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<includeonly>{{template doc page transcluded}}</includeonly><noinclude>{{template doc page viewed directly}}</noinclude>[[en:{{FULLPAGENAME}}]] <!-- EDIT TEMPLATE DOCUMENTATION BELOW THIS LINE --> This template can be used for embedding icons in the Stellaris wiki, thus making them more colorful, easy to read and standardized. The available icons link to the concept they represent. == Parameters == ;1 :The first parameter is the identifier for the icon. It has no default value and is always required. ;2 :The second parameter is the width of the icon. It is optional. The default value is 24px. == Usage == ;Syntax: :<code><nowiki>{{icon|identifier}}</nowiki>}</code> or <code><nowiki>{{icon|identifier|width}}</nowiki></code> :Insert the relevant identifier in the above syntax. The available identifier can be found in the table below. ;Example: :<code><nowiki>{{icon|militarist}}</nowiki>}</code> will generate {{icon|militarist}}. Also see: [[:Template:Iconify]] == Creating new icons == Icons are created by adding a new entry to one of the icon subtemplates, found here: [[:Category:Subtemplates]]. * New icons must also be manually added to this doc page. * From SolSys: An important thing to note when adding new entries to the icon template is ''how often an icon is going to be used''. If an icon is going to be used only a couple of times, and in a specific page, it is best to directly link the file. The reasoning is the that templates are being called as a whole each time they are used. If they are being loaded with one-time use icons it means they become more "expensive" to use and lead to slower page loads. Due to this please use caution when adding new icons. <!--quoting SolSys --> '''Icon images''' * Images for icons can be found in [[:Category:Icons]] on the wiki, and in {{path|gfx/interface/icons/}} in the game files. * The default width for most icons is 24px, although certain categories are at 52px (buildings, modules, technology, avatars). ** If the icon image is taller that it is wide, set the height with x24px instead. * Images for modifier icons should preferably be modified to add a black circle background, but I've been unable to get anyone who makes these images to locate or upload the template to do so. == Improve this template == This template is protected due to high traffic. If you have suggestions for improvements or extensions please note them on the [[{{TALKSPACE}}:{{PAGENAME}}|talk page]]. == List of available icons == {{expand|with=any undocumented icons you can find in the subtemplates. The technology section in particular needs to be updated}} === Common === {{box wrapper}} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Expansions |- | ste, stellaris || width=30px | {{icon|ste}} |- | utp, utopia || {{icon|utp}} |- | apc, apocalypse || {{icon|apc}} |- | mgc, megacorp || {{icon|mgc}} |- | fed, federations || {{icon|fed}} |- | nem, nemesis || {{icon|nem}} |- | lev, leviathans || {{icon|lev}} |- | snd, synthetic dawn || {{icon|snd}} |- | dst, distant stars || {{icon|dst}} |- | anr, ancient relics || {{icon|anr}} |- | pln, plantoids || {{icon|pln}} |- | hum, humanoids || {{icon|hum}} |- | lit, lithoids || {{icon|lit}} |- | nec, necroids || {{icon|nec}} |- | aqu, aquatics || {{icon|aqu}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Common |- | check || width=30px | {{icon|check}} |- | cost || {{icon|cost}} |- | duration, speed || {{icon|duration}} |- | no || {{icon|no}} |- | time || {{icon|time}} |- | unknown || {{icon|unknown}} |- | upkeep || {{icon|upkeep}} |- | yes || {{icon|yes}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Misc. |- | archaeology || width=30px | {{icon|archaeology}} |- | archaeology site || {{icon|archaeology site}} |- | component || {{icon|component}} |- | feature || {{icon|feature}} |- | module || {{icon|module}} |- | pop || {{icon|pop}} |- | ship class || {{icon|ship class}} |- | starbase || {{icon|starbase}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Government |- | agenda || width=30px | {{icon|agenda}} |- | ascension perk || {{icon|ascension perk}} |- | edict || {{icon|edict}} |- | election || {{icon|election}} |- | faction || {{icon|faction}} |- | mandate || {{icon|mandate}} |- | policy, policies || {{icon|policy}} |- | political power || {{icon|political power}} |- | tradition || {{icon|tradition}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Leaders |- | leader || width=30px | {{icon|leader}} |- | ruler leader || {{icon|ruler leader}} |- | envoy || {{icon|envoy}} |- | governor || {{icon|governor}} |- | admiral || {{icon|admiral}} |- | general || {{icon|general}} |- | scientist || {{icon|scientist}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Planet |- | building || width=30px | {{icon|building}} |- | decision || {{icon|decision}} |- | district || {{icon|district}} |- | job || {{icon|job}} |- | planet || {{icon|planet}} |- | planet modifier || {{icon|planet modifier}} |- | terraform || {{icon|terraform}} |- | tile blocker || {{icon|tile blocker}} |- | tile blocker removal || {{icon|tile blocker removal}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Pop categories |- | ruler || width=30px | {{icon|ruler}} |- | specialist || {{icon|specialist}} |- | worker || {{icon|worker}} |- | slave || {{icon|slave}} |- | undesirable,<br>undesirables || {{icon|undesirable}} |- | assimilation || {{icon|assimilation}} |- | complex drone || {{icon|complex drone}} |- | menial drone || {{icon|menial drone}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Species rights |- | citizenship || width=30px | {{icon|citizenship}} |- | colonization rights || {{icon|colonization rights}} |- | living standards || {{icon|living standards}} |- | migration controls || {{icon|migration controls}} |- | military service || {{icon|military service}} |- | population controls || {{icon|population controls}} |- | purge type || {{icon|purge type}} |- | slavery type || {{icon|slavery type}} |} {{end box wrapper}} ==== Resources & values ==== {{box wrapper}} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Basic & advanced resources |- | alloys || width=30px | {{icon|alloys}} |- | consumer goods || {{icon|consumer goods}} |- | enc, energy, energy credits || {{icon|energy credits}} |- | eng, engineering, engineering output, engineering research || {{icon|engineering research}} |- | food || {{icon|food}} |- | min, minerals || {{icon|minerals}} |- | phy, physics, physics output, physics research || {{icon|physics research}} |- | research || {{icon|research}} |- | soc, society, society output, society research || {{icon|society research}} |- | unity || {{icon|unity}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Strategic resources |- | strategic resources || width=30px | {{icon|strategic resources}} |- | dark matter || {{icon|dark matter}} |- | exotic gases || {{icon|exotic gases}} |- | living metal || {{icon|living metal}} |- | nanites || {{icon|nanites}} |- | rare crystals || {{icon|rare crystals}} |- | volatile motes || {{icon|volatile motes}} |- | zro || {{icon|zro}} |- ! colspan="2" | Other resources |- | inf, influence || {{icon|influence}} |- | menace || width=30px | {{icon|menace}} |- | minor artifact,<br>minor artifacts || {{icon|minor artifacts}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Empire values |- | diplomatic weight || width=30px | {{icon|diplomatic weight}} |- | empire size || {{icon|empire size}} |- | encryption || {{icon|encryption}} |- | fleet command limit || {{icon|fleet command limit}} |- | fleet size || {{icon|fleet size}} <!-- technically a fleet value, not an empire value --> |- | market fee || width=30px | {{icon|market fee}} |- | naval capacity || {{icon|naval capacity}} |- | war exhaustion || {{icon|war exhaustion}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Planet values |- | amenities || width=30px | {{icon|amenities}} |- | crime, deviancy || {{icon|crime}} |- | devastation || {{icon|devastation}} |- | housing || {{icon|housing}} |- | planet capacity || {{icon|planet capacity}} |- | planet size || {{icon|planet size}} |- | stability || {{icon|stability}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Other values |- | piracy risk || width=30px | {{icon|piracy risk}} |- | trade protection || {{icon|trade protection}} |- | trait point || {{icon|trait point}} |} {{end box wrapper}} ===Buildings=== Default size: 98px, resized here to 50px for ease of viewing. <!-- |- | || {{icon||50px}} --> {{box wrapper}} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Capitals |- |reassembled ship shelter || {{icon|reassembled ship shelter|50px}} |- |planetary administration || {{icon|planetary administration|50px}} |- |planetary capital || {{icon|planetary capital|50px}} |- |system capital-complex || {{icon|system capital-complex|50px}} |- ! colspan="2" | |- |deployment post || {{icon|deployment post|50px}} |- |administrative array || {{icon|administrative array|50px}} |- |planetary processor || {{icon|planetary processor|50px}} |- |primary nexus || {{icon|primary nexus|50px}} |- ! colspan="2" | |- | hive core || {{icon|hive core|50px}} |- | hive nexus || {{icon|hive nexus|50px}} |- ! colspan="2" | |- | habitat administration || {{icon|habitat administration|50px}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Resource buildings |- | crystal mines || {{icon|crystal mines|50px}} |- | energy grid || {{icon|energy grid|50px}} |- | energy nexus || {{icon|energy nexus|50px}} |- | mineral purification plants || {{icon|mineral purification plants |50px}} |- | mineral purification hubs || {{icon|mineral purification hubs|50px}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Manufacturing buildings |- | alloy foundries || {{icon|alloy foundries|50px}} |- | alloy mega-forges || {{icon|alloy mega-forges|50px}} |- | alloy nano-plants || {{icon|alloy nano-plants|50px}} |- | chemical plants || {{icon|chemical plants|50px}} |- | civilian fabricators || {{icon|civilian fabricators|50px}} |- | civilian industries || {{icon|civilian industries|50px}} |- | civilian repli-complexes || {{icon|civilian repli-complexes|50px}} |- | exotic gas refineries || {{icon|exotic gas refineries|50px}} |- | synthetic crystal plants || {{icon|synthetic crystal plants|50px}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Trade & Amenity buildings |- | commerce megaplexes || {{icon|commerce megaplexes|50px}} |- | commercial zones || {{icon|commercial zones|50px}} |- | galactic stock exchange || {{icon|galactic stock exchange|50px}} |- ! colspan="2" | |- | communal housing || {{icon|communal housing|50px}} |- | cyto-revitalization center || {{icon|cyto-revitalization center|50px}} |- | drone storage || {{icon|drone storage|50px}} |- | expanded warren || {{icon|expanded warren|50px}} |- | gene clinic || {{icon|gene clinic|50px}} |- | paradise dome || {{icon|paradise dome|50px}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Unity buildings |- | administrative array || {{icon|administrative array|50px}} |- | administrative offices || {{icon|administrative offices|50px}} |- | administrative park || {{icon|administrative park|50px}} |- | autochthon monument || {{icon|autochthon monument|50px}} |- | auto-curating vault || {{icon|auto-curating vault|50px}} |- | citadel of faith || {{icon|citadel of faith|50px}} |- | confluence of thought || {{icon|confluence of thought|50px}} |- | heritage site || {{icon|heritage site|50px}} |- | holotemple || {{icon|holotemple|50px}} |- | hypercomms forum || {{icon|hypercomms forum|50px}} |- | sacred nexus || {{icon|sacred nexus|50px}} |- | temple || {{icon|temple|50px}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Military buildings |- | dread encampment || {{icon|dread encampment|50px}} |- | fortress || {{icon|fortress|50px}} |- | military academy || {{icon|military academy|50px}} |- | planetary shield generator || {{icon|planetary shield generator|50px}} |- | stronghold || {{icon|stronghold|50px}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Special buildings |- | alien zoo || {{icon|alien zoo|50px}} |- | betharian power plant || {{icon|betharian power plant|50px}} |- ! colspan="2" | |- | chamber of elevation || {{icon|chamber of elevation|50px}} |- ! colspan="2" | |- | clone vats || {{icon|clone vats|50px}} |- | psi corps || {{icon|psi corps|50px}} |- ! colspan="2" | |- | class-4 singularity || {{icon|class-4 singularity|50px}} |- | dimensional fabricator || {{icon|dimensional fabricator|50px}} |- | empyrean shrine || {{icon|empyrean shrine|50px}} |- ! colspan="2" | |- | crude huts || {{icon|crude huts|50px}} |- | primitive factory || {{icon|primitive factory|50px}} |- | primitive farms || {{icon|primitive farms|50px}} |- ! colspan="2" | |- | great pyramid || {{icon|great pyramid|50px}} |- | omega alignment || {{icon|omega alignment|50px}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Other buildings |- | corporate culture site || {{icon|corporate culture site|50px}} |- | embassy complex || {{icon|embassy complex|50px}} |- | research institute || {{icon|research institute|50px}} |- | slave processing facility || {{icon|slave processing facility|50px}} |} {{end box wrapper}} === Diplomacy === {{box wrapper}} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2"|Diplomacy <!--|- | attitude || {{icon|attitude}}--> |- | favor || width=30px | {{icon|favor}} <!--|- | harm relations || {{icon|harm relations}} |- | improve relations || {{icon|improve relations}}--> |- | insult || {{icon|insult}} |- | opinion || {{icon|opinion}} |- | relative power || {{icon|relative power}} |- | trade, trade deal || {{icon|trade deal}} |- | trade attractiveness || {{icon|trade attractiveness}} <!--|- | trust || {{icon|trust}}--> |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2"|Agreements |- | closed borders || width=30px | {{icon|closed borders}} |- | commercial pact || {{icon|commercial pact}} |- | defensive pact || {{icon|defensive pact}} |- | guarantee independence || {{icon|guarantee independence}} |- | migration treaty || {{icon|migration treaty}} |- | non-aggression pact || {{icon|non-aggression pact}} <!