群星
ParaWikis
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
阅读
编辑
编辑源代码
查看历史
讨论
编辑“
守护者
”
自由之民
(
讨论
|
贡献
)
2022年3月8日 (二) 18:20的版本
(
→Sky Dragon
)
(
差异
)
←上一版本
|
最后版本
(
差异
) |
下一版本→
(
差异
)
警告:您正在编辑的是本页面的旧版本。
如果您发布该更改,该版本后的所有更改都会丢失。
警告:
您没有登录。如果您做出任意编辑,您的IP地址将会公开可见。如果您
登录
或
创建
一个账户,您的编辑将归属于您的用户名,且将享受其他好处。
反垃圾检查。
不要
加入这个!
{{Version|3.2}} {{Spacealiensnav}} Guardians are extremely powerful Spaceborne aliens added in various DLCs. They can be found in special predetermined systems and rival moons in size and mass. They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. Each guardian has a unique event chain. While one can just stumble over one during exploration, they can also be found with the help of the Curator Enclave. Guardians have an immense amount of health and should only be engaged mid-late game. Guardians get various bonuses to make them stronger based on the game difficulty. AI empires will only attack a guardian if their fleet power is at least 40k. {{expansion|nec}} Empire with the {{icon|reanimated armies}} Reanimators civic that kill an organic guardian will gain the option to issue a special project that costs 10000 {{iconify|society}} research to resurrect the guardian on their side. Reanimated guardians cannot be merged into fleets or be commanded by admirals. == Asteroid Hives == [[File:Evt hive.png|450px|thumb|The Hive asteroid belt]] {{expansion|lev}} A random system in the galaxy will have an asteroid belt containing 5 unique crystalline asteroids with deposits of 6-8 {{iconify|Minerals}} and 6 unselectable asteroids with one of them producing a chirping-like sound. Entering the system for the first time will display an event window hinting that there's more to the system than meets the eye. If the system is claimed with a Starbase the Asteroid Hives will awaken with the following MTTH based on the number of constructed mining stations: {| class="wikitable" style="text-align: center; ! Mining Stations | 0 || 1 || 2 || 3 || 4 || 5 |- ! MTTH | 100 years || 33.3 years || 11.1 years || 3.7 years || 1.2 years || 0.4 years |} The Asteroid Hives use only strike craft as their weapons. As a result carrier ships are the ideal counters as the Asteroid Hives have no point-defense themselves and launched strike craft will engage and destroy the enemy ones before attacking the guardians. In addition carrier ships have point defenses themselves. Defeating all 6 Asteroid Hives will grant 500 {{iconify|Energy}} and 2000 {{iconify|Society}} research in addition to allowing the system to be safely mined. == Automated Dreadnought == [[File:Evt automated dreadnought.png|450px|thumb|Automated Dreadnought patrolling the empty system's asteroid belt]] {{expansion|lev}} A random system in the galaxy with two habitable worlds will be defended by the Automated Dreadnought, an ancient warship of old locked in patrol mode. The Automated Dreadnought uses regular ship components and can be countered appropriately. {| class="wikitable plainlist" ! Weapons !! Utility !! Core |- | * {{icon|slot l}} 2 Launcher T2 * {{icon|slot l}} 5 Plasma T3 * {{icon|slot s}} 3 Plasma T3 * {{icon|slot s}} 2 Disruptor T3 * {{icon|slot pd}} 3 Point-Defense T3 | * {{icon|slot l}} 6 Armor T5 * {{icon|slot l}} 6 Shields T5 * {{icon|slot a}} 3 Shield Capacitor * {{icon|slot a}} 2 Regenerative Hull Tissue | * [[File:Ship part sensor 4.png|24px]] Tachyon Sensors * [[File:Ship part jump drive 1.png|24px]] Jump Drive * [[file:Ship part computer sapient.png|24px]] Sapient Combat Computer (Line) * [[File:Ship part thruster 4.png|24px]] Impulse Thrusters |} Defeating the Automated Dreadnought gives the following two choices: # Salvage the dreadnought for 5000 {{iconify|Energy}} and {{iconify|Minerals}} and 1000-5000 {{iconify|Engineering}} research. # Issue a special