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前超光速物种
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{{version|3.3}} [[File:Early Space Age Humanoids.png|320px|right|thumb|类人文明处在太空时代早期]] 在游戏中有两种 '''前超光速物种'''(pre-FTL species):土著文明和未开智物种。 '''土著文明'''(Primitive civilizations)是尚未开发星际太空旅行所需技术的文明。随着他们的历史被书写,他们经历了多个时代,如果他们在技术上受到另一个帝国的启发或独自发展到足以独立发展的程度,他们就可以成为成熟的星际帝国。 原始文明可以通过 [[Settings|galaxy generation options]]. '''未开智物种'''(Pre-sapient species)是展示出特殊前景的动物物种。如果他们被单独放置几百万年,他们可能会自行进化出某种程度和方式的智能,但帝国可以加速这一过程,在短短几十年内富有成效的将前智能人转变为富有成效的银河公民。 == 土著文明 == {{SVersion|3.3}} 原始文明有不同的发展时代。 {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" ! 时代 ! 每月进度 ! 启蒙时间 ! 建筑 ! 岗位 ! 部队 ! 政府 ! style="width:29%" | 描述 |- | {{ruby|'''石器时代'''|Stone Age}}<br>[[File:Preindustrial 01 city.png|120px]] | 0.1% | 1000 个月 | [[File:Building crude huts.png|35px]] 1 Crude Huts | 4 Hunter-Gatherers | 没有部队 | 部落社会 | ''这个文明目前处于石器时代。他们掌握了火,并发展出了基本的口头语言,但我们还没有发现他们有任何冶金或文字交流的证据。'' |- | {{ruby|'''青铜时代'''|Bronze Age}}<br>[[File:Preindustrial 01 city.png|120px]] | 0.2% | 500 个月 | * [[File:Building stone palace.png|35px]] 1 Stone Palaces * [[File:Building crude huts.png|35px]] 1 Primitive Dwellings | 1 Feudal Noble<br>1 Cleric<br>1 Scholar<br>1 Warrior<br>4 Peasants | 3 支土著部队 | 部落社会 | ''这个文明目前处于青铜时代。早期金属冶炼技术和第一批书面语言开始出现,而城市和较大的聚落也初见雏形。'' |- | {{ruby|'''铁器时代'''|Iron Age}}<br>[[File:Preindustrial 01 city.png|120px]] | 0.3% | 334 months | * [[File:Building stone palace.png|35px]] 1 Stone Palaces * [[File:Building crude huts.png|35px]] 1 Primitive Dwellings | 1 Feudal Noble<br>1 Cleric<br>1 Scholar<br>1 Warrior<br>5 Peasants | 3 支土著部队 | 封建王国 | ''这个文明目前处于铁器时代。文明扩张的足迹遍布他们的星球,而钢铁的冶炼和锻造技术使他们有能力制造原始但却有效的工具和武器。'' |- | {{ruby|'''中古时代后期'''|Late Medieval Age}}<br>[[File:Preindustrial 01 city.png|120px]] | 0.4% | 250 个月 | * [[File:Building stone palace.png|35px]] 1 Stone Palaces * [[File:Building crude huts.png|35px]] 2 Primitive Dwellings | 1 Feudal Noble<br>1 Cleric<br>1 Scholar<br>1 Warrior<br>6 Peasants | 3 支土著部队 | 封建王国 | ''这个文明目前处于中古时代后期。他们对金属冶炼技术的掌握愈发娴熟,而印刷机的发明也开始推动知识的传播。'' |- | {{ruby|'''文艺复兴时代'''|Renaissance Age}}<br>[[File:Preindustrial 01 city.png|120px]] | 0.5% | 200 个月 | * [[File:Building stone palace.png|35px]] 1 Stone Palaces * [[File:Building crude huts.png|35px]] 2 Primitive Dwellings | 1 Feudal Noble<br>1 Cleric<br>1 Scholar<br>1 Warrior<br>8 Peasants | 3 支土著部队 | 封建王国 | ''这个文明目前处于文艺复兴时代。各种科学知识正在以极快的速度被发现,火药的发明也彻底的改变了战争的格局。'' |- | {{ruby|'''蒸汽时代'''|Steam Age}}<br>[[File:Preindustrial 01 city.png|120px]] | 1% | 100 个月 | * [[File:Building stone palace.png|35px]] 1 Stone Palaces * [[File:Building residence.png|35px]] 1 Urban Dwellings * [[File:Building primitive factory.png|35px]] 1 Primitive Factory * [[File:Building primitive mine.png|35px]] 1 Primitive Mine | 1 Feudal Noble<br>1 Cleric<br>1 Scholar<br>1 Warrior<br>8 Peasants<br>2 Miners<br>2 Labourers | 3 支土著部队 | 封建王国 | ''这个文明目前处于蒸汽时代。蒸汽机的发明对他们的社会产生了深远的影响,他们正处于工业革命的风口浪尖上。'' |- | {{ruby|'''工业时代'''|Industrial Age}}<br>[[File:Industrial 01 city.png|120px]] | 1.5% | 67 months | * [[File:Building primitive capital.png|35px]] 1 Regional Capitals * [[File:Building residence.png|35px]] 1 Urban Dwellings * [[File:Building primitive factory.png|35px]] 1 Primitive Factory * [[File:Building primitive mine.png|35px]] 1 Primitive Mine * [[File:Building primitive power plant.png|35px]] 1 Primitive Power Plant * [[File:Building crude huts.png|35px]] 1 Primitive Farms if not {{iconify|Lithoid}} | 2 Bureaucrats<br>2 Priests<br>2 Researchers<br>2 Soldiers<br>2 Miners<br>2 Labourers<br>2 Technicians<br>8 Farmers if not {{iconify|Lithoid}} | 6 支工业时代部队 | 各国独自为政 | ''这个文明已经得以进入工业时代早期。