File:ship_part_sensor_4.png|24px]] 生物传感器''(守护者)'' | * {{icon|slot s}} 1x [[File:Tech autocannons 3.png|24px]] 火风暴机关炮 * {{icon|slot l}} 1x [[File:Ship part armor 5.png|24px]] 零素装甲 * {{icon|slot m}} 4x [[File:Ship part dark matter shield.png|24px]] 暗物质偏导护盾 * {{icon|slot a}} 1x [[File:Ship part shield recharger.png|24px]] 护盾电容 * {{icon|slot c}} [[File:Ship part dark matter power core.png|24px]] 暗物质反应堆 * {{icon|slot c}} [[File:ship_part_sensor_4.png|24px]] 生物传感器''(守护者)'' |} 击败神秘堡垒将开启一个较长的事件链,必须完成这一事件链才能获得最终奖励。任一阶段的时间限制过期都会导致远古堡垒重新供能。 {| class="wikitable" ! 阶段 ! 选项 ! 结果 |- | rowspan=3 | 1 | 增援探索小队(1陆军运输船) | {{green|探险队继续前进}} 但增援探索小队无一生还 |- | 调整能源供给——按照较高的估计进行 ({{red|-500}} {{iconify|energy}})(科研船) | {{yellow|远古堡垒重新供能}} |- | 调整能源供给——按照较低的估计进行 ({{red|-50}} {{iconify|energy}})(科研船) | {{green|探险队继续前进}} |- | rowspan=4 | 2 | 把金属环放在另外两个立杆上 | {{yellow|远古堡垒重新供能}} |- | 寻找舱壁上的圆环形缺口 | {{yellow|远古堡垒重新供能}} |- | 重排立杆上的金属圆环 | {{green|探险队继续前进}} |- | 拆掉基座上中间和右边的竖杆 | {{yellow|远古堡垒重新供能}} |- | rowspan=6 | 3 | 堡垒:星海见证者——开端(母星系研究) | {{yellow|远古堡垒重新供能}} |- | 堡垒:星海见证者——中途(母星系研究) | {{green|事件链完成}} |- | 堡垒:星海见证者——结尾(母星系研究) | {{yellow|远古堡垒重新供能}} |- | 供应暗物质({{red|-10}} {{iconify|Dark Matter}})(科研船) | {{green|事件链完成}} |- | 使用武力(1战舰) | {{red|事件链失败}} ——远古堡垒和星系中的所有船只都被摧毁,每一颗可居住行星都变成了死寂世界,每一颗不可居住行星都变成了熔融世界。 |- | 黑洞研究(特殊项目) | {{green|事件链完成}} |} 成功调查神秘堡垒将在所有领域提供 1000-5000 {{iconify|Research}}点数的奖励,并解锁 {{iconify|Enigmatic Encoder Tech|24px}} 和 {{iconify|enigmatic decoder tech|24px}} 科技。 == 以太巨龙 == [[File:Evt space dragon.png|450px|thumb|以太巨龙,可以被复活]] {{expansion|lev}} 银河系中一个随机的F型恒星星系将有一个 [[File:Planet molten.png|21px]] 熔融世界,称为{{ruby|龙之宝藏|Dragon's Hoard}},由{{ruby|以太巨龙|Ether Drake}},一个天体卫星大小的龙一样的守护者。以太巨龙只使用能量武器,对护盾造成-20%的伤害,具有高船体和装甲,但自身没有护盾。因此,装备能量武器和护盾舰队是理想的反击武器。最初,以太巨龙只会在原地守卫龙之宝藏,但如果它受到足够的攻击,损失20%的生命,它将进入属于攻击者的两个随机星系,并摧毁其恒星基地。以太巨龙离开后,如果这些星系被殖民,恒星基地将重建为边境前哨。如果以太巨龙失去85%的生命,它将停留或撤退到龙之宝藏并进行治疗。 {| class="wikitable plainlist" ! 总计数据 !! 武器 !! 通用 !! 核心 |- | {{icon|ship health}} '''150,000''' 船体值 {{Collapse list | type= {{icon|ship armor}} '''105,000''' 装甲 | body= ** 基础 100,000 ** 通用 5000 }} {{icon|ship shield}} '''0''' 护盾 * {{icon|ship speed}} '''160''' 速度 * {{icon|ship evasion}} '''25%''' 闪避 * {{icon|damage}}/{{icon|time}} 825 平均伤害/天 | {{Collapse list | type= {{icon|slot xl}} 1x [[File:ship_part_energy_lance_2.png|24px]] 龙息 | body= ** {{icon|damage}} 5000-12000 伤害 ** {{red|75%}} 对 {{icon|shield}} 护盾伤害 ** {{green|200%}} 对 {{icon|armor}} 装甲伤害 ** {{green|200%}} 对 {{icon|ship health}} 伤害 ** {{icon|time}} '''21.75''' 天冷却 ** {{icon|ship accuracy}} '''85%''' 命中率 ** {{icon|tracking}} '''0%''' 追踪 ** {{icon|weapons range}} '''150''' 范围 ** {{icon|damage}}/{{icon|time}} 333.57 }} {{Collapse list | type= {{icon|slot m}} 8x [[File:ship_part_energy_lance_2.png|24px]] 翼叉 | body= ** {{icon|damage}} 100-150 伤害 ** {{red|80%}} 对 {{icon|shield}} 护盾伤害 ** {{icon|time}} '''2.1''' 天冷却 ** {{icon|ship accuracy}} '''80%''' 命中率 ** {{icon|tracking}} '''75%''' 追踪 ** {{icon|weapons range}} '''80''' 范围 ** {{icon|damage}}/{{icon|time}} 47.62 }} {{Collapse list | type= {{icon|slot pd}} 4x [[File:ship_part_energy_lance_2.png|24px]] 龙之闪电{{0}} | body= ** {{icon|damage}} 10-12 伤害 ** {{red|80%}} 对 {{icon|shield}} 护盾伤害 ** {{icon|time}} '''1.1''' 天冷却 ** {{icon|ship accuracy}} '''80%''' 命中率 ** {{icon|tracking}} '''50%''' 追踪 ** {{icon|weapons range}} '''10''' 范围 ** {{icon|damage}}/{{icon|time}} 8.00 }} | * {{icon|slot a}} 2x [[File:Ship part auto repair.png|24px]] 再生舰体组织 * {{icon|slot l}} 4x [[File:Ship part dragon armor.png|24px]] 龙鳞装甲 | {{Collapse list | type= [[File:ship_part_warp_drive_3.png|24px]] 生物跃迁引擎''(守护者)'' | body= ** {{icon|time}} {{green|-80%}} FTL充能时间 ** [[File:Fleet action button jump.png|24px]] 战术跃迁 }} [[File:ship_part_thruster_4.png|24px]] 生物推进器''(守护者)'' {{Collapse list | type= [[File:ship_part_sensor_4.png|24px]] 生物传感器''(守护者)''{{0}} | body= ** {{iconify|Sensor range}} '''4''' ** {{icon|Sensor range}} 超空间航道探测范围 '''8''' }} [[File:Tech_combat_computers_1.png|24px]] 特化作战电脑(火炮) |} 击败以太龙将获得以下奖励: * 300 {{iconify|Influence}} * 帝国首都获得了独特的 [[File:D monument.png|24px]] 屠龙者纪念碑 行星特征 * 帝国获得 [[File:R dragon trophy.png|24px]] 以太巨龙战利品 遗珍 * 如果击败它的舰队由一名海军司令指挥,则该海军司令将获得 {{icon|dragonslayer}} 屠龙者特质 * 龙之宝藏星球,产出 30 {{iconify|Energy}} 和30 {{iconify|Minerals}}。在其上方修建采矿站将在50年内可能揭示以下两个方面,但不一定同时出现: ** 以太巨龙配偶的遗骸:可以对遗骸进行研究,以解锁 {{iconify|Artificial Dragonscales|24px}} 科技。或者,它们可以被研磨以产出 100-4000 {{iconify|Minerals}} 和1000-100000 {{iconify|Society}}点数 ** 以太巨龙的蛋:蛋可以被打碎以获得 300 {{iconify|Influence}},或用于一个限时特殊项目,该项目需要花费50000 {{iconify|Society}}点数才能孵化出一只具有约7K舰队战斗力的可控制的以太幼体。与可控制的太空变形虫不同,以太幼体永远不会长成全尺寸的以太龙。 == 无限神机 == [[File:Evt technosphere.png|450px|thumb|Infinity Machine orbiting Gargantua]] {{expansion|lev}} A black hole system in the galaxy named Gargantua will house the {{ruby|无限神机|Infinity Machine}}, the only guardian in the game that's not hostile. At first no interaction with the Infinity Machine is possible but a year or two after being discovered the guardian will send a transmission and start a special project that requires 360 days and at least a level 3 scientist leader to be finished. Completing the special project allows the following options: * {{icon|Materialist}}{{icon|Fanatic Materialist}} Materialist empires can attempt to hack the Infinity machine. Chance is 50% and if successful it permanently grants a {{green|+5%}} {{iconify|Research}} Output empire modifier as well as either the {{iconify|Positronic AI|21px}} or the {{iconify|Zero Point Power|21px}} technology. If both were already researched it will grant 1000-5000 {{iconify|Society}} research. For {{iconify|Gestalt