--|- | open borders || {{icon|open borders}}--> |- | research agreement || {{icon|research agreement}} |- | rival || {{icon|rival}} |- | rivalry || {{icon|rivalry}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Diplomatic policy |- | belligerent || width=30px | {{icon|belligerent}} |- | cooperative || {{icon|cooperative}} |- | dormant || {{icon|dormant}} |- | expansionist diplomatic stance, expansionist policy || {{icon|expansionist policy}} |- | extermination || {{icon|extermination}} |- | hunger || {{icon|hunger}} |- | isolationist || {{icon|isolationist}} |- | mercantile || {{icon|mercantile}} |- | purification || {{icon|purification}} |- | supremacist || {{icon|supremacist}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2"|Espionage |- | infiltration || width=30px | {{icon|infiltration}} |- | intel || {{icon|intel}} <!--|- | intel level low || {{icon|intel level low}} |- | intel level medium || {{icon|intel level medium}} |- | intel level high || {{icon|intel level high}}--> |- | intel level full || {{icon|intel level full}} |- | manipulation || {{icon|manipulation}} |- | provocation || {{icon|provocation}} |- | sabotage || {{icon|sabotage}} |- | subterfuge || {{icon|subterfuge}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Federations |- | cohesion || width=30px | {{icon|cohesion}} |- | federation || {{icon|federation}} |- | federation associate || {{icon|federation associate}} |- ! colspan="2" | |- | galactic union || {{icon|galactic union}} |- | hegemony || {{icon|hegemony}} |- | martial alliance || {{icon|martial alliance}} |- | research cooperative || {{icon|research cooperative}} |- | trade league || {{icon|trade league}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Galactic Community |- | galactic community || width=30px | {{icon|galactic community}} <!--|- | galactic market || {{icon|galactic market}}--> |- | resolution || {{icon|resolution}} |- ! colspan="2" | |- | divinity of life || {{icon|divinity of life}} |- | ecological protection || {{icon|ecological protection}} |- | galactic commerce || {{icon|galactic commerce}} |- | industrial development || {{icon|industrial development}} |- | mutual defense || {{icon|mutual defense}} |- | rules of war || {{icon|rules of war}} |- | the greater good || {{icon|the greater good}} |- | unchained knowledge || {{icon|unchained knowledge}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Subjects |- | independence || width=30px | {{icon|independence}} |- | integrate || {{icon|integrate}} |- | overlord || {{icon|overlord}} |- | protectorate || {{icon|protectorate}} |- | satrapy || {{icon|satrapy}} |- | support independence || {{icon|support independence}} |- | tributary, subsidiary || {{icon|tributary}} |- | vassal || {{icon|vassal}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Warfare <!--|- | attacker, offensive || {{icon|attacker}}--> |- | casus belli || width=30px; | {{icon|casus belli}} |- | defender, defensive || {{icon|defender}} |- | force ideology || {{icon|force ideology}} |- | war || {{icon|war}} |} {{end box wrapper}} ===Government=== Icons for specific traditions can be created using [[:template:tradition]] {{box wrapper}} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Authority |- | democratic || width=30px; | {{icon|democratic}} |- | oligarchic || {{icon|oligarchic}} |- | dictatorial || {{icon|dictatorial}} |- | imperial || {{icon|imperial}} |- ! colspan="2" | |- | corporate || {{icon|corporate}} |- | hive mind || {{icon|hive mind}} |- | machine intelligence || {{icon|machine intelligence}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Ethics |- | authoritarian || width=30px; | {{icon|authoritarian}} |- | egalitarian || {{icon|egalitarian}} |- | materialist || {{icon|materialist}} |- | militarist || {{icon|militarist}} |- | pacifist || {{icon|pacifist}} |- | spiritualist || {{icon|spiritualist}} |- | xenophile || {{icon|xenophile}} |- | xenophobe || {{icon|xenophobe}} |- | gestalt consciousness || {{icon|gestalt consciousness}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Ethics (Fanatic) |- | fanatic authoritarian || width=30px; | {{icon|fanatic authoritarian}} |- | fanatic egalitarian || {{icon|fanatic egalitarian}} |- | fanatic materialist || {{icon|fanatic materialist}} |- | fanatic militarist || {{icon|fanatic militarist}} |- | fanatic pacifist || {{icon|fanatic pacifist}} |- | fanatic spiritualist || {{icon|fanatic spiritualist}} |- | fanatic xenophile || {{icon|fanatic xenophile}} |- | fanatic xenophobe || {{icon|fanatic xenophobe}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Factions |- | imperialist || width=30px | {{icon|imperialist}} |- | isolationist faction || {{icon|isolationist faction}} |- | progressive || {{icon|progressive}} |- | prosperity || {{icon|prosperity}} |- | supremacist faction || {{icon|supremacist faction}} |- | technologist || {{icon|technologist}} |- | totalitarian || {{icon|totalitarian}} |- | traditionalist || {{icon|traditionalist}} |- | xenoist || {{icon|xenoist}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Tradition trees |- | adaptability || width=30px | {{icon|adaptability}} |- | diplomacy,<br />diplomacy tradition || {{icon|diplomacy}} |- | discovery || {{icon|discovery}} |- | domination || {{icon|domination}} |- | expansion || {{icon|expansion}} |- | harmony || {{icon|harmony}} |- | mercantile tradition || {{icon|mercantile tradition}} |- | prosperity tradition || {{icon|prosperity tradition}} |- | subterfuge tradition || {{icon|subterfuge tradition}} |- | supremacy || {{icon|supremacy}} |- | synchronicity || {{icon|synchronicity}} |- | unyielding tradition || {{icon|unyielding tradition}} |- | versatility,<br />versatility tradition || {{icon|versatility}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Ascension Perks (A-I) |- | arcology project || width=30px | {{icon|arcology project}} |- | become the crisis || {{icon|become the crisis}} |- | colossus project || {{icon|colossus project}} |- | consecrated worlds || {{icon|consecrated worlds}} |- | defender of the galaxy || {{icon|defender of the galaxy}} |- | engineered evolution || {{icon|engineered evolution}} |- | enigmatic engineering || {{icon|enigmatic engineering}} |- | eternal vigilance || {{icon|eternal vigilance}} |- | evolutionary mastery || {{icon|evolutionary mastery}} |- | executive vigor || {{icon|executive vigor}} |- | galactic contender || {{icon|galactic contender}} |- | galactic force projection || {{icon|galactic force projection}} |- | galactic wonders || {{icon|galactic wonders}} |- | grasp the void || {{icon|grasp the void}} |- | hive worlds || {{icon|hive worlds}} |- | imperial prerogative || {{icon|imperial prerogative}} |- | interstellar dominion || {{icon|interstellar dominion}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Ascension Perks (M-X) |- | machine worlds || width=30px | {{icon|machine worlds}} |- | master builders || {{icon|master builders}} |- | mastery of nature || {{icon|mastery of nature}} |- | mind over matter || {{icon|mind over matter}} |- | nihilistic acquisition || {{icon|nihilistic acquisition}} |- | one vision || {{icon|one vision}} |- | shared destiny || {{icon|shared destiny}} |- | synthetic age || {{icon|synthetic age}} |- | synthetic evolution || {{icon|synthetic evolution}} |- | technological ascendancy || {{icon|technological ascendancy}} |- | the flesh is weak || {{icon|the flesh is weak}} |- | transcendence || {{icon|transcendence}} |- | transcendent learning || {{icon|transcendent learning}} |- | universal transactions || {{icon|universal transactions}} |- | voidborne, voidborn || {{icon|voidborne}} |- | ap world shaper || {{icon|ap world shaper}} |- | xeno-compatibility,<br>xeno compatibility || {{icon|xeno-compatibility}} |} {{end box wrapper}} ====Origins & Civics==== {{box wrapper}} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Origins |- | calamitous birth || width=30px; | {{icon|calamitous birth}} |- | clone army origin || {{icon|clone army origin}} |- | common ground || {{icon|common ground}} |- | doomsday || {{icon|doomsday}} |- | galactic doorstep || {{icon|galactic doorstep}} |- | hegemon || {{icon|hegemon}} |- | life-seeded || {{icon|life-seeded}} |- | lost colony || {{icon|lost colony}} |- | mechanist || {{icon|mechanist}} |- | necrophage origin || {{icon|necrophage origin}} |- | on the shoulders of giants || {{icon|on the shoulders of giants}} |- | post-apocalyptic || {{icon|post-apocalyptic}} |- | prosperous unification || {{icon|prosperous unification}} |- | remnants || {{icon|remnants}} |- | resource consolidation || {{icon|resource consolidation}} |- | scion || {{icon|scion}} |- | shattered ring|| {{icon|shattered ring}} |- | syncretic evolution || {{icon|syncretic evolution}} |- | tree of life || {{icon|tree of life}} |- | void dwellers || {{icon|void dwellers}} |- ! colspan="2" | NPC Origins |- | elder race || {{icon|elder race}} |- | enlightened || {{icon|enlightened}} |- | separatists || {{icon|separatists}} |- | khanate successor || {{icon|khanate successor}} |- | hegemon subordinate || {{icon|hegemon subordinate}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Civics (regular) |- | agrarian idyll || width=30px; | {{icon|agrarian idyll}} |- | aristocratic elite || {{icon|aristocratic elite}} |- | barbaric despoilers || {{icon|barbaric despoilers}} |- | beacon of liberty || {{icon|beacon of Liberty}} |- | byzantine bureaucracy || {{icon|byzantine bureaucracy}} |- | catalytic processing || {{icon|catalytic processing}} |- | citizen service || {{icon|citizen service}} |- | corporate dominion || {{icon|corporate dominion}} |- | corvée system,<br>corvee system || {{icon|corvée system}} |- | cutthroat politics || {{icon|cutthroat politics}} |- | death cult || {{icon|death cult}} |- | diplomatic corps || {{icon|diplomatic corps}} |- | distinguished admiralty || {{icon|distinguished admiralty}} |- | efficient bureaucracy || {{icon|efficient bureaucracy}} |- | environmentalist || {{icon|environmentalist}} |- | exalted priesthood || {{icon|exalted priesthood}} |- | fanatic purifiers || {{icon|fanatic purifiers}} |- | feudal society || {{icon|feudal society}} |- | free haven || {{icon|free haven}} |- | functional architecture || {{icon|functional architecture}} |- | imperial cult || {{icon|imperial cult}} |- | idealistic foundation || {{icon|idealistic foundation}} |- | idyllic bloom || {{icon|idyllic bloom}} |- | inward perfection,<br>inwards perfection || {{icon|inward perfection}} |- | masterful crafters || {{icon|masterful crafters}} |- | merchant guilds || {{icon|merchant guilds}} |- | memorialists || {{icon|memorialists}} |- | meritocracy || {{icon|meritocracy}} |- | mining guilds || {{icon|mining guilds}} |- | nationalistic zeal || {{icon|nationalistic zeal}} |- | parliamentary system || {{icon|parliamentary system}} |- | philosopher king || {{icon|philosopher king}} |- | pleasure seekers || {{icon|pleasure seekers}} |- | pompous purists || {{icon|pompous purists}} |- | police state || {{icon|police state}} |- | reanimators || {{icon|reanimators}} |- | shadow council || {{icon|shadow council}} |- | shared burdens || {{icon|shared burdens}} |- | slaver guilds || {{icon|slaver guilds}} |- | technocracy || {{icon|technocracy}} |- | warrior culture || {{icon|warrior culture}} |- | galactic sovereign || {{icon|galactic sovereign}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Civics (gestalt consciousness) |- ! colspan="2" | Hive Mind |- | ascetic || width=30px; | {{icon|ascetic}} |- | catalytic processing hive || {{icon|catalytic processing hive}} |- | devouring swarm || {{icon|devouring swarm}} |- | divided attention || {{icon|divided attention}} |- | empath || {{icon|empath}} |- | idyllic bloom hive || {{icon|idyllic bloom hive}} |- | memorialist hive || {{icon|memorialist hive}} |- | natural neural network || {{icon|natural neural network}} |- | one mind || {{icon|one mind}} |- | pooled knowledge || {{icon|pooled knowledge}} |- | strength of legions || {{icon|strength of legions}} |- | subspace ephapse || {{icon|subspace ephapse}} |- | subsumed will || {{icon|subsumed will}} |- | terravore || {{icon|terravore}} |- ! colspan="2" | Machine Intelligence |- | catalytic processing machine || {{icon|catalytic processing machine}} |- | constructobot || {{icon|constructobot}} |- | delegated functions || {{icon|delegated functions}} |- | determined exterminator || {{icon|determined exterminator}} |- | driven assimilator || {{icon|driven assimilator}} |- | factory overclocking || {{icon|factory overclocking}} |- | introspective || {{icon|introspective}} |- | maintenance protocols || {{icon|maintenance protocols}} |- | memorialist machine || {{icon|memorialist machine}} |- | ota updates || {{icon|ota updates}} |- | rapid replicator || {{icon|rapid replicator}} |- | rockbreakers || {{icon|rockbreakers}} |- | rogue servitor || {{icon|rogue servitor}} |- | static research analysis || {{icon|static research analysis}} |- | unitary cohesion || {{icon|unitary cohesion}} |- | warbots || {{icon|warbots}} |- | zero-waste protocols || {{icon|zero-waste protocols}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Civics (corporate) |- | brand loyalty || width=30px; | {{icon|brand loyalty}} |- | catalytic processing corporate || {{icon|catalytic processing corporate}} |- | corporate death cult || {{icon|corporate death cult}} |- | corporate hedonism || {{icon|corporate hedonism}} |- | criminal heritage || {{icon|criminal heritage}} |- | franchising || {{icon|franchising}} |- | free traders || {{icon|free traders}} |- | gospel of the masses || {{icon|gospel of the masses}} |- | indentured assets || {{icon|indentured assets}} |- | mastercraft inc. || {{icon|mastercraft inc.