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{{Version column}} '''Patch 1.3.X''' are all patches beginning with 1.3. There has been one 1.3.X patch. == 1.3 == {{main|Patch 1.3}} == 1.3.1 == '''Patch 1.3.1''' was released on 2016-10-27 with Checksum "f100"<ref>[[forum:978070|Update 1.3.1 Released [checksum f100]]]</ref>. === Features === ; General * Fleets that go MIA will now prioritize retreating to spaceports they can repair at or where there are rally points * Disabling the tutorial now recycles the Advisor's RAM, granting 2 Minerals (once per game) * Returning MIA fleets will now appear at the edge of the system's gravity well, with an order to orbit a friendly colony queued * Removed restriction on moving pops in sectors, as it caused some issues with resettlement * Empires get high intel level in systems with Enclaves they have communications with * Purging now prevents all population growth ; Diplomacy * It is no longer possible to offer Non-Aggression Pacts while at war === Balance === ; General * Scaled spawn chance of the second Enclave station of each type has been doubled, resulting in 24/64/96/100/100% spawn rate in Tiny/Small/Medium/Large/Huge galaxies * Scaled spawn chance of the third Enclave station of each type has been increased, resulting in 18/48/72/96/100% spawn rate in Tiny/Small/Medium/Large/Huge galaxies * Civilian fleets can now emergency FTL much faster than military ones * Reduced frequency of planets with Stone Age Primitives * 'Alien Overlords' happiness modifier is now affected by policy happiness modifier ; Diplomacy & War * Reduced the extra warscore cost for taking Capitals ; Encounters & End Game Crises * Unbidden Escort ship base evasion reduced from 80 to 20 * Swarm orbital bombards * Swarm changes bombardment stance * Swarm only builds stations within borders * Swarm sends fleet if it's small but can't be merged * Swarm can now use Full Orbital Bombardment === AI === ; War * AI no longer uses torpedoes until cruisers are available ; Sector * Fixed bug causing sectors to destroy empire and planet unique buildings when redevelopment is toggled off * Fixed a case where sectors would not properly keep pops enslaved * Sector AI now only builds military stations in systems with colonies, outpost stations and wormhole stations ; Diplomacy * AI countries who join the League of Non-Aligned Powers will now always stay in it for at least 20 years * AI will no longer ask you to become their vassal multiple times in a row ; Misc * Fixed bug causing AI not to build stations * Fixed bug causing AI to build empire and planet unique buildings just to destroy them a second after * AI does no longer know that player is building a Spaceport * Fixed bug that caused AI not to build armies sometimes === User Interface === * Save game incompatibility is indicated by gray text * Expansion planner shows colony ship type === Graphics === * Added new environment for Gaia planet, added new surface tiles for savannah and alpine, and fixed the LUT for alpine and savannah planets * Stellar Devourer spawn VFX duration reduced to 1 day * Added missing tech icon for tomb world adaptation === Bugfixes === * Frontier Hospital technology now properly requires Frontier Health * Fleets can now attack during warp drive wind-down * Added missing localization for Kicked from Federation notification text * Added missing localization for Federation Association Request * Added missing localization for Federation Association Ended * Added missing component set for Enigmatic Disruption Field which broke localization * Display all DLCs enabled by the host for clients in the multiplayer lobby * Fixed Fallen Empires spamming threats and remove flag effect being shown in tooltips * Transports now also showing fleet status * Fixed some events attempting to spawn removed ship designs * Slaver mandate is no longer valid if the country's policies disallow slavery * Fixed a bug where Colony Influence Cost would sometimes be too high * Fixed Alpine and Savannah worlds not counting towards the Habitable Worlds Survey event chain * Fixed CTD caused by ships trying to shoot at entities that did not exist * Fixed an issue with a slave faction tooltip * Fixed CTD when an event timed out without any valid options * The event window will now properly close when the event times out * Fixed visual artifacts on pulsar and neutron stars * Added missing localization for Plantoid 4 name list * Launcher DLC tab scrollbar appears with correct position and size when content overflows container * Founder species now changes when no pops of that species exist after gene modification * No longer possible to generate infinite resources by trading non-existent resources * No longer possible to trade last resource via multiple trade deals * Tooltip for sector settings was missing localization * Fixed bug causing ship designer to choose components that haven't yet been researched by player * Rebuilding Automated Dreadnought now gives you a ship with the same FTL system you have * Fixed a bug where robots could sometimes get ethics * Don't send double notification messages