Consciousness}} empires this is the only option. This approach destroys the Infinity Machine. * {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist empires can declare the Infinity Machine a divine object, granting a {{green|+5%}} {{iconify|Happiness}} empire modifier. * {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist empires can destroy the Infinity Machine with an army without fighting it to gain the same bonuses as when defeating it. * All empires can communicate with the infinity Machine after the special project is completed. {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist and {{iconify|Fanatic Egalitarian}} empires can try saying the liar's paradox but the guardian merely finds paradoxes boring. The empire can offer to help it and start a special project that requires 1800 days and a science vessel to be finished. Finishing the project will have one of the following outcomes. ** 50%: the project fails but the Infinity Machine will reward the empire with the {{iconify|Positronic AI|24px}} technology. If already researched it will grant the {{iconify|Zero Point Power|24px}} technology. If both were researched it will grant the empire a {{green|+5%}} {{iconify|Research}} Output empire modifier. ** 25%: the project succeeds and the Infinity Machine enters the black hole. It will grant the {{iconify|Positronic AI|24px}} technology. If already researched it will grant the {{iconify|Zero Point Power|24px}} technology. If both were researched it will grant 150 {{iconify|Influence}}. In addition the black hole will get a {{green|4}} {{iconify|Research}} deposit. ** 25%: the project succeeds and the Infinity Machine enters the black hole and shrinks it to a smaller size renamed Pantagruel which will get a {{green|10}} {{iconify|Research}} deposit. The empire will get 200 {{iconify|Influence}} and permanently gain the ''Mirror of Knowledge'' modifier ({{green|+10%}} {{iconify|Research Speed}}). In addition a Curator Enclave can be contacted and given some info for 500 {{iconify|Engineering}} Research. Alternatively the Infinity Machine can be attacked, forcing it to open and become aggressive. The guardian comes equipped with lasers, strike craft, heavy shields and regeneration components and has good evasion. As a result, shielded fleets using kinetic weapons are the ideal counter. Destroying the Infinity Machine will allow it to be broken down for 700-4000 {{iconify|Minerals}} and 250-500 {{iconify|Influence}}. Alternatively empires that are not {{iconify|Gestalt Consciousness}} can study its nature to permanently unlock the next tier of {{iconify|Mechanical}} Pop research. Destroying the Infinity Machine removes any empire modifier. {| class="wikitable plainlist" ! Total stats !! Armaments !! Utilities !! Core components |- | {{icon|ship health}} '''50,000''' Hull Points * {{icon|ship armor}} '''20,000''' Armor {{Collapse list | type= {{icon|ship shield}} '''125,000''' Shields | body= ** Base 0 ** Utilities 21,800 ** Leviathan Modifiers 104,000 }} {{icon|ship speed}} '''140''' Speed * {{icon|ship evasion}} '''50%''' Evasion * {{icon|damage}}/{{icon|time}} 1750 avg dmg / day | {{Collapse list | type= {{icon|slot xl}} 1x [[File:ship_part_energy_lance_2.png|24px]] Infinite Gun | body= ** {{icon|damage}} 500-1000 Damage ** {{green|150%}} damage against {{icon|shield}} Shields ** {{icon|time}} '''11.50''' day cooldown ** {{icon|ship accuracy}} '''85%''' Accuracy ** {{icon|tracking}} '''0%''' Tracking ** {{icon|weapons range}} '''120''' Range ** {{icon|damage}}/{{icon|time}} 55.43 }} {{icon|slot h}} 4x [[File:Tech strike craft 3.png|24px]] [[Weapon components#Regular Strike Craft|Advanced Strike Craft]] * {{icon|slot l}} 3x [[File:Tech lasers 5.png|24px]] Large [[Weapon components#Laser|Gamma Laser]] * {{icon|slot m}} 7x [[File:Tech lasers 5.png|24px]] Medium [[Weapon components#Laser|Gamma Laser]] * {{icon|slot s}} 5x [[File:Tech lasers 5.png|24px]] Small [[Weapon components#Laser|Gamma Laser]] {{Collapse list | type= {{icon|slot pd}} 6x [[File:Tech lasers 1.png|24px]] Defense of Infinite Points | body= ** {{icon|damage}} 15-20 Damage ** {{icon|time}} '''0.60''' day cooldown ** {{icon|ship accuracy}} '''80%''' Accuracy ** {{icon|tracking}} '''50%''' Tracking ** {{icon|weapons range}} '''10''' Range ** {{icon|damage}}/{{icon|time}} 20.33 }} | * {{icon|slot a}} 2x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]] * {{icon|slot l}} 20x [[File:Ship part shield 5.png|24px]] [[Hyper Shields]] * {{icon|slot a}} 2x [[File:Ship part shield recharger.png|24px]] [[Shield Capacitor]]s | [[File:Ship part jump drive 1.png|24px]] [[Core components#FTL drive|Jump Drive]] * [[File:Ship part thruster 4.png|24px]] [[Core components#Sublight thrusters|Impulse Thrusters]] * [[File:Ship part sensor 4.png|24px]] [[Core components#Sensors|Tachyon Sensors]] * [[File:Tech_combat_computers_3.png|24px]] [[Core components#Combat Computer|Sapient Combat Computer (Line)]] |} === 视界信号 === If {{ruby|视界信号|the Horizon Signal}} event chain has been started entering the Gargantua system, whether it's the first time or not, will have the Infinity Machine initiate contact and ask you for 800 {{iconify|Energy}} and {{iconify|Minerals}}. Refusing with either of the two options will have the guardian ask again next time a ship enters the system. Accepting will have the Infinity Machine disappear like the Horizon Signal science ship and add a {{green|10}} {{iconify|Society}} Research deposit to Gargantua. == 光谱幽魂 == [[File:Evt wraith.png|450px|thumb|650THz Spectral Wraith]] {{expansion|lev}} The {{ruby|光谱幽魂|Spectral