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{{Version|3.3}} {{Explorationav}} 唯一星系在每个星系只能生成一次。每个独特的星系都有一个与之相关的独特事件或异常现象。 == 生成概率 == 唯一星系有它们的生成几率,这取决于银河系的尺寸。它们永远不会出现在超空间航道咽喉点,其中一些需要与所有帝国保持一定距离才能生成,如果银河系以最多数量的堕落帝国和AI帝国开始,尤其是在启用高级帝国选项的情况下,它们可能不会出现。可能生成的每个唯一系统的百分比如下所示: {|class = "mildtable plainlist" style="text-align: center; ! 银河系 ! {{ruby|特拉比斯特|Trappist}} ! {{ruby|勾陈一/北极星|Polaris}} ! {{ruby|扎娜姆|Zanaam}} ! {{ruby|帕尔乌斯|Parvus}} ! {{ruby|庇护所|Sanctuary}} ! {{ruby|和乐/沙拉什|Shallash}} ! {{ruby|太阳系|Sol}} ! 古代工厂星系 ! {{icon|utp}} 毁坏的环形世界 ! {{icon|anr}} C.A.R.E. ! {{iconify|Leviathans}}星系 ! {{iconify|Distant Stars}}星系 ! {{icon|utp}}{{icon|mgc}}{{icon|fed}}{{icon|ovl}} 毁坏的巨型结构 ! 保证生成的星系 |- | 微型 | 20% | 10% | 6% | 6% | 4% | 6% | 50% | 25% | 6% | 16% | 16%(每个星系) | 16%(每个星系) | 8%(每个星系) | rowspan=5 style="text-align:left" | {{ruby|哈尔|Hauer}}<br>{{ruby|希洛士|Hillos}}<br>{{ruby|克伦达苏|Klendath}}<br>{{ruby|奥瓦尔|Orvall}}<br>{{ruby|温科沃特|Wenkwort}}<br>{{icon|dst}} 恶堕化身星系<br>{{icon|anr}} {{ruby|全能族/奥姆尼|Omni}}<br>{{icon|anr}} 屏障遗落世界星系 |- | 小型 | 40% | 20% | 12% | 12% | 8% | 12% | 50% | 25% | 12% | 32% | 32%(每个星系) | 32%(每个星系) | 16%(每个星系) |- | 中型 | 60% | 30% | 18% | 18% | 12% | 18% | 50% | 25% | 18% | 48% | 48%(每个星系) | 48%(每个星系) | 24%(每个星系) |- | 大型 | 80% | 40% | 24% | 24% | 16% | 24% | 50% | 25% | 24% | 64% | 64%(每个星系) | 64%(每个星系) | 32%(每个星系) |- | 巨型 | 100% | 50% | 30% | 30% | 20% | 30% | 50% | 25% | 30% | 80% | 80%(每个星系) | 80%(每个星系) | 40%(每个星系) |} == 哈尔 == [[File:Tannhauser Gate.png|thumb|150px|唐怀瑟之门]] {{ruby|哈尔|Hauer}}星系是一个独特的G型恒星星系,它将永远在银河系中诞生。它包含一个独特的物体,{{ruby|唐怀瑟之门|Tannhäuser Gate}},由3架古老的采矿无人机守卫。此外,该系统中一颗名为{{ruby|斯普扬特|Spjuuht}}的行星将发现“永不遗忘”考古遗址,可供挖掘。 {| class="mildtable" style="text-align: center; |- ! !! 章节 1 !! 章节 2 !! 章节 3 |- ! 难度 | 1 || 2 || 2 |- ! 奖励 | {{icon|minor artifacts}} 1-5 稀有文物 | {{icon|minor artifacts}} 1-5 稀有文物 | {{icon|happiness}} 活着真好 帝国修正 |} == 希洛士 == {{ruby|希洛士|Hillos}}是一个独特的恒星星系,它总是会在银河系中诞生。该星系包含一艘标记为敌对的外星科研船{{ruby|幽灵船|Ghost Ship}}。其中一颗行星是一个苔原星球,当对其进行调查时,将会发现一个3级异常现象,对此进行调查将产生一个需要360天研究的特别项目。完成这一特别项目将给予350-100000 {{iconify|Physics}} 研究点数。 == Klendath == Klendath is a unique star system that will always spawn in the galaxy. It contains two barren worlds and a moon and is defended by an Ancient Mining Drone. In addition the planet Klendath I will reveal the '''Crashed Starship''' Archaeology Site that can be excavated. {| class="mildtable" style="text-align: center; |- ! !! Chapter 1 !! Chapter 2 !! Chapter 3 !! Chapter 4 !! Chapter 5 !! Chapter 6 |- ! Difficulty | 2 || 3 || 4 || 5 || 6 || 7 |- ! Rewards | {{icon|minor artifacts}} 1-5 Minor Artifacts | {{icon|minor artifacts}} 1-5 Minor Artifacts | {{icon|minor artifacts}} 1-5 Minor Artifacts | {{icon|minor artifacts}} 1-5 Minor Artifacts | {{icon|minor artifacts}} 1-5 Minor Artifacts | {{icon|minor artifacts}} 10-30 Minor Artifacts |} == Orvall == Orvall is a unique star system that will always spawn in the galaxy and unlike every other system is not named after the central star. The system has a golden nebula visual effect regardless of whether it is spawned inside one or not and is guarded by a small Tiyanki fleet. The system is uninhabitable but one broken world, always named Moor-Hsrettu, contains the '''Desiccated''' archaeology site. {| class="mildtable" ! !! Chapter 1 !! Chapter 2 !! Chapter 3 !! Chapter 4 !! Chapter 5 |- ! Difficulty | 2 || 4 || 4 || 6 || 5 |- ! Rewards | {{icon|minor artifacts}} 1-5 Minor Artifacts | {{icon|minor artifacts}} 1-5 Minor Artifacts | {{icon|minor artifacts}} 1-5 Minor Artifacts | {{icon|minor artifacts}} 1-5 Minor Artifacts | After 60 days can choose between 700-4000 {{iconify|Unity}} or the Mycelial Network empire modifier and {{green|+20%}} {{iconify|Authoritarian}} Ethics Attraction for 20 years |} == Wenkwort == Wenkwort is a unique star system that will always spawn in the galaxy. It contains a Gaia world called Wenkwort Artem that has the Wenkwort Gardens modifier that provides {{green|+20%}} {{iconify|Administrator}} output and {{green|+10%}} {{iconify|Researcher}} output as well as a level IV anomaly. When the anomaly is investigated it grants a very large amount of {{iconify|society research}} and issues a special project on a barren world called Rellrait and creates 3 neutral Ancient Mining Drones that patrol the system. The special project adds a