project to repair and use it that costs 50000 {{iconify|Engineering}} research. Its Jump Drive will be upgraded to a Psi Jump Drive if the empire has the technology. == Dimensional Horror == [[File:Evt dimensional horror.png|450px|thumb|Dimensional Horror emerging in the current dimension]] {{expansion|lev}} A random black hole system in the galaxy will appear empty on sensors but reveal the Dimensional Horror when first entered, a nightmarish creature that entered only partially in the current dimension. The guardian cannot move but its tentacles can strike across the entire system. Its weapons ignore armor but do -75% damage to shields. The Dimensional Horror has equal amount of shields, armor and hull as well as no evasion, making the long-ranged Kinetic Artillery or size X weapons the ideal counter. Defeating the Dimensional Horror will leave behind a dimensional rift with a special project that takes 140 days to be researched. Once examined, it will give the following rewards: * 4000-6000 {{iconify|Physics}} Research * 4000-6000 {{iconify|Society}} Research * Unlock the {{icon|Jump Drive tech|24px}} Jump Drive technology with 50% progress if not already researched * {{iconify|Reanimators}} civic does not work on it == Enigmatic Fortress == [[File:Evt enigmatic fortress.png|450px|thumb|Ancient Vault with all defenses]] {{expansion|lev}} A random class A star system in the galaxy will house the Enigmatic Fortress, a massive space station guarded by numerous unique defense platforms. The Enigmatic Fortress uses regular components and can be countered appropriately. The installation consists of the following stations: {| class="wikitable plainlist" ! 1 Ancient Vault !! 2 Ancient Guardian !! 2 Ancient Warden !! 4 Ancient Defender !! 8 Ancient Sentinel |- style="vertical-align: top" | * {{icon|slot l}} 7 Artillery T2 * {{icon|slot l}} 8 Shield T6 * {{icon|slot l}} 7 Armor T5 * {{icon|slot a}} 1 Enigmatic Decoder * {{icon|slot a}} 1 Shield Capacitor * {{icon|slot c}} Reactor T6 * {{icon|slot c}} Sensor T4 | * {{icon|slot l}} 1 Artillery T2 * {{icon|slot s}} 1 Autocannon T3 * {{icon|slot pd}} 1 Point Defense T3 * {{icon|slot l}} 8 Shield T6 * {{icon|slot l}} 4 Armor T5 * {{icon|slot a}} 1 Enigmatic Decoder * {{icon|slot a}} 1 Shield Capacitor * {{icon|slot c}} Reactor T6 * {{icon|slot c}} Sensor T4 | * {{icon|slot l}} 1 Artillery T2 * {{icon|slot s}} 1 Autocannon T3 * {{icon|slot l}} 4 Shield T6 * {{icon|slot l}} 3 Armor T5 * {{icon|slot a}} 1 Shield Capacitor * {{icon|slot c}} Reactor T6 * {{icon|slot c}} Sensor T4 | * {{icon|slot s}} 1 Autocannon T3 * {{icon|slot pd}} 1 Point Defense T3 * {{icon|slot l}} 2 Shield T6 * {{icon|slot l}} 2 Armor T5 * {{icon|slot m}} 2 Shield T6 * {{icon|slot a}} 1 Shield Capacitor * {{icon|slot c}} Reactor T6 * {{icon|slot c}} Sensor T4 | * {{icon|slot s}} 1 Autocannon T3 * {{icon|slot l}} 1 Armor T5 * {{icon|slot m}} 4 Shield T6 * {{icon|slot a}} 1 Shield Capacitor |} Defeating the Enigmatic Fortress will start a lengthy event chain that must be completed to gain its rewards. Letting the timer expire at any point will result in the vault repowering. {| class="wikitable" ! No. ! Choice ! Outcome |- | rowspan=3 | 1 | Demolitions Team (1 army transport) | {{green|Expedition proceeds}} but the army is lost |- | Local Power Surge - Go with the higher estimate ({{red|-500}} {{iconify|energy}}) (science ship) | {{yellow|Vault repowers}} |- | Local Power Surge - Go with the lower estimate ({{red|-50}} {{iconify|energy}}) (science ship) | {{green|Expedition proceeds}} |- | rowspan=4 | 2 | Place metal rings around the remaining two poles | {{yellow|Vault repowers}} |- | Search for torus-shaped indentations on the bulkhead | {{yellow|Vault repowers}} |- | Rearrange the metal tori on the poles | {{green|Expedition