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{{version|3.2}} [[File:UI policies edicts.png|right|thumb|320px|Policies window]] {{see also|Species rights}} '''Policies'''<ref>The script code can be found in {{path|common/policies/00_policies.txt}}.</ref> are empire-wide laws of behavior that outline the governing precepts for how an empire will guide its expansion through the stars and its stance on certain subjects. Policies are different from [[edicts]] in that they cost nothing to implement, but have effects on how citizens and other empires are likely to view each other. Once altered, a specific policy cannot be changed until 10 years have passed. Changing policies is advised as a way to mitigate faction unhappiness in large empires that have a lot of pops of different [[ethics]], besides the possibility of opening up new possible avenues of power. == Diplomatic stance == {{SVersion|3.2}} The diplomatic stance determines the behavior an empire takes towards other empires on the galactic stage. It cannot be changed during a war. {| class="mildtable plainlist" width="100%" ! style="width:150px" | Stance ! Effects ! Supporting faction ! Opposing faction ! Requirements ! AI weight ! style="width:25%" | Description |- id="Cooperative" | [[File:Diplomatic stance cooperative.png]] '''Cooperative''' | * {{icon|diplo weight mult}} {{green|+25%}} Diplomatic weight * [[File:Mod_envoy_improve_relations_mult.png|24px|link=Envoys|Envoy improve relations]] {{green|+50%}} Envoy improve relations * [[File:Mod_country_border_friction_mult.png|24px|link=Border friction]] {{green|−50%}} Border friction * {{icon|influence}} {{red|0.25}} Influence cost to send Envoys to Harm Relations | * [[File:Faction icons progressives.png|24px]] Progressive * [[File:Faction icons technologists.png|24px]] Technologist * [[File:Faction icons xenoists.png|24px]] Xenoist | * [[File:Faction icons imperialists.png|24px]] Imperialist * [[File:Faction icons supremacists.png|24px]] Supremacist | * {{icon|no}}{{iconify|Inwards Perfection}} * {{icon|no}}{{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal | {{Collapse list | type= Modifiers | body= * ×3 if Federation Builders AI Personality * ×2 if {{iconify|Fanatic Xenophile}} * ×1.5 if {{iconify|Xenophile}} * ×1.3 if {{iconify|Fanatic Egalitarian}} * ×1.3 if {{iconify|Fanatic Pacifist}} * ×1.15 if {{iconify|Egalitarian}} * ×1.15 if {{iconify|Pacifist}} * ×1.1 if {{iconify|Fanatic Materialist}} * ×1.05 if {{iconify|Materialist}} * ×0.75 if {{iconify|Authoritarian}} * ×0.5 if {{iconify|Fanatic Authoritarian}} * ×0.1 if {{iconify|Xenophobe}} * ×0.01 if {{iconify|Become the Crisis}} * ×0 if {{iconify|Fanatic Xenophobe}} * ×0 if it hasn't encountered another empire }} | ''This empire will attempt to find common ground and negotiate with other empires in the name of friendship.'' |- id="Expansionist" | [[File:Diplomatic stance expansionist.png]] '''Expansionist''' | * {{icon|spaceport build cost}} {{green|-10%}} Outpost Build Cost * {{icon|colony development speed}} {{green|+15%}} Colony Development Speed * [[File:Mod_country_border_friction_mult.png|24px|link=Border friction]] {{red|+100%}} Border friction | | | {{icon|no}}{{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal | {{Collapse list | type= Modifiers | body= * ×2 if it hasn't encountered another empire * ×0.01 if {{iconify|Become the Crisis}} }} | ''This empire seeks to grow peacefully, but has no specific diplomatic focus.'' |- id="Isolationist" | [[File:Diplomatic stance isolationist.png]] '''Isolationist''' | * {{icon|monthly unity mult}} {{green|+10%}} Monthly unity * {{icon|governing ethics attraction}} {{green|+25%}} Governing Ethics Attraction * {{icon|diplo weight mult}} {{red|-50%}} Diplomatic weight * {{icon|influence}} {{red|+100%}} Diplomatic Influence Cost * {{icon|planet border extrusion}} {{red|+200%}} Border Friction * {{icon|influence}} {{red|0.25}} Influence cost to send Envoys to Improve or Harm Relations | [[File:Faction icons isolationists.png|24px]] Isolationist | | * {{icon|no}}{{iconify|Corporate}} * {{icon|no}}{{iconify|Merchant Guilds}} * {{icon|no}}{{iconify|Corporate Dominion}} * {{icon|no}}{{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal | {{Collapse list | type= Modifiers | body= * ×100 if {{iconify|Inwards Perfection}} * ×2 if {{iconify|Xenophobe}} * ×0.25 if it hasn't encountered another empire * ×0.01 if {{iconify|Become the Crisis}} }} | ''This empire wishes to be left alone to their own affairs.'' |- id="Belligerent" | [[File:Diplomatic stance belligerent.png]] '''Belligerent''' | * {{icon|war exhaustion}} {{green|-10%}} War exhaustion gain * {{icon|naval capacity}} {{green|+10%}} Naval capacity * {{icon|claim influence cost}} {{green|-10%}} Claim influence cost * {{icon|influence}} {{red|0.25}} Influence cost to send Envoys to Improve Relations | * [[File:Faction