deposit of 3 {{iconify|Society}} Research to Rellrait and gives it the Terraforming Candidate planet modifier as well as a unique planet modifier granting it {{green|+3%}} {{iconify|Happiness}} and {{green|-15%}} {{iconify|Upkeep}} from Jobs. Wenkwort Artem has a unique planet modifier with the same name. When the planet is first colonized the player will be contacted by a custodian robot and informed that industrialization of the planet is to be kept at a minimum. If the request is accepted Wenkwort Artem will gain a second planet modifier giving it the following effects: *{{green|+40%}} {{iconify|Administrator}} output *{{green|+20%}} {{iconify|Researcher}} output *{{red|-30%}} {{iconify|Artisan}} output *{{red|-70%}} {{iconify|Miner}} and Strategic Resource Gatherer output *{{red|-70%}} {{iconify|Gas refiner}} output Refusing will have a fleet of around 7K fleet power arrive in 20 days and give one last chance to accept the modifier before attacking. ==Alpha Centauri == Alpha Centauri is a trinary star system that will always spawn as a neighbor of Sol along Barnard's Star, Procyon and Sirius if Sol is chosen as a starting system. Alpha Centauri III will always match the climate preference of the primary species from Earth if guaranteed habitable worlds were enabled. Proxima Centauri b will be a frozen world with the {{iconify|Tidal Locked}} planet modifier and a level I anomaly. Investigating the anomaly will grant a small amount of {{iconify|Unity}} and give the planet the {{iconify|Terraforming Candidate}} modifier. ==Sol== If none of the starting empires have Sol as their home system there's a 50% chance that it will spawn in the galaxy, Earth being found in one of the following states: ;Late Medieval Age :Humans are {{iconify|Authoritarian}}, {{iconify|Spiritualist}} and {{iconify|Xenophobe}} and have primitive armies made up of feudal levies. The setting is a reference to Crusader Kings, another game series from Paradox. ;Machine Age :Humans are {{iconify|Fanatic Militarist}} and {{iconify|Materialist}} and have the industrial armies of Nazi Germany, the USSR, the US, the UK and Imperial Japan. In Ironman mode successfully invading at this time will unlock the '''Outside Context''' achievement. If they advance to Atomic Age they might start a nuclear war. The setting is a reference to Hearts of Iron, another game series from Paradox. ;Early Space Age :Humans are {{iconify|Fanatic Egalitarian}} and {{iconify|Xenophile}} and have the post-atomic armies of the US, China, Russia and EU. ISS II orbits Earth. If they discover FTL they will become the United Nations of Earth. They cannot start a nuclear war at this stage. ;Nuclear Wasteland :Humanity has wiped itself out in a nuclear war and Earth is a tomb world. The planet has a unique level I anomaly which when investigated will reveal a species of pre-sapient cockroaches with the {{iconify|Tomb}} World climate preference and the {{iconify|Adaptive}} trait. If the {{iconify|Ancient Relics}} DLC is installed terraforming Earth has a 50% chance to reveal the Weapons Cache archaeological site. ==Trappist== Trappist is [https://en.wikipedia.org/wiki/TRAPPIST-1 a real life system] that has a significant chance of spawning in the galaxy. It contains 3 habitable planets - one from each climate category - making it well above average, compared to the default game setting for habitable worlds. The features and possible modifiers of all planets are randomized. {| class="wikitable" style="text-align: center;" !Planet |Trappist I | Trappist II |Trappist III |Trappist IV | Trappist V |Trappist VI |Trappist VII |- !Class |[[File:Planet molten.png|24px]] Molten |[[File:Planet barren.png|24px]] Barren |[[File:Planet toxic.png|24px]] Toxic |[[File:Planet desert.png|24px]] Desert |[[File:Planet continental.png|24px]] Continental |[[File:Planet arctic.png|24px]] Arctic | [[File:Planet frozen.png|24px]] Frozen |- !Size |16 | 16 |12 |14 |16 |18 |12 |} ==Polaris== Polaris is a trinary star system which contains a size 23 Ocean World with the unique [[File:D station junk.png|24px]] Ancient Sunken City planetary feature and defended by an 3k molluscoid fleet named ''Polarian Automated Fleet''. The fleet guarding it consists of 7 cruisers named after ice formations. The fleet is hostile, however it is not set to aggressive