电力和内燃机逐渐被广泛运用,城市化进程突飞猛进。'' |- | {{ruby|'''机械时代'''|Machine Age}}<br>[[File:Industrial 01 city.png|120px]] | 2% | 50 个月 | * [[File:Building primitive capital.png|35px]] 1 Regional Capitals * [[File:Building residence.png|35px]] 1 Urban Dwellings * [[File:Building primitive factory.png|35px]] 1 Primitive Factory * [[File:Building primitive mine.png|35px]] 1 Primitive Mine * [[File:Building primitive power plant.png|35px]] 1 Primitive Power Plant * [[File:Building crude huts.png|35px]] 1 Primitive Farms if not {{iconify|Lithoid}} | 2 Bureaucrats<br>2 Priests<br>2 Researchers<br>2 Soldiers<br>2 Miners<br>2 Labourers<br>2 Technicians<br>10 Farmers if not {{iconify|Lithoid}} | 6 支工业时代部队 | 各国独自为政 | ''这个文明已经进入了机械时代,相当于工业时代后期。他们的工厂实现了消费品和载具的大批量生产,而空中旅行也变得越来越普及。'' |- | {{ruby|'''原子时代'''|Atomic Age}}<br>[[File:Industrial 01 city.png|120px]] | 2.5% | 40 个月 | * [[File:Building primitive capital.png|35px]] 1 Regional Capitals * [[File:Building residence.png|35px]] 1 Urban Dwellings * [[File:Building primitive factory.png|35px]] 1 Primitive Factory * [[File:Building primitive mine.png|35px]] 1 Primitive Mine * [[File:Building primitive power plant.png|35px]] 1 Primitive Power Plant * [[File:Building crude huts.png|35px]] 1 Primitive Farms if not {{iconify|Lithoid}} | 2 Bureaucrats<br>2 Priests<br>2 Researchers<br>2 Soldiers<br>2 Miners<br>2 Labourers<br>2 Technicians<br>2 Unemployed<br>10 Farmers if not {{iconify|Lithoid}} | 6 支后原子时代部队 | 各国独自为政 | ''这个文明已经进入了原子时代。他们已经可以使用原子能,但还没有将其运用在太空探索中。他们生产了大量的核武器,足以在一瞬间给整个物种以灭顶之灾。'' |- | {{ruby|'''太空时代早期'''|Early Space Age}}<br>[[File:Industrial 01 city.png|120px]] | 2.5% | 40 个月 | * [[File:Building primitive capital.png|35px]] 1 Regional Capitals * [[File:Building residence.png|35px]] 1 Urban Dwellings * [[File:Building primitive factory.png|35px]] 1 Primitive Factory * [[File:Building primitive mine.png|35px]] 1 Primitive Mine * [[File:Building primitive power plant.png|35px]] 1 Primitive Power Plant * [[File:Building crude huts.png|35px]] 1 Primitive Farms if not {{iconify|Lithoid}} | 2 Bureaucrats<br>2 Priests<br>2 Researchers<br>2 Soldiers<br>2 Miners<br>2 Labourers<br>2 Technicians<br>2 Unemployed<br>10 Farmers if not {{iconify|Lithoid}} | 6 支后原子时代部队 | 各国独自为政 | ''这个文明已经进入太空时代早期。他们已经在自己母星的轨道上布置了早期卫星,也第一次实现了低轨道的载人航天。他们将很快准备好离开他们的星球进入太空。'' ---- 太空时代早期土著文明有一座空间站在他们的母星轨道上。然而该轨道站不能探测舰船。 |} ==== 土著进步 ==== [[File:Primitive Ages.png|250px|right|thumb|Humanoid civilization advancing through the ages]] 原始文明可以在他们的历史被书写的同时通过自己的时间前进。 对于蒸汽时代之前的所有进步来说,发生这种情况的平均时间是 160 年,之后的所有进步都是 100 年。 年龄增长后至少有 60 年的冷却时间,然后才有可能进一步发展。 建立一个观察哨会通知你每个年龄的进步。 ==== 超光速发现 ==== Early Space Age civilizations that don't have an observation post built in orbit will eventually develop basic hyperdrives, turning them into a normal empire. If a Starbase was built around the star the new empire will ask the owner for control of it. Should the request be accepted they will be granted control of the Starbase and all colonized planets in the system and gain a temporary {{green|+100}} {{iconify|Opinion}} towards the former owner. If the request is refused the civilization will be annexed. Annexing the civilization will cost {{red|200}} {{iconify|Influence}} if {{iconify|Xenophile}} or {{iconify|Fanatic Xenophile}} while granting it control of the system will cost {{red|200}} {{iconify|Influence}} if {{iconify|Xenophobe}} or {{iconify|Fanatic Xenophobe}}. {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal empires only have the option to annex the civilization. There is no catch-up mechanism for these empires. Unless they advance very early in the game, they will likely be quickly conquered or turned into a {{iconify|Protectorate}}, especially as a Primitive civilization cannot develop FTL in the first 25 years of a game. ==== 核战争 ==== Atomic Age and Early Space Age primitives have a small chance of starting a nuclear war. This can happen randomly but can also occur as a result of failed Covert Infiltration although those wars can be prevented via an intervention through a special event. Should a nuclear war happen the primitive civilization will be destroyed and the planet will turn into either a [[File:Planet nuked.png|24px]] Tomb World or a [[File:Planet toxic.png|24px]] Toxic World. Empires with an observation post in orbit will be notified of the event. Nuclear wars are 10 times less likely to happen during Early Space Age. The primitive civilizations in the Sanctuary system cannot start a nuclear war. '''注意''':土著文明的思潮对他们的历史和进度没有效果。