proceeds}} |- | Remove center and rightmost poles from the pedestal | {{yellow|Vault repowers}} |- | rowspan=6 | 3 | Home System Research - The beginning | {{yellow|Vault repowers}} |- | Home System Research - The middle | {{green|Event success}} |- | Home System Research - The end | {{yellow|Vault repowers}} |- | Supply Dark Matter ({{red|-10}} {{iconify|Dark Matter}}) (science ship) | {{green|Event success}} |- | Use Force (1 military ship) | {{red|Event failed}} - the vault and all ships in the system are destroyed, every habitable planet is turned into a Tomb world and every uninhabitable one into a Molten world. |- | Black Hole Research (special project) | {{green|Event success}} |} Successfully investigating the Enigmatic Fortress will grant 1000-5000 {{iconify|Research}} across all fields as well as unlock the {{icon|Enigmatic Encoder Tech|24px}} Enigmatic Encoder and {{icon|enigmatic decoder tech|24px}} Enigmatic Decoder technologies. == Ether Drake == [[File:Evt space dragon.png|450px|thumb|Ether Drake]] {{expansion|lev}} A random class F star system in the galaxy will feature a [[File:Planet molten.png|21px]] Molten World called Dragon's Hoard guarded by the Ether Drake, a dragon-like guardian the size of a moon. The Ether Drake uses only energy weapons that do -20% damage to shields and has high hull and armor but no shields itself. As a result, shielded fleets equipped with energy weapons are the ideal counter. Initially the Ether Drake will stay and guard Dragon's Hoard but should it be attacked enough to lose 20% HP it will go to two random systems belonging to the attacker and destroy their starbases. After the Ether Drake leaves if the systems were colonized the starbases will be rebuild into frontier outposts. If the Ether Drake loses 85% HP it will stay or retreat to Dragon's Hoard and heal. Defeating the Ether Drake grants the following rewards: * 300 {{iconify|Influence}} * The Empire Capital gains the unique [[File:D monument.png|24px]] Dragonslayer Monument planetary feature * The Empire gains the [[File:R dragon trophy.png|24px]] Ether Drake Trophy Relic * If an Admiral was leading the fleet that defeated it, it will gain the {{icon|dragonslayer}} Dragonslayer trait * The Dragon's Hoard, which outputs 30 {{iconify|Energy}} and 30 {{iconify|Minerals}}. Building a mining station above it will reveal both of the following within 50 years, though not necessarily at the same time: ** Remains of the Ether Drake's mate: The remains can be studied to unlock the {{iconify|Artificial Dragonscales|24px}} technology. Alternatively, they can be grinded for 100-4000 {{iconify|Minerals}} and 1000-100000 {{iconify|Society}} research. ** Ether Drake's egg: The egg can be smashed for 300 {{iconify|Influence}} or used in a timed special project that takes 50000 {{iconify|Society}} research to hatch a controllable Ether Hatchling with about 7K Fleet Power. Unlike the controllable Space Amoeba, the Ether Hatchling will never grow to a full sized Ether Drake. * If you have the {{iconify|Reanimators}} civic, it can be brought back. == Infinity Machine == [[File:Evt technosphere.png|450px|thumb|Infinity Machine orbiting Gargantua]] {{expansion|lev}} A black hole system in the galaxy named Gargantua will house the Infinity Machine, the only guardian in the game that's not hostile. At first no interaction with the Infinity Machine is possible but a year or two after being discovered the guardian will send a transmission and start a special project that requires 360 days and at least a level 3 scientist leader to be finished. Completing the special project allows the following options: * {{icon|Materialist}}{{icon|Fanatic Materialist}} Materialist empires can attempt to hack the Infinity machine. Chance is 50% and if successful it permanently grants