stance, simply blocking any approach to the system's star. After they are defeated the system can be claimed as usual. The cruisers use the following loadout: {| class="wikitable plainlist" !Weapons !!Utility!!Core |- | * {{icon|slot g}} 3 Missile T3 *{{icon|slot m}} 1 Plasma T2 *{{icon|slot s}} 3 Disruptor T3 | *{{icon|slot m}} 4 Armor T4 *{{icon|slot m}} 4 Shields T4 | *[[File:Ship part hyper drive 2.png|24px]] Hyper Drive III *[[file:Ship part computer default.png|24px]] Advanced Combat Computer (Line) *[[File:Ship part thruster 3.png|24px]] Plasma Thrusters *[[File:Ship part sensor 3.png|24px]] Subspace Sensors *[[File:Ship part reactor 4.png|24px]] Antimatter Reactor |} The planet contains an archaeological site named ''One Last Hope''. {| class="mildtable" ! !!Chapter 1!!Chapter 2!!Chapter 3!!Chapter 4 |- !Difficulty |3||1||3|| 6 |- !Rewards |{{icon|minor artifacts}} 1-5 Minor Artifacts |{{icon|minor artifacts}} 1-5 Minor Artifacts |{{icon|minor artifacts}} 1-5 Minor Artifacts |{{icon|minor artifacts}} 6-10 Minor Artifacts<br>{{icon|pop soc}} {{green|+20%}} Biology Research Speed |} ==Zanaam== A rare special system, which will be randomly named when generated, contains Zanaam, a size 25 Gaia World with the unique [[File:D alien pets deposit.png|24px]] Valley of Zanaam planetary feature and defended by an 11k fleet named ''Guardians of Zanaam''. The fleet guarding it consists of 24 destroyers, named from Alpha to Omega, which look like Ancient Mining Drones but use far more advanced components. Upon entering the system, the player is given a message stating they will be destroyed. The fleet is hostile, however it is not set to aggressive stance, simply blocking any approach to the system's star. After they are defeated the system can be claimed as usual. The destroyers use the following components: {| class="wikitable plainlist" !Weapons !!Utility!!Core |- | *{{icon|slot m}} 2 Laser T5 *{{icon|slot s}} 2 Plasma T3 | *{{icon|slot m}} 2 Armor T5 *{{icon|slot m}} 1 Shields T5 | *[[file:Ship part computer default.png|24px]] Sapient Combat Computer (Swarm) *[[File:Ship part thruster 4.png|24px]] Impulse Thrusters *[[File:Ship part sensor 4.png|24px]] Tachyon Sensors * [[File:Ship part reactor 5.png|24px]] Zero Point Reactor |} ==Parvus== Parvus is a class k star system which contains a size 22 Desert World with a level VI anomaly. Investigating it will give the planet a nanite swarm modifier that ensures {{red|0%}} {{iconify|Habitability}} and {{iconify|Happiness}} if the planet is colonized as well as issue a special project. The special project requires 300 days to be completed and brings 3 options: *Studying the swarm grants the {{iconify|Administrative AI|24px}} technology. If already researched it will grant a moderate amount of {{iconify|Physics}} Research instead. *Destroying the swarm requires a fleet of 2K fleet power to be brought in orbit of the planet, removes the modifier and gives the planet the [[File:D nanite corpses.png|24px]] Nanite Swarm Remains planetary feature. *Taming the swarm requires the {{iconify|Self-Evolving Logic|24px}} technology and starts another special project that requires 300 days. Finishing it clears all blockers from the planet, terraforms it into one that matches the primary species' climate preference and replaces the modifier with {{planet modifier|pm_nanite_world|1|w=24px}} Tamed Nanite Swarm. If you are Void Dwellers it will terraform to a Gaia world. ==Sanctuary== [[File:Sanctuary system.png|thumb|320px|Sanctuary with all defenses]] Sanctuary is a system containing an abandoned ring world of previous Enigmatic Observers. Originally created to act as a nature preserve and house primitive life, the system was abandoned but left guarded by multiple defense platforms of approximately 42k fleet power. Upon discovering the system an empire is contacted by the automated defense facility, which explains the history and purpose of the facility. Every message ends in "Do not approach this facility under any circumstances" and indeed the defenses will fire upon any ship that approaches it. The Sanctuary defenses contain the following stations: {| class="wikitable plainlist" ! 