}} |- | media conglomerate || {{icon|media conglomerate}} |- | naval contractors || {{icon|naval contractors}} |- | private military companies || {{icon|private military companies}} |- | private prospectors || {{icon|private prospectors}} |- | public relations specialists || {{icon|public relations specialists}} |- | ruthless competition|| {{icon|ruthless competition}} |- | trading posts || {{icon|trading posts}} |} {{end box wrapper}} ===Jobs=== {{box wrapper}} {| class="wikitable" style="width:240px"; margin-right:1em" ! colspan="2" | Ruler |- | politician || width=30px; | {{icon|politician}} |- | executive || {{icon|executive}} |- | high priest || {{icon|high priest}} |- | merchant || {{icon|merchant}} |- | noble || {{icon|noble}} |- | science director || {{icon|science director}} |} {| class="wikitable" style="width:240px"; margin-right:1em" ! colspan="2" | Specialist |- | artificer || width=30px; | {{icon|artificer}} |- | artisan || {{icon|artisan}} |- | bureaucrat || {{icon|bureaucrat}} |- | catalytic technician || {{icon|catalytic technician}} |- | chemist || {{icon|chemist}} |- | colonist || {{icon|colonist}} |- | culture worker || {{icon|culture worker}} |- | death chronicler || {{icon|death chronicler}} |- | death priest || {{icon|death priest}} |- | duelist || {{icon|duelist}} |- | enforcer || {{icon|enforcer}} |- | entertainer || {{icon|entertainer}} |- | gas refiner || {{icon|gas refiner}} |- | manager || {{icon|manager}} |- | medical worker,<br>healthcare,<br>healthcare worker || {{icon|medical worker}} |- | metallurgist,<br>foundry || {{icon|metallurgist}} |- | necromancer || {{icon|necromancer}} |- | necrophyte || {{icon|necrophyte}} |- | priest || {{icon|priest}} |- | reassigner || {{icon|reassigner}} |- | researcher || {{icon|researcher}} |- | roboticist || {{icon|roboticist}} |- | telepath || {{icon|telepath}} |- | translucer || {{icon|translucer}} |} {| class="wikitable" style="width:240px"; margin-right:1em" ! colspan="2" | Worker |- | clerk || width=30px; | {{icon|clerk}} |- | crystal miner || {{icon|crystal miner}} |- | farmer || {{icon|farmer}} |- | gas extractor || {{icon|gas extractor}} |- | miner || {{icon|miner}} |- | mortal initiate || {{icon|mortal initiate}} |- | mote harvester || {{icon|mote harvester}} |- | preacher,<br>prosperity preacher || {{icon|prosperity preacher}} |- | scrap miner || {{icon|scrap miner}} |- | soldier || {{icon|soldier}} |- | technician || {{icon|technician}} |} {| class="wikitable" style="width:240px"; margin-right:1em" ! colspan="2" | Complex Drone |- | artisan drone || width=30px; | {{icon|artisan drone}} |- | brain drone || {{icon|brain drone}} |- | calculator || {{icon|calculator}} |- | catalytic drone || {{icon|catalytic drone}} |- | chem-drone,<br>chemist drone || {{icon|chem-drone}} |- | chronicle drone || {{icon|chronicle drone}} |- | coordinator || {{icon|coordinator}} |- | crystal mining drone || {{icon|crystal mining drone}} |- | evaluator || {{icon|evaluator}} |- | fabricator || {{icon|fabricator}} |- | foundry drone,<br>alloy drone<!-- hive mind --> || {{icon|foundry drone}} |- | gas extraction drone || {{icon|gas extraction drone}} |- | hunter-seeker drone,<br>patrol drone || {{icon|hunter-seeker drone}} |- | lensing drone, translucer drone || {{icon|lensing drone}} |- | mote harvesting drone || {{icon|mote harvesting drone}} |- | refinery drone,<br>gas refiner drone || {{icon|refinery drone}} |- | replicator || {{icon|replicator}} |- | spawning drone || {{icon|spawning drone}} |- | synapse drone || {{icon|synapse drone}} |} {| class="wikitable" style="width:240px"; margin-right:1em" ! colspan="2" | Menial Drone |- | agri-drone || width=30px; | {{icon|agri-drone}} |- | maintenance drone || {{icon|maintenance drone}} |- | mining drone || {{icon|mining drone}} |- | tech-drone, technician drone || {{icon|tech-drone}} |- | warrior drone || {{icon|warrior drone}} |} {| class="wikitable" style="width:240px"; margin-right:1em" ! colspan="2" | Slave |- | grid amalgamated || width=30px; | {{icon|grid amalgamated}} |- | livestock || {{icon|livestock}} |- | servant || {{icon|servant}} |- | slave overseer<br>("Overseer") <!-- Called Overseer in-game, but conflicts with the FE job with the same name. --> || {{icon|slave overseer}} |- | toiler,<br>slave toiler || {{icon|toiler}} |} {| class="wikitable" style="width:240px"; margin-right:1em" ! colspan="2" | Special |- | bio-trophy || width=30px; | {{icon|bio-trophy}} |- | cave cleaner || {{icon|cave cleaner}} |- | cave cleaner drone || {{icon|cave cleaner drone}} |- | corrupt drone || {{icon|corrupt drone}} |- | criminal || {{icon|criminal}} |- | deviant drone || {{icon|deviant drone}} |- | dimensional portal researcher || {{icon|dimensional portal researcher}} |- | dimensional portal drone,<br>dimensional portal researcher gestalt || {{icon|dimensional portal drone}} |- | gas plant drone || {{icon|gas plant drone}} |- | gas plant engineer || {{icon|gas plant engineer}} |- | nemma miner || {{icon|nemma miner}} |- | nemma mining drone || {{icon|nemma mining drone}} |- | odd factory drone || {{icon|odd factory drone}} |- | odd factory worker || {{icon|odd factory worker}} |- | purging || {{icon|purging}} |- | scavenger || {{icon|scavenger}} |- | scavenger drone || {{icon|scavenger drone}} |- | subterranean contact drone || {{icon|subterranean contact drone}} |- | subterranean liaison officer,<br>underground trade worker || {{icon|subterranean liaison officer}} |- | transmuter || {{icon|transmuter}} |- | transmuter drone || {{icon|transmuter drone}} |- | unemployed || {{icon|unemployed}} |} {| class="wikitable" style="width:240px"; margin-right:1em" ! colspan="2" | Fallen Empire |- | acolyte farm, acolyte of the plow || width=30px; | {{icon|acolyte of the plow}} |- | acolyte mine, acolyte of the hammer || {{icon|acolyte of the hammer}} |- | acolyte generator, acolyte of the hyperspanner || {{icon|acolyte of the hyperspanner}} |- | acolyte artisan, acolyte of the workshop || {{icon|acolyte of the workshop}} |- | archivist || {{icon|archivist}} |- | augur, augur of the shroud || {{icon|augur of the shroud}} |- | caretaker,<br>maintenance bot || {{icon|caretaker}} |- | guardian,<br>guardian bot || {{icon|guardian}} |- | hedonist || {{icon|hedonist}} |- | overseer,<br>overseer fallen || {{icon|overseer}} |- | protector || {{icon|protector}} |- | sky cardinal || {{icon|sky cardinal}} |- | xeno-keeper || {{icon|xeno-keeper}} |- | xeno-ward || {{icon|xeno-ward}} |} {| class="wikitable" style="width:240px"; margin-right:1em" ! colspan="2" | Primitive |- | primitive bureaucrat || width=30px; | {{icon|primitive bureaucrat}} |- | cleric, primitive priest || {{icon|cleric}} |- | primitive priest 2 || {{icon|primitive priest 2}} |- | feudal noble, primitive noble || {{icon|feudal noble}} |- | hunter-gatherer || {{icon|hunter-gatherer}} |- | laborer, primitive laborer || {{icon|laborer}} |- | peasant || {{icon|peasant}} |- | pre-sapient || {{icon|pre-sapient}} |- | primitive farmer || {{icon|primitive farmer}} |- | primitive miner || {{icon|primitive miner}} |- | primitive technician || {{icon|primitive technician}} |- | scholar, primitive researcher || {{icon|scholar}} |- | primitive researcher 2<br>("Researcher") || {{icon|primitive researcher 2}} |- | warrior, primitive warrior || {{icon|warrior}} |- | <!-- soldier, -->primitive warrior 2<br>("Soldier") || {{icon|primitive warrior 2}} |} {{end box wrapper}} ===Military=== {{box wrapper}} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Armies |- ! colspan="2" | Defense armies |- |defense army,<br/>defense armies || width=30px; | {{icon|defense army}} |- ! colspan="2" | Assault armies |- |assault army,<br/>assault armies || {{icon|assault army}} |- |clone army,<br/>clone armies || {{icon|clone army}} |- |gene warrior army,<br/>gene warrior armies || {{icon|gene warrior army}} |- |psionic army,<br/>psionic armies || {{icon|psionic army}} |- |rebel army,<br>rebel armies || {{icon|rebel army}} |- |slave army,<br/>slave armies || {{icon|slave army}} |- |undead army,<br/>undead armies || {{icon|undead army}} |- |xenomorph army,<br/>xenomorph armies || {{icon|xenomorph army}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="3" | Component slots |- | slot a || auxiliary || width=30px | {{icon|slot a}} |- | slot c || core || {{icon|slot c}} |- | slot g || guided || {{icon|slot g}} |- | slot h || hangar || {{icon|slot h}} |- | slot l || large || {{icon|slot l}} |- | slot m || medium || width=30px | {{icon|slot m}} |- | slot pd || point defense || {{icon|slot pd}} |- | slot s || small || {{icon|slot s}} |- | slot t || titan || {{icon|slot t}} |- | slot wd || world destroyer || {{icon|slot wd}} |- | slot xl || extra large || {{icon|slot xl}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Weapon Types |- | energy weapons || width=30px; | {{icon|energy weapons}} |- | explosive weapons || {{icon|explosive weapons}} |- | kinetic weapons || {{icon|kinetic weapons}} |- ! colspan="2" | Laser Weapons |- | ship red laser small|| {{icon|ship red laser small}} |- | ship blue laser small|| {{icon|ship blue laser small}} |- | ship uv laser small|| {{icon|ship uv laser small}} |- | ship x-ray laser small|| {{icon|ship x-ray laser small}} |- | ship gamma laser small|| {{icon|ship gamma laser small}} |} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Orbital Bombardment |- |selective,<br/>light bombardment || width=30px; | {{icon|light bombardment}} |- |indiscriminate,<br/>limited bombardment || width=30px | {{icon|limited bombardment}} |- |armageddon,<br/>armageddon bombardment || {{icon|armageddon bombardment}} |- |raiding,<br/>raiding bombardment || {{icon|raiding bombardment}} |- |javorian pox || {{icon|javorian pox}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Starbases |- ! colspan="2" | Starbase modules |- | solar panel network || {{icon|solar panel network}} |- ! colspan="2" | Starbases buildings |- | crew quarters || {{icon|crew quarters}} |- | fleet academy || {{icon|fleet academy}} |- | transit hub || {{icon|transit hub}} |} {{end box wrapper}} ===Modifiers=== {{box wrapper}} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Modifiers (misc) |- | anomaly discovery chance || width=30px; | {{icon|anomaly discovery chance}} |- | anomaly research speed || {{icon|anomaly research speed}} |- | edict cost || {{icon|edict cost}} |- | empire size penalty || {{icon|empire size penalty}} |- | leader experience gain || {{icon|leader experience gain}} |- | leader lifespan || {{icon|leader lifespan}} |- | leader pool size || {{icon|leader pool size}} |- | leader recruitment cost || {{icon|leader recruitment cost}} |- | leader level cap,<br />leader skill levels || {{icon|leader level cap}} |- | megastructure build speed || {{icon|megastructure build speed}} |- | research alternatives || {{icon|research alternatives}} |- | research speed || {{icon|research speed}} |- | research speed (engineering) || {{icon|research speed (engineering)}} |- | research speed (physics) || {{icon|research speed (physics)}} |- | research speed (society) || {{icon|research speed (society)}} |- | survey speed || {{icon|survey speed}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Modifiers (diplomatic) |- | available envoys || width=30px; | {{icon|available envoys}} |- | base intel level <!--add-->|| {{icon|base intel level}} |- | claim influence cost || {{icon|claim influence cost}} |- | diplo weight mult,<br />diplomatic weight mult || {{icon|diplo weight mult}} |- | diplo weight economy mult || {{icon|diplo weight economy mult}} |- | diplo weight naval mult || {{icon|diplo weight naval mult}} |- | diplo weight technology mult || {{icon|diplo weight technology mult}} |- | subject power penalty || {{icon|subject power penalty}} |- | trust cap || {{icon|trust cap}} |- | trust growth || {{icon|trust growth}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Modifiers (economic) |- | consumer goods cost || width=30px; | {{icon|consumer goods cost}} |- | food output || {{icon|food output}} |- | monthly influence add || {{icon|monthly influence add}} |- | monthly influence mult || {{icon|monthly influence mult}} |- | monthly unity add || {{icon|monthly unity add}} |- | monthly unity mult || {{icon|monthly unity mult}} |- | resource storage capacity || {{icon|resource storage capacity}} |- | trade value add || {{icon|trade value add}} |- | trade value mult || {{icon|trade value mult}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Modifiers (planet) |- | amenities add || style="width:30px;" | {{icon|amenities add}} |- | amenities mult || {{icon|amenities mult}} |- | building cost || {{icon|building cost}} |- | building slot, building slots || {{icon|building slot}} |- | clear blocker cost || {{icon|clear blocker cost}} |- | clear blocker speed || {{icon|clear blocker speed}} |- | clear blocker time || {{icon|clear blocker time}} |- | colony development speed || {{icon|colony development speed}} |- | crime add || {{icon|crime add}} |- | crime mult || {{icon|crime mult}} |- | district cap || {{icon|district cap}} |- | emigration push,<br />emigration push mult || {{icon|emigration push mult}} |- | emigration push add || {{icon|emigration push add}} |- | habitability || {{icon|habitability}} |- | housing add || {{icon|housing add}} |- | housing mult || {{icon|housing mult}} |- | immigration pull,<br />immigration pull mult || {{icon|immigration pull mult}} |- | immigration pull add || {{icon|immigration pull add}} |- | max agriculture districts || {{icon|max agriculture districts}} |- | max districts || {{icon|max districts}} |- | max generator districts || {{icon|max generator districts}} |- | max mining districts || {{icon|max mining districts}} |- | migration attraction || {{icon|migration attraction}} |- | planetary build speed,<br />building build speed || {{icon|planetary build speed}} |- | stability add,<br />planet stability add || {{icon|planet stability add}} |- | terraforming cost || {{icon|terraforming cost}} |- | terraforming speed || {{icon|terraforming speed}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Modifiers (pops) |- | ethic shift, ethics divergence || width=30px; | {{icon|ethics divergence}} |- | ethics shift chance || {{icon|ethics shift chance}} |- | governing ethics attraction || {{icon|governing ethics attraction}} |- | habitability pop || {{icon|habitability pop}} |- | happiness || {{icon|happiness}} |- | biological pop happiness || {{icon|biological pop happiness}} |- | lithoid pop happiness || {{icon|lithoid pop happiness}} |- ! colspan="2" | Upkeep |- | food consumption || {{icon|food consumption}} |- | mineral consumption,<br>mineral upkeep || {{icon|mineral consumption}} |- | pop amenities usage || {{icon|pop amenities usage}} |- | pop consumer goods upkeep || {{icon|pop consumer goods upkeep}} |- | pop housing usage,<br>housing usage || {{icon|pop housing usage}} |- ! colspan="2" | Growth & Migration |- | automatic resettlement chance || {{icon|automatic resettlement chance}} |- | pop assembly speed || {{icon|pop assembly speed}} |- | pop decline speed || {{icon|pop decline speed}} |- | pop growth from immigration || {{icon|pop growth from immigration}} |- | pop growth speed || {{icon|pop growth speed}} |- | pop growth reduction || {{icon|pop growth reduction}} |- | resettlement cost || {{icon|resettlement cost}} |- ! colspan="2" | Jobs |- | alloys from jobs || {{icon|alloys from jobs}} |- | consumer goods from jobs || {{icon|consumer goods from jobs}} |- | pop enc || {{icon|pop enc}} |- | pop eng || {{icon|pop eng}} |- | pop food || {{icon|pop food}} |- | pop min || {{icon|pop min}} |- | pop phy || {{icon|pop phy}} |- | pop soc || {{icon|pop soc}} |- | pop resource output,<br>resources from jobs || {{icon|pop resource output}} |- ! colspan="2" | |- | robot resource output || {{icon|robot resource output}} |- | robot upkeep || {{icon|robot upkeep}} |- | slave food output || {{icon|slave food output}} <!