Wraith}} is a guardian that can only appear during the mid-game years. A random pulsar in the galaxy when surveyed will reveal a unique [[File:PM Strong Magnetic Field.png|24px]] Pulse Germination modifier. The first empire that surveys the pulsar will be shown an event window pointing to the date when the mid-game starts and hinting that is the system where the Spectral Wraith will spawn. Unlike other guardians the Spectral Wraith is completely mobile and can travel anywhere in the galaxy. It will spawn in one of three colors: red, yellow or blue. In systems whose star has the same color (<b style="color:#D2483B">M</b> for red wraiths, <b style="color:#D2D62C">G</b> for yellow wraiths, and <b style="color:#2B8ED9">A</b> or <b style="color:#8B2DCB">B</b> for blue wraiths) the Spectral Wraith will gain -50% {{iconify|Armor}} and {{iconify|Evasion}}. Other star types do NOT trigger this debuff, even if the color mentioned in the star's description matches (e.g. Red Giants have no effect); and it also will not trigger in binary/trinary systems. Aside from the debuff, the color variation is purely cosmetic. Combat: * the hull has 20k Hitpoints, 10k Armor and a serious 75% Evasion. With aforementioned debuff reducing it to 5k Armor, 25% Evasion. Accordingly, small Energy Weapons offer the right amount of Tracking and Anti-Armor Ability, but with the high hull/armor ratio just about any weapon can work * the Weapons deal 100% to hull, 200% to Armor, 50% to Shields, at 80% Accuracy, 75% Tracking * Destroyers or Cruisers with small to medium guns and heavy shields or crystal plating should be ideal and available * Defeating it is possible starting ~5k Fleet power, assuming a perfect countering built. With ~10k able to defeat it trivially even with suboptimal conditions like large guns and a pulsar system. This makes it one of the weakest Leviathans, but in turn catching it is usually the issue. {| class="wikitable plainlist" ! Total stats !! Armaments !! Utilities !! Core components |- | * {{icon|ship health}} '''20,000''' Hull Points * {{icon|ship armor}} '''10,000''' Armor * {{icon|ship shield}} '''0''' Shields * {{icon|ship speed}} '''80''' Speed * {{icon|ship evasion}} '''75%''' Evasion * {{icon|damage}}/{{icon|time}} 520 avg dmg / day | {{Collapse list | type= {{icon|slot l}} 6x [[File:Tech lasers 1.png|24px]] 450THz Emitter | body= ** {{icon|damage}} 150-250 Damage ** {{red|50%}} damage against {{icon|shield}} Shields ** {{green|200%}} damage against {{icon|armor}} Armor ** {{icon|time}} '''1.85''' day cooldown ** {{icon|ship accuracy}} '''80%''' Accuracy ** {{icon|tracking}} '''75%''' Tracking ** {{icon|weapons range}} '''150''' Range ** {{icon|damage}}/{{icon|time}} 86.48 }} | * {{icon|slot a}} 2x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]] | {{Collapse list | type= [[File:ship_part_warp_drive_3.png|24px]] Bio-Drive ''(Guardian)'' | body= ** {{icon|time}} {{green|-80%}} FTL charge time ** [[File:Fleet action button jump.png|24px]] Tactical jump }} [[File:ship_part_thruster_4.png|24px]] Bio-Propulsion ''(Guardian)'' {{Collapse list | type= [[File:ship_part_sensor_4.png|24px]] Bio-Sensors ''(Guardian)''{{0}} | body= ** {{iconify|Sensor range}} '''4''' ** {{icon|Sensor range}} Hyperlane detection range '''8''' }} [[File:Ship part computer default.png|24px]] [[Core components#Combat Computer|Basic Combat Computer]] |} Defeating the leviathan gives a permanent empire modifier with the following effects: * {{icon|research speed (physics)}} {{green|+5%}} Physics Research Speed * {{icon|damage}} {{green|+5%}} Energy Weapons Damage * {{icon|energy}} {{green|+10%}} Energy from Jobs == 噬星者 == [[File:Evt stellarites.png|450px|thumb|Real scale of the Stellar Devourer]] {{expansion|lev}} A random class M star system in the galaxy will appear empty on sensors but reveal the {{ruby|噬星者|Stellar Devourer}} when entered, a glowing spaceborne entity that feeds upon stars. If the Stellar Devourer was engaged and did not lose at least 67% HP it will attack one of the attacker's systems until the starbase is disabled and then stay for 90 days until retreating. If the system is colonized all planets will get {{red|-25%}} {{iconify|Happiness}} and {{iconify|habitability}} until the guardian leaves. The Stellar Devourer's weapons are mostly energy and torpedoes, so shields and point defense are an effective counter. It has extremely high hull and point-defenses, but no armor or shields, making hull-damaging weapons such as plasma weapons and particle launchers the most effective counter. {| class="wikitable plainlist" ! Total stats !! Armaments !! Utilities !! Core components |- | * {{icon|ship health}} '''200,000''' Hull Points * {{icon|ship armor}} '''0''' Armor * {{icon|ship shield}} '''0''' Shields * {{icon|ship speed}} '''45''' Speed * {{icon|ship evasion}} '''40%''' Evasion * {{icon|damage}}/{{icon|time}} 2250 avg dmg / day | {{Collapse list | type= {{icon|slot xl}} 1x [[File:ship_part_energy_lance_2.png|24px]] Devouring Beam | body= ** {{icon|damage}} 5000-12000 Damage ** {{red|75%}} damage against {{icon|shield}} Shields ** {{green|200%}} damage against {{icon|armor}} Armor ** {{green|200%}} damage against {{icon|ship health}} Hull ** {{icon|time}} '''8.00''' day cooldown ** {{icon|ship accuracy}} '''85%''' Accuracy ** {{icon|tracking}} '''0%''' Tracking ** {{icon|weapons range}} '''100''' Range ** {{icon|damage}}/{{icon|time}} 906.89 }} {{Collapse list | type= {{icon|slot g}} 4x [[File:Tech torpedoes 3.png|24px]] Stellar Torpedo | body= ** {{icon|ship health}} 100 Hull Points ** {{icon|ship evasion}} 100% Evasion ** {{icon|damage}} 500-750 Damage ** {{yellow|Ignore}} {{icon|shield}} Shields ** {{green|150%}} damage against {{icon|armor}} Armor ** {{icon|time}} '''5.50''' day cooldown ** {{icon|ship accuracy}} '''100%''' Accuracy ** {{icon|tracking}} '''50%''' Tracking ** {{icon|weapons range}} '''150''' Range ** {{icon|damage}}/{{icon|time}} 113.63 }} {{Collapse list | type= {{icon|slot l}} 4x [[File:Tech_plasma_1.png|24px]] Stellar Plasma | body= ** {{icon|damage}} 250-352 Damage ** {{red|50%}} damage against {{icon|shield}} Shields ** {{icon|time}} '''1.85''' day cooldown ** {{icon|ship accuracy}} '''80%''' Accuracy ** {{icon|tracking}} '''75%''' Tracking ** {{icon|weapons range}} '''150''' Range ** {{icon|damage}}/{{icon|time}} 124.32 }} {{Collapse list | type= {{icon|slot pd}} 8x [[File:Tech lasers 5.png|24px]] Stellar laser | body= ** {{icon|damage}} 10-12 Damage ** {{red|50%}} damage against {{icon|shield}} Shields ** {{green|200%}} damage against {{icon|armor}} Armor ** {{icon|time}} '''1.10''' day cooldown ** {{icon|ship accuracy}} '''80%''' Accuracy ** {{icon|tracking}} '''50%''' Tracking ** {{icon|weapons range}} '''10''' Range ** {{icon|damage}}/{{icon|time}} 8.00 }} | * {{icon|slot a}} 2x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]] | {{Collapse list | type= [[File:ship_part_warp_drive_3.png|24px]] Bio-Drive ''(Guardian)'' | body= ** {{icon|time}} {{green|-80%}} FTL charge time ** [[File:Fleet action button jump.png|24px]] Tactical jump }} [[File:Ship part thruster 3.png|24px]] [[Core components#Sublight thrusters|Plasma Thrusters]] * [[File:Ship part sensor 3.png|24px]] [[Core components#Sensors|Subspace Sensors]] {{Collapse list | type= [[File:Tech_combat_computers_2.png|24px]] Stellarite Combat Computer ''(Guardian)'' | body= ** {{icon|Fire rate}} {{green|+10%}} Fire rate ** {{icon|ship tracking}} {{green|+4}} Chance to Hit }} |} Defeating the Stellar Devourer will give the option to issue a special project to investigate its remains that takes 60 days to be finished. Once examined it will give the following options: # Harvest the body's energy deposits for a large bonus of 10,000 {{iconify|Energy}}, 2000 {{iconify|Minerals}} and 80 {{iconify|Influence}}. # Try to reignite the Sun in the leviathan's home System. The Project has a 30% chance to kill the scientist and its ship but is guaranteed to turn the whole System more habitable: All Frozen Planets will become Arctic planets. All other planets undergo a temperature increase as well, rerolling them completely. {{icon|xenophobe}}{{icon|fanatic xenophobe}} Xenophobe and {{icon|militarist}}{{icon|fanatic militarist}} Militarist empires have the option to instead gain the unique [[File:D monument.png|24px]] Stellar Devourer Trophy planetary feature (+8 {{iconify|Unity}}, +5% {{iconify|Happiness}} ) on the empire capital, as well as 500 {{iconify|influence}}. == 长者 == [[File:Evt dimensional horror.png|450px|thumb|The Elder One emerging in the current dimension]] {{expansion|lev}} A random planet in the galaxy might contain an archaeological site named The Broken Gates. It has 4 chapters, each one granting 1-5 {{iconify|Minor Artifacts}}. Upon completing the final chapter {{ruby|长者|the Elder One}} will begin manifesting and the empire will get the choice to either prevent it and gain 350-10000 {{iconify|Engineering}} Research or release it. Releasing it will destroy the system identically to a Star-Eater and the Elder One will emerge but not become hostile. If let out the Elder One will contact the empire 10 days later and offer to rebuild the starbase of the destroyed system and grant an empire modifier that gives {{green|+6%}} {{iconify|Research Speed}} and {{red|-10%}} {{iconify|Growth Speed}}. Refusing will grant 150-300 {{iconify|Influence}} but the Elder One will become hostile. The Elder One fights identically to the Dimensional Horror. If killed the empire modifier provided will be removed. == 恶堕化身 == [[File:Evt wormhole.png|450px|thumb|Corrupted Avatar]] {{expansion|dst}} A randomly placed system with a wormhole will bring an event window when first entered, mentioning a signal coming out of the wormhole and hinting that this specific wormhole is different from the rest. Exploring the wormhole will reveal its connection to a trinary system in the galaxy with no hyperlane connections. Said system is guarded by a {{ruby|恶堕化身|Corrupted Avatar}} (aka Psionic Entity). The Avatar uses only energy weapons that ignore armor but do -75% damage to shields. It has moderate hull and strong shields but no armor or PD, making missiles and strike craft very effective. {| class="wikitable plainlist" ! Total stats !! Armaments !! Utilities !! Core components |- | * {{icon|ship health}} '''10,000''' Hull Points * {{icon|ship armor}} '''0''' Armor * {{icon|ship shield}} '''60,000''' Shields * {{icon|ship speed}} '''160''' Speed * {{icon|ship evasion}} '''25%''' Evasion * {{icon|damage}}/{{icon|time}} 413 avg dmg / day | {{Collapse list | type= {{icon|slot m}} 4x [[File:Ship_part_space_cloud_weapon.png|24px]] Psionic Blast{{0}} <!