a {{green|+5%}} {{iconify|Research}} Output empire modifier as well as either the {{iconify|Positronic AI|21px}} or the {{iconify|Zero Point Power|21px}} technology. If both were already researched it will grant 1000-5000 {{iconify|Society}} research. For {{iconify|Gestalt Consciousness}} empires this is the only option. This approach destroys the Infinity Machine. * {{icon|Spiritualist}}{{icon|Fanatic Spiritualist}} Spiritualist empires can declare the Infinity Machine a divine object, granting a {{green|+5%}} {{iconify|Happiness}} empire modifier. * {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist empires can destroy the Infinity Machine with an army without fighting it to gain the same bonuses as when defeating it. * All empires can communicate with the infinity Machine after the special project is completed. {{icon|Militarist}}{{icon|Fanatic Militarist}} Militarist and {{iconify|Fanatic Egalitarian}} empires can try saying the liar's paradox but the guardian merely finds paradoxes boring. The empire can offer to help it and start a special project that requires 1800 days and a science vessel to be finished. Finishing the project will have one of the following outcomes. ** 50%: the project fails but the Infinity Machine will reward the empire with the {{iconify|Positronic AI|24px}} technology. If already researched it will grant the {{iconify|Zero Point Power|24px}} technology. If both were researched it will grant the empire a {{green|+5%}} {{iconify|Research}} Output empire modifier. ** 25%: the project succeeds and the Infinity Machine enters the black hole. It will grant the {{iconify|Positronic AI|24px}} technology. If already researched it will grant the {{iconify|Zero Point Power|24px}} technology. If both were researched it will grant 150 {{iconify|Influence}}. In addition the black hole will get a {{green|4}} {{iconify|Research}} deposit. ** 25%: the project succeeds and the Infinity Machine enters the black hole and shrinks it to a smaller size renamed Pantagruel which will get a {{green|10}} {{iconify|Research}} deposit. The empire will get 200 {{iconify|Influence}} and permanently gain the ''Mirror of Knowledge'' modifier ({{green|+10%}} {{iconify|Research Speed}}). In addition a Curator Enclave can be contacted and given some info for 500 {{iconify|Engineering}} Research. Alternatively the Infinity Machine can be attacked, forcing it to open and become aggressive. The guardian comes equipped with lasers, strike craft, heavy shields and regeneration components and has good evasion. As a result, shielded fleets using kinetic weapons are the ideal counter. Destroying the Infinity Machine will allow it to be broken down for 700-4000 {{iconify|Minerals}} and 250-500 {{iconify|Influence}}. Alternatively empires that are not {{iconify|Gestalt Consciousness}} can study its nature to permanently unlock the next tier of {{iconify|Mechanical}} Pop research. Destroying the Infinity Machine removes any empire modifier. === Horizon Signal === If the Horizon Signal event chain has been started entering the Gargantua system, whether it's the first time or not, will have the Infinity Machine initiate contact and ask you for 800 {{iconify|Energy}} and {{iconify|Minerals}}. Refusing with either of the two options will have the guardian ask again next time a ship enters the system. Accepting will have the Infinity Machine disappear like the Horizon Signal science ship and add a {{green|10}} {{iconify|Society}} Research deposit to Gargantua. == Spectral Wraith == [[File:Evt wraith.png|450px|thumb|650THz Spectral Wraith]] {{expansion|lev}} The Spectral Wraith is a guardian that can only appear during the mid-game years. A random pulsar in the galaxy when surveyed will reveal a unique [[File:PM Strong Magnetic Field.png|24px]] Pulse