A spiritualist civilization advances just as fast as a materialist one and a pacifist civilization is just as likely to start a nuclear war as a militarist one. === 征服 === Primitive civilizations can always be invaded and conquered as long as their system has been claimed and the Native Interference policy is set to ''Unrestricted''. Primitive civilizations have no means to resist a technologically superior invader, although Industrial and especially Post-Atomic civilizations can be harder to conquer early game. The prize one can obtain from an invasion is the planet itself, any and all resources and buildings on it along with the primitives that can be used as a source of cheap labor once [[Slavery|enslaved]] or integrated as citizens. Conquered worlds will get the Stellar Culture Shock modifier for 10 years, which locks out the former primitive pops from using colony ships, joining Factions or being released as a [[Subject_empire#Subject_types|Vassal]]. It also brings {{red|-20%}} {{iconify|Stability}}, {{red|-33%}} {{icon|pop resource output}} Resources from Jobs, and {{green|-50%}} {{iconify|Empire Sprawl}} from Pops. It is no longer possible to resettle pops from planets with the Stellar Culture Shock modifier. {{expansion|apc}} A Neutron Sweep or Nanobot Diffuser can be used on a primitive world instead of conquest but will generate a temporary {{red|-40}} {{iconify|Opinion}} from every other empire. === 观测任务 === Empires might prefer the construction of hidden Observation Posts in high orbit over primitive worlds. This allows for the safe study and, if one so desires, influencing the primitive civilization. Observation posts typically have a number of exclusive missions that can be undertaken. Each mission can trigger various events. {| class="wikitable plainlist" ! 任务 ! 效果 ! 核战几率 ! 前提 |- | [[File:Fleet task passive study action.png]] {{ruby|'''被动观测'''|Passive Observation}} | * {{icon|society}} {{green|+8}} Society Research if the Unchained Knowledge Resolution 4 was not passed * {{icon|society}} {{green|+12}} Society Research if the Unchained Knowledge Resolution 4 was passed * {{icon|consumer goods}} {{green|+2}} Consumer Goods if the Galactic Commerce Resolution 3 was passed | | |- | [[File:Fleet task active study action.png]] {{ruby|'''主动观测'''|Aggressive Observation}} | * {{icon|society}} {{green|+10}} Society Research if the Unchained Knowledge Resolution 4 was not passed * {{icon|society}} {{green|+16}} Society Research if the Unchained Knowledge Resolution 4 was passed * {{icon|consumer goods}} {{green|+8}} Consumer Goods if the Galactic Commerce Resolution 3 was passed * Can shift civilization Ethics towards {{iconify|Spiritualist}} or {{iconify|Xenophobe}} | {{red|+25%}} | Active Study or Unrestricted Native Interference Policy |- | [[File:Fleet task technological enlightenment action.png]] {{ruby|'''科技启蒙'''|Technological Enlightenment}} | * {{icon|society}} {{red|-5}} Society Research * {{icon|energy}} {{red|-10}} Energy * When the mission is complete, the civilization will become an empire. * The civilization will be given full ownership of their home system and everything in it * The civilization will have a temporary {{green|+100}} {{iconify|Opinion}} * The observation post will be dismantled after the completion of the enlightenment * If the enlightening empire is not a Subject the civilization will become their {{iconify|Protectorate}} and can be integrated after 10 years has passed. * {{iconify|Inward Perfection}} empires cannot have protectorates and their enlightened primitives will become a {{iconify|Tributary}} instead. * {{iconify|Corporate}} empires will not create a protectorate, but a {{iconify|Subsidiary}}. * The following events can take place after more than {{yellow|20%}} progress has been made and any of the requirements is met by the primitive civilization: {| class="wikitable mw-collapsible mw-collapsed" ! 