-- PSIONIC_BLAST_1 --> | body= ** {{icon|damage}} 300-700 (500) Damage ** {{red|25%}} damage against {{iconify|Shield}}s ** {{yellow|Ignores}} {{iconify|Armor}} ** {{icon|time}} '''4.35''' day cooldown ** {{icon|ship accuracy}} '''90%''' Accuracy ** {{icon|tracking}} '''100%''' Tracking ** {{icon|weapons range}} '''85''' Range ** {{icon|damage}}/{{icon|time}} 103.45 }} | N/A | * [[File:Ship part psi jump drive 1.png|24px|link=Core components#Psi Jump Drive]] [[Core components#Psi Jump Drive|Psi Jump Drive]] * [[File:Ship part thruster 1.png|24px|link=Core components#Chemical Thrusters]] [[Core components#Chemical Thrusters|Chemical Thrusters]] * [[File:Ship part sensor 1.png|24px|link=Core components#Radar System]] [[Core components#Radar System|Radar System]] * [[file:Ship part computer default.png|24px|link=Core components#Basic Combat Computer]] [[Core components#Basic Combat Computer|Basic Combat Computer (Line)]] |} Defeating the Corrupted Avatar allows free access to the system, which contains a {{iconify|Gaia World}} which when surveyed will reveal a level V anomaly. Investigating the anomaly grants access to the {{iconify|Neural Tissue Engineering|21px}} technology to organic empires or 300-1000 {{iconify|Society Research}} if {{iconify|Machine Intelligence}}. The gas giant in the system will also have an {{iconify|Exotic Gases}} deposit. The Corrupted Avatar can be avoided by setting a science ship's stance to passive and guiding it around the guardian. This approach does not allow colonizing the Gaia World but it does allow the research reward to be claimed. If a Sentry Array has been completed the system housing the Corrupted Avatar can be seen but cannot be entered with Jump Drives until the system has been entered via the wormhole first. Unlike other guardians the Corrupted Avatar will always be present if the required DLC is installed. Its system is accessible only via a wormhole which will appear even if wormholes were disabled on game startup. In the {{iconify|Utopia}} DLC Corrupted Avatars can also appear for 10 years following Shroud failures. They have the same stats but do not grant any reward upon being defeated. == 缇扬奇族母 == [[File:Evt ancient tiyanki.png|450px|thumb|Tiyanki Matriarch; can be reanimated]] {{expansion|dst}} A random system in the galaxy with a Gaia World and another habitable world will be home to the {{ruby|缇扬奇族母|Tiyanki Matriarch}}, the eldest member of the species and the only one to be aggressive when approached. The Matriarch has two weapons - one that ignores armor and does -75% damage against shields and one that deals double damage against both shields and armor. It also has significant armor and very high hull but no shields and as a result should be engaged with energy weapons. {| class="wikitable plainlist" ! Total stats !! Armaments !! Utilities !! Core components |- | {{icon|ship health}} '''125,000''' Hull Points {{Collapse list | type= {{icon|ship armor}} '''14,000''' Armor | body= ** Base 3,000 ** Utilities 11,000 }} {{icon|ship shield}} '''0''' Shields * {{icon|ship speed}} '''60''' Speed * {{icon|ship evasion}} '''15%''' Evasion * {{icon|damage}}/{{icon|time}} 1000 avg dmg / day | {{Collapse list | type= {{icon|slot t}} 1× [[File:Ship part space whale weapon.png|24px]] Tiyanki Bite | body= ** {{icon|damage}} 5000-12000 Damage ** {{green|200%}} damage against {{icon|shield}} Shields ** {{green|200%}} damage against {{icon|armor}} Armor ** {{icon|time}} '''21.75''' day cooldown ** {{icon|ship accuracy}} '''85%''' Accuracy ** {{icon|tracking}} '''0%''' Tracking ** {{icon|weapons range}} '''150''' Range ** {{icon|damage}}/{{icon|time}} 333.57 }} {{Collapse list | type= {{icon|slot l}} 1× [[File:Ship part space whale weapon.png|24px]] Tiyanki Siphon | body= ** {{icon|damage}} 250-1000 Damage ** {{red|25%}} damage against {{icon|shield}} Shields ** {{yellow|Ignore}} {{icon|armor}} Armor ** {{icon|time}} '''2.70''' day cooldown ** {{icon|ship accuracy}} '''80%''' Accuracy ** {{icon|tracking}} '''75%''' Tracking ** {{icon|weapons range}} '''250''' Range ** {{icon|damage}}/{{icon|time}} 185.18 }} | * {{icon|slot a}} 1× [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]] * {{icon|slot l}} 10× [[File:Ship part dragon armor.png|24px]] Tiyanki Armor | * [[File:ship_part_warp_drive_3.png|24px]] Bio-Drive ''(Guardian)'' * [[File:ship_part_thruster_1.png|24px]] Bio-Propulsion ''(Guardian)'' {{Collapse list | type= [[File:ship_part_sensor_2.png|24px]] Bio-Sensors ''(Guardian)'' | body= ** {{iconify|Sensor range}} '''2''' ** {{icon|Sensor range}} Hyperlane detection range '''4''' }} |} Defeating the Tiyanki Matriarch will breach the Galactic Law if the Tiyanki Conservation Act Resolution was passed and the empire is a member of the Galactic Community. Doing so will also incur a fine of {{red|-5000}} {{iconify|Energy Credits}}. Defeating the Tiyanki Matriarch gives the following rewards: * Reth Unddol, a level 5 admiral with the unique {{iconify|Hell's Heart}} trait. {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal empires will kill him for 120-350 {{iconify|Unity}} instead. * AH4B, a battleship that can be used or scrapped for 1500 {{iconify|Minerals}}. It comes equipped with the following components: {| class="wikitable plainlist" ! Weapons !! Utilities !! Core components |- | * {{icon|slot g}} 1× [[File:Tech missiles 5.png|24px]] [[Weapon components#Missiles|Marauder Missiles]] * {{icon|slot g}} 1× [[File:Tech swarmer missiles 2.png|24px]] [[Weapon components#Swarmer Missiles|Whirlwind Missiles]] * {{icon|slot g}} 2× [[File:Tech torpedoes 3.png|24px]] [[Weapon components#Torpedoes|Devastator Torpedoes]] * {{icon|slot s}} 4× [[File:Tech plasma 3.png|24px]] [[Weapon components#Plasma Launcher|Plasma Cannon]] * {{icon|slot s}} 1× [[File:Tech autocannons 3.png|24px]] [[Weapon components#Autocannon|Stormfire Autocannon]] | * {{icon|slot l}} 4× [[File:Ship part armor 5.png|24px]] [[Neutronium Armor]] * {{icon|slot l}} 4× [[File:Ship part shield 5.png|24px]] [[Hyper Shields]] * {{icon|slot a}} 1× [[File:Ship