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Colony events
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2022年3月8日 (二) 20:29的版本
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{{InUse}}{{version|3.2}}{{Eventcatnav}} Colony events have a chance to trigger 1, 2, 3, 4, or 5 years after a planet is colonized. Each colony can only get one colony event, and planets that have been {{iconify|Terraform}}ed are blocked from getting any event except for ones guaranteed by a {{iconify|Planet Modifier}}. Most events are limited to once per empire, although some are limited to once per game and some have lighter or no limits. __TOC__ == Generic colony event triggers == The following trigger conditions apply to all colony events, unless otherwise noted: * Planet owner ** {{icon|yes}} Planet is owned by the original owner ** {{icon|no}} Planet owner is not AI * Planet ** {{icon|no}} Planet hasn't had a colony event ** {{icon|no}}{{icon|terraform}} Planet hasn't been terraformed <!-- terraforming sets the colony_event flag --> ** {{icon|no}} Planet isn't a species homeworld ** {{icon|no}}{{icon|empire capital}} Planet isn't an empire's capital ** {{icon|no}} Planet doesn't have ground combat and isn't occupied ** {{icon|pop}} Colony has at least one Pop == Event chances == When the colony is 1 year old, certain planet modifiers will trigger a guaranteed event. At 2 and 3 years old, there are a large variety of possible events. There is a much shorter list of possible events when the colony is 4 or 5 years old. {| class="mildtable plainlist sortable" ! Event !! Restrictions !! 2 Years !! 3 Years !! 4 Years || 5 Years || {{icon|gestalt consciousness}} || Limit |- | No event || || 150 || 150 || 150/167 || 150/168 || || |- | [[Migrating Forests]] || {{icon|continental world}}{{icon|tropical world}}{{icon|arid world}}{{icon|savannah world}}{{icon|tundra world}} || 3 || 2 || || <!-- colony.1 --> || {{icon|hive mind}} || Once per game |- | [[Subterranean Civilization]] || {{icon|no}}{{icon|tomb world}} || 3 || 2 || || <!-- colony.50 # Subterranean Aliens --> || {{icon|yes}} || Once per game |- | [[Ancient Drones]] || Has an uninhabitable moon || 3 || 2 || || <!-- colony.1500 # Helpful Drones --> || {{icon|yes}} || Once per empire |- | [[Mharin Kharin]] || Wet or Cold climate || 3 || 2 || || <!-- colony.1520 --> || {{icon|no}} || Once per game |- | [[Feral Overload]] || Wet, Alpine, Tundra, or Arid || || 10 || || <!-- colony.8001 # Feral Overload --> || {{icon|no}} || Once per empire |- | [[Abandoned Terraforming Equipment]] || Different regular habitable planet class than main species preference || 15 || 10 || || <!-- colony.100 # Abandoned Terraforming --> || {{icon|hive mind}} || Once per empire |- | [[Asteroid Sighted]] || * Less than 50 years passed * Colony isn't artificial | 6 || 6 || || <!-- colony.180 --> || {{icon|yes}} || Once per empire |- | [[#Trouble in Paradise|Trouble in Paradise]] || * Continental, Tropical, or Gaia * Militarist or Pacifist ethic | 3 || 10 || 1/167 || <!-- colony.2001 --> || {{icon|no}} || one ethics divergence event per 5 years per empire |- | [[From Beneath the Waves]] || * Wet or Gaia * Have Destroyers tech | 15 || 10 || || <!-- colony.2005 # Submerged Cruiser --> || {{icon|yes}} || Once per empire |- | [[#A Change of Heart|A Change of Heart]] || * Not a habitat * Spiritualist or Materialist ethic * A pop with the opposite ethic * At least 4 sapient pops (unlikely to happen without resettling) | || 10 || 1/167 || 3/168 <!-- colony.2010 # A Change of Heart --> || {{icon|no}} ||one ethics divergence event per 5 years per empire |- | [[Odd Factory]] || Not artificial || 15 || 10 || || <!-- colony.2015 --> || {{icon|hive mind}} || Once per empire |- | [[#What Separates Us|What Separates Us]] || * Not artificial * Main species pop with the Xenophobe ethic * A free pop of a different species that isn't robotic | 15 || 10 || || <!-- colony.2025 --> || {{icon|no}} || no limit <!--|- | [[Assassination]] || || || || || --><!