--possibly obsolete?--> |- | slave mineral output || {{icon|slave mineral output}} <!--possibly obsolete?--> |- | slave pop resource output || {{icon|slave pop resource output}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Modifiers (army) |- | army build speed || width=30px; | {{icon|army build speed}} |- | army collateral damage || {{icon|army collateral damage}} |- | army cost || {{icon|army cost}} |- | army damage || {{icon|army damage}} |- | army health||{{icon|army health}} |- | army morale||{{icon|army morale}} |- | army upkeep || {{icon|army upkeep}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Modifiers (ship & weapons) |- | ship accuracy || width=30px; | {{icon|ship accuracy}} |- | ship armor || {{icon|ship armor}} |- | ship build speed || {{icon|ship build speed}} |- | ship cost || {{icon|ship cost}} |- | ship evasion || {{icon|ship evasion}} |- | ship fire rate,<br />ship attack speed || {{icon|ship attack speed}} |- | ship health || {{icon|ship health}} |- | ship hull,<br />ship hull points || {{icon|ship hull points}} |- | ship hull regen || {{icon|ship hull regen}} |- | ship shield || {{icon|ship shield}} |- | shield hit points || {{icon|shield hit points}} |- | ship speed || {{icon|ship speed}} |- | ship tracking || {{icon|ship tracking}} |- | ship upgrade cost || {{icon|ship upgrade cost}} |- | ship upkeep || {{icon|ship upkeep}} |- | weapons damage || {{icon|weapons damage}} |- | weapons range || {{icon|weapons range}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Modifiers (starbase) |- | defense platform build cost || width=30px; | {{icon|defense platform build cost}} |- | defense platform hull points || {{icon|defense platform hull points}} |- | defense platform damage || {{icon|defense platform damage}} |- | module cost || {{icon|module cost}} |- | starbase capacity <!--mult--> || {{icon|starbase capacity}} |- | starbase capacity add || {{icon|starbase capacity add}} |- | starbase influence cost <!--mult--> || {{icon|starbase influence cost}} |- | starbase upgrade cost || {{icon|starbase upgrade cost}} |- | starbase upgrade speed <!--mult--> || {{icon|starbase upgrade speed}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Stat icons |- | armor || width=30px; | {{icon|armor}} |- | armor damage || {{icon|armor damage}} |- | attack speed || {{icon|attack speed}} |- | combat speed || {{icon|combat speed}} <!--possibly obsolete?--> |- | cooldown shots || {{icon|cooldown shots}} |- | damage || {{icon|damage}} |- | disengagement chance || {{icon|disengagement chance}} |- | evasion || {{icon|evasion}} |- | fire rate || {{icon|fire rate}} |- | health || {{icon|health}} |- | hull damage || {{icon|hull damage}} |- | maximum damage || {{icon|maximum damage}} |- | minimum damage || {{icon|minimum damage}} |- | maximum windup || {{icon|maximum windup}} |- | minimum windup || {{icon|minimum windup}} |- | monthly hull regeneration || {{icon|monthly hull regeneration}} |- | piracy suppression || {{icon|piracy suppression}} |- | power || {{icon|power}} |- | sensor range || {{icon|sensor range}} |- | shield || {{icon|shield}} |- | shield damage || {{icon|shield damage}} |- | special || {{icon|special}} |- | sublight speed || {{icon|sublight speed}} |- | tracking || {{icon|tracking}} |} {{end box wrapper}} === Planets === <!-- Still need to check modifiers for 3.1 --> Additional planet modifier icons can be assembled using [[:Template:Planet modifier]] {{box wrapper}} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Celestial bodies |- | ai world || width=30px; | {{icon|ai world}} |- | alpine world || {{icon|alpine world}} |- | arctic world || {{icon|arctic world}} |- | arid world || {{icon|arid world}} |- | continental world || {{icon|continental world}} |- | desert world || {{icon|desert world}} |- | ecumenopolis || {{icon|ecumenopolis}} |- | gaia world || {{icon|gaia world}} |- | habitat planet || {{icon|habitat planet}} |- | hive world || {{icon|hive world}} <!--|- | infested world || {{icon|infested world}}--> |- | machine world || {{icon|machine world}} <!--|- | nanite world || {{icon|nanite world}}--> |- | ocean world || {{icon|ocean world}} |- | relic world || {{icon|relic world}} |- | ring || {{icon|ring}} |- | savannah world || {{icon|savannah world}} |- | shattered ring world || {{icon|shattered ring world}} <!--|- | shielded world || {{icon|shielded world}}--> |- | shrouded world || {{icon|shrouded world}} |- | tomb world || {{icon|tomb world}} |- | tropical world || {{icon|tropical world}} |- | tundra world || {{icon|tundra world}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Disambiguation pages |- | alpine || width=30px; | {{icon|alpine}} |- | arctic || {{icon|arctic}} |- | arid || {{icon|arid}} |- | continental || {{icon|continental}} |- | desert || {{icon|desert}} |- | gaia || {{icon|gaia}} |- | habitat || {{icon|habitat}} |- | ocean || {{icon|ocean}} |- | ring world || {{icon|ring}} |- | savannah || {{icon|savannah}} |- | tomb || {{icon|tomb}} |- | tropical || {{icon|tropical}} |- | tundra || {{icon|tundra}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Colony designations |- | designation || width=30px; | {{icon|designation}} |- | empire capital || {{icon|empire capital}} |- | habitat designation || {{icon|habitat designation}} |- | hive capital || {{icon|hive capital}} |- | hive world designation || {{icon|hive world designation}} |- | hive world foundry || {{icon|hive world foundry}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Planet modifiers |- | asteroid belt || width=30px; | {{icon|Asteroid Belt}} |- | asteroid impacts || {{icon|Asteroid Impacts}} |- | atmospheric aphrodisiac || {{icon|Atmospheric Aphrodisiac}} |- | atmospheric hallucinogen || {{icon|Atmospheric Hallucinogen}} |- | bleak || {{icon|Bleak}} |- | carbon world || {{icon|Carbon World}} |- | chthonian planet || {{icon|Chthonian Planet}} |- | exceptional quality minerals || {{icon|Exceptional Quality Minerals}} |- | extensive moon system || {{icon|Extensive Moon System}} |- | hazardous weather || {{icon|Hazardous Weather}} |- | high gravity || {{icon|High Gravity}} |- | high quality minerals || {{icon|High Quality Minerals}} |- | holy world || {{icon|Holy World}} |- | hostile fauna || {{icon|Hostile Fauna}} |- | irradiated pm || {{icon|Irradiated pm}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Planet modifiers |- | low gravity || width=30px; | {{icon|Low Gravity}} |- | lush || {{icon|Lush}} |- | natural beauty || {{icon|Natural Beauty}} |- | penal colony || {{icon|penal colony}} |- | poor quality minerals || {{icon|Poor Quality Minerals}} |- | resort world || {{icon|resort world}} |- | strong magnetic field || {{icon|Strong Magnetic Field}} |- | terraforming candidate || {{icon|terraforming candidate}} |- | thrall-world || {{icon|thrall-world}} |- | tidal locked || {{icon|Tidal Locked}} |- | titanic life || {{icon|Titanic Life}} |- | unstable tectonics || {{icon|Unstable Tectonics}} |- | weak magnetic field || {{icon|Weak Magnetic Field}} |- | wild storms || {{icon|wild storms}} |} {{end box wrapper}} ====Districts==== {{box wrapper}} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Planet districts |- | agriculture district || width=30px; | {{icon|agriculture district|50px}} |- | city district || {{icon|city district|50px}} |- | generator district || {{icon|generator district|50px}} |- | hive district || {{icon|hive district|50px}} |- | industrial district || {{icon|industrial district|50px}} |- | mining district || {{icon|mining district|50px}} |- | nexus district || {{icon|nexus district|50px}} |- <!-- shattered ring world trade districct? --> |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Ecumenopolis arcologies |- | administrative arcology || width=30px; | {{icon|administrative arcology|50px}} |- | ecclesiastical arcology || {{icon|ecclesiastical arcology|50px}} |- | industrial arcology || {{icon|industrial arcology|50px}} |- | foundry arcology || {{icon|foundry arcology|50px}} |- | leisure arcology || {{icon|leisure arcology|50px}} |- | residential arcology || {{icon|residential arcology|50px}} |- | sanctuary arcology || {{icon|sanctuary arcology|50px}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Habitat districts |- | astro-mining bay || width=30px; | {{icon|astro-mining bay|50px}} |- | habitation district || {{icon|habitation district|50px}} |- | industrial habitat district || {{icon|industrial habitat district|50px}} |- | leisure district || {{icon|leisure district|50px}} |- | trade district || {{icon|trade district|50px}} |- | reactor district || {{icon|reactor district|50px}} |- | research district || {{icon|research district|50px}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Ring World segments |- | agricultural segment || width=30px; | {{icon|agricultural segment|50px}} |- | city segment || {{icon|city segment|50px}} |- | commercial segment || {{icon|commercial segment|50px}} |- | generator segment || {{icon|generator segment|50px}} |- | hive segment || {{icon|hive segment|50px}} |- | industrial segment || {{icon|industrial segment|50px}} |- | nexus segment || {{icon|nexus segment|50px}} |- | research segment || {{icon|research segment|50px}} |} {{end box wrapper}} ===Relics=== {{box wrapper}} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Relics |- | cybrex war forge || width=30px; | {{icon|cybrex war forge}} |- | ether drake trophy || {{icon|ether drake trophy}} |- | extradimensional warlock || {{icon|extradimensional warlock}} |- | head of zarqlan || {{icon|head of zarqlan}} |- | javorian pox sample || {{icon|javorian pox sample}} |- | khan's throne || {{icon|khan's throne}} |- | yuht cryo core || {{icon|yuht cryo core}} |} {{end box wrapper}} ===Technology=== ====Technology fields ==== {{box wrapper}} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Engineering |- |industry || width=30px; | {{icon|industry}} |- |materials || {{icon|materials}} |- |rocketry || {{icon|rocketry}} |- |voidcraft || {{icon|voidcraft}} |} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Physics |- |computing || width=30px; | {{icon|computing}} |- | field manipulation || {{icon|field manipulation}} |- |particles || {{icon|particles}} |} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Society |- |biology || width=30px; | {{icon|biology}} |- |military theory || {{icon|military theory}} |- |new worlds || {{icon|new worlds}} |- |psionics || {{icon|psionics}} |- |statecraft || {{icon|statecraft}} |} {{end box wrapper}} ====Technologies==== {{box wrapper}} {|class="wikitable" style="width:250px; margin-right:1em" |- |active countermeasures || {{icon|active countermeasures}} |- |adaptive bureaucracy || {{icon|adaptive bureaucracy}} |- | adaptive combat algorithms || {{icon|adaptive combat algorithms}} |- |administrative ai || {{icon|administrative ai}} |- |administrative efficiency || {{icon|administrative efficiency}} |- | advanced afterburners tech || {{icon|advanced afterburners tech}} |- |advanced mineral purification || {{icon|advanced mineral purification}} |- |advanced railguns tech || {{icon|advanced railguns tech}} |- |advanced shields tech || {{icon|advanced shields tech}} |- |advanced strike craft || {{icon|advanced strike craft}} |- | afterburners tech || {{icon|afterburners tech}} |- | automated exploration protocols || {{icon|automated exploration protocols}} |- |aggressive conditioning || {{icon|aggressive conditioning}} |- |ai-controlled colony ships || {{icon|ai-controlled colony ships}} |- |amoeba breeding program || {{icon|amoeba breeding program}} |- |antimatter missiles tech || {{icon|antimatter missiles tech}} |- |antimatter power || {{icon|antimatter power}} |- |applied quantum physics || {{icon|applied quantum physics}} |- |applied superconductivity || {{icon|applied superconductivity}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |arc emitters tech || {{icon|arc emitters tech}} |- |armored torpedoes tech || {{icon|armored torpedoes tech}} |- | artificial dragonscales || {{icon|artificial dragonscales}} |- |artificial moral codes || {{icon|artificial moral codes}} |- | ascension theory || {{icon|ascension theory}} |- |assembly algorithms || {{icon|assembly algorithms}} |- | assembly patterns || {{icon|assembly patterns}} |- |atmospheric filtering || {{icon|atmospheric filtering}} |- |autocannons tech || {{icon|autocannons tech}} |- | automated curation algorithms || {{icon|automated curation algorithms}} |- |autonomous mining drones || {{icon|autonomous mining drones}} |- |battleships tech || {{icon|battleships tech}} |- |betharian refining || {{icon|betharian refining}} |- | binary motivators || {{icon|binary motivators}} |- |biodiversity studies || {{icon|biodiversity studies}} |- | biomechanics || {{icon|biomechanics}} |- | bio-reactor tech || {{icon|bio-reactor tech}} |- |blue lasers tech || {{icon|blue lasers tech}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |capacity