icons imperialists.png|24px]] Imperialist * [[File:Faction icons supremacists.png|24px]] Supremacist | [[File:Faction icons prosperity.png|24px]] Prosperity | * {{icon|no}}{{iconify|Inwards Perfection}} * {{icon|no}}{{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal | {{Collapse list | type= Modifiers | body= * ×5 if uses slaves * ×3 if {{iconify|Hive Mind}} or {{iconify|Driven Assimilator}} and can't expand * ×2 if {{iconify|Fanatic Militarist}} * ×1.5 if {{iconify|Militarist}} * ×1.5 if {{iconify|Fanatic Authoritarian}} * ×1.5 if {{iconify|Nationalistic Zeal}} * ×1.5 if {{iconify|Warrior Culture}} * ×1.5 if {{iconify|Private Military Companies}} * ×1.5 if {{iconify|Strength of Legions}} * ×1.5 if {{iconify|Warbots}} * ×1.25 if {{iconify|Authoritarian}} * ×0.5 if {{iconify|Pacifist}} * ×0 if {{iconify|Fanatic Pacifist}} unless a neighbor rivaled them * ×0 if it hasn't encountered another empire }} | ''This empire will attempt to bully weaker empires into submission to their will.'' |- id="Supremacist" | [[File:Diplomatic stance supremacy.png]] '''Supremacist''' | * {{icon|diplo weight naval mult}} {{green|+100%}} Diplomatic weight from fleet power * {{icon|war exhaustion}} {{green|-20%}} War exhaustion gain * {{icon|naval capacity}} {{green|+20%}} Naval capacity * {{icon|claim influence cost}} {{green|-10%}} Claim influence cost * {{icon|influence}} {{red|0.25}} Influence cost to send Envoys to Improve Relations * {{icon|opinion}} {{red|-100}} Opinion to and from all empires with the same Policy * {{icon|rivalry}} No Relations requirement for Rivalry both for and against the empire | * [[File:Faction icons imperialists.png|24px]] Imperialist * [[File:Faction icons supremacists.png|24px]] Supremacist | [[File:Faction icons prosperity.png|24px]] Prosperity | * {{icon|tradition}} Finished the Supremacy tradition tree * {{icon|no}}{{iconify|Inwards Perfection}} * {{icon|no}}{{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal * {{icon|no}}{{icon|vassal}} Subject * {{icon|no}} Humiliated | {{Collapse list | type= Modifiers | body= * ×10 if Awakened Empire * ×10 if {{icon|apc}} The Horde * ×3 if {{iconify|Warrior Culture}} * ×3 if {{iconify|Private Military Companies}} * ×3 if {{iconify|Strength of Legions}} * ×3 if {{iconify|Warbots}} * ×2 if {{iconify|Nationalistic Zeal}} * ×2 if {{iconify|Fanatic Militarist}} * ×1.5 if {{iconify|Militarist}} * ×1.5 if {{iconify|Fanatic Authoritarian}} * ×1.25 if {{iconify|Authoritarian}} * ×1.25 if uses slaves * ×0.25 if another empire has {{red|Superior}} Relative Power * ×0 if another empire with the same stance has {{red|Overwhelming}} Relative Power * ×0 if {{iconify|Pacifist}} * ×0 if it hasn't encountered another empire }} | ''This empire demands that all will bow before them.'' |- id="Mercantile" | [[File:Diplomatic stance mercantile.png]] '''Mercantile''' | * {{icon|diplo weight economy mult}} {{green|+25%}} Diplomatic weight from economy * {{icon|trade value}} {{green|+10%}} Trade Value * [[File:Mod_country_local_trade_protection_add.png|24px|link=Trade protection]] {{green|+5}} Trade protection * {{icon|influence}} {{red|0.25}} Influence cost to keep borders closed against non-Rivals | [[File:Faction icons prosperity.png|24px]] Prosperity | | {{icon|yes}} One must be true: * {{iconify|Corporate}} * {{iconify|Merchant Guilds}} * {{iconify|Corporate Dominion}} * {{icon|no}}{{iconify|Inwards Perfection}} * {{icon|no}}{{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal | {{Collapse list | type= Modifiers | body= * ×3 if {{iconify|Corporate}} * ×1.25 if {{iconify|Free Traders}} * ×0.65 if {{iconify|Private Military Companies}} * ×0.65 if {{iconify|Private Prospectors}} * ×0.01 if {{iconify|Become the Crisis}} }} | ''This empire desires the facilitation of trade above all else.'' |- id="Purification" | [[File:Diplomatic stance withdrawn.png]] '''Purification''' | | | | {{iconify|Fanatic Purifiers}} civic | Always | ''This empire believes that enemies exist solely to be destroyed, and that they are the ones chosen to do so.'' |- id="Hunger" | [[File:Diplomatic stance rest.png]] '''Hunger''' | | | | {{iconify|Devouring Swarm}} civic | Always | ''This empire hungers and consumes.'' |- id="Extermination" | [[File:Diplomatic stance recompiling.png]] '''Extermination''' | | | | {{iconify|Determined Exterminator}} civic | Always | ''This empire's purpose is to destroy all biological life.'' |- id="Dormant" | [[File:Diplomatic stance isolationist.png]] '''Dormant''' | | | | Fallen Empire | Always | ''This empire fell into a dark age long ago, and largely isolates itself from the rest of the galaxy.'' |} == First Contact Protocol == {{SVersion|3.2}} First Contact Protocol dictates an empire's stance on unknown aliens as well as whether an empire can order fleets to attack another empire before establishing communications. Encountering alien life for the first time will bring the option to set the initial policy, which cannot be changed for at least 10 years. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" ! Type ! Effects ! Requirements ! width=50% | Description |- id="Proactive" | [[File:Contact friendly.png]] '''Proactive''' | * {{icon|no}} Cannot attack neutral fleets * {{icon|yes}} Other empires will find it easier to establish communications * {{icon|influence}} {{green|+50%}} Influence from successful first contact * {{icon|time}} {{green|+10%}} First Contact Discovery Speed | * {{icon|no}}{{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe * {{icon|no}}{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal | ''Meeting alien civilizations presents an exciting opportunity to make new friends and fresh discoveries. We shall do our utmost to ensure that first contact happens smoothly, hailing unknown ships with a cordially-phrased greeting and a copy of our Official Standard Encyclopedia, along with its audio-visual companion dossier.'' |- id="Cautious" | [[File:Contact isolationist.png]] '''Cautious''' | * {{icon|no}} Cannot attack neutral fleets * {{icon|unknown}} Negative first contact events are less likely * {{icon|yes}} Other empires will find it harder to establish communications * {{icon|yes}} {{green|+2}} First Contact Target Difficulty | {{icon|no}}{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal | ''We will take every measure to prevent information about ourselves from falling into alien hands before we have decided whether they will be friend or foe.'' |- id="Aggressive" | [[File:Contact hostile.png]] '''Aggressive''' | * {{icon|yes}} Can attack neutral fleets * [[File:First contact saucericon.png|24px]] Enables first contact hostile actions | * {{icon|no}}{{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist * {{icon|no}}{{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile | ''Unknown dangers may hide among the stars. To ensure our continued survival we must be ready to strike without hesitation.'' |} == War Philosophy == {{SVersion|3.2}} {{Main|Warfare}} War philosophy limits the systems an empire is allowed to make claims for. The limit is removed during defensive wars for the defender and does not apply for systems owned by Fallen Empires. War philosophy cannot be changed while at war. {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" ! Type ! Effects ! Supporting Factions ! Opposing Factions ! Requirements ! Description |- id="Unrestricted Wars" | '''Unrestricted Wars''' | * No restriction on system claims | [[File:Faction icons imperialists.png|24px]] Imperialist | [[File:Faction icons isolationists.png|24px]] Isolationist<br> [[File:Faction icons prosperity.png|24px]] Prosperity | {{icon|no}}{{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist | ''War is a dish best served frequently, and to those who will not cook for themselves.'' |- id="Liberation Wars" | '''Liberation Wars''' | * Claims can only be made during defensive wars<br> * Animosity Casus Belli on rivals is replaced with the Ideology Casus Belli * (Note this philosophy does not restrict the usage of other Casus Belli, such as Subjugation) | [[File:Faction icons imperialists.png|24px]] Imperialist<br> [[File:Faction icons isolationists.png|24px]] Isolationist | [[File:Faction icons prosperity.png|24px]] Prosperity | {{icon|no}}{{iconify|Fanatic Pacifist}}<br> {{icon|no}}{{iconify|Gestalt Consciousness}}<br> {{icon|no}}{{iconify|Fanatic Purifiers}} | ''We must further our own interests, even when they run contrary to the interests of others.'' |- id="No Wars" | '''Defensive Wars''' | * Cannot declare wars except for independence wars against the overlord<br> * Claims can only be made during defensive wars | [[File:Faction icons isolationists.png|24px]] Isolationist<br> [[File:Faction icons prosperity.png|24px]] Prosperity | [[File:Faction icons imperialists.png|24px]] Imperialist | {{icon|no}}{{iconify|Fanatic Militarist}}<br> {{icon|no}}{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal | ''Violence is a last resort to ensure the integrity of our nation.'' |} == War Doctrine == {{SVersion|3.2}} The War Doctrine policy becomes available after finishing the Supremacy Tradition tree and determines the overall strategic military doctrine for fleets. {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" ! Type ! Effects ! Requirements ! style="width:55%" | Description |- id="Defense in Depth" | '''Defense in Depth''' | {{icon|fire rate}} {{green|+10%}} Home Territory Fire Rate | | ''Let the enemy come to us. We shall fight them for every planet, every moon, every asteroid that lies within our space. We shall never surrender.'' |- id="Hit and Run" | '''Hit and Run''' | {{icon|disengagement chance}} {{green|+33%}} Combat Disengagement Chance<br>{{icon|disengagement chance}} {{green|-25%}} Emergency FTL