-- colony.2030 --> <!--|- | [[Infectious Disease]] || || || || || --><!-- colony.2035 --> |- | [[#Lost to Bureaucracy|Lost to Bureaucracy]] || * Not artificial * Has a building | || 10 || || <!-- colony.2050 # Clerical Errors --> || {{icon|no}} || no limit |- | [[The Mysterious Moon of Root.GetName]] || Has an uninhabitable moon || 10 || 10 || || <!-- colony.3001 # Rogue Moon --> || {{icon|yes}} || Once per empire |- | [[The Doorway]] || Not artificial || 8 || 5 || || <!-- colony.3005 # Dimensional Portal --> || {{icon|yes}} || Once per empire |- | [[Unsteady Ground]] || Continental or Ocean || 8 || || || <!-- colony.9000 #Turtle World --> || {{icon|yes}} || Once per game |- | [[Mushroom Picking]] || * Not a tomb world * Doesn't require pops | 15 || || || <!-- colony.2060 # Strange Mushrooms --> || {{icon|yes}} || Once per game |- | [[Insidious Ophidians]] || Not artificial or tomb world || 15 || || || <!-- colony.8099 # Insidious Ophidians --> || {{icon|no}} || Once per game |- ! colspan = 8 | {{iconify|Archaeology Site}} colony events |- | [[Blade of the Huntress]] || * {{iconify|Ancient Relics}} DLC * Any regular planet class * No archaeology site | 3 || 3 || 3/167 || 3/168 <!-- ancrel.6049 # Blade of the Huntress --> || {{icon|yes}} || Once per game |- | [[Mask of Transformation]] || * Tropical, Continental, or Gaia * No archaeology site | 3 || || || <!-- ancrel.15010 # Mask of Transformation --> || {{icon|yes}} || Once per game |- ! colspan = 8 | {{iconify|Tomb World}} colony events |- |- | [[Underground Vault]] || * {{iconify|Tomb World}} * Not primitives nuked themselves | 75 || 50 || || <!-- colony.150 # Underground Vault --> || {{icon|no}} || Once per game |- | [[Nuclear Bomb]] || {{iconify|Tomb World}} || 75 || 50 || || <!-- colony.155 # Nuclear Bomb --> || {{icon|yes}} || Once per empire |- | [[Ruined Particle Accelerator]] || {{iconify|Tomb World}} || 75 || 50 || || <!-- colony.160 # Particle Accelerator --> || {{icon|yes}} || Once per empire |- | [[Surviving Infrastructure]] || {{iconify|Tomb World}} || 75 || 50 || || <!-- colony.161 # Surviving Infrastructure --> || {{icon|yes}} || Once per empire |- | [[Derelict Space Station]] || * {{iconify|Tomb World}} * Not primitives nuked themselves | 75 || 50 || || <!-- colony.162 # Space Station --> || {{icon|yes}} || Once per empire |- | [[Wasteland Radiation]] || {{iconify|Tomb World}} || 75 || 50 || || <!-- colony.163 # Wasteland Radiation --> || {{icon|no}} || Once per empire |- | [[Pacifist Movement]] || * {{iconify|Tomb World}} * Colony has a free pop that isn't mechanical or pacifist | 75 || 50 || || <!-- colony.164 # Pacifist Movement --> || {{icon|no}} || Once per empire |- | [[Orbital Debris]] || * {{iconify|Tomb World}} * Not primitives nuked themselves | 75 || 50 || || <!-- colony.170 # Orbital Debris --> || {{icon|yes}} || Once per empire |- ! colspan = 8 | |- | [[Impossible Corrie]] || * Not artificial * A pop has the miner or mining drone job | 3 || 4 || || <!-- colony_fed.100 #Impossible Corrie --> || {{icon|yes}} || Once per empire |- | [[Dancing Plague]] || * Not artificial or Ecumenopolis * A main species pop | || || 3/167 || 3/168 <!-- federations2.8 # Dancing Plague --> || {{icon|no}} || Once per empire |- ! colspan = 8 | Situation colony events |- | [[Mysterious Labyrinth]] || * {{icon|no}} Can be rolled but can't trigger * Not artificial or Tomb World | || || 3/167 || 3/168 <!-- situation.5 # Mysterious Labyrinth --> || {{icon|yes}} || No limit |- | [[Living Snow]] || * {{icon|no}} Can be rolled but can't trigger * {{iconify|Desert World}} | || || 6/167 || 6/168 <!