1 Sanctuary Core <br> !4 A-1 Fortresses !11 A-2 Outposts |- style="vertical-align: top" | *{{icon|slot l}} 10 Kinetic Artillery *{{icon|slot m}} 10 Gauss Cannon | *{{icon|slot l}} 6 + {{icon|slot m}} 10 Laser T5 *{{icon|slot l}} 4 Plasma Cannon T3 | rowspan="2" | *{{icon|slot l}} 2 + {{icon|slot m}} 5 Laser T5 *{{icon|slot pd}} 2 Point-Defense T3 *{{icon|ship health}} 5 000 *{{icon|slot l}} 3 Armor T5 *{{icon|slot l}} 3 Shield T5 *{{icon|slot a}} 2 Shield Capacitor |- style="vertical-align: top; text-align:center" | colspan="2" | *{{icon|slot pd}} 4 Point-Defense T3 *{{icon|ship health}} 10 000 *{{icon|slot l}} 10 Armor T5 * {{icon|slot l}} 10 Shield T5 *{{icon|slot a}} 4 Shield Capacitor |- style="vertical-align: top; text-align:center" | colspan="3" | * [[File:Ship part reactor 5.png|24px]] Zero Point Reactor *[[File:Ship part sensor 4.png|24px]] Tachyon Sensors |} Despite having no engine modules, stations are, in fact, mobile, and therefore cannot be engaged with artillery ships from a safe distance, one by one. Defeating them may prove a challenge but destroyed platforms are not rebuilt, allowing the system to slowly be overtaken. The ring world is almost completely intact and each habitable segment houses a randomized pre-FTL species, none of them advanced beyond the Steam Age. Any empire that manages to defeat the platforms can lay claim to the extremely valuable system and decide the fate of the inhabiting species. It should be noted that since the species have evolved and reached sapience on the ring world they have the {{iconify|Ring World}} [[climate preference]] which hampers their [[Habitability|ability to colonize]] without compensatory methods. ==Ancient Manufactory== A random system in the galaxy will contain an asteroid field where one of the large asteroids is orbited by an Ancient Manufactory identical to the Mining Drone stations. Surveying the asteroid will reveal a level III anomaly. Investigating it will bring the option to either: *Leave the manufactory alone. {{iconify|Xenophobe}} and {{iconify|Fanatic Xenophobe}} empires will gain 100 {{iconify|Influence}} from this option. *Start a Special Project to restore the manufactory with a fleet. Not available to {{iconify|Fanatic Xenophobe}} empires. Possible outcomes are granting the [[File:Tech rare crystals.png|24px]] Rare Crystals Manufacturing technology, launching the manufactory into the star and awakening 3 hostile Ancient Mining Drones or Crystalline Entities. If the system has been claimed another possible outcome is turning the manufactory into a mining station and adding a deposit of {{green|10}} {{iconify|Minerals}} to the star. ==Shallash== [[File:Shallash.png|thumb|220px|Shallash and the battlecruiser]] A system that can only spawn bordering the Xenophobic Isolationists may contain Shallash, a Tomb World orbited by 6 moons equidistantly that contains the '''Ruined Star System''' Archaeology Site that can be excavated. The system also contains multiple {{iconify|Minerals}} deposits. It is patrolled by a Xenophobic Isolationists battlecruiser. {| class="mildtable" ! !!Chapter 1!!Chapter 2!!Chapter 3!!Chapter 4 |- !Difficulty |1||2||3|| 4 |- !Rewards |{{icon|minor artifacts}} 1-5 Minor Artifacts |{{icon|minor artifacts}} 1-5 Minor Artifacts |{{icon|minor artifacts}} 1-5 Minor Artifacts |{{icon|minor artifacts}} 10-30 Minor Artifacts<br>[[File:Tech terrestrial sculpting.png|24px]][[File:Tech ecological adaptation.png|24px]][[File:Tech climate restoration.png|24px]] Next level of terraforming technology if the Xenophobic Isolationists were not defeated<br>[[File:Tech robotic workers.png|24px]][[File:Tech droid workers.png|24px]][[File:Tech synthetic workers.png|24px]][[File:Tech synthetic leaders.png|24px]] Next level of robotic pops technology if the Xenophobic Isolationists were defeated and the main species is biological<br>{{icon|unity}} 700-4000 Unity if the Xenophobic Isolationists were defeated and the main species is robotic |} ==Ruined Ringworld== {{expansion|utp}} A random system in the galaxy will contain a ruined ringworld. As with all ruined megastructures the ringworld can be repaired if the empire has the {{iconify|Mega-Engineering|24px}} technology. If the {{iconify|Distant Stars}} DLC is also installed the star has a 50% chance to contain a unique level VI anomaly. Investigating it will add a deposit of {{green|+3}} {{iconify|Physics}} to the star. If the empire is {{iconify|Fanatic