Damage Risk | | ''A superior foe can be gradually whittled down by repeated hit and run attacks. The killing blow is delivered only when the odds are favorable.'' |- id="Rapid Deployment" | '''Rapid Deployment''' | {{icon|sublight speed}} {{green|+25%}} Sublight Speed<br>{{icon|weapons range}} {{green|+10%}} Ship Weapons Range | | ''We must move quickly to strike where the enemy is weakest, and defend where the enemy means to attack. Maneuver is the key to success.'' |- id="No Retreat" | '''No Retreat''' | {{icon|disengagement chance}} {{red|+100%}} Disengagement Chance Reduction<br>{{icon|ship speed}} {{red|+50%}} Emergency FTL Jump Cooldown<br>{{icon|fire rate}} {{green|+33%}} Fire Rate | {{icon|yes}} One must be true: * {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist * {{iconify|Gestalt Consciousness}} | ''Our ships are expected to fight to the bitter end. We will tolerate no withdraws, no retreats, no routs. For our fleet there is only victory or death. Not one step back!'' |- |} == Orbital Bombardment == {{SVersion|3.2}} This policy limits the maximum available stance of planetary bombing when orbiting enemy worlds. {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" ! Type ! Effects ! Requirements ! Description |- id="Selective Orbital Bombardment" | '''Selective''' | Orbital bombardment capped at "Selective" * Moderate damage to Armies and Planets * Light damage to Pops * Will not kill the last 21 pops * Will not bombard undefended planets | | ''Allows only the bombardment of identified military targets, while keeping civilian casualties to a minimum.'' |- id="Indiscriminate Orbital Bombardment" | '''Indiscriminate''' | Orbital bombardment capped at "Indiscriminate" * Heavy damage to Armies and Planets * Moderate damage to Pops * Will not kill the last 11 pops * Will bombard undefended planets | {{icon|no}}{{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist | ''Allows the full use of all orbital weaponry, with no regards to life on the surface'' |- |- id="Armageddon Orbital Bombardment" | '''Armageddon''' | Orbital bombardment capped at "Armageddon" * Massive damage to Armies and Planets * Massive damage to Pops * Will bombard undefended planets * Can reduce planets to lifeless Tomb Worlds | {{icon|yes}} One must be true: * {{iconify|Fanatic Purifiers}} * {{iconify|Determined Exterminator}} | ''Allows the full use of all orbital weaponry, with no regards to life on the planet itself. Utter annihilation is the goal.'' |- |} == Native Interference == {{SVersion|3.2}} Native Interference determines an empires' policy on how to interact with pre-FTL civilizations. This policy becomes available once a primitive civilization has been found. {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" ! Type ! Effects ! Supporting Faction ! Opposing Faction ! Requirements ! style="width:40%" | Description |- id="Passive Native Studies" | '''Passive Studies''' | * Observation stations are limited to Passive Study * Cannot use colossus weapons on primitive worlds | [[File:Faction icons xenoists.png|24px]] Xenoist | [[File:Faction icons supremacists.png|24px]] Supremacist | {{icon|no}}{{iconify|Fanatic Xenophobe}}<br>{{icon|no}}{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal | ''Primitive societies have the right to exist and evolve at their own pace, free from the control and designs of others.'' |- id="Active Native Studies" | '''Active Studies''' | * Observation stations can perform every type of study | | [[File:Faction icons supremacists.png|24px]] Supremacist<br>[[File:Faction icons xenoists.png|24px]] Xenoist | {{icon|no}} Is a Signatory<br>{{icon|no}}{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal | ''To unlock the secrets of the universe, any and all interesting subjects must be made freely available for study.'' |- id="Unrestricted Native Studies" | '''Unrestricted Studies''' | * Can invade primitive worlds | [[File:Faction icons supremacists.png|24px]] Supremacist | [[File:Faction icons xenoists.png|24px]] Xenoist | {{icon|no}} Is a Signatory<br>{{icon|no}}{{icon|Pacifist}}{{icon|Fanatic Pacifist}} Pacifist | ''Even the most primitive lifeform is but another actor on the stage of galactic conflict. Should they lack the strength to resist, what right do they have to be masters of their own fate?'' |- |} == Native Enlightenment == {{SVersion|3.2}} Native Enlightenment determines whether or not an empire can enlighten pre-FTL civilizations. This policy becomes available once a primitive civilization has been found. {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" ! Type ! Effects ! Requirements ! Description |- id="Native Enlightenment Prohibited" | '''Prohibited''' | Can not enlighten primitive worlds | | ''No native would be ready to grasp the wonders we have discovered, and exposing them to the truths of the galaxy would carry enormous risks