part shield recharger.png|24px]] [[Shield Capacitor]] * {{icon|slot a}} 1× [[File:Ship part afterburners 2.png|24px]] [[Utility_components#Advanced Afterburners|Advanced Afterburners]] | [[File:Ship part hyper drive 3.png|24px]] [[Core components#FTL drive|Hyper Drive III]] * [[File:Ship part thruster 3.png|24px]] [[Core components#Sublight thrusters|Plasma Thrusters]] * [[File:Tech_combat_computers_2.png|24px]] [[Core components#Combat Computer|Advanced Combat Computer (Artillery)]] |} == 虚空孳孽 == [[File:Evt voidspawn.png|450px|thumb|Voidspawn; can be reanimated]] {{expansion|dst}} The {{ruby|虚空孳孽|Voidspawn}} is an unborn guardian, hidden within a size 20 {{icon|desert}}{{icon|arid}}{{icon|savannah}} Dry world orbiting a class G star. Within a year after colonizing a planet in the system, an event will mention how the dry world has a pulse. Within the next half a year the planet will change its appearance, add {{red|30}} {{iconify|Devastation}} and create 3 Rifts Blockers. Within another half a year one of two things will happen. Either the pulse will stop or the planet will once again change its appearance, add {{red|30}} {{iconify|Devastation}} and create 3 Rifts Blockers. Should the latter happen the Voidspawn will hatch in a few months, destroying the colony and turning the planet into a Cracked World with a 20 {{iconify|Society}} Research deposit. A month later it becomes hostile. The Voidspawn uses only guided weapons. It has high hull and armor but no shields, making energy weapons effective against it. {| class="wikitable plainlist" ! Total stats !! Armaments !! Utilities !! Core components |- | {{icon|ship health}} '''100,000''' Hull Points {{Collapse list | type= {{icon|ship armor}} '''111,100''' Armor | body= ** Base 100,000 ** Utilities 11,100 }} {{icon|ship shield}} '''0''' Shields * {{icon|ship speed}} '''100''' Speed * {{icon|ship evasion}} '''25%''' Evasion * {{icon|damage}}/{{icon|time}} 312 avg dmg / day | {{Collapse list | type= {{icon|slot g}} 6× [[File:Ship part space whale weapon.png|24px]] Void Spawn | body= ** {{icon|damage}} 250-500 Damage ** {{yellow|Ignore}} {{icon|shield}} Shields ** {{red|80%}} damage against {{icon|armor}} Armor ** {{green|200%}} damage against {{icon|hull}} Hull ** {{icon|time}} '''5.00''' day cooldown ** {{icon|ship accuracy}} '''100%''' Accuracy ** {{icon|tracking}} '''80%''' Tracking ** {{icon|weapons range}} '''120''' Range ** {{icon|damage}}/{{icon|time}} 85.00 }} | * {{icon|slot a}} 2x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]] * {{icon|slot l}} 10x [[File:Ship part dragon armor.png|24px]] [[Dragonscale Armor]] | * [[File:ship_part_warp_drive_3.png|24px]] Bio-Drive ''(Guardian)'' * [[File:ship_part_thruster_1.png|24px]] Bio-Propulsion ''(Guardian)'' {{Collapse list | type= [[File:ship_part_sensor_2.png|24px]] Bio-Sensors ''(Guardian)'' | body= ** {{iconify|Sensor range}} '''2''' ** {{icon|Sensor range}} Hyperlane detection range '''4''' }} [[File:Tech_combat_computers_1.png|24px]] [[Core components#Combat Computer|Specialized Combat Computer (Artillery)]] |} Defeating the guardian grants 600-6000 {{iconify|Unity}} and brings the option to start a special project to research what was left of the egg planet that takes 140 days and grants the {{icon|gargantuan evolution tech|24px}} Gargantuan Evolution technology. If the Voidspawn did not hatch the planet will return to its original appearance once all Rifts Blockers are removed. == 拾荒者机器人 == [[File:Evt scavenger bot.png|450px|thumb|Scavenger Bot in the debris field]] {{expansion|dst}} A random class M Red Giant star system will contain an ancient battlefield debris field patrolled by the {{ruby|拾荒者机器人|Scavenger Bot}}, an ancient construct constantly scrounging the debris field for new parts. The guardian uses only guided weapons. It uses equal amounts of shields and armor but has no point-defense and barely any evasion, making both guided weapons and strike craft very effective against it. {| class="wikitable plainlist" ! Total stats !! Armaments !! Utilities !! Core components |- | {{icon|ship health}} '''100,000''' Hull Points {{Collapse list | type= {{icon|ship armor}} '''60,000''' Armor | body= ** Base 50,000 ** Utilities 10,000 }} {{Collapse list | type= {{icon|ship shield}} '''70,000''' Shields | body= ** Base 50,000 ** Utilities 20,000 }} {{icon|ship speed}} '''90''' Speed * {{icon|ship evasion}} '''10%''' Evasion * {{icon|damage}}/{{icon|time}} 750 avg dmg / day | {{Collapse list | type= {{icon|slot t}} 1x [[File:Tech mass accelerator 1.png|24px]] Scrap launcher | body= ** {{icon|damage}} 5000-10,000 Damage ** {{green|200%}} damage against {{icon|shield}} Shields ** {{red|80%}} damage against {{icon|armor}} Armor ** {{green|200%}} damage against {{icon|ship health}} Hull ** {{icon|time}} '''21.75''' day cooldown ** {{icon|ship accuracy}} '''85%''' Accuracy ** {{icon|tracking}} '''0%''' Tracking ** {{icon|weapons range}} '''150''' Range ** {{icon|damage}}/{{icon|time}} 293.10 }} {{Collapse list | type= {{icon|slot g}} 7x [[File:Proximity Mines.png|24px]] Proximity Mines | body= ** {{icon|ship health}} 100 Hull Points ** {{icon|ship evasion}} 0% Evasion ** {{icon|damage}} 100-150 Damage ** {{yellow|Ignore}} {{icon|shield}} Shields ** {{red|80%}} damage against {{icon|armor}} Armor ** {{green|150%}} damage against {{icon|ship health}} Hull ** {{icon|time}} '''2.10''' day cooldown ** {{icon|ship accuracy}} '''80%''' Accuracy ** {{icon|tracking}} '''75%''' Tracking ** {{icon|weapons range}} '''80''' Range ** {{icon|damage}}/{{icon|time}} 47.61 }} | * {{icon|slot a}} 