boosters tech || {{icon|capacity boosters tech}} |- |carrier operations || {{icon|carrier operations}} |- |cell revitalization || {{icon|cell revitalization}} |- |centralized command || {{icon|centralized command}} |- |ceramo-metal materials || {{icon|ceramo-metal materials}} |- |chemical thrusters tech || {{icon|chemical thrusters tech}} |- |climate restoration || {{icon|climate restoration}} |- |cloning || {{icon|cloning}} |- |cloud lightning conduits || {{icon|cloud lightning conduits}} |- |coilguns tech || {{icon|coilguns tech}} |- |cold fusion power || {{icon|cold fusion power}} |- | colonial bureaucracy || {{icon|colonial bureaucracy}} |- |colonial centralization || {{icon|colonial centralization}} |- |combat training || {{icon|combat training}} |- |command matrix || {{icon|command matrix}} |- | consecration fields || {{icon|consecration fields}} |- | construction templates || {{icon|construction templates}} |- |corps of engineers || {{icon|corps of engineers}} |- |corvettes tech || {{icon|corvettes tech}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |cross-model standardization || {{icon|cross-model standardization}} |- |cruisers tech || {{icon|cruisers tech}} |- |crystal-infused plating tech || {{icon|crystal-infused plating tech}} |- |crystal-forged plating tech || {{icon|crystal-forged plating tech}} |- | curator archeology lab tech,<br>curator archaeology lab tech || {{icon|curator archeology lab tech}} |- | curator exploration lab tech || {{icon|curator exploration lab tech}} |- | cyto-revitalization || {{icon|cyto-revitalization}} |- |dangerous wildlife removal || {{icon|dangerous wildlife removal}} |- |dark matter deflectors || {{icon|dark matter deflectors}} |- |dark matter drawing || {{icon|dark matter drawing}} |- |dark matter power || {{icon|dark matter power}} |- |dark matter propulsion || {{icon|dark matter propulsion}} |- |deep core mining || {{icon|deep core mining}} |- |deflectors tech || {{icon|deflectors tech}} |- |destroyers tech || {{icon|destroyers tech}} |- |devastator torpedoes tech || {{icon|devastator torpedoes tech}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |disruptors tech || {{icon|disruptors tech}} |- |doctrine: armada battle formation || {{icon|doctrine: armada battle formation}} |- |doctrine: fleet support || {{icon|doctrine: fleet support}} |- |doctrine: fluid fleet templates || {{icon|doctrine: fluid fleet templates}} |- |doctrine: interstellar warfare || {{icon|doctrine: interstellar warfare}} |- |doctrine: reactive formations || {{icon|doctrine: reactive formations}} |- | entropic recursion || {{icon|entropic recursion}} |- |doctrine: space combat || {{icon|doctrine: space combat}} |- |doctrine: strange loop || {{icon|doctrine: strange loop}} |- |droids tech || {{icon|droids tech}} |- |durasteel materials || {{icon|durasteel materials}} |- |dyson sphere tech || {{icon|dyson sphere tech}} |- |eco simulation || {{icon|eco simulation}} |- |ecological adaptation || {{icon|ecological adaptation}} |- |eco-integration studies || {{icon|eco-integration studies}} |- | enigmatic decoder tech || {{icon|enigmatic decoder tech}} |- | enigmatic encoder tech || {{icon|enigmatic encoder tech}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |epigenetic triggers || {{icon|epigenetic triggers}} |- |exotic materials labs || {{icon|exotic materials labs}} |- |extended combat algorithms || {{icon|extended combat algorithms}} |- |extraction patterns || {{icon|extraction patterns}} |- |extradimensional weaponry || {{icon|extradimensional weaponry}} |- |field modulation || {{icon|field modulation}} |- |fission power || {{icon|fission power}} |- |flash coolant || {{icon|flash coolant}} |- |focused arc emitters tech || {{icon|focused arc emitters tech}} |- |focusing arrays||{{icon|focusing arrays}} |- |fortified core layers || {{icon|fortified core layers}} |- |flak artillery tech || {{icon|flak artillery tech}} |- |flak battery tech || {{icon|flak battery tech}} |- |frequency tuning || {{icon|frequency tuning}} |- |fusion missiles tech || {{icon|fusion missiles tech}} |- |fusion power || {{icon|fusion power}} |- |galactic ambitions || {{icon|galactic ambitions}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |galactic administration || {{icon|galactic administration}} |- | galactic bureaucracy || {{icon|galactic bureaucracy}} |- | galactic campaigns || {{icon|galactic campaigns}} |- |galactic markets || {{icon|galactic markets}} |- |gamma lasers tech || {{icon|gamma lasers tech}} |- |gauss cannons tech || {{icon|gauss cannons tech}} |- |gene banks || {{icon|gene banks}} |- |gene crops || {{icon|gene crops}} |- |gene seed purification || {{icon|gene seed purification}} |- |gene tailoring || {{icon|gene tailoring}} |- | genetic healthcare || {{icon|genetic healthcare}} |- | genetic resequencing || {{icon|genetic resequencing}} |- |genome mapping || {{icon|genome mapping}} |- |geothermal fracking || {{icon|geothermal fracking}} |- | giga cannon tech || {{icon|giga cannon tech}} |- |global energy management || {{icon|global energy management}} |- |gravitic sensors tech || {{icon|gravitic sensors tech}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |gravitational analysis || {{icon|gravitational analysis}} |- |heat recyclers || {{icon|heat recyclers}} |- | heritage sites || {{icon|heritage sites}} |- |high-density munitions || {{icon|high-density munitions}} |- |high-energy capacitors || {{icon|high-energy capacitors}} |- | holographic casts || {{icon|holographic casts}} |- | holographic rituals || {{icon|holographic rituals}} |- |hostile environment adaption || {{icon|hostile environment adaption}} |- |hydroponics || {{icon|hydroponics}} |- |hyper shields tech || {{icon|hyper shields tech}} |- |hyper-entertainment forum tech || {{icon|hyper-entertainment forum tech}} <!--|| removed in [[1.5]]--> |- |hyperlane breach points || {{icon|hyperlane breach points}} |- |hyperspace slipstreams || {{icon|hyperspace slipstreams}} |- |hyperspace travel || {{icon|hyperspace travel}} |- |interlinked support systems || {{icon|interlinked support systems}} |- | interstellar campaigns || {{icon|interstellar campaigns}} |- |interstellar fleet traditions || {{icon|interstellar fleet traditions}} |- |improved deflectors tech || {{icon|improved deflectors tech}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |improved strike craft || {{icon|improved strike craft}} |- |ion disruptors tech || {{icon|ion disruptors tech}} |- |ion thrusters tech || {{icon|ion thrusters tech}} |- |impulse thrusters tech || {{icon|impulse thrusters tech}} |- |industrial base || {{icon|industrial base}} |- |jump drive tech || {{icon|jump drive tech}} |- |kinetic battery tech || {{icon|kinetic battery tech}} |- |kinetic artillery tech || {{icon|kinetic artillery tech}} |- |living metal tech || {{icon|living metal tech}} |- |loader efficiency || {{icon|loader efficiency}} |- | local hypercommunication || {{icon|local hypercommunication}} |- |long-range mineral scanners || {{icon|long-range mineral scanners}} |- |manifest destiny || {{icon|manifest destiny}} <!--|| removed in [[1.5]]--> |- |marauder missiles tech || {{icon|marauder missiles tech}} |- |mass drivers tech || {{icon|mass drivers tech}} |- |matter compression || {{icon|matter compression}} |- |mechanized mining || {{icon|mechanized mining}} |- | mega cannon tech || {{icon|mega cannon tech}} |- | mega-engineering || {{icon|mega-engineering}} |- | metacognitive faith || {{icon|metacognitive faith}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |micro-replicators || {{icon|micro-replicators}} |- |miniature containment fields || {{icon|miniature containment fields}} |- |mineral cutting beams || {{icon|mineral cutting beams}} |- |mineral isolation || {{icon|mineral isolation}} |- |mineral purification || {{icon|mineral purification}} |- |miniaturized pre-igniters || {{icon|miniaturized pre-igniters}} |- |mining drone lasers tech || {{icon|mining drone lasers tech}} |- |morphogenetic field mastery || {{icon|morphogenetic field mastery}} |- |multi-dimensional analysis || {{icon|multi-dimensional analysis}} |- |multi-dimensional studies || {{icon|multi-dimensional studies}} |- |nanite assemblers || {{icon|nanite assemblers}} |- |nanite mineral probes || {{icon|nanite mineral probes}} |- |nanite repair system tech || {{icon|nanite repair system tech}} |- |nanite transmutation || {{icon|nanite transmutation}} |- |nano-vitality crops || {{icon|nano-vitality crops}} |- |nanocomposite materials || {{icon|nanocomposite materials}} |- |nanomechanics || {{icon|nanomechanics}} |- |nano-circuit assembly || {{icon|nano-circuit assembly}} |- |nano-separators || {{icon|nano-separators}} |- |new worlds protocol || {{icon|new worlds protocol}} |- |nerve dampeners || {{icon|nerve dampeners}} |- |neural implants || {{icon|neural implants}} |- |neutron torpedoes tech || {{icon|neutron torpedoes tech}} |- |neutronium materials || {{icon|neutronium materials}} |- |nuclear missiles tech || {{icon|nuclear missiles tech}} |- |nutrient replication || {{icon|nutrient replication}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |offworld construction || {{icon|offworld construction}} |- | omega theory || {{icon|omega theory}} |- |particle lances tech || {{icon|particle lances tech}} |- |phase disruptors tech || {{icon|phase disruptors tech}} |- |planetary defenses || {{icon|planetary defenses}} |- |planetary government || {{icon|planetary government}} |- |planetary power grid || {{icon|planetary power grid}} |- |planetary shields || {{icon|planetary shields}} |- |planetary unification || {{icon|planetary unification}} |- |plasma accelerators tech || {{icon|plasma accelerators tech}} |- |plasma cannons tech || {{icon|plasma cannons tech}} |- |plasma throwers tech || {{icon|plasma throwers tech}} |- |plasma thrusters tech || {{icon|plasma thrusters tech}} |- |plasteel materials || {{icon|plasteel materials}} |- |powered exoskeletons || {{icon|powered exoskeletons}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |precognition interface || {{icon|precognition interface}} |- |predictive algorithms || {{icon|predictive algorithms}} |- |proclamation broadcasts || {{icon|proclamation broadcasts}} |- |proton launchers tech || {{icon|proton launchers tech}} |- |psi jump drives || {{icon|psi jump drives}} |- | psionic shields tech || {{icon|psionic shields tech}} |- |psionic theory || {{icon|psionic theory}} |- |quantum probes || {{icon|quantum probes}} |- |quantum theory || {{icon|quantum theory}} |- |quantum energy states || {{icon|quantum energy states}} |- |quantum field manipulation || {{icon|quantum field manipulation}} |- |quantum missiles tech || {{icon|quantum missiles tech}} |- |railguns tech || {{icon|railguns tech}} |- |red lasers tech || {{icon|red lasers tech}} |- |refit standards || {{icon|refit standards}} |- |regenerative hull tissue tech || {{icon|regenerative hull tissue tech}} |- |replicator kiosks || {{icon|replicator kiosks}} |- |ring world tech || {{icon|ring world tech}} |- |ripper cannons tech || {{icon|ripper cannons tech}} |- |robotic workers || {{icon|robotic workers}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |science nexus tech || {{icon|science nexus tech}} |- |scientific method || {{icon|scientific method}} |- |scourge missiles || {{icon|scourge missiles}} |- |secrets of life || {{icon|secrets of life}} |- |selected lineages tech || {{icon|selected lineages tech}} |- |self-assembling components || {{icon|self-assembling components}} |- |self-aware colony ships || {{icon|self-aware colony ships}} |- |sentry array tech || {{icon|sentry array tech}} |- |shield capacitors || {{icon|shield capacitors}} |- |shield harmonics || {{icon|shield harmonics}} |- |shields tech || {{icon|shields tech}} |- | sociocultural history || {{icon|sociocultural history}} |- |space torpedoes tech || {{icon|space torpedoes tech}} |- |space-time theory || {{icon|space-time theory}} |- |specialized combat computers || {{icon|specialized combat computers}} |- |standardized battleship patterns || {{icon|standardized battleship patterns}} |- |standardized cruiser patterns || {{icon|standardized cruiser patterns}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |stimulant diet || {{icon|stimulant diet}} |- |stormfire cannons tech || {{icon|stormfire cannons tech}} |- | subdermal stimulation || {{icon|subdermal stimulation}} |- |subspace sensors tech || {{icon|subspace sensors tech}} |- |superfluid materials || {{icon|superfluid materials}} |- |supersolid materials || {{icon|supersolid materials}} |- |swarm spawning pools || {{icon|swarm spawning pools}} |- |swarmer missiles tech || {{icon|swarmer missiles tech}} |- |synapse interceptors || {{icon|synapse interceptors}} |- |synchronized defenses tech || {{icon|synchronized defenses tech}} |- |synchronized firing patterns || {{icon|synchronized firing patterns}} |- |synthetic personality matrix || {{icon|synthetic personality matrix}} |- |synthetic thought patterns || {{icon|synthetic thought patterns}} |- |synthetics tech || {{icon|synthetics tech}} |- |tachyon lances tech || {{icon|tachyon lances tech}} |- |tachyon sensors tech || {{icon|tachyon sensors tech}} |- |talent acquisition || {{icon|talent acquisition}} |- |targeted gene expressions || {{icon|targeted gene expressions}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |telepathy || {{icon|telepathy}} |- |terrestrial sculpting || {{icon|terrestrial sculpting}} |- |the collective self || {{icon|the collective self}} |- |the living state || {{icon|the living state}} |- |thermodynamic yield control || {{icon|thermodynamic yield control}} |- |transgenic crops || {{icon|transgenic crops}} |- |uv lasers tech || {{icon|uv lasers tech}} |- | vitality boosters || {{icon|vitality boosters}} |- |whirlwind missiles tech || {{icon|whirlwind missiles tech}} |} {|class="wikitable" style="width:250px; margin-right:1em" |- |xeno diplomacy || {{icon|xeno diplomacy}} <!