Germination modifier. The first empire that surveys the pulsar will be shown an event window pointing to the date when the mid-game starts and hinting that is the system where the Spectral Wraith will spawn. Unlike other guardians the Spectral Wraith is completely mobile and can travel anywhere in the galaxy. It will spawn in one of three colors: red, yellow or blue. In systems with a star of the same color the Spectral Wraith will gain -50% {{iconify|Armor}} and {{iconify|Evasion}}. The guardian uses only energy weapons and armor and as a result should be engaged with shielded fleets utilizing energy weapons. The Spectral Wraith has high evasion unless in a system with a star of the same color. Defeating the leviathan gives a permanent empire modifier with the following effects: * {{icon|research speed (physics)}} {{green|+5%}} Physics Research Speed * {{icon|damage}} {{green|+5%}} Energy Weapons Damage * {{icon|energy}} {{green|+10%}} Energy from Jobs *{{iconify|Reanimators}} civic does not work on it == Stellar Devourer == [[File:Evt stellarites.png|450px|thumb|Real scale of the Stellar Devourer]] {{expansion|lev}} A random class M star system in the galaxy will appear empty on sensors but reveal the Stellar Devourer when entered, a glowing spaceborne entity that feeds upon stars. If the Stellar Devourer was engaged and did not lose at least 67% HP it will attack one of the attacker's systems until the starbase is disabled and then stay for 90 days until retreating. If the system is colonized all planets will get {{red|-25%}} {{iconify|Happiness}} and {{iconify|habitability}} until the guardian leaves. The Stellar Devourer's weapons are mostly energy and torpedoes, so shields and point defense are an effective counter. It has extremely high hull and point-defenses, but no armor or shields, making hull-damaging weapons such as plasma weapons and particle launchers the most effective counter. Defeating the Stellar Devourer will give the option to issue a special project to investigate its remains that takes 60 days to be finished. Once examined it will give the following options: # Harvest the body's energy deposits for a large bonus of 10,000 {{iconify|Energy}}, 2000 {{iconify|Minerals}} and 80 {{iconify|Influence}}. # Try to reignite the Sun in the leviathan's home System. The Project has a 30% chance to kill the scientist and its ship but is guaranteed to turn the whole System more habitable: All Frozen Planets will become Arctic planets. All other planets undergo a temperature increase as well, rerolling them completely. {{icon|xenophobe}}{{icon|fanatic xenophobe}} Xenophobe and {{icon|militarist}}{{icon|fanatic militarist}} Militarist empires have the option to instead gain the unique [[File:D monument.png|24px]] Stellar Devourer Trophy planetary feature (+8 {{iconify|Unity}}, +5% {{iconify|Happiness}} ) on the empire capital, as well as 500 {{iconify|influence}}. == The Elder One == [[File:Evt dimensional horror.png|450px|thumb|The Elder One emerging in the current dimension]] {{expansion|lev}} A random planet in the galaxy might contain an archaeological site named The Broken Gates. It has 4 chapters, each one granting 1-5 {{iconify|Minor Artifacts}}. Upon completing the final chapter the Elder One will begin manifesting and the empire will get the choice to either prevent it and gain 350-10000 {{iconify|Engineering}} Research or release it. Releasing it will destroy the system identically to a Star-Eater and the Elder One will emerge but not become hostile. If let out the Elder One will contact the empire 10 days later and offer to rebuild the starbase of the destroyed system and grant an empire modifier that gives {{green|+6%}} {{iconify|Research Speed}} and {{red|-10%}} {{iconify|Growth Speed}}. Refusing will grant 150-300 {{iconify|Influence}} but the Elder One will become hostile. The Elder One fights identically to the Dimensional Horror. If killed the empire modifier provided will be removed. {{iconify|Reanimators}} civic does not work on him. == Corrupted Avatar == [[File:Evt wormhole.png|450px|thumb|Corrupted Avatar]] {{expansion|dst}} A randomly placed system with a wormhole will bring an event window when first entered, mentioning a signal coming out of the wormhole and hinting that this specific wormhole is different from the rest. Exploring the wormhole will reveal its connection to a trinary system in the galaxy with no hyperlane connections. Said system is guarded by a Corrupted Avatar (aka Psionic Entity). The Avatar uses only energy weapons that ignore armor but do -75% damage to shields. It has moderate hull and strong shields but no armor or PD, making missiles and strike craft very effective. {| class="wikitable plainlist" ! Base stats !! Weapon components !! Core components |- | <!-- ship_size = corrupted_avatar --> * {{icon|ship health}} '''10000''' Hull * {{icon|ship shield}} '''60000''' Shields * {{icon|ship shield}} '''150''' Daily Shield Regen * {{icon|ship evasion}} '''25%''' Evasion * {{icon|ship speed}} '''160''' Speed | {{Collapse list | type= {{icon|slot m}} 4x [[File:Ship_part_space_cloud_weapon.png|24px]] Psionic Blast{{0}} <!-- PSIONIC_BLAST_1 --> | body= ** {{icon|damage}} 300-700 (500) Damage ** {{red|25%}} damage against {{iconify|Shield}}s ** {{yellow|Ignores}} {{iconify|Armor}} ** {{icon|time}} '''4.35''' day cooldown ** {{icon|weapons range}} '''85''' Range ** {{icon|ship accuracy}} '''90%''' Accuracy ** {{icon|tracking}} '''100%''' Tracking ** {{icon|damage}}/{{icon|time}} 103.45 }} | * [[File:Ship part psi jump drive 1.png|24px|link=Core_components#Psi Jump Drive]] Psi Jump Drive * [[File:Ship part thruster 1.png|24px|link=Core_components#Chemical Thrusters]] Chemical Thrusters * [[File:Ship part sensor 1.png|24px|link=Core_components#Chemical Thrusters]] Radar System * [[file:Ship part computer default.png|24px|link=Core_components#Basic Combat Computer]] Basic Combat Computer (Line) |} Defeating the Corrupted Avatar allows free access to the system, which contains a {{iconify|Gaia World}} which when surveyed will reveal a level V anomaly. Investigating the anomaly grants access to the {{iconify|Neural Tissue Engineering|21px}} technology to organic empires or 300-1000 {{iconify|Society Research}} if {{iconify|Machine Intelligence}}. The gas giant in the system will also have an {{iconify|Exotic Gases}} deposit. The Corrupted Avatar can be avoided by setting a science ship's stance to passive and guiding it around the guardian. This approach does not allow colonizing the Gaia World but it does allow the research reward to be claimed. If a Sentry Array has been completed the system housing the Corrupted Avatar can be seen but cannot be entered with Jump Drives until the system has been entered via the wormhole first. Unlike other guardians the Corrupted Avatar will always be present if the required DLC is installed. Its system is accessible only via a wormhole which will appear even if wormholes were disabled on game startup. In the {{iconify|Utopia}} DLC Corrupted Avatars can also appear for 10 years following Shroud failures. They have the same stats but do not grant any reward upon being defeated. == Tiyanki Matriarch == [[File:Evt ancient tiyanki.png|450px|thumb|Tiyanki Matriarch]] {{expansion|dst}} A random system in the galaxy with a Gaia World and another habitable world will be home to the Tiyanki Matriarch, the eldest member of the species and the only one to be aggressive when approached. The Matriarch has two weapons - one that ignores armor and does -75% damage against shields and one that deals double