when notifying all communications * Fixed mapicons showing 100% habitability after building a robot pop * Colonization orders only cancel if player lacks resources when resources haven't yet been allocated. Canceling colonization order for colony ship built via expansion planner returns allocated resources. * Special projects in the same option group which time out on the same day no longer get blocked from failing properly * Fix an Infinity Machine event bug where a Spiritualist empire modifier from the Infinity Machine would be removed from one empire if the Infinity Machine killed a fleet from another empire * Second Infinity Machine contact event will no longer occur if Infinity Machine is hostile * Wrong event will no longer fire if fleet is destroyed by Infinity Machine * Dimensional Horror special project now appears in system view * DPS calculator and military power now take ship firing speed modifiers into account * Fixed missing graphics on sanctuary guardians * Fixed conflicting traits for Kel-Azaan * Fixed materialist Fallen Empire task not giving opinion boost * Fixed bug causing wrong player to get removed from federation in multiplayer * Fixed CTD when using polish or russian on Linux/OSX * Fixed CTD caused by game not having write privileges to its cache files == 1.3.2 == '''Patch 1.3.2''' was released on 2016-11-10 with Checksum "2620"<ref>[[forum:981188|Update 1.3.2 Released [checksum 2620]]]</ref>. === Balance === ; General * Particle Lance damage increased from 74-213 to 144-273 * Tachyon Lance damage increased from 85-232 to 169-331 * Arc Emitter damage increased from 1-170 to 1-184 * Focused Arc Emitter damage increased from 1-190 to 1-221 * Mega Cannon damage increased from 111-249 to 92-300 * Giga Cannon damage increased from 133-265 to 121-350 * Shield Capacitors now increase shield regeneration by +50% instead of a fixed +15.0 ; Guardians * Infinity Machine rewards are now distributed more even-handedly * Now possible to get the best result for helping Infinity Machine regardless of ethos === AI === ; War * Federation AI is now better at picking wargoals for non-conqueror federations, will focus on retaking planets and liberating larger countries ; Sector * Fixed some more cases of Sector AI removing +happiness buildings from planets * Fixed a budgeting issue that was causing sectors to sometimes not build buildings when space construction was toggled on ; Diplomacy * Fixed an issue where AI would guarantee and then almost immediately revoke their guarantee towards a nation they are protective of * Fixed an issue where the 'Wary' and 'Receptive' attitudes would sometimes not be used * AIs that are in Federations are now more likely to stay neutral during the War in Heaven * Slowed down AI requests for federation membership/association status to cut down on message spam ; Misc * Fixed a bug where AI would not rebuild depleted navies while at war because it prioritized armies first * Fixed a bug where AI was not budgeting for buildings and colonies in some circumstances in early game === Bugfixes === * Fixed a bug where the first federation member would leave, if any player tried to leave a federation, instead of the player leaving * Fixed auto-generated ship designs getting wrong combat computers * Ships and weapon components targeting logic now correctly accounts for evasion * Fixed armor absorbing too much damage if the ship also had shields left * Pops working on guardian buildings no longer appear unemployed * No longer possible to guarantee an empire while at war with them * Fixed missing localisation key FEDERATION_ACCEPTANCE_FACTOR * Fixed a bug where the Non-Aligned League winning the War in Heaven could result in endless event spam * Enclave governments now get a new ruler when the first one dies * Non-playable countries can no longer win the game * Fixed an issue where Awakened Empire subjects would not join the War in Heaven if they became a subject before it started * Fixed a case where declared wars would become invalid due to attackers' subjects guaranteeing the target * Fixed an issue where some Awakened Empires would have their 'crisis fighter' AI kick in during a War in Heaven * Fixed some cases where Diplomatic Incident events were firing inappropriately * Infinity Machine interaction events should no longer fire if the Infinity Machine has been destroyed * Fixed Enigmatic Fortress event chain not reacting appropriately when special projects time out * Fixed Drake Egg Incubation project not timing out properly * Fixed Infinity Machine destruction event triggering after destroying non-Infinity Machine fleets in some circumstances * Fixed Terraforming achievement not working * Fixed Continental, Savanna and Alpine worlds not being used for primitive civs * Fixed CTD that could happen when building tooltip for relative power in the diplomacy screen * Fixed rare CTD that could happen when changing policies * Fixed rare CTD related to anomalies * Fixed CTD when completing a certain Special Project == References == <references /> [[Category:Patches]]
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