for everyone involved.'' |- id="Native Enlightenment Allowed" | '''Allowed''' | Can enlighten primitive worlds | {{icon|no}}{{iconify|Fanatic Xenophobe}}<br>{{icon|no}}{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal | ''Through sharing our knowledge we can actively encourage natives to take their rightful place in the galactic community.'' |- |} == Resettlement == {{SVersion|3.2}} This policy determines if forced organic pop resettlement is enabled. The policy is not available if {{iconify|Gestalt Consciousness}} who always have it enabled. {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" ! Type ! Effects ! Supporting Faction ! Opposing Faction ! Description |- id="Resettlement Prohibited" | '''Prohibited''' | Pops can't be forcefully resettled | [[File:Faction icons progressives.png|24px]] Progressive | | ''Free pops cannot be forcibly resettled between planets.'' |- id="Resettlement Allowed" | '''Allowed''' | Pops can be forcefully resettled | | [[File:Faction icons progressives.png|24px]] Progressive | ''Pops can be forcibly resettled between planets.'' |} == Land Appropriation == {{SVersion|3.2}} Land Appropriation determines if newly acquired planets with Pops without ''Full Citizenship'' will have some bottom-stratum Pops replaced with ''Full Citizenship'' Pops. The replaced Pops will become [[refugees]]. The policy is not available to {{iconify|Gestalt Consciousness}} empires. {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" ! Type ! Effects ! Description |- id="Land Appropriation Prohibited" | '''Prohibited''' | Conquered planets will have their population preserved as-is | ''The land that our empire controls belongs to all of its inhabitants.'' |- id="Land Appropriation Allowed" | '''Allowed''' | Planets conquered from non-citizen species will have up to 5 Pops displaced and replaced with citizens from our other planets | ''The land that the lesser species are not properly utilizing can be put to greater use by their betters.'' |- |} == Leader Enhancement == {{SVersion|3.2}} Leader Enhancement determines if technology can be used to improve leader's abilities. This policy becomes available once {{icon|selected lineages tech|21px}} Selected Lineages is researched and the effect affects already living leaders. In {{icon|federations}} Federations if the [[File:Resolution galactic studies.png|24px]] Unchained Knowledge Resolution 4 is passed members of the Galactic Community must use the most powerful Leader Enhancement policy they have technology for or be in breach of the Galactic Law. {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" ! Type ! Effects ! Supporting Faction ! Requirements ! Description |- id="No Leader Enhancement" | '''Natural Selection''' | Leaders gain no additional bonuses | [[File:Faction icons progressives.png|24px]] Progressive | | ''Let nature take its course - it is in the crucible of experience that genius is forged.'' |- id="Selected Leader Lineages" | '''Selected Lineages''' | {{icon|Leader Skill Levels}} {{green|+1}} Leader Level Cap<br>{{icon|leader lifespan}} {{green|+10}} Leader lifespan<br>{{icon|Leader Recruitment Cost}} {{red|+50%}} Leader Cost | [[File:Faction icons totalitarians.png|24px]] Totalitarian | {{iconify|Selected Lineages tech|24px}}nology<br>{{icon|no}}{{iconify|Fanatic Egalitarian}} | ''Careful reproductive planning should be incentivized, lest we waste valuable genetic legacies.'' |- id="Capacity-Boosted Leaders" | '''Capacity Boosters''' | {{icon|Leader Skill Levels}} {{green|+2}} Leader Level Cap<br>{{icon|leader lifespan}} {{green|+20}} Leader lifespan<br>{{icon|Leader Recruitment Cost}} {{red|+100%}} Leader Cost | [[File:Faction icons totalitarians.png|24px]] Totalitarian | {{iconify|Capacity Boosters tech|24px}}nology<br>{{icon|no}}{{icon|Egalitarian}}{{icon|Fanatic Egalitarian}} Egalitarian | ''We leave nothing to chance, no matter the cost. Through exacting curation of DNA banks do we build the leaders of tomorrow.'' |} == Initial Border Status == {{SVersion|3.2}} Initial Border Status determines if borders start open or closed to other empires. {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" ! Type ! Effects ! Description |- id="Initial Border Open" | '''Open''' | Borders will be open to other empires by default | ''Isolation invites suspicion, and suspicion invites conflict. Let us show our neighbors that we have nothing to hide.'' |- id="Initial Border closed" | '''Closed''' | Borders will be closed to other empires by default | ''The borders of our empire must be well guarded, lest we fall victim to insidious influences. Only those who have proven themselves worthy may enter our space.'' |- |} == Economic Policy == {{SVersion|3.2}} The economic policy determines whether civilian or military resource production should receive more focus. The policy is not available to {{iconify|Gestalt