--|| removed in [[1.5]]--> |- |xeno relations || {{icon|xeno relations}} |- |xenobiology || {{icon|xenobiology}} |- |xenology || {{icon|xenology}} |- |x-ray lasers tech || {{icon|x-ray lasers tech}} |- |zero-g laboratories || {{icon|zero-g laboratories}} |- |zero-g refineries || {{icon|zero-g refineries}} |- |zero point power || {{icon|zero point power}} |- |zro distillation || {{icon|zro distillation}} |} {{end box wrapper}} === Traits === ====Leader traits==== {{box wrapper}} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Generic Leader traits |- | adaptable || width=30px; | {{icon|adaptable}} |- | arrested development || {{icon|arrested development}} |- | brain slug host leader || {{icon|brain slug host leader}} |- | chosen one || {{icon|chosen one}} |- | cyborg || {{icon|cyborg}} |- | eager || {{icon|eager}} |- | erudite leader || {{icon|erudite leader}} |- | increased lifespan || {{icon|increased lifespan}} |- | newboot || {{icon|newboot}} |- | psychic || {{icon|psychic}} |- | resilient leader || {{icon|resilient leader}} |- | rigid programming || {{icon|rigid programming}} |- | stubborn || {{icon|stubborn}} |- | substance abuser || {{icon|substance abuser}} |- | synthetic || {{icon|synthetic}} |- !colspan="2"|Unused leader trait icons |- | chemicals || {{icon|chemicals}} |- | financial || {{icon|financial}} |- | food leader || {{icon|food leader}} |- | invader || {{icon|invader}} |- | reluctant || {{icon|reluctant}} |- | ship leader || {{icon|ship leader}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2"|Ruler traits |- | hive mind (trait) || width=30px; | {{icon|hive mind (trait)}} |- | machine intelligence ruler || {{icon|machine intelligence ruler}} |- | architectural sense || {{icon|architectural sense}} |- | battleship focus || {{icon|battleship focus}} |- | champion of the people || {{icon|champion of the people}} |- | charismatic ruler || {{icon|charismatic ruler}} |- | corvette focus || {{icon|corvette focus}} |- | cruiser focus || {{icon|cruiser focus}} |- | deep connections || {{icon|deep connections}} |- | destroyer focus || {{icon|destroyer focus}} |- | expansionist || {{icon|expansionist}} |- | explorer || {{icon|explorer}} |- | eye for talent || {{icon|eye for talent}} |- | fertility preacher || {{icon|fertility preacher}} |- | fleet organizer || {{icon|fleet organizer}} |- | fortifier || {{icon|fortifier}} |- | from the ranks || {{icon|from the ranks}} |- | frontier spirit || {{icon|frontier spirit}} |- | home in the sky || {{icon|home in the sky}} |- | industrialist || {{icon|industrialist}} |- | investor || {{icon|investor}} |- | logistic understanding || {{icon|logistic understanding}} |- | military pioneer || {{icon|military pioneer}} |- | recruiter || {{icon|recruiter}} |- | reformer || {{icon|reformer}} |- | space miner || {{icon|space miner}} |- | warlike || {{icon|warlike}} |- | world shaper || {{icon|world shaper}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2"|Governor traits |- | agrarian upbringing || width=30px; | {{icon|agrarian upbringing}} |- | ai-aided design || {{icon|ai-aided design}} |- | amplifier || {{icon|amplifier}} |- | analytical || {{icon|analytical}} |- | architectural interest || {{icon|architectural interest}} |- | army veteran || {{icon|army veteran}} |- | bulldozer || {{icon|bulldozer}} |- | corrupt || {{icon|corrupt}} |- | enclave trader || {{icon|enclave trader}} |- | environmental engineer || {{icon|environmental engineer}} |- | intellectual || {{icon|intellectual}} |- | iron fist || {{icon|iron fist}} |- | merchant of numa || {{icon|merchant of numa}} |- | mindfulness || {{icon|mindfulness}} |- | nanite entity || {{icon|nanite entity}} |- | oracle || {{icon|oracle}} |- | retired fleet officer || {{icon|retired fleet officer}} |- | righteous || {{icon|righteous}} |- | unifier || {{icon|unifier}} |- | warbot tinkerer || {{icon|warbot tinkerer}} |- | waste management specialist || {{icon|waste management specialist}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2"|Scientist traits |- | archaeologist || width=30px; | {{icon|archaeologist}} |- | carefree || {{icon|carefree}} |- | cataloguer || {{icon|cataloguer}} |- | curator || {{icon|curator}} |- | custom ai assistant || {{icon|custom ai assistant}} |- | expertise: biology || {{icon|expertise: biology}} |- | expertise: computing || {{icon|expertise: computing}} |- | expertise: field manipulation || {{icon|expertise: field manipulation}} |- | expertise: industry || {{icon|expertise: industry}} |- | expertise: materials || {{icon|expertise: materials}} |- | expertise: military theory || {{icon|expertise: military theory}} |- | expertise: new worlds || {{icon|expertise: new worlds}} |- | expertise: particles || {{icon|expertise: particles}} |- | expertise: propulsion || {{icon|expertise: propulsion}} |- | expertise: psionics || {{icon|expertise: psionics}} |- | expertise: statecraft || {{icon|expertise: statecraft}} |- | expertise: voidcraft || {{icon|expertise: voidcraft}} |- | maimed || {{icon|maimed}} |- | maniacal || {{icon|maniacal}} |- | meticulous || {{icon|meticulous}} |- | paranoid || {{icon|paranoid}} |- | roamer || {{icon|roamer}} |- | sapient ai assistant || {{icon|sapient ai assistant}} |- | spark of genius || {{icon|spark of genius}} |- | towel-bearer || {{icon|towel-bearer}} |- | traumatized || {{icon|traumatized}} |} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Admiral traits |- | aggressive || width=30px; | {{icon|aggressive}} |- | ascendant clone army admiral || {{icon|ascendant clone army admiral}} |- | caravan counter || {{icon|caravan counter}} |- | cautious || {{icon|cautious}} |- | clone army admiral || {{icon|clone army admiral}} |- | cybrex databases || {{icon|cybrex databases}} |- | descendant clone army admiral || {{icon|descendant clone army admiral}} |- | dimensional stutter || {{icon|dimensional stutter}} |- | dragonslayer || {{icon|dragonslayer}} |- | engineer || {{icon|engineer}} |- | ethereal || {{icon|ethereal}} |- | fleet logistician || {{icon|fleet logistician}} |- | foredoomed to a rendezvous || {{icon|foredoomed to a rendezvous}} |- | gale speed || {{icon|gale speed}} |- | hell's heart || {{icon|hell's heart}} |- | hive affinity || {{icon|hive affinity}} |- | lethargic || {{icon|lethargic}} |- | maintenance loop || {{icon|maintenance loop}} |- | mercenary warrior admiral || {{icon|mercenary warrior admiral}} |- | nervous || {{icon|nervous}} |- | scout || {{icon|scout}} |- | sentinel training || {{icon|sentinel training}} |- | the great khan || {{icon|the great khan}} |- | trickster || {{icon|trickster}} |- | unstable code base || {{icon|unstable code base}} |- | unyielding || {{icon|unyielding}} |- | void hunter || | {{icon|void hunter}} |} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2"|General traits |- | armchair commander || width=30px; | {{icon|armchair commander}} |- | army logistician || {{icon|army logistician}} |- | butcher || {{icon|butcher}} |- | charismatic leader || {{icon|charismatic leader}} |- | demoralizer || {{icon|demoralizer}} |- | erratic morality core || {{icon|erratic morality core}} |- | glory seeker || {{icon|glory seeker}} |- | mercenary warrior general || {{icon|mercenary warrior general}} |- | parts cannibalizer || {{icon|parts cannibalizer}} |- | restrained || {{icon|restrained}} |} {{end box wrapper}} ==== Species traits ==== {{box wrapper}} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Basic habitability traits |- | alpine preference || width=30px; | {{icon|alpine preference}} |- | arctic preference || {{icon|arctic preference}} |- | arid preference || {{icon|arid preference}} |- | continental preference || {{icon|continental preference}} |- | desert preference || width=30px | {{icon|desert preference}} |- | ocean preference || {{icon|ocean preference}} |- | savannah preference || {{icon|savannah preference}} |- | tropical preference || {{icon|tropical preference}} |- | tundra preference || {{icon|tundra preference}} |- ! colspan="2" | Exotic habitability traits |- | ai world preference || {{icon|ai world preference}} |- | gaia world preference || {{icon|gaia world preference}} |- | habitat preference || {{icon|habitat preference}} |- | hive world preference || {{icon|hive world preference}} |- | machine world preference || {{icon|machine world preference}} |- | relic world preference || {{icon|relic world preference}} |- | ring world preference || {{icon|ring world preference}} |- | tomb world preference || {{icon|tomb world preference}} |} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Biological traits (Initial) |- | adaptive || width=30px; | {{icon|adaptive}} |- | agrarian || {{icon|agrarian}} |- | charismatic || {{icon|charismatic}} |- | communal || {{icon|communal}} |- | conformists || {{icon|conformists}} |- | conservationist || {{icon|conservationist}} |- | decadent || {{icon|decadent}} |- | deviants || {{icon|deviants}} |- | enduring || {{icon|enduring}} |- | extremely adaptive || {{icon|extremely adaptive}} |- | fleeting || {{icon|fleeting}} |- | industrious || {{icon|industrious}} |- | ingenious || {{icon|ingenious}} |- | intelligent || {{icon|intelligent}} |- | natural engineers || {{icon|natural engineers}} |- | natural physicists || {{icon|natural physicists}} |- | natural sociologists || {{icon|natural sociologists}} |- | nomadic || {{icon|nomadic}} |- | nonadaptive || {{icon|nonadaptive}} |- | quarrelsome || {{icon|quarrelsome}} |- | quick learners || {{icon|quick learners}} |- | rapid breeders || {{icon|rapid breeders}} |- | repugnant || {{icon|repugnant}} |- | resilient || {{icon|resilient}} |- | sedentary || {{icon|sedentary}} |- | slow breeders || {{icon|slow breeders}} |- | slow learners || {{icon|slow learners}} |- | solitary || {{icon|solitary}} |- | strong || {{icon|strong}} |- | talented || {{icon|talented}} |- | thrifty || {{icon|thrifty}} |- | traditional || {{icon|traditional}} |- | venerable || {{icon|venerable}} |- | very strong || {{icon|very strong}} |- | wasteful || {{icon|wasteful}} |- | weak || {{icon|weak}} |} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Biological traits (Special) |- | bioadaptability || width=30px; | {{icon|bioadaptability}} |- | brain slug host || {{icon|brain slug host}} |- | clone soldier || {{icon|clone soldier}} |- | clone soldier ascendant || {{icon|clone soldier ascendant}} |- | clone soldier descendant || {{icon|clone soldier descendant}} |- | cybernetic || {{icon|cybernetic}} |- | hive-minded || {{icon|hive-minded}} |- | latent psionic || {{icon|latent psionic}} |- | limited regeneration || {{icon|limited regeneration}} |- | necrophage || {{icon|necrophage}} |- | numistic administration || {{icon|numistic administration}} |- | survivor || {{icon|survivor}} |- | psionic || {{icon|psionic}} |- | social pheromones || {{icon|social pheromones}} |} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Uplifted species traits |- | conservative || width=30px; | {{icon|conservative}} |- | earthbound || {{icon|earthbound}} |- | irradiated || {{icon|irradiated}} |- | natural intellectuals || {{icon|natural intellectuals}} |- | proles || {{icon|proles}} |- | serviles || {{icon|serviles}} |- | starborn || {{icon|starborn}} |- | unlifted || {{icon|unlifted}} |- | somewhat uplifted || {{icon|somewhat uplifted}} |- | uplifted || {{icon|uplifted}} |- !colspan="2"|Advanced traits |- | delicious || {{icon|delicious}} |- | erudite || {{icon|erudite}} |- | fertile || {{icon|fertile}} |- | nerve stapled || {{icon|nerve stapled}} |- | robust || {{icon|robust}} |} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Species Archetype traits |- !colspan="2"|Botanic traits |- | budding || width=30px; | {{icon|budding }} |- | phototrophic || {{icon|phototrophic}} |- | radiotrophic || {{icon|radiotrophic}} |- !colspan="2"|Lithoid traits |- | lithoid || {{icon|lithoid}} |- | gaseous byproducts || {{icon|gaseous byproducts}} |- | scintillating skin|| {{icon|scintillating skin}} |- | volatile excretions || {{icon|volatile excretions}} |} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Robotic traits |- | machine || width=30px; | {{icon|machine}} |- | mechanical || {{icon|mechanical}} |- | bulky || {{icon|bulky}} |- | custom-made || {{icon|custom-made}} |- | domestic protocols || {{icon|domestic protocols}} |- | double-jointed || {{icon|double-jointed}} |- | durable || {{icon|durable}} |- | efficient processors || {{icon|efficient processors}} |- | emotion emulators || {{icon|emotion emulators}} |- | enhanced memory || {{icon|enhanced memory}} |- | harvesters || {{icon|harvesters}} |- | high bandwidth || {{icon|high bandwidth}} |- | high maintenance || {{icon|high maintenance}} |- | learning algorithms || {{icon|learning algorithms}} |- | logic engines || {{icon|logic engines}} |- | loyalty circuits || {{icon|loyalty circuits}} |- | luxurious || {{icon|luxurious}} |- | mass-produced || {{icon|mass-produced}} |- | power drills || {{icon|power drills}} |- | propaganda machines || {{icon|propaganda machines}} |- | repurposed hardware || {{icon|repurposed hardware}} |- | recycled || {{icon|recycled}} |- | streamlined protocols || {{icon|streamlined protocols}} |- | superconductive || {{icon|superconductive}} |- | uncanny || {{icon|uncanny}} |} {{end box wrapper}} === Obsolete === <div class="collapse-template mw-collapsible mw-collapsed"> '''Obsolete buildings''' {{box wrapper}} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="3" | Buildings |- | obelisk of zanaam<hr />''{{small|replaced by ?? in [[1.3]]}}'' || {{icon|obelisk of zanaam|50px}} |- | symbol of unity<hr />''{{small|removed in [[1.6]]}}'' || {{icon|symbol of unity|50px}} |- ! colspan="2" | |- | frontier clinic<hr />''{{small|renamed 'Gene Clinic' in [[1.8]]}}'' || {{icon|frontier clinic|50px}} |- | frontier hospital<hr />''{{small|renamed 'Cyto-Revitalization Hospital' in [[1.8]]}}'' || {{icon|frontier hospital|50px}} |- ! colspan="2" | |- | basic hydroponics farm<hr />''{{small|removed in [[2.0]]}}'' || {{icon|basic hydroponics farm|50px}} |- | basic mine<hr />''{{small|removed in [[2.0]]}}'' || {{icon|basic mine|50px}} |- | basic power plant<hr />''{{small|removed in [[2.0]]}}'' || {{icon|basic power plant|50px}} |- | mineral silo, mineral silo i<hr />''{{small|removed in [[2.0]]}}'' || {{icon|mineral silo i|50px}} |- | mineral silo ii<hr />''{{small|removed in [[2.0]]}}'' || {{icon|mineral silo ii|50px}} |- | mineral silo iii<hr />''{{small|removed in [[2.0]]}}'' || {{icon|mineral silo iii|50px}} |} {|class="wikitable" style="width=350px; margin-right:1em" ! colspan="2" | Buildings removed in [[1.5]] |- | betharian power plant i<hr />''{{small|removed}}'' || {{icon|betharian power plant i|50px}} |- | betharian power plant ii<hr />''{{small|removed}}'' || {{icon|betharian power plant ii|50px}} |- | betharian power plant iii<hr />''{{small|removed}}'' || {{icon|betharian power plant iii|50px}} |- | betharian power plant iv<hr />''{{small|removed}}'' || {{icon|betharian power plant iv|50px}} |- | grand mausoleum<hr />''{{small|removed}}'' || {{icon|grand mausoleum|50px}} |- | hyper-entertainment forum<hr />''{{small|removed}}'' || {{icon|hyper-entertainment forum|50px}} |- | monument to purity<hr />''{{small|removed}}'' || {{icon|monument to purity|50px}} |- | power hub i<hr />''{{small|renamed 'Energy Grid'}}'' || {{icon|power hub i|50px}} |- | power hub ii<hr />''{{small|renamed 'Energy Nexus'}}'' || {{icon|power hub ii|50px}} |- | royal gardens<hr />''{{small|removed}}'' || {{icon|royal gardens|50px}} |- | virtual combat arena<hr />''{{small|removed}}'' || {{icon|virtual combat arena|50px}} |} {|class="wikitable" style="width=350px; margin-right:1em" ! colspan="2" | Civic buildings |- | neuro-electric amplifier<hr />''{{small|}}'' || {{icon|neuro-electric amplifier|50px}} |- | war factory<hr />''{{small|}}'' || {{icon|war factory|50px}} |- ! colspan="2" | Tradition buildings |- | hive synapse<hr />''{{small|}}'' || {{icon|hive synapse|50px}} |- | symbol of purity<hr />''{{small|removed in ??