前提 !! 效果 |- | {{iconify|Fanatic Xenophile}} | {{green|+70%}} mission progress |- | * {{iconify|Xenophile}} * {{iconify|Quick Learners}} * {{iconify|Natural Engineers}} * {{iconify|Natural Physicists}} * {{iconify|Natural Sociologists}} * {{iconify|Intelligent}} | {{green|+20%}} mission progress |- | {{iconify|Fanatic Xenophobe}} | {{red|-70%}} mission progress |- | * {{iconify|Xenophobe}} * {{iconify|Slow Learners}} * {{iconify|Repugnant}} * {{icon|ethics divergence}} Opposing ethics | {{red|-20%}} mission progress |- | 无 | Civilization shifts ethics towards {{iconify|Xenophile}} |- | 无 | Civilization shifts ethics towards the benefactor's |} | {{green|-100%}} | * 允许对原住民进行启蒙政策 * 文明不是 {{iconify|Fanatic Xenophobe}} |- | [[File:Fleet task covert infiltration action.png]] {{ruby|'''秘密渗透'''|Covert Infiltration}} | * {{icon|energy}} {{red|-10}} Energy * {{icon|society}} {{red|-5}} Society Research * {{icon|consumer goods}} {{green|+4}} Consumer Goods if the Galactic Commerce Resolution 3 was passed * When the mission is complete the civilization will be annexed and receive a temporary happiness boost | | * {{iconify|Gene Tailoring|24px}} technology * Active Study or Unrestricted Native Interference Policy * Civilization reached at least Industrial Age * Not {{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal * Not {{iconify|Inward Perfection}} |- | [[File:Fleet task indoctrination.png]] {{ruby|'''教化'''|Indoctrination}} | * {{icon|energy}} {{red|-3}} Energy * {{icon|society}} {{green|+10}} Society Research if the Unchained Knowledge Resolution 4 was not passed * {{icon|society}} {{green|+14}} Society Research if the Unchained Knowledge Resolution 4 was passed * Slowly shifts the civilization's ethics towards your empire ethics | {{red|+50%}} | * {{iconify|Utopia}} * Active Study or Unrestricted Native Interference Policy * Not {{iconify|Gestalt Consciousness}} |} == 未开智物种 == {{SVersion|3.3}} Pre-sapient species can be discovered on each planet type after investigating certain anomalies. {{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal empires cannot discover them through anomalies but can encounter those discovered by other empires. As opposed to primitives, planets of pre-sapient species can be colonized. The pre-sapient pops do not require either Housing or Amenities. The Pre-Sapients policy determines their status. Unlike sapient species, pre-sapients can be purged without diplomatic repercussions from any empire. === 提升 === For pre-sapient species the option to create templates is replaced with the option to Uplift them. The planet must be colonized and within the player empire's borders. Uplifting a species requires the {{iconify|Epigenetic Triggers|24px}} technology and costs 3000 {{iconify|Society}} Research. Uplifted species become part of the empire that uplifted them and get a {{green|+10%}} {{iconify|happiness}} bonus when inhabiting that empire's planets due to getting the {{iconify|Uplifted}} trait. Finishing an uplift also grants 500 {{iconify|influence}}. When an uplift is complete, the pre-sapient species receive the default [[species rights]] according to the host empire, even if it is displacement from their own home. Most uplift processes tend to be rocky (70% chance of -5% planet mineral output). Unlike primitive civilizations, pre-sapients will never advance to sapients on their own in-game. == References == <references /> {{ConceptsNavbox}} [[Category:游戏概念]] [[Category:探索]] [[en:Pre-FTL_species]]
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