Consciousness}} empires. {| class="mildtable" width="100%" ! Type ! Effects ! Description |- id="Civilian Economy" | '''Civilian Economy''' | {{icon|consumer goods from jobs}} {{green|+25%}} Consumer goods from jobs {{icon|alloys from jobs}} {{red|−25%}} Alloys from jobs | ''The needs of the populace must come before the business of war. Economic might, not military prowess, is what our empire will be founded on.'' |- id="Mixed Economy" | '''Mixed Economy''' | No bonuses or penalties to resource production | ''To commit ourselves fully to either war or peace is to restrict ourselves to a narrow view. We must be ready for whatever the future may hold.'' |- id="Militarized Economy" | '''Militarized Economy''' | {{icon|consumer goods from jobs}} {{red|−25%}} Consumer goods from jobs {{icon|alloys from jobs}} {{green|+25%}} Alloys from jobs | ''To neglect our defense is to neglect our survival. Trinkets and baubles are scarce comfort when the enemy is battering down the gates.'' |} == Trade Policy == {{SVersion|3.2}} This policy determines what each unit of {{iconify|Trade Value}} is converted into once it reaches the capital system. The policy is not available to {{iconify|Gestalt Consciousness}} empires. At the start of the game only Wealth Creation is available to empires. The Trade League Policy is available for empire in Trade League federation and replaces Consumer Benefits and Marketplace of Ideas options. {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" ! style="width:20%" | Type ! style="width:20%" | Exchange Rate ! style="width:14%" | Condition ! style="width:46%" | Description |- id="Wealth Creation" | '''Wealth Creation''' | {{iconify|Energy credits}} {{green|1}} | | ''The purpose of trade is to generate profits for individuals and revenue for the state. We should focus our trade efforts fully on this creation of wealth.'' |- id="Consumer Benefits" | '''Consumer Benefits''' | {{iconify|Energy credits}} {{green|0.5}}<br/>{{iconify|Consumer goods}} {{green|0.25}} | [[File:Tradition mercantile adaptive economic policies.png|24px]] Adaptive Economic Policies tradition<br/>{{icon|no}}{{iconify|Trade League}} Federation | ''Profits and taxes must take second place to improving the lives of our citizens. We should focus our trade efforts towards the manufacture and distribution of everyday necessities.'' |- id="Marketplace of Ideas" | '''Marketplace of Ideas''' | {{iconify|Energy credits}} {{green|0.5}}<br/>{{iconify|Unity}} {{green|0.25}} | [[File:Tradition mercantile adaptive economic policies.png|24px]] Adaptive Economic Policies tradition<br/>{{icon|no}}{{iconify|Trade League}} Federation | ''Trade can be used not only to move goods around, but also to facilitate the spread of ideas. We should focus our trade efforts towards ensuring that the message of our government is heard on all planets where we do business.'' |- id="Trade League" | '''Trade League''' | {{iconify|Energy credits}} {{green|0.5}}<br/>{{iconify|Consumer goods}} {{green|0.25}}<br/>{{iconify|Unity}} {{green|0.25}} | {{iconify|Trade League}} Federation | ''By banding together in a trade league, we are able to prosper and secure profits on a whole new level'' |- |} == Production Policy == {{SVersion|3.2}} This policy determines what drone Stratum will a {{iconify|Gestalt Consciousness}} empire focus on. {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" ! Type ! Effects ! Description |- id="Balanced Production" | '''Balanced Production''' | No bonuses or penalties to resource production | ''The Mind dedicates itself equally to the production of raw resources and finished goods.'' |- id="Extraction Focus" | '''Extraction Focus''' | {{icon|pop resource output}} {{green|+20%}} Menial Drone Output<br>{{icon|pop resource output}} {{red|-20%}} Complex Drone Output | ''The Menial Drones that extract raw resources are given priority by the Mind, becoming more productive at the expense of the Complex Drones.'' |- id="Manufacturing Focus" | '''Manufacturing Focus''' | {{icon|pop resource output}} {{red|-20%}} Menial Drone Output<br>{{icon|pop resource output}} {{green|+20%}} Complex Drone Output | ''The Complex Drones that manufacture finished goods are given priority by the Mind, becoming more productive at the expense of the Menial Drones.'' |- |} == Artificial Intelligence == {{SVersion|3.2}} This policy determines how much freedom an empire gives to artificial intelligence. This policy becomes available once the {{iconify|Positronic AI|21px}} or {{iconify|Synthetics Tech|21px}} is obtained, or after contact with certain empires. In {{iconify|Synthetic Dawn}} synthetics in servitude may start an AI rebellion. {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" ! Type ! Effects ! Supporting Faction ! Requirements ! style="width:35%" class="unsortable" | Description & Notes |- id="AI Outlawed" | '''Outlawed''' | * Robot