}}'' || {{icon|symbol of purity|50px}} |- | visitor center<hr />''{{small|removed in ??}}'' || {{icon|visitor center|50px}} |} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="2" | Event buildings |- | alien toy factory<hr />''{{small|became a deposit in ??}}'' || {{icon|alien toy factory|50px}} |- | art monument<hr />''{{small|became a deposit in [[2.2.2]]}}'' || {{icon|art monument|50px}} |- | dragonslayer monument<hr />''{{small|became a deposit in ??}}'' || {{icon|dragonslayer monument|50px}} |- | ether drake shrine<hr />''{{small|became a deposit in [[2.2.2]]}}'' || {{icon|ether drake shrine|50px}} |- | machine park<ref group="note">Called "Underground Vault" in game. This icon refers to the non-empty vault building.</ref><hr />''{{small|}}'' || {{icon|machine park|50px}} |- | mutant landfill<hr />''{{small|became a deposit in ??}}'' || {{icon|mutant landfill|50px}} |- | odd factory<hr />''{{small|became a deposit in ??}}'' || {{icon|odd factory|50px}} |- | particle accelerator<hr />''{{small|became a deposit in ??}}'' || {{icon|particle accelerator|50px}} |- | plague memorial<hr />''{{small|removed in ??}}'' || {{icon|plague memorial|50px}} |- | plague research station<hr />''{{small|removed in ??}}'' || {{icon|plague research station|50px}} |- | stellar devourer trophy<hr />''{{small|became a deposit in ??}}'' || {{icon|stellar devourer trophy|50px}} |- | underground vault<ref group="note">Refers to the abandoned vault.</ref><hr />''{{small|became a deposit in ??}}'' || {{icon|underground vault|50px}} |- ! colspan="2" | Horizon Signal buildings <!-- Loop-Plowed Farm, Spiral-Hewn Mine --> |- | loop institute<hr />''{{small|}}'' || {{icon|loop institute|50px}} |- | spiral-feed power hub<hr />''{{small|}}'' || {{icon|spiral-feed power hub|50px}} |} {{end box wrapper}} <references group="note"/><br> '''Obsolete technologies''' {{box wrapper}} {|class="wikitable" style="width=250px; margin-right:1em" ! colspan="2" | Technologies removed in [[1.5]] |- |alien visitor centers<hr />''{{small|replaced by 'Alien Tourism' tradition}}'' || {{icon|alien visitor centers}} |- |frontier collectives<hr />''{{small|removed}}'' || {{icon|frontier collectives}} |- |frontier commissars<hr />''{{small|removed}}'' || {{icon|frontier commissars}} |- |frontier initiatives<hr />''{{small|removed}}'' || {{icon|frontier initiatives}} |- |frontier traditions<hr />''{{small|removed}}'' || {{icon|frontier traditions}} |- |paradise dome tech<hr />''{{small|replaced by 'Paradise Dome' tradition}}'' || {{icon|paradise dome tech}} |- |propaganda transmissions<hr />''{{small|removed}}'' || {{icon|propaganda transmissions}} |- |purity campaigns || {{icon|purity campaigns}} |- |virtual combat simulations || {{icon|virtual combat simulations}} |- |xeno integration || {{icon|xeno integration}} |} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="2" | Obsolete technologies |- | global research initiative<hr />''{{small|renamed 'Interplanetary Research Initiative' in [[1.6]]}}'' || {{icon|global research initiative}} |- | symbols of unity<hr />''{{small|removed in [[1.6]]}}'' || {{icon|symbols of unity}} |- ! colspan="2" | |- | climate transformation<hr />''{{small|renamed 'Climate Restoration' in [[1.8]]}}'' || {{icon|climate transformation}} |- | frontier health<hr />''{{small|remamed in [[1.8]]}}'' || {{icon|frontier health}} |- | frontier hospital tech<hr />''{{small|remamed in [[1.8]]}}'' || {{icon|frontier hospital tech}} |- ! colspan="2" | |- | atmospheric manipulation<hr />''{{small|removed in [[2.0]]}}'' || {{icon|atmospheric manipulation}} |- | capacitor fields tech<hr />''{{small|removed in [[2.0]]}}'' || {{icon|capacitor fields tech}} |- | doctrine: command matrix<hr />''{{small|renamed 'Command Matrix' in [[2.0]]}}'' || {{icon|doctrine: command matrix}} |- | doctrine: refit standards<hr />''{{small|renamed 'Refit Standards' in [[2.0]]}}'' || {{icon|doctrine: refit standards}} |- | enigmatic deflectors<hr />''{{small|renamed 'Dark Matter Deflectors' in [[2.0]]}}'' || {{icon|enigmatic deflectors}} |- | enigmatic disruption field tech<hr />''{{small|removed in [[2.0]]}}'' || {{icon|enigmatic disruption field tech}} |- | enigmatic power generation<hr />''{{small|renamed 'Dark Matter Power' in [[2.0]]}}'' || {{icon|enigmatic power generation}} |- | gaia creation<hr />''{{small|removed in [[2.0]]}}'' || {{icon|gaia creation}} |- | proton torpedoes tech<hr />''{{small|renamed 'Proton Launchers' in [[2.0]]}}'' || {{icon|proton torpedoes tech}} |} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="2" | Obsolete technologies |- | databank uplinks<hr />''{{small|}}'' || {{icon|databank uplinks}} <!-- first removed in 1.8, added back in 2.0 --> |- | uplink miniaturization<hr />''{{small|removed in [[2.0]]}}'' || {{icon|uplink miniaturization}} <!-- no earlier than 1.6 --> |- | communication protocols<hr />''{{small|}}'' || {{icon|communication protocols}} |- | ethical equations<hr />''{{small|}}'' || {{icon|ethical equations}} |- | hull integrity<hr />''{{small|removed in ??}}'' || {{icon|hull integrity}} |- | interplanetary expeditionary forces<hr />''{{small|removed in ??}}'' || {{icon|interplanetary expeditionary forces}} |- | planetary signal boosters<hr />''{{small|}}'' || {{icon|planetary signal boosters}} |- | quantum destabilizer tech<hr />''{{small|removed in ??}}'' || {{icon|quantum destabilizer tech}} |- | organic probability theory<hr />''{{small|removed in ??}}'' || {{icon|organic probability theory}} <!--Probability Engine building--> |- | probability theory<hr />''{{small|renamed 'Organic Probability Theory' in ??}}'' || {{icon|probability theory}} <!--Probability Engine building--> |- | sapient resource management<hr />''{{small|}}'' || {{icon|sapient resource management}} |- | singularity core<hr />''{{small|removed in ??}}'' || {{icon|singularity core}} |- | self-aware logic<hr />''{{small|renamed 'Self-Evolving Logic' in [[1.8]]}} || {{icon|self-aware logic}} |- | sentient ai<hr />''{{small|renamed 'Positronic AI' in [[1.8]]}}'' || {{icon|sentient ai}} |- | sentient combat simulations<hr />''{{small|renamed 'Sapient Combat Simulations' in [[1.8]]}}'' || {{icon|sentient combat simulations}} |- | sentient resource management<hr />''{{small|renamed 'Sapient Resource Management' in [[1.8]]}}'' || {{icon|sentient resource management}} |- | xeno outreach<hr />''{{small|removed in ??}}'' || {{icon|xeno outreach}} |- | xeno supremacy<hr />''{{small|removed in ??}}'' || {{icon|xeno supremacy}} |- | xeno zoo tech<hr />''{{small|replaced by 'Xenology' in ??}}'' || {{icon|xeno zoo tech}} |} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="3" | Obsolete FTL techs<br />''removed in [[2.0]]'' |- | hyperlane mapping || {{icon|hyperlane mapping}} |- ! colspan="2" | |- | warp travel || {{icon|warp travel}} |- | warp field stabilizers || {{icon|warp field stabilizers}} |- | warp drive ramscoops || {{icon|warp drive ramscoops}} |- ! colspan="2" | |- | subspace wormholes || {{icon|subspace wormholes}} |- | wormhole calibration matrix || {{icon|wormhole calibration matrix}} |- | wormhole containment fields || {{icon|wormhole containment fields}} |} {|class="wikitable" style="width=250px; margin-right:1em" ! colspan="2" | Blocker removal techs<br />''renamed in [[1.5]]'' |- |deep sinkhole removal<hr />''{{small|renamed 'Subterranean Colonization'}}'' || {{icon|deep sinkhole removal}} |- |dense jungle removal<hr />''{{small|renamed 'Selective Defoliants'}}'' || {{icon|dense jungle removal}} |- |massive glacier removal<hr />''{{small|renamed 'Climate Control Network'}}'' || {{icon|massive glacier removal}} |- |mountain range removal<hr />''{{small|renamed 'Planetary Resurfacing'}}'' || {{icon|mountain range removal}} |- |noxious swamp removal<hr />''{{small|renamed 'Xeno-Hydraulic Mastery'}}'' || {{icon|noxious swamp removal}} |- |quicksand basin removal<hr />''{{small|renamed 'Soil Remediation'}}'' || {{icon|quicksand basin removal}} |- |toxic kelp removal<hr />''{{small|renamed 'Ocean Ecology Management'}}'' || {{icon|toxic kelp removal}} |- |volcano removal<hr />''{{small|renamed 'Deep Crust Engineering'}}'' || {{icon|volcano removal}} |} {{end box wrapper}} '''Other obsolete icons''' {{box wrapper}} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="3" | Removed in [[3.3]] |- | administrator<hr />''{{small|replaced by 'Politician'}}'' || width=30px; | {{icon|administrator}} |- | bureaucrat trait<hr />''{{small|replaced by 'Unifier'}}'' || {{icon|bureaucrat trait}} |- ! colspan="2" | |- | edict cap add, edict capacity add<hr />''{{small|removed}}'' || {{icon|edict cap add}} |- | edict capacity<hr />''{{small|removed}}'' || {{icon|edict capacity}} |- | edict duration<hr />''{{small|removed}}'' || {{icon|edict duration}} |- ! colspan="2" | |- | administrative cap<hr />''{{small|removed}}'' || {{icon|administrative cap}} |- | empire sprawl<hr />''{{small|replaced by 'empire size'}}'' || {{icon|empire sprawl}} |- | empire sprawl penalty<hr />''{{small|replaced by 'empire size penalty'}}'' || {{icon|empire sprawl penalty}} |} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="3" | Other obsolete icons |- | precious metals<hr />''{{small|removed in [[1.1]]}}'' || width=30px; | {{icon|precious metals}} |- | alliance<hr />''{{small|removed in [[1.3]]}}'' || {{icon|alliance}} |- | alliance influence cost<hr />''{{small|removed in [[1.3]]}}'' || {{icon|alliance influence cost}} |- | pioneering terminal<hr />''{{small|removed in [[1.5]]}}'' || {{icon|pioneering terminal|50px}} |- | anomaly fail risk<hr />''{{small|removed in [[2.1]]}}'' || {{icon|anomaly fail risk}} |- | careful<hr />''{{small|removed in [[2.1]]}}'' || {{icon|careful}} |- | adjacency, adjacency bonus, adjacent<hr />''{{small|removed in [[2.2]]}}'' || {{icon|adjacent}} |- | reanimated armies<hr />''{{small|renamed 'Reanimators' in [[3.1]]}}'' || {{icon|reanimated armies}} |- ! colspan="2" | |- | alien test subjects<hr />''{{small|removed in ??}}'' || {{icon|alien test subjects}} |- | head researcher<hr />''{{small|renamed 'Science Director' in ??}}'' || {{icon|head researcher}} |- | robot<hr />''{{small|replaced by 'Mechanical' in ??}}'' || {{icon|robot}} |- | droid<hr />''{{small|replaced by 'Mechanical' in ??}}'' || {{icon|droid}} |- | sentient ai assistant<hr />''{{small|renamed 'Sapient AI Assistant' in ??}}'' || {{icon|sentient ai assistant}} |- | war happiness<hr />''{{small|}}'' || {{icon|war happiness}} |- | warscore<hr />''{{small|}}'' || {{icon|warscore}} |} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="3" | Obsolete modifiers |- | alien migration attraction<hr />''{{small|}}'' || width=30px; | {{icon|alien migration attraction}} |- | alien slavery tolerance<hr />''{{small|}}'' || {{icon|alien slavery tolerance}} |- | construction time<hr />''{{small|replaced by 'Building Build Speed' in [[1.5]]}}'' || {{icon|construction time}} |- | empire leader capacity<hr />''{{small|removed in [[2.2]]}}'' || {{icon|empire leader capacity}} |- | growth time<hr />''{{small|renamed 'Pop Growth Speed' in [[1.6]]}}'' || {{icon|growth time}} |- | growth speed<hr />''{{small|}}'' || {{icon|growth speed}} |- | maximum rivalries<hr />''{{small|removed in ??}}'' || {{icon|maximum rivalries}} |- | migration time<hr />''{{small|removed in ??}}'' || {{icon|migration time}} |- | military production<hr />''{{small|}}'' || {{icon|military production}} |- | planet border extrusion<hr />''{{small|renamed 'Border Growth' in [[1.5]]}}'' || {{icon|planet border extrusion}} |- | planet fortification toughness<hr />''{{small|??}}'' || {{icon|planet fortification toughness}} |- | rivalry influence gain<hr />''{{small|}}'' || {{icon|rivalry influence gain}} |- | robot build speed<hr />''{{small|}}'' || {{icon|robot build speed}} |- | ship repair speed<hr />''{{small|}}'' || {{icon|ship repair speed}} |- | slavery tolerance<hr />''{{small|removed in ??}}'' || {{icon|slavery tolerance}} |- | starvation<hr />''{{small|became a planet modifier?