Purifiers}} or {{iconify|Determined Exterminator}} it will gain 125-250 {{iconify|Influence}} and 100-500 {{iconify|Unity}}. Otherwise investigating the anomaly will bring the option to either: *Issue a special project to thaw the clones. The project takes 30 days to complete and will create on a random world two Pops of a species [[File:Mammalian_normal_08.png|24px]] with the {{iconify|Proles}}, {{iconify|Strong}}, {{iconify|Nerve Stapled}} and {{iconify|Tomb}} World climate preferencetraits. If the empire has the {{iconify|Devouring Swarm}} civic it will instead gain 350-2000 {{iconify|Food}} and 100-500 {{iconify|Unity}}. *Leave the clones in stasis and a deposit of {{green|+4}} {{iconify|Society}} Research to the star. If a ringworld segment is repaired and colonized the empire will get the option to either instantly thaw the clones and create on the colonized segment two Pops of a species [[File:Mammalian_normal_08.png|24px]] with the {{iconify|Proles}}, {{iconify|Strong}}, {{iconify|Nerve Stapled}} and {{iconify|Tomb}} World climate preference traits or leave the clones in stasis and add the [[File:D monument.png|24px]] Cryonic Clones Monument planetary feature to the colonized segment. ==Distant Stars systems== {{SVersion|3.3}} {{expansion|dst}} ===Junk Rattlings=== [[File:Pc junkheap sky.png|thumb|320px|Rattling world]] A random pulsar system in the galaxy might contain a Tomb World planet called Ruinous Core orbited by a Tomb World moon called Lost Encampment, as well as various debris throughout the system. A similar nearby system will contain three Tomb Worlds: Silent Colony, Decayed Hub and Crumbling Borough. A second nearby system will contain a Tomb World called Fallen Outpost. Unlike other Distant Stars systems, these systems will give a notification when one is entered for the first time. Surveying Ruinous Core will reveal a level II anomaly. Investigating it will grant a significant amount of {{iconify|Society}} research. 25 to 35 years after the first system has been entered a species called Ketling will emerge in any of the three systems that haven't been claimed by an empire. A special project will be added to investigate any Tomb World in one of those systems and doing so will grant a large amount of {{iconify|Society}} research. Planets with Ketlings cannot be colonized but can be invaded. If invaded they will suffer a 5 years Culture Shock identical to invading an Early Space Age civilization. Another 25 to 35 years after the Ketling have emerged they will become the [[Ketling Star Pack]]. All their planets will be filled with buildings and they will get 10 armies and a fleet of 8 cruisers, 8 destroyers and 10 corvettes. If any of their systems have been invaded or claimed with a starbase they will have a temporary {{red|-20}} {{iconify|Opinion}} towards the Starbase's owner empire. The exact delay of both the species emergence and the empire creation are set at the moment the preceding event occurs, so reloading a save prior to their appearance will not change the delay unless the save is far enough back. ===Sea of Consciousness=== [[File:Sea of Consciousness.png|thumb|300px|The unique ocean world]] A random binary star system might contain a size 24 Ocean World with a unique appearance that does not contain landmasses among other uninhabitable planets. The planet has no blockers and has a [[File:D betharian deposit.png|24px]] Betharian Fields planetary feature. It also has a unique planet modifier granting it the following: *{{icon|habitability}} {{green|+25%}} Habitability *{{icon|research}} {{green|+10%}} Research from Jobs *{{icon|governing ethics attraction}} {{red|-25%}} Governing Ethics Attraction * {{icon|building build speed}} {{red|-25%}} Planetary Build Speed The modifier is removed if the planet is terraformed into anything except a Continental or Gaia World. Surveying the planet will reveal a level V anomaly. Investigating it will not grant anything to a {{iconify|Gestalt Consciousness}} empire but will grant other empires a moderate amount of {{iconify|Society}} research and the option to unlock a unique decision. The decision does not require colonizing the planet but still needs a starbase in the system and costs 500 {{iconify|Energy}}. Within half a year a scientist leader will request to leave for the planet and bring three options: *Allow the scientist leader to leave. One year later the empire will gain a random {{iconify|Psionics}} technology. If all technologies are researched it will instead grant a large amount of {{iconify|Physics}} and {{iconify|Society}} research. *Disallow the scientist leader to leave. 