Pops have their sapience removed and can only take Worker Stratum Jobs * Robot Pops can be disassembled * Android armies and Sapient AI Assistants are disassembled * Cannot research Sapient Combat Computers (they can still be used if already researched) * {{red|If robots show signs of rebelliousness removing their sapience will start an AI rebellion}} | [[File:Faction icons traditionalists.png|24px]] Traditionalist | {{icon|no}}{{icon|Materialist}}{{icon|Fanatic Materialist}} Materialist | ''Intelligent, self-aware machines are an incalculable threat to all living things. The creation of an artificial intelligence is an offense punishable by death.'' |- id="AI Servitude" | '''Servitude''' | * Robot Pops cannot take Ruler Stratum Jobs * Robot Pops do not require consumer goods * Robot Pops can be dissassembled * Robot Pops cannot join factions | [[File:Faction icons technologists.png|24px]] Technologist | | ''The overriding purpose of any machine must be to serve its masters and perform whatever tasks it was designed for, regardless of how intelligent it may be.'' |- id="Synthetic Citizen Rights" | '''Citizen Rights''' | * Robot Pops cannot be disassembled * Robot Pops require consumer goods (if sapient) * Robot Pops can join factions (if sapient) * Robot Pops will never rebel | [[File:Faction icons technologists.png|24px]] Technologist | {{icon|no}}{{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist | ''Any self-aware machine that fulfills the criteria of possessing true artificial intelligence is to be regarded as an individual, with all the rights and obligations that entails.'' |- |} == Robotic Workers == This policy determines whether robots are allowed in an empire. This policy is not available to {{iconify|Hive Mind}} empires, which disassemble all robot Pops. {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" ! Type ! Effects ! Requirements ! style="width:55%" | Description & Notes |- id="Robots Outlawed" | '''Outlawed''' | * Robots Pops cannot be built * All robot Pops are disassembled * Robotic armies are disassembled * Cannot research technologies related to robots | {{icon|no}}{{icon|Materialist}}{{icon|Fanatic Materialist}} Materialist<br>{{icon|no}}{{icon|policy}} ''Citizen Rights'' AI policy | ''Robotic automatons are a threat to not only our people's livelihoods but to the very fabric of society itself. We must not allow ourselves to be made obsolete.'' |- id="Robots Allowed" | '''Allowed''' | * Robot Pops can be built and exist in the empire | | ''The benefits of automation are obvious and immense. For the future of our people, we cannot afford to ignore the opportunities presented to us by technology.'' |} == Pre-Sapients == This policy determines whether an empire tolerates Pre-Sapients living on their planets or not. This policy is unlocked when a planet within the empire's borders has a Pre-Sapient pop on it. {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" ! Type ! Effects ! Supporting Faction ! Requirements ! style="width:30%" | Description & Notes |- id="Pre-Sapients Protected" | '''Protected''' | * Pre-Sapient Pops cannot be purged * Planets with Pre-Sapient Pops cannot be terraformed | [[File:Faction icons xenoists.png|24px]] Xenoist | {{icon|no}}{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal | ''Though still only simple animals, these beings are no less than what we ourselves once were. They should be allowed the chance at a future.'' |- id="Pre-Sapients Tolerated" | '''Tolerated''' | * Pre-Sapient Pops can be purged * Planets with Pre-Sapient Pops can be terraformed | [[File:Faction icons xenoists.png|24px]] Xenoist | {{icon|no}}{{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal | ''Intelligent animals are still just animals. They can be safely ignored.'' |- id="Pre-Sapients Hunted" | '''Hunted''' | * Pre-Sapient Pops will be hunted for food, slowly depleting them * Planets with Pre-Sapient Pops can be terraformed | | {{icon|no}}{{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile<br>{{icon|no}}{{iconify|Fanatic Purifiers}}<br>{{icon|no}}{{iconify|Machine Intelligence}} | ''An animal without sapience can hardly be considered to be part of our empire, but perhaps they can help our growth in other ways...'' |- id="Pre-Sapients Exterminated" | '''Extermination''' | * Pre-Sapient Pops will be purged automatically * Planets with Pre-Sapient Pops can be terraformed | | {{icon|no}}{{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile | ''All rights spring from the capacity for reason. An animal is just an animal, and an animal that stands in our way is just a pest.'' |} == Refugees == This policy determines the stance on accepting refugees that are fleeing from purges, displacement and persecution in other empires. This policy is unlocked when another species has been met and is not available to {{iconify|Gestalt