-- situation.150 # Living Snow --> || {{icon|no}} || No limit |} == Ethics divergence events == These colony events involve changing the ethics of some pops to the opposing ethic. They have no limit on how many times they can happen, but they share a limit on how often an event in this category can happen. An empire can't get any ethics divergence colony event more then once every five years. {{clear}} {{box wrapper}} {{Event |version = Timeless |event_id = colony.2001 |event_name = Trouble in Paradise |picture = Evt smugglers in bar |event_text = Local political drama on [Root.GetName] has resulted in increased support among a small group of rebels, opposed to our underlying ethics. Their increased support have enabled them to gain more power in the region and vote for their own causes with limited success. |trigger = * Generic colony event triggers * {{icon|no}}{{iconify|Gestalt Consciousness||Not}} * {{icon|Militarist}}{{icon|Fanatic Militarist}}{{icon|Pacifist}}{{icon|Fanatic Pacifist}} Militarist or Pacifist * Don't have the ''colony_event_ethic_diverge'' empire flag * {{icon|continental world}}{{icon|tropical world}}{{icon|gaia world}} Planet is a Continental, Tropical, or Gaia World |is_triggered_only = |immediate = * Gain the ''colony_event_ethic_diverge'' empire flag for {{icon|time}} 1825 days |option conditions = yes |options = {{option |option_text = {{icon|militarist}}{{icon|fanatic militarist}}{{icon|pacifist}}{{icon|fanatic pacifist}} We stand divided.|trigger = TBD |effect = * TBD }} {{option |option_text = Suppress the opposition!|trigger = TBD |effect = * TBD * {{yellow|Suppressed Opposition}} modifier added for 120 months, giving the following effects: {{icon|happiness}} Happiness {{red|-15%}}}} }} {{Event |version = Timeless |event_id = colony.2010 |event_name = A Change of Heart |cond_event_text = yes |picture = evt_smugglers_in_bar |event_text = As we have grown our roots on [Root.GetName] certain individuals have begun to stray from our beaten path. That is to be expected, but these have supporters. The group feels our spiritualistic view of the universe is not leading us forward fast enough - assured that a more materialistic view of the cosmos is the answer. |trigger = |is_triggered_only = |options = {{option |option_text = |effect = * }} }} {{end box wrapper}} == Repeatable events == These colony events have no limit on how many times or how often they can trigger. {{clear}} {{box wrapper}} {{Event |version = Timeless |event_id = colony.2025 |event_name = What Separates Us |picture = evt_burning_settlement |cond_event_text = yes |event_text = Having other species living with our people has caused some friction on [Root.GetName]. Be it cultural differences, xenophobia or a common misunderstanding is hard to tell, but what is sure is that these small encounters could turn to the worse if we do not intervene. |trigger = * Generic colony event triggers * {{icon|no}}{{iconify|Gestalt Consciousness||Not}} * {{icon|no}}{{icon|habitat}} Colony is not a Habitat * {{icon|pop}} Colony has a free non-robotic alien Pop * {{icon|pop}} Colony has a main species Pop with the {{iconify|Xenophobe}} ethic |is_triggered_only = * {{icon|time}} The colony turning 2 or 3 years old |option conditions = yes |options = {{option |option_text = Distract the angry mob. |trigger = {{icon|no}}{{icon|xenophile}}{{icon|fanatic xenophile}}{{icon|xenophobe}}{{icon|fanatic xenophobe}} Neither Xenophile nor Xenophobe |effect = * (Hidden) {{yellow|Protecting Minorities}} empire modifier added for {{icon|time}} 2 years, with the following effects: ** {{icon|influence}} {{green|+25%}} Monthly Influence ** {{icon|pop enc}} {{red|-5%}} Energy Credits from Jobs * (Hidden) {{icon|influence}} Tier 2 Influence reward: Gain 80-175 Influence * {{icon|pop}} Every main species pop with the {{iconify|Xenophobe}} ethic on the colony gains the [[Enraged]] modifier for {{icon|time}} 2 years, with the following effects: ** {{iconify|Happiness||-25%|red}} ** {{icon|resources from jobs}} {{red|-25%}} {{iconify|Worker}}, {{iconify|Specialist}}, and {{iconify|Ruler}} output}} {{option |option_text = {{icon|xenophobe}}{{icon|fanatic xenophobe}} Isolate the xenos from the mob. |trigger = {{icon|xenophobe}}{{icon|fanatic xenophobe}} Xenophobe |effect = * {{yellow|Protecting Minorities}} empire modifier added for {{icon|time}} 2 years * {{icon|influence}} Tier 2 Influence reward: Gain 80-175 Influence * {{icon|pop}} Every main species pop with the {{iconify|Xenophobe}} ethic on the colony gains the [[Enraged]] modifier for {{icon|time}} 2 years}} {{option |option_text = {{icon|xenophile}}{{icon|fanatic xenophile}} Protect the minority at any cost. |trigger = {{icon|xenophile}}{{icon|fanatic xenophile}} Xenophile |effect = * {{yellow|Protecting Minorities}} empire modifier added for {{icon|time}} 2 years * {{icon|influence}} Tier 2 Influence reward: Gain 80-175 Influence * {{icon|pop}} Every main species pop with the {{iconify|Xenophobe}} ethic on the colony gains the [[Enraged]] modifier for {{icon|time}} 2 years * {{icon|pop}} Every main species pop with the {{iconify|Xenophile}} ethic and every non-main species pop<ref name="applies to robots">Including robotic pops, even if they aren't sapient.</ref> on the colony gain the [[Pleased]] modifier for {{icon|time}} 1 year, with the following effects: ** {{iconify|Happiness||+25%|green}} ** {{icon|resources from jobs}} {{green|+25%}} {{iconify|Worker}}, {{iconify|Specialist}}, and {{iconify|Ruler}} output}} {{option |option_text = Do not get involved. |trigger = {{icon|no}}{{icon|xenophobe}}{{icon|fanatic xenophobe}}{{icon|fanatic militarist}} Neither Xenophobe nor Fanatic Militarist |effect = * {{icon|purge}} A random non-main species Pop<ref name="applies to robots"></ref> on the colony {{red|dies}} * {{icon|pop}} Every main species pop with the {{iconify|Xenophile}} ethic and every non-main species pop<ref name="applies to robots"></ref> on the colony gain the [[Enraged]] modifier for {{icon|time}} 1 year}} {{option |option_text = {{icon|xenophobe}}{{icon|fanatic xenophobe}}{{icon|fanatic militarist}} Let the xenos fight their own fight. |trigger = {{icon|xenophobe}}{{icon|fanatic xenophobe}}{{icon|fanatic militarist}} Xenophobe or Fanatic Militarist |effect = * {{icon|purge}} A random non-main species Pop<ref name="applies to robots"></ref> on the colony {{red|dies}} * {{icon|pop}} Every main species pop with the {{iconify|Xenophile}} ethic and every non-main species pop<ref name="applies to robots"></ref> on the colony gain the [[Enraged]] modifier for {{icon|time}} 1 year}} }} {{Event |version = Timeless |event_id = colony.2050 |event_name = Lost to Bureaucracy |img = [[File:Evt colony settlement.png]] |event_text = Due to a major clerical error parts of [colony name] has fallen behind in infrastructure maintenance and accommodation services. The people live in rather bleak conditions and will not tolerate it for long. Remedying these problems will cost us time and effort. |trigger = * Generic colony event triggers * {{icon|no}}{{iconify|Gestalt Consciousness||Not}} * {{icon|no}}{{icon|habitat}} Colony is not a Habitat * {{icon|building}} Colony has a building<ref>It's unclear to me whether or not the capital building counts; if it does, this trigger will always be true.</ref> |is_triggered_only = * {{icon|time}} The colony turning 3 years old |option conditions = yes |options = {{option |option_text = Unfortunate. |trigger = always |effect = * [[File:D slums.png|32px|link=Sprawling Slums]] A Sprawling Slums Blocker is added to the planet * [[File:D metal boneyard.png|32px|link=Industrial Wasteland]] An Industrial Wasteland Blocker is added to the colony}} {{option |option_text = We must invest in this area. |trigger = * {{icon|energy}} At least '''500''' Energy * {{icon|influence}} At least '''100''' Influence * {{icon|no}}{{icon|authoritarian}}{{icon|fanatic authoritarian}} Not Authoritarian |effect = * {{icon|energy}} {{red|-500}} Energy * {{icon|influence}} {{red|-100}} Influence * {{icon|unity}} Tier 2 Unity reward: Gain 150-1000 Unity}} {{option |option_text = {{icon|authoritarian}}{{icon|fanatic authoritarian}} We have a strong community, help them recover. |trigger = * {{icon|energy}} At least '''250''' Energy * {{icon|influence}} At least '''50''' Influence * {{icon|authoritarian}}{{icon|fanatic