3 months later the scientist will die. 10 years later the empire will gain a random {{iconify|Psionics}} technology. If all technologies are researched it will instead grant a large amount of {{iconify|Physics}} and {{iconify|Society}} research. *Remove the scientist Leader, ending the event chain. :If the scientist is dead, you will get a random psionic technology in 10 years instead of 6 months. ===Twin Tomb World Civilizations=== This star system contains two Tomb Worlds, both with humanoid Bronze Age civilizations. Surveying the second Tomb World will reveal a level III anomaly. Investigating it will grant a moderate amount of {{iconify|Society}} research. The species are always the following: {| class="wikitable plainlist" |- | [[File:Humanoid 02.png|50px]] '''Czyrni''' | [[File:Humanoid 03.png|50px]] '''Pyorun''' |- | *{{iconify|Tomb}} World climate preference *{{iconify|Charismatic}} *{{iconify|Quarrelsome}} *{{iconify|Intelligent}} *{{iconify|Talented}} * {{iconify|Solitary}} | *{{iconify|Tomb}} World climate preference *{{iconify|Charismatic}} *{{iconify|Quarrelsome}} * {{iconify|Resilient}} * {{iconify|Strong}} |} This system will not spawn if primitives have been disabled. ===Gish=== A class B star system contains a Shielded World typically called Gish showing a desert planet underneath, although the name may vary. Surveying will reveal a level IV anomaly. Investigating it will bring the option to either: *Repair the shield with a science ship to add a 8 {{iconify|Physics}} and 4 {{iconify|Society}} deposit to the world for a few decades. *Interrupt the time loop with a science ship, gaining a small amount of {{iconify|Physics}} research. There is a 50% chance of the world turning into a tomb world and a 50% chance of creating the [[Prikkiki-Ti]] empire. *Leave the planet alone and gain 150 of {{iconify|Physics}} and {{iconify|Society}} research. Around a decade later the [[Prikkiki-Ti]] empire will emerge. ===Paridayda=== One anomaly in the galaxy might be called The Vechtar Zavonia when successfully investigated, describing a planet called Paridayda and a species called Mardak Vol. Choosing the option to search for the planet will start a special project. Finishing it will create a neighbor system and point to a Barren World inside. Choosing to investigate further when entering the system will start a special project to investigate the planet with a science ship. Finishing the special project takes 60 days and will reveal the planet as a size 25 Gaia World with the Stone Age Mardak Vol civilization and the unique Paridayda planet modifier. A few days after the system has been claimed a species called the Vol will arrive with a fleet to purge the Mardak Vol. Accepting will destroy the civilization and add a removable blocker to the planet. Refusing will have the fleet attack the system. If their fleet is not defeated they will bombard the planet with the Armageddon stance. Once all Mardak Vol pops are killed by bombardment all tiles on the planet will get 4 removable blockers. Accepting is the recommended course of action as not only does it avoid the fight but the Mardak Vol would take a long time to enlighten or remove Stellar Culture Shock and have the {{iconify|Gaia}} World climate preference. In addition if the planet is colonized the colonists will gain {{green|+10%}} {{iconify|Happiness}} for 10 years. ===Other systems=== ;Abandoned Observation Post:This class F star system contains an Abandoned Observation Post orbiting a habitable world. Surveying the planet will reveal a level IV anomaly. Investigating it will bring the option to either: :*Investigate the observation post with a science ship to gain a moderate amount of {{iconify|Society}} research. :*Leave the observation post alone for 50 {{iconify|Influence}}. ;Abandoned Star Platform:This system contains an Abandoned Star Platform orbiting a pulsar star. Surveying the star will reveal a level IV anomaly. Investigating it will bring the option to start a 60 days special