Consciousness}} empires unless they have the {{iconify|Rogue Servitor}} civic. {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" ! Type ! Effects ! Supporting Faction !Requirements ! style="width:45%" | Description & Notes |- id="Refugees not allowed" | '''No Refugees''' | Refugees may not arrive | [[File:Faction icons isolationists.png|24px]] Isolationist | {{icon|no}}{{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile | ''To open our borders to the dregs of other societies would only serve to undermine the state.'' |- id="Only citizens" | '''Citizen Species Only''' | Refugees may arrive if their species has ''Full Citizenship'' rights | [[File:Faction icons isolationists.png|24px]] Isolationist | | ''We cannot allow compassion to overpower good sense. Only those who would be worthwile additions to society should be brought into our borders.'' |- id="Refugees allowed" | '''Refugees Welcome''' | Refugees may arrive if their species does not have ''Undesirables'' rights | [[File:Faction icons xenoists.png|24px]] Xenoist | {{icon|no}}{{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe | ''Those fleeing death and persecution at the hands of tyrants will be welcome within our borders.'' |- |} == Population Controls == This policy determines the stance on the Population Controls Species Right. The policy is not available if {{iconify|Gestalt Consciousness}}. {| class="mildtable plainlist" cellspacing="2" cellpadding="4" width="100%" ! Type ! Effects ! Supporting Faction ! Description & Notes |- id="Prohibited" | '''Prohibited''' | * [[File:Decision politics.png|24px]] Can use the Discourage Planetary Growth decision * {{icon|no}} Cannot enable Population Control in the species rights | [[File:Faction icons progressives.png|24px]] Progressive | ''To reproduce and propagate their species is the inalienable right of all our citizens.'' |- id="Allowed" | '''Allowed''' | * [[File:Decision politics.png|24px]] Can use the Declare Population Controls decision * {{icon|yes}} Can enable Population Control in the species rights | | ''Long-term demographics is too important a matter to be left solely in the hands of individual actors.'' |} == Slavery == This policy determines whether an empire can give an alien species the ''Slave'' Citizenship. {{iconify|Gestalt Consciousness}} empires cannot access this policy but may give the ''Slave'' Citizenship without it. {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" ! Type ! Effects ! Supporting Faction ! Requirements ! Description & Notes |- id="Prohibited" | '''Prohibited''' | {{icon|no}}{{icon|policy}} Cannot use ''Slaves'' species rights<br>{{icon|cost}} {{red|+100%}} Slave Market Cost | [[File:Faction icons xenoists.png|24px]] Xenoist | | ''The enslavement of sentient beings is an abomination and will not be tolerated within our Empire.'' |- id="Slavery Allowed" | '''Allowed''' | {{icon|yes}}{{icon|policy}} Can use ''Slaves'' species rights | | {{icon|yes}} One must be true: * {{icon|Authoritarian}}{{icon|Fanatic Authoritarian}} Authoritarian * {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe {{icon|no}} Is a Signatory | ''Allows the enslavement of pops within our Empire.'' |- |} == Purge == {{SVersion|3.2}} This policy determines an empire's position on the forced removal of species that are no longer wanted. This policy option only dictates which degree of [[purge|purging]] is allowed, further details on which pops are to be purged and in what way can be managed with the [[species rights]] system. {| class="mildtable" cellspacing="2" cellpadding="4" width="100%" ! Type ! Effects ! Supporting Faction ! Requirements ! Description & Notes |- id="Purging Prohibited" | '''Prohibited''' | {{icon|no}}{{icon|policy}} Cannot use ''Undesirables'' species rights | [[File:Faction icons xenoists.png|24px]] Xenoist | | ''The purge is an atrocity and should always be treated as such.'' |- id="Displacement Only" | '''Displacement Only''' | {{icon|yes}}{{icon|policy}} Can use ''Undesirables'' species rights<br>{{icon|yes}}{{icon|policy}} Can use ''Displacement'' purge type | | {{icon|no}}{{icon|Xenophile}}{{icon|Fanatic Xenophile}} Xenophile<br>{{icon|no}} Is a Signatory | ''It is not our responsibility to see to the needs of those who would undermine the foundations of our society. Let them find their homes outside our borders.'' |- id="Purging Allowed" | '''Allowed''' | {{icon|yes}}{{icon|policy}} Can use ''Undesirables'' species rights<br>{{icon|yes}}{{icon|policy}} Can use all purge types | | {{icon|Xenophobe}}{{icon|Fanatic Xenophobe}} Xenophobe<br>{{icon|no}} Is a Signatory | ''The troublesome and corrupt elements within our Empire must be cleansed, lest their rot take root in us all.'' |} == References == <references /> {{ConceptsNavbox}} [[Category:Game concepts]] [[Category:Governance]]
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