1x [[File:Ship part nanite repair system.png|24px]] [[Nanite Repair System]] * {{icon|slot l}} 11x [[File:Ship part armor 5.png|24px]] [[Neutronium Armor]] * {{icon|slot l}} 9x [[File:Ship part shield 5.png|24px]] [[Hyper Shields]] * {{icon|slot a}} 2x [[File:Ship part shield recharger.png|24px]] [[Shield Capacitor]]s | [[File:Ship part reactor 3.png|24px]] [[Core components#Reactor|Cold Fusion Reactor]] * [[File:Ship part hyper drive 2.png|24px]] [[Core components#FTL drive|Hyper Drive II]] * [[File:Ship part thruster 3.png|24px]] [[Core components#Sublight thrusters|Plasma Thrusters]] * [[File:Ship part sensor 3.png|24px]] [[Core components#Sensors|Subspace Sensors]] * [[File:Tech_combat_computers_3.png|24px]] [[Core components#Combat Computer|Sapient Combat Computer (Line)]] |} Defeating the Scavenger Bot grants the {{icon|nanite repair system tech|24px}} Nanite Repair System technology, as well as two random {{icon|Gauss Cannons Tech|21px}}{{icon|Gamma Lasers Tech|21px}}{{icon|Marauder Missiles Tech|21px}}{{icon|Neutronium Materials|21px}}{{icon|Hyper Shields Tech|21px}} tier V component techs or a large amount of {{iconify|Engineering}} research if all techs were already researched. Additionally the system has two broken worlds that bring in total 20 {{iconify|Minerals}} and 1 {{iconify|Nanites}} when mined. == 裂爪龙 == [[File:Evt space dragon blue.png|450px|thumb|Shard; can be reanimated]] {{expansion|anr}} {{ruby|裂爪龙|Shard}} is a guardian that fights identically to the Ether Drake. She appears upon the conclusion of the {{icon|Archaeology Site}} ''[[Kleptomaniac Rats]]'' Archaeology Site excavation. If the Relic World is colonized, Shard will destroy the colony in two years if she's not defeated. As the excavation already requires claiming the system, the starbase can be upgraded into a bastion citadel in preparation for the fight. Alternatively the final Chapter of the site can be delayed to better prepare technologically. If Shard spawns adjacent to a [[Fallen Empire]], the Empire will send a fleet to destroy her, rendering the Rubricator unobtainable. {| class="wikitable plainlist" ! Total stats !! Armaments !! Utilities !! Core components |- | {{icon|ship health}} '''150,000''' Hull Points {{Collapse list | type= {{icon|ship armor}} '''105,000''' Armor | body= ** Base 100,000 ** Utilities 5000 }} {{icon|ship shield}} '''0''' Shields * {{icon|ship speed}} '''160''' Speed * {{icon|ship evasion}} '''25%''' Evasion * {{icon|damage}}/{{icon|time}} 825 avg dmg / day | {{Collapse list | type= {{icon|slot xl}} 1x [[File:ship_part_energy_lance_2.png|24px]] Dragon's Breath | body= ** {{icon|damage}} 5000-12000 Damage ** {{red|75%}} damage against {{icon|shield}} Shields ** {{green|200%}} damage against {{icon|armor}} Armor ** {{green|200%}} damage against {{icon|ship health}} Hull ** {{icon|time}} '''21.75''' day cooldown ** {{icon|ship accuracy}} '''85%''' Accuracy ** {{icon|tracking}} '''0%''' Tracking ** {{icon|weapons range}} '''150''' Range ** {{icon|damage}}/{{icon|time}} 333.57 }} {{Collapse list | type= {{icon|slot m}} 8x [[File:ship_part_energy_lance_2.png|24px]] Wing Skewer | body= ** {{icon|damage}} 100-150 Damage ** {{red|80%}} damage against {{icon|shield}} Shields ** {{icon|time}} '''2.1''' day cooldown ** {{icon|ship accuracy}} '''80%''' Accuracy ** {{icon|tracking}} '''75%''' Tracking ** {{icon|weapons range}} '''80''' Range ** {{icon|damage}}/{{icon|time}} 47.62 }} {{Collapse list | type= {{icon|slot pd}} 4x [[File:ship_part_energy_lance_2.png|24px]] Drake's Lightning{{0}} | body= ** {{icon|damage}} 10-12 Damage ** {{red|80%}} damage against {{icon|shield}} Shields ** {{icon|time}} '''1.1''' day cooldown ** {{icon|ship accuracy}} '''80%''' Accuracy ** {{icon|tracking}} '''50%''' Tracking ** {{icon|weapons range}} '''10''' Range ** {{icon|damage}}/{{icon|time}} 8.00 }} | * {{icon|slot a}} 2x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]] * {{icon|slot l}} 4x [[File:Ship part dragon armor.png|24px]] [[Dragonscale Armor]] | {{Collapse list | type= [[File:ship_part_warp_drive_3.png|24px]] Bio-Drive ''(Guardian)'' | body= ** {{icon|time}} {{green|-80%}} FTL charge time ** [[File:Fleet action button jump.png|24px]] Tactical jump }} [[File:ship_part_thruster_4.png|24px]] Bio-Propulsion ''(Guardian)'' {{Collapse list | type= [[File:ship_part_sensor_4.png|24px]] Bio-Sensors ''(Guardian)''{{0}} | body= ** {{iconify|Sensor range}} '''4''' ** {{icon|Sensor range}} Hyperlane detection range '''8''' }} [[File:Tech_combat_computers_1.png|24px]] [[Core components#Combat Computer|Specialized Combat Computer (Artillery)]] |} Defeating her grants the [[File:R rubricator.png|24px|link=Rubricator]] Rubricator Relic. == 天龙 == [[File:Evt here be dragons.png|450px|thumb|Sky Dragon; can be reanimated]] {{expansion|aqu}} All empires with the {{iconify|Here Be Dragons}} origin will start the game with a {{ruby|天龙|Sky Dragon}} guardian. The guardian is allied with the owner of its system and can only be attacked by empires who are at war with the system owner. Between 6.5 and 13.5 years after the the game has started the owner of the system will get a notification that the Sky Dragon is hungry and be given the option to let it land on the capital, refuse or observe. * If refused the Sky Dragon will kill 2 pops and add two blockers on the capital. * If observing the Sky Dragon will kill 1 pop and then feed. * Allowing it to land costs 75 {{iconify|Influence}} and the Sky Dragon will feed. Feeding the Sky Dragon takes 14-16 years, during which the capital will gain the [[File:D landed