authoritarian}} Authoritarian |effect = * {{icon|energy}} {{red|-250}} Energy * {{icon|influence}} {{red|-50}} Influence * {{icon|unity}} Tier 2 Unity reward: {{red|Minimum and maximum unity gain are undefined}}}} {{option |option_text = Throw out the inhabitants and raze the area. |trigger = One of the following [[Government Type]]s: Despotic Hegemony, Totalitarian Regime, Despotic Empire, Feudal Empire, Constitutional Dictatorship, Military Commissariat, Citizen Republic, Megacorporation, Military Dictatorship, or Star Empire |effect = * {{icon|influence}} Tier 2 Influence reward: Gain 80-175 Influence * {{icon|Devastation}} {{red|+20}} Devastation * {{icon|pop}} Two random pops gain the [[Enraged]] modifier for {{icon|time}} 7300 days, with the following effects: ** {{iconify|Happiness||-25%|red}} ** {{icon|resources from jobs}} {{red|-25%}} {{iconify|Worker}}, {{iconify|Specialist}}, and {{iconify|Ruler}} output }} }} {{end box wrapper}} == Archaeology site events == These colony events create archaeology sites. {{clear}} {{box wrapper}} {{Event |version = Timeless |event_id = ancrel.6049 |event_name = Fossils Discovered on [Root.GetName] |picture = evt_archaeology_camp |event_text = Fossilized remains from several different species that do not appear to have been indigenous to §H[Root.GetName]§! have been found in a large and secluded valley on the [Root.GetPlanetMoon]. They all date from roughly the same time period, within the span of a few centuries some 3.6 million years ago.<br><br>Each of these species seems to have evolved in its own unique biosphere, and all appear to have been sapient. Strangely, every fossilized individual found so far shows signs of having met a violent end. |trigger = * Generic colony event triggers * {{iconify|Ancient Relics}} DLC is active * {{icon|planet}} Any regular habitable planet class * {{icon|no}}{{icon|archaeology site}} No Archaeology Site * Can only happen once per game |triggered only = * {{icon|time}} The colony turning 2, 3, 4, or 5 years old |options = {{option |option_text = Curious.|effect = * {{icon|archaeology site}} The [[Fossilized Remains]] dig site is added to the planet}} }} {{Event |version = Timeless |event_id = ancrel.15010 |event_name = Message in the Canopy |picture = evt_archaeology_camp |event_text = Our scientists have discovered something unusual on [From.Planet.GetName]. A tropical world, much of the planet's surface is covered with dense jungle: massive, thousand year old trees erupt from the canopy, their leafy crowns towering over the landscape.<br><br>At first glance, the distribution of these giants appears random. However, further analysis indicates that the trees are arranged with mathematical precision, and it seems likely they were planted by some long-vanished civilization. What's more, the team leader believes the distribution pattern may comprise a set of coordinates, one that points to an unexplored location deep within the jungle. |trigger = * Generic colony event triggers * {{icon|tropical world}}{{icon|continental world}}{{icon|gaia world}} Tropical, Continental, or Gaia World * {{icon|no}}{{icon|archaeology site}} No Archaeology Site * Can only happen once per game |triggered only = * {{icon|time}} The colony turning 2 years old |options = {{option |option_text = Curious.|effect = * {{icon|archaeology site}} The [[Message in the Canopy]] dig site is added to the planet}} }} {{end box wrapper}} == Tomb world events == These colony events can only occur on tomb worlds. They have their own page [[Tomb world events|here]]. == Planet modifier events == {{iconify|Planet Modifier}} colony events are guaranteed to trigger when the colony is reaches 1 year old, as long as the planet has the triggering planet modifier. Unlike other colony events, they aren't prevented if the planet has been terraformed. They have their own page [[Planet modifier colony events|here]]. [[Category:事件]][[Category:Colony events]]
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