}}'' || {{icon|starvation}} |- | unrest<hr />''{{small|replaced by 'Crime' in [[2.2]]}}'' || {{icon|unrest}} |} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="2" | Obsolete armies |- |army potential<hr />''{{small|}}'' || width=30px; | {{icon|army potential}} |- ! colspan="2" | |- |android army, android armies<hr />''{{small|}}'' || {{icon|android army}} |- |elite guard army, elite guard armies<hr />''{{small|}}'' || {{icon|elite guard army}} |- |machine army, machine armies<hr />''{{small|}}'' || {{icon|machine army}} |- |machine defense army, machine defense armies<hr />''{{small|}}'' || {{icon|machine defense army}} |- |robotic army, robotic armies<hr />''{{small|}}'' || {{icon|robotic army}} |} {{end box wrapper}} '''Obsolete strategic resources, buildings, and technologies''' (removed in [[2.2]]) {{box wrapper}} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Obsolete resources |- | aldar crystals || width=30px | {{icon|aldar crystals}} |- | alien pets || {{icon|alien pets}} |- | betharian stone || {{icon|betharian stone}} |- | lythuric gas || {{icon|lythuric gas}} |- | muutagan, muutagan crystals || {{icon|muutagan}} |- | neutronium ore || {{icon|neutronium ore}} |- | orillium ore || {{icon|orillium ore}} |- | pitharan dust || {{icon|pitharan dust}} |- | riggan, riggan spice || {{icon|riggan}} |- | satramene gas || {{icon|satramene gas}} |- | teldar crystals || {{icon|teldar crystals}} |- | terraforming gases || {{icon|terraforming gases}} |- | terraforming liquids || {{icon|terraforming liquids}} |- | xuragel || {{icon|xuragel}} |- | yurantic, yurantic crystals || {{icon|yurantic crystals}} |} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="2" | Obsolete resource techs |- |aldar polishing || {{icon|aldar polishing}} |- |engos vapor refining || {{icon|engos vapor refining}} |- |garanthium mining || {{icon|garanthium mining}} |- |lythuric gas refining || {{icon|lythuric gas refining}} |- |neutronium extraction || {{icon|neutronium extraction}} |- |orillium extraction || {{icon|orillium extraction}} |- |pitharan dust refining || {{icon|pitharan dust refining}} |- |satramene refining || {{icon|satramene refining}} |- |teldar crystal mining || {{icon|teldar crystal mining}} |- | yurantic crystal mining || {{icon|yurantic crystal mining}} |} {|class="wikitable" style="width=350px; margin-right:1em" ! colspan="2" | Research buildings |- | basic science lab i||{{icon|basic science lab i|50px}} |- ! colspan="2" | |- | biolab i || {{icon|biolab i|50px}} |- | biolab ii || {{icon|biolab ii|50px}} |- | biolab iii || {{icon|biolab iii|50px}} |- | biolab iv || {{icon|biolab iv|50px}} |- ! colspan="2" | |- | engineering facility i || {{icon|engineering facility i|50px}} |- | engineering facility ii || {{icon|engineering facility ii|50px}} |- | engineering facility iii || {{icon|engineering facility iii|50px}} |- | engineering facility iv || {{icon|engineering facility iv|50px}} |- ! colspan="2" | |- |physics lab ii || {{icon|physics lab ii|50px}} |- |physics lab i || {{icon|physics lab i|50px}} |- |physics lab iii || {{icon|physics lab iii|50px}} |- |physics lab iv || {{icon|physics lab iv|50px}} |} {|class="wikitable" style="width=350px; margin-right:1em" ! colspan="2" | Resource extraction buildings |- | hydroponics farm i || {{icon|hydroponics farm i|50px}} |- | hydroponics farm ii || {{icon|hydroponics farm ii|50px}} |- | hydroponics farm iii || {{icon|hydroponics farm iii|50px}} |- | hydroponics farm iv || {{icon|hydroponics farm iv|50px}} |- | hydroponics farm v || {{icon|hydroponics farm v|50px}} |- ! colspan="2" | |- |mining network i || {{icon|mining network i|50px}} |- |mining network ii || {{icon|mining network ii|50px}} |- |mining network iii || {{icon|mining network iii|50px}} |- |mining network iv || {{icon|mining network iv|50px}} |- |mining network v || {{icon|mining network v|50px}} |- ! colspan="2" | |- |power plant i || {{icon|power plant i|50px}} |- |power plant ii || {{icon|power plant ii|50px}} |- |power plant iii || {{icon|power plant iii|50px}} |- |power plant iv || {{icon|power plant iv|50px}} |- |power plant v || {{icon|power plant v|50px}} |} {|class="wikitable" style="width=350px; margin-right:1em" ! colspan="2" | Other buildings |- | agricultural zone || {{icon|agricultural zone|50px}} <!--habitat building--> |- | matter replicator || {{icon|matter replicator|50px}} <!--aka Resource Replicator?--> |- | mineral processing plant i<hr />''{{small|renamed 'Mineral Purification Plants'}}'' || {{icon|mineral processing plant i|50px}} |- | mineral processing plant ii<hr />''{{small|renamed 'Mineral Purification Hubs'}}'' || {{icon|mineral processing plant ii|50px}} |- | ministry of benevolence || {{icon|ministry of benevolence|50px}} <!--empire capital building--> |- ! colspan="2" | Fallen empire buildings |- | agri-processing complex<hr />''{{small|replaced by 'Nourishment Center'}}'' || {{icon|agri-processing complex|50px}} |- | autonomous fabricators<hr />''{{small|replaced by 'Dimensional Fabricator'}}'' || {{icon|autonomous fabricators|50px}} |- | dark matter power plant<hr />''{{small|replaced by 'Class-4 Singularity'}}'' || {{icon|dark matter power plant|50px}} |} {|class="wikitable" style="width=350px; margin-right:1em" ! colspan="2" | Obsolete building technologies |- | galactic benevolence<hr />''{{small|}}'' || {{icon|galactic benevolence}} <!-- unlocked Ministry of Benevolence building --> |- | matter generation<hr />''{{small|}}'' || {{icon|matter generation}} <!-- unlocked Resource Replicator building --> |- | mineral processing<hr />''{{small|renamed 'Mineral Purification'}}'' || {{icon|mineral processing}} |- | advanced mineral processing<hr />''{{small|renamed 'Advanced Mineral Purification'}}'' || {{icon|advanced mineral processing}} |} {{end box wrapper}} '''Spaceports and military stations''' (replaced by [[starbase]]s in [[2.0]]) {{box wrapper}} {|class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Spaceport modules |- | battleship assembly yards<hr />''{{small|replaced by 'Shipyard'}}'' || {{icon|battleship assembly yards|50px}} |- | corvette assembly yards<hr />''{{small|replaced by 'Shipyard'}}'' || {{icon|corvette assembly yards|50px}} |- | cruiser assembly yards<hr />''{{small|replaced by 'Shipyard'}}'' || {{icon|cruiser assembly yards|50px}} |- | destroyer assembly yards<hr />''{{small|replaced by 'Shipyard'}}'' || {{icon|destroyer assembly yards|50px}} |- ! colspan="2" | |- | engineering bay<hr />''{{small|removed}}'' || {{icon|engineering bay|50px}} |- | laser defense module<hr />''{{small|replaced by 'Gun Battery'}}'' || {{icon|laser defense module|50px}} |- | missile defense module<hr />''{{small|replaced by 'Missile Battery'}}'' || {{icon|missile defense module|50px}} |} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Spaceport modules |- | navigator's guild<hr />''{{small|renamed 'Listening Post'}}'' || {{icon|navigator's guild|50px}} |- | observatory<hr />''{{small|replaced by 'Black Hole Observatory'}}'' || {{icon|observatory|50px}} |- | orbital hydroponic farms<hr />''{{small|replaced by 'Hydroponics Bay'}}'' || {{icon|orbital hydroponic farms|50px}} |- | orbital mind control laser<hr />''{{small|removed}}'' || {{icon|orbital mind control laser|50px}} |- | projectile defense module<hr />''{{small|replaced by 'Gun Battery'}}'' || {{icon|projectile defense module|50px}} |- | synchronized defenses<hr />''{{small|removed}}'' || {{icon|synchronized defenses|50px}} |} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Military station technologies |- | deep space outposts<hr />''{{small|renamed 'Deep Space Defenses'}}'' || {{icon|deep space outposts}} |- | deep space stations<hr />''{{small|removed}}'' || {{icon|deep space stations}} <!-- unlocked Defense Station --> |- | deep space installations<hr />''{{small|removed}}'' || {{icon|deep space installations}} <!-- unlocked Fortress --> <!--first removed in [[1.3]]--> |- !colspan="2"|Spaceport technologies |- | spaceport tech<hr />''{{small|removed}}'' || {{icon|spaceport tech}} |- | improved spaceport<hr />''{{small|removed}}'' || {{icon|improved spaceport}} |- | advanced spaceport<hr />''{{small|removed}}'' || {{icon|advanced spaceport}} |- !colspan="2"|Spaceport module technologies |- | orbital energy conversion<hr />''{{small|removed}}'' || {{icon|orbital energy conversion}} <!-- unlocked Solar Panel Network --> |- | orbital sensor arrays<hr />''{{small|removed}}'' || {{icon|orbital sensor arrays}} <!-- unlocked Observatory --> |- | will to power<hr />''{{small|removed}}'' || {{icon|will to power}} <!-- unlocked Orbital Mind Control Laser --> |} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Spaceport modifiers |- | spaceport build cost<hr />''{{small|replaced by 'starbase build cost'}}'' || width=30px | {{icon|spaceport build cost}} |- | spaceport module cost<hr />''{{small|replaced by 'starbase module build cost'}}'' || {{icon|spaceport module cost}} |} {{end box wrapper}} '''Obsolete army attachments''' (removed in [[2.0]]) {{box wrapper}} {|class="wikitable" style="width:250px; margin-right:1em" !colspan="2"|Army attachments |- |clone commandos || width=30px | {{icon|clone commandos}} |- |commissar squads || {{icon|commissar squads}} |- |hunter-killer drone swarms || {{icon|hunter-killer drone swarms}} |- |neo-concrete fortifications || {{icon|neo-concrete fortifications}} |- |psi warriors || {{icon|psi warriors}} |- |xeno cavalry || {{icon|xeno cavalry}} |} {{end box wrapper}} '''Obsolete ethics''' (replaced with Authoritarian and Egalitarian in patch [[1.5]]) {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Ethics |- | collectivist || width=30px; | {{icon|collectivist}} |- | individualist || {{icon|individualist}} |- | fanatic collectivist || width=30px; | {{icon|fanatic collectivist}} |- | fanatic individualist || {{icon|fanatic individualist}} |} '''Obsolete government types''' (reworked in patch [[1.5]]) {{box wrapper}} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Governments |- | ai overlordship || width=30px | {{icon|ai overlordship}} |- | awakened ascendancy || {{icon|awakened ascendancy}} |- | democratic utopia || {{icon|democratic utopia}} |- | despotic empire || {{icon|despotic empire}} |- | despotic hegemony || {{icon|despotic hegemony}} |- | direct democracy || {{icon|direct democracy}} |- | divine mandate || {{icon|divine mandate}} |- | enlightened monarchy || {{icon|enlightened monarchy}} |- | fragmented nations || {{icon|fragmented nations}} |- | illuminated technocracy || {{icon|illuminated technocracy}} |- | indirect democracy || {{icon|indirect democracy}} |- | irenic democracy || {{icon|irenic democracy}} |- | irenic monarchy || {{icon|irenic monarchy}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Governments |- | irenic protectorate || width=30px; | {{icon|irenic protectorate}} |- | machine consciousness || {{icon|machine consciousness}} |- | martial democracy || {{icon|martial demarchy}} |- | martial empire || {{icon|martial empire}} |- | mega corporation || {{icon|mega corporation}} |- | military dictatorship || {{icon|military dictatorship}} |- | military junta || {{icon|military junta}} |- | military order || {{icon|military order}} |- | military republic || {{icon|military republic}} |- | moral democracy || {{icon|moral democracy}} |- | neural network administration || {{icon|neural network administration}} |- | ordered stratocracy || {{icon|ordered stratocracy}} |- | peaceful bureaucracy || {{icon|peaceful bureaucracy}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Governments |- | pirate codex || width=30px; | {{icon|pirate codex}} |- | plutocratic oligarchy || {{icon|plutocratic oligarchy}} |- | primitive feudalism || {{icon|primitive feudalism}} |- | science directorate || {{icon|science directorate}} |- | stagnant ascendancy || {{icon|stagnant ascendancy}} |- | star empire || {{icon|star empire}} |- | subconscious consensus || {{icon|subconscious consensus}} |- | theocratic oligarchy || {{icon|theocratic oligarchy}} |- | theocratic republic || {{icon|theocratic republic}} |- | transcendent empire || {{icon|transcendent empire}} |- | transcendent oligarchy || {{icon|transcendent oligarchy}} |- | transcendent republic || {{icon|transcendent republic}} |} {{end box wrapper}} '''Obsolete technologies, resource buildings, and spaceport modules''' (removed in [[1.3]]) {{box wrapper}} {|class="wikitable" style="width=250px; margin-right:1em" ! colspan="3" | Climate colonization techs |- |arctic colonization || {{icon|arctic colonization}} |- |arid colonization || {{icon|arid colonization}} |- |continental colonization || {{icon|continental colonization}} |- |desert colonization || {{icon|desert colonization}} |- |ocean colonization || {{icon|ocean colonization}} |- |tropical colonization || {{icon|tropical colonization}} |- |tundra colonization || {{icon|tundra colonization}} |} {|class="wikitable" style="width=450px; margin-right:1em" ! colspan="2" | Crystalline entity weapon techs |- | blue crystal capacitors || {{icon|blue crystal capacitors}} |- | green crystal capacitors || {{icon|green crystal capacitors}} |- | red crystal capacitors || {{icon|red crystal capacitors}} |- | yellow crystal capacitors || {{icon|yellow crystal capacitors}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Resource buildings |- |engos habitation station || {{icon|engos habitation station|50px}} |- |garanthiumworks || {{icon|garanthiumworks|50px}} |- |lythuric atmospheric manipulator || {{icon|lythuric atmospheric manipulator|50px}} |- |orillium explosives factory || {{icon|orillium explosives factory|50px}} |- |pitharan fertilizer plant || {{icon|pitharan fertilizer plant|50px}} |- |teldar plant || {{icon|teldar plant|50px}} |} {| class="wikitable" style="width:250px; margin-right:1em" ! colspan="2" | Spaceport modules |- | dark matter reactor || {{icon|dark matter reactor|50px}} |- | engos refinery || {{icon|engos refinery|50px}} |- | garanthium forge || {{icon|garanthium forge|50px}} |- | living metal armory || {{icon|living metal armory|50px}} |- | lythuric gas refinery || {{icon|lythuric gas refinery|50px}} |- | neutronium forge || {{icon|neutronium forge|50px}} |- | neutronium fission plant || {{icon|neutronium fission plant|50px}} |- | orillium plant || {{icon|orillium plant|50px}} |- | pitharan refinery || {{icon|pitharan refinery|50px}} |- | satramene atmospheric dispenser || {{icon|satramene atmospheric dispenser|50px}} |- | teldar ammunition factory || {{icon|teldar ammunition factory|50px}} |} {{end box wrapper}} </div>
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Category:含有未识别图标字符串的页面
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