dragon.png|link=Planetary features#Feeding Dragon|24px]] Feeding Dragon planetary feature. When feeding is complete the empire will be given a reward to choose between a small amount of {{iconify|Research}} or 1000 {{iconify|Energy}} and 100 {{iconify|Exotic Gases}}. The Sky Dragon will not protect the system while feeding but if another empire attempts to invade the planet the guardian will cancel feeding and protect the system. If the system owner researches at least 2 {{iconify|Society}} and 2 {{iconify|Engineering}} technologies during the first 13-49 years it will gain the option to issue one of two special projects: * Remote Dragon Scanning special project grants a moderate amount of {{iconify|Society}} research. * Dragon Specimen Gathering special project brings the following outcomes: ** 30% chance the science ship and scientist are destroyed and the project can be attempted again with a different outcome ** 55% chance the project can be attempted again with a different outcome ** 15% chance the project succeeds and the empire will unlock the next {{icon|Ceramo-Metal Materials|24px}}{{icon|Plasteel Materials|24px}}{{icon|Durasteel Materials|24px}}{{icon|Neutronium Materials|24px}} armor technology. ** If the project is attempted a second time there is a 75% chance the Sky Dragon will kill 2 pops and add two blockers on the capital. The chance is reduced to 25% if the dragon was fed. If this second attempt is successful, gain 50% of the science cost for the next {{icon|Ceramo-Metal Materials|24px}}{{icon|Plasteel Materials|24px}}{{icon|Durasteel Materials|24px}}{{icon|Neutronium Materials|24px}} armor technology instead of 100%. After either special project has completed and the empire has established communications with at least 70% of the galaxy a first contact will be established with the Sky Dragon. Finishing the first contact grants 150 {{iconify|Influence}} and an increased amount of {{iconify|Unity}}. After establishing first contact with the Sky Dragon, and picking 6 ascension perks, or 4 ascension perks including a phase 2 [[Population modification#Ascension paths|ascension path]] perk, the guardian will ask the empire to help raise its children. Refusing will grant 500 {{iconify|Influence}} but the Sky Dragon will disappear. If the offer is accepted the empire will gain control of Sky Dragon and unlock the [[File:Sb dragon hatchery.png|24px]] Dragon Hatchery starbase building. An empire that kills the Sky Dragon will gain access to the {{iconify|Artificial Dragonscales|24px}} research option. If the technology has already been obtained from the Ether Drake it will instead grant 100-4000 {{iconify|Minerals}} and 1000-100000 {{iconify|Society}} research. If an Admiral was leading the fleet that defeated it, it will gain the {{icon|dragonslayer}} Dragonslayer trait. The Sky Dragon uses only energy weapons and armor and as a result ships equipped with shields and energy weapons are the ideal counter. {| class="wikitable plainlist" ! Total stats !! Armaments !! Utilities !! Core components |- | {{icon|ship health}} '''150,000''' Hull Points {{Collapse list | type= {{icon|ship armor}} '''105,000''' Armor | body= ** Base 100,000 ** Utilities 5000 }} {{icon|ship shield}} '''0''' Shields * {{icon|ship speed}} '''160''' Speed * {{icon|ship evasion}} '''25%''' Evasion * {{icon|damage}}/{{icon|time}} 825 avg dmg / day | {{Collapse list | type= {{icon|slot xl}} 1x [[File:ship_part_energy_lance_2.png|24px]] Dragon's Breath | body= ** {{icon|damage}} 5000-12000 Damage ** {{red|75%}} damage against {{icon|shield}} Shields ** {{green|200%}} damage against {{icon|armor}} Armor ** {{green|200%}} damage against {{icon|ship health}} Hull ** {{icon|time}} '''21.75''' day cooldown ** {{icon|ship accuracy}} '''85%''' Accuracy ** {{icon|tracking}} '''0%''' Tracking ** {{icon|weapons range}} '''150''' Range ** {{icon|damage}}/{{icon|time}} 333.57 }} {{Collapse list | type= {{icon|slot m}} 8x [[File:ship_part_energy_lance_2.png|24px]] Wing Skewer | body= ** {{icon|damage}} 100-150 Damage ** {{red|80%}} damage against {{icon|shield}} Shields ** {{icon|time}} '''2.1''' day cooldown ** {{icon|ship accuracy}} '''80%''' Accuracy ** {{icon|tracking}} '''75%''' Tracking ** {{icon|weapons range}} '''80''' Range ** {{icon|damage}}/{{icon|time}} 47.62 }} {{Collapse list | type= {{icon|slot pd}} 4x [[File:ship_part_energy_lance_2.png|24px]] Drake's Lightning{{0}} | body= ** {{icon|damage}} 10-12 Damage ** {{red|80%}} damage against {{icon|shield}} Shields ** {{icon|time}} '''1.1''' day cooldown ** {{icon|ship accuracy}} '''80%''' Accuracy ** {{icon|tracking}} '''50%''' Tracking ** {{icon|weapons range}} '''10''' Range ** {{icon|damage}}/{{icon|time}} 8.00 }} | * {{icon|slot a}} 2x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]] * {{icon|slot l}} 4x [[File:Ship part dragon armor.png|24px]] [[Dragonscale Armor]] | {{Collapse list | type= [[File:ship_part_warp_drive_3.png|24px]] Bio-Drive ''(Guardian)'' | body= ** {{icon|time}} {{green|-80%}} FTL charge time ** [[File:Fleet action button jump.png|24px]] Tactical jump }} [[File:ship_part_thruster_4.png|24px]] Bio-Propulsion ''(Guardian)'' {{Collapse list | type= [[File:ship_part_sensor_4.png|24px]] Bio-Sensors ''(Guardian)''{{0}} | body= ** {{iconify|Sensor range}} '''4''' ** {{icon|Sensor range}} Hyperlane detection range '''8''' }} [[File:Tech_combat_computers_1.png|24px]] [[Core components#Combat Computer|Specialized Combat Computer (Artillery)]] |} [[Category:游戏概念]] [[Category:探索]] [[en:Guardians]]
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