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编辑“
Policies modding
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Pokewiz
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{{Version|2.6}} This page is about how to modify existing and how to create new [[Policies]]. Policies are defined at "common/policies/xxx.txt". == Data Structure == * '''potential''' - A block of [[Conditions]] to determine is an empire able to see this policy. If an empire can't see a policy, it won't have any of its options active. (Country scope) * '''allow''' - A block of [[Conditions]] to determine is an empire able to change this policy. Vanilla use this to prevent switching diplomatic stance and war philosophy during a war. (Country scope) * '''option''' - An instance that adds an option to this policy. Multiple allowed. A policy should have at least one valid option for each empire. ** '''name''' - A localisation key that determines the name and description of this option. ** '''icon''' - A reference to a GFX entry that determines the icon of this option. Only diplomatic stance has this. Other policy options will never have their icons displayed. ** '''potential''' & '''valid''' - Blocks of [[Conditions]] to determine is an empire able to see / choose this option. If either is rendered false while the empire have this option active, the empire will be forced out of it and switched to a valid choice of highest <code>ai_weight</code>, even for players. (Country scope) ** '''policy_flags = { flag_xxx flag_yyy }''' - A list of strings to be checked by the condition <code>has_policy_flag</code>. A policy option without any policy flags can't be checked by Conditions. ** '''modifier''' - A block of [[Modifiers]] that applies to the empire with this option active. ** '''on_enabled''' & '''on_disabled''' - Blocks of [[Effects]] to be executed to the empire when this option is selected / switched out. (Country scope) ** '''AI_weight''' - The AI will always choose a option of highest weight for each policy. The player will also have each policy fall into an option of highest <code>ai_weight</code> by default. == Vanilla Example == This is the Diplomatic Stance policy. diplomatic_stance = { potential = { OR = { is_country_type = default is_country_type = fallen_empire is_country_type = awakened_fallen_empire is_country_type = primitive is_country_type = awakened_marauders } } option = { name = "diplo_stance_belligerent" icon = "GFX_diplomatic_stance_belligerent" potential = { OR = { is_country_type = default is_country_type = awakened_fallen_empire } is_homicidal = no # They have their own variants of this NOT = { has_valid_civic = civic_inwards_perfection } } policy_flags = { diplo_stance_belligerent } modifier = { country_war_exhaustion_mult = -0.1 country_naval_cap_mult = 0.1 country_claim_influence_cost_mult = -0.1 } ai_weight = { weight = 10 modifier = { factor = 0 NOT = { has_country_flag = has_encountered_other_empire } } ... } } option = { name = "diplo_stance_cooperative" icon = "GFX_diplomatic_stance_cooperative" potential = { OR = { is_country_type = default is_country_type = awakened_fallen_empire } is_unfriendly = no # Not homicidal or barbaric despoilers NOT = { has_valid_civic = civic_inwards_perfection } } policy_flags = { diplo_stance_cooperative } modifier = { diplo_weight_mult = 0.25 envoy_improve_relations_mult = 0.5 country_border_friction_mult = -0.5 } ai_weight = { weight = 10 modifier = { factor = 0 NOT = { has_country_flag = has_encountered_other_empire } } ... } } ... } == Relevant Dynamic Modding Statements == Conditions: * <code>has_policy_flag = <policy flag key></code> - Checks if the empire has any active policy option with this policy flag. * <code>last_changed_policy = <policy key></code> - Checks if the last policy the empire has changed was the specified policy. Used for on_action events. Effects: # changes an empire's policy set_policy = { policy = <policy key> option = <policy option name> cooldown = <yes/no> # determines should this effect set a 10-year cooldown of policy change } {{ModdingNavbox}} [[Category:Modding]]
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