project to either: :*Repair the platform with a construction ship to add a 6 {{iconify|Energy}} deposit to the pulsar. :*Salvage the platform with a science ship to gain 20% to the next level of {{icon|Blue Lasers Tech|21px}}{{icon|UV Lasers Tech|21px}}{{icon|X-Ray Lasers Tech|21px}}{{icon|Gamma Lasers Tech|21px}} lasers technology. ;Caretaker Escape Pod:This binary star system has as its last planet a Gas Giant with escape pods in orbit. Surveying the planet will reveal a level III anomaly. Investigating it will bring the option to either ignore the pod for a small amount of {{iconify|Influence}} or hail it and get the following options: :*Valid if AI is not outlawed: Accept Caretaker AX7-b as a leader, gaining a level 4 governor Leader. :*Valid if AI is not outlawed: Examine Caretaker AX7-b for a moderate amount of {{iconify|Engineering}} research. :*Valid if AI is outlawed: Destroy the pod for a small amount of {{iconify|Influence}}. :* Valid if {{iconify|Machine Intelligence}}: Recycle Caretaker AX7-b for a small amount of {{iconify|Minerals}} and {{iconify|Engineering}} research. ; Gaia Civilization:This class M star system contains a Gaia moon orbited by a derelict station. Surveying the moon will reveal a Stone Age [[File:Molluscoid_normal_07.png|24px]] molluscoid civilization with the {{iconify|Extremely Adaptive}}, {{iconify|Slow Breeders}}, {{iconify|Sedentary}} and {{iconify|Gaia}} World climate preference traits, as well as a level VI anomaly. Investigating it will grant a significant amount of {{iconify|Physics}} and {{iconify|Society}} research. This system will not spawn if primitives have been disabled. ;Rudimentary Robots:This star system contains a single habitable world with the [[File:d_metal_boneyard.png|24px]] Metal Boneyards planetary feature among other uninhabitable planets. Surveying the planet will reveal a level I anomaly. Investigating it will add 3 or 4 robot Pops on the planet. After the planet is colonized you will be given the option to either: :*Dismantle the robot Pops and gain 100 {{iconify|Minerals}}. :*Keep using the robots. 90 days later a special project to investigate the robots with a science ship is given. Finishing the special project takes 30 days and gives a large amount of {{iconify|Society}} research. :Regardless of the chosen option, around 5 years after the planet has been colonized a number of colonists will gain the Erratic Behavior modifier, giving {{red|-25%}} to {{iconify|Happiness}}, {{iconify|Governing Ethics Attraction}} and Resource Production, and a special project to investigate it will be added, costing 60 {{iconify|Society}} research. Finishing the research project grants a random {{iconify|Biology}} technology. If the special project is not completed in 4 months three enraged colonists armies will form and attempt to occupy the planet. ;Superflares:This class G star system contains a number of uninhabitable planets and a gas giant with multiple moons, one of them being a Tomb World with the unique [[File:d_radioactive_wasteland.png|24px]] Irradiated Valley planetary feature. Another one of the planets is a frozen world with a level I anomaly. Investigating it will add a 4 {{iconify|Society}} deposit to the world. The star also has a 3 {{iconify|Physics}} deposit instead of a regular Energy one. A year after the planet is colonized a special project will be added to shield the colony with a science ship. The project takes 30 days to complete and gives the planet a {{green|+10%}} {{iconify|Unity}} from Jobs modifier. The scientist will also gain the {{icon|field manipulation}} Expertise: Field Manipulation trait. If the project is not started in 150 days one pop will die and the planet will get {{red|-10%}} {{iconify|Habitability}} and {{red|-15%}} {{icon|pop enc}} Energy from Jobs for 20 years. ;The Veil:This binary star system contains a planet that will appear either as a Gaia World or a Shrouded World. Surveying it will reveal the Phase-Shifted planet modifier ({{red|-50%}} {{icon|Building Build Speed}} Planet Build Speed) and the only level X anomaly besides certain precursor anomalies in the game. Investigating it will describe how every 3 months the planet shifts between a Gaia World and a Shrouded World and grant a moderate amount of {{iconify|Physics}}. Once the system has been claimed you will be given the option to either: :*Leave the planet for a moderate amount of {{iconify|Influence}}. :*Start a special project to use a science ship to freeze the phase-shift. The project takes 180 days and finishing it permanently sets the planet to a Gaia World. It will also grant a moderate amount of {{iconify|Physics}} research. ;Great Wound:This system consists of a large central black hole orbited by several smaller ones. Three void cloud fleets with 20K power patrol the system. The central black hole has a guaranteed large deposit of 10 Dark Matter. Added since DS. ;Broken Ringworld:A few segments of a broken ringworld orbiting a black hole, probably formed when the original star went supernova. Void clouds patrol the system, and Dark Matter can be found. Added since DS. ==Ancient Relics systems== {{SVersion|3.3}} {{expansion|anr}} ===Shielded Relic system=== A random binary system in the galaxy will always contain a size 25 Shielded World guarded by a fleet of 5k fleet power with ships identical to the ones guarding Zanaam. Surveying either the Shielded World or its moon will reveal a unique Archaeology Site that can be excavated. {| class="mildtable" |- !Site !Chapter 1 rewards !Chapter 2 rewards ! Chapter 3 rewards !Chapter 4 rewards |- | '''Moon Base''' |{{icon|minor artifacts}} 1-5 Minor Artifacts |{{icon|minor artifacts}} 1-5 Minor Artifacts |{{icon|minor artifacts}} 1-5 Minor Artifacts<br>[[File:Feature.png|24px]] The Shielded World is turned into a Relic World with the Abandoned Ecumenopolis Archaeology Site | style="text-align: center;" |{{icon|no}} |- |'''Abandoned Ecumenopolis''' |{{icon|minor artifacts}} 1-5 Minor Artifacts |{{icon|minor artifacts}} 1-5 Minor Artifacts |{{icon|minor artifacts}} 1-5 Minor Artifacts |{{icon|minor artifacts}} 10-30 Minor Artifacts<br>[[File:R_galaxy.png|24px]] Miniature Galaxy Relic |} ===Omni system=== A random system in the galaxy will always contain a Relic World. Surveying it will reveal the unique '''Ruined World''' Archaeology Site that can be excavated. {| class="mildtable" style="text-align: center;" |- ! !!Chapter 1!!Chapter 2!! Chapter 3 !! Chapter 4 |- !Difficulty |4 ||4||5||6 |- !Rewards |{{icon|minor artifacts}} 1-5 Minor Artifacts |None |{{icon|minor artifacts}} 1-5 Minor Artifacts |{{icon|minor artifacts}} 10-30 Minor Artifacts<br>[[File:R_omnicodex.png|24px]] The Omnicodex Relic |} === C.A.R.E.=== A random binary system in the galaxy might contain a Relic World. Surveying it will reveal the '''Planetary Machinery''' Archaeology Site that can be excavated. {| class="mildtable" style="text-align: center;" |- ! !!Chapter 1!!Chapter 2!!Chapter 3!!Chapter 4!! Chapter 5 !! Chapter 6 |- !Difficulty |3||3||3||4||4||5 |- ! Rewards |{{icon|society}} 120-350 Society research |{{icon|society}} 120-350 Society research<br>{{icon|Minor artifacts}} 1-5 Minor artifacts | {{icon|Minor artifacts}} 2 Minor artifacts |{{icon|Minor artifacts}} 1-5 Minor artifacts |{{icon|Minor artifacts}} 1-5 Minor artifacts |{{icon|engineering}} 120-350 Engineering research |} Finishing the excavation will open a dialogue window with C.A.R.E. Interactive Interface. Agreeing to help it will issue the ''Develop A Cure For The Ferrophage'' Special Project. Finishing it takes 10 years and grants the [[File:R mechano calibrator.png|24px]] Defragmentor Relic while the Relic World gains a permanent {{green|+10%}} {{icon|pop enc}} Energy from Jobs modifier. Refusing will grant 100 {{iconify|Influence}} instead. ==Privateers== {{hatnote|This system will not appear if the {{iconify|Apocalypse}} DLC is enabled, Privateers being replaced by the [[Marauders]].}} A random system in the galaxy will be home to the Privateers, a group of 3 pirate fleets which must be defeated: * Young Blood contains 12 corvettes and uses tier I components *Scarred Veterans contains 4 corvettes, 16 destroyers and 20 cruisers, and uses tier II components *Old Guard contains a battleship and uses tier III components All fleets are balanced but have a slight bias towards armor components, making fleets with a slight bias towards energy weapons the counter. However the system's only resources are two asteroids with slightly higher {{iconify|Minerals}} deposits. [[Category:游戏概念]] [[Category:殖民]]
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