damage against both shields and armor. It also has significant armor and very high hull but no shields and as a result should be engaged with energy weapons. Defeating the Tiyanki Matriarch gives the following rewards: * Reth Unddol, a level 5 admiral with the unique {{iconify|Hell's Heart}} trait. {{icon|Fanatic Purifiers}}{{icon|Devouring Swarm}}{{icon|Determined Exterminator}} Genocidal empires will kill him for 120-350 {{iconify|Unity}} instead. * AH4B, a battleship that can be used or scrapped for 1500 {{iconify|Minerals}}. It comes equipped with the following components: {| class="wikitable plainlist" ! Weapons !! Utility !! Core |- | * {{icon|slot g}} 1 Missile T5 * {{icon|slot g}} 1 Whirlwind Missile T2 * {{icon|slot g}} 2 Torpedoes T3 * {{icon|slot s}} 4 Plasma T3 * {{icon|slot s}} 1 Autocannon T3 | * {{icon|slot l}} 4 Armor T5 * {{icon|slot l}} 4 Shields T5 * {{icon|slot a}} 1 Shield Capacitor * {{icon|slot a}} 1 Advanced Afterburners | * [[File:Ship part hyper drive 3.png|24px]] Hyper Drive III * [[file:Ship part computer default.png|24px]] Advanced Combat Computer (Artillery) * [[File:Ship part thruster 3.png|24px]] Plasma Thrusters |} Defeating the Tiyanki Matriarch will breach the Galactic Law if the Tiyanki Conservation Act Resolution was passed and the empire is a member of the Galactic Community. Doing so will also incur a fine of {{red|-5000}} {{iconify|Energy Credits}}. * If you have the {{iconify|Reanimators}} civic, it can be brought back. == Voidspawn == [[File:Evt voidspawn.png|450px|thumb|Voidspawn]] {{expansion|dst}} The Voidspawn is an unborn guardian, hidden within a size 20 {{icon|desert}}{{icon|arid}}{{icon|savannah}} Dry world orbiting a class G star. Within a year after colonizing a planet in the system, an event will mention how the dry world has a pulse. Within the next half a year the planet will change its appearance, add {{red|30}} {{iconify|Devastation}} and create 3 Rifts Blockers. Within another half a year one of two things will happen. Either the pulse will stop or the planet will once again change its appearance, add {{red|30}} {{iconify|Devastation}} and create 3 Rifts Blockers. Should the latter happen the Voidspawn will hatch in a few months, destroying the colony and turning the planet into a Cracked World with a 20 {{iconify|Society}} Research deposit. A month later it becomes hostile. The Voidspawn uses only guided weapons. It has high hull and armor but no shields, making energy weapons effective against it. Defeating the guardian grants 600-6000 {{iconify|Unity}} and brings the option to start a special project to research what was left of the egg planet that takes 140 days and grants the {{icon|gargantuan evolution tech|24px}} Gargantuan Evolution technology. If the Voidspawn did not hatch the planet will return to its original appearance once all Rifts Blockers are removed. If you have the {{iconify|Reanimators}} civic, it can be brought back. == Scavenger Bot == [[File:Evt scavenger bot.png|450px|thumb|Scavenger Bot in the debris field]] {{expansion|dst}} A random class M Red Giant star system will contain an ancient battlefield debris field patrolled by the Scavenger Bot, an ancient construct constantly scrounging the debris field for new parts. The guardian uses only guided weapons. It uses equal amounts of shields and armor but has no point-defense and barely any evasion, making both guided weapons and strike craft very effective against it. Defeating the Scavenger Bot grants the {{icon|nanite repair system tech|24px}} Nanite Repair System technology, as well as two random {{icon|Gauss Cannons Tech|21px}}{{icon|Gamma Lasers Tech|21px}}{{icon|Marauder Missiles Tech|21px}}{{icon|Neutronium Materials|21px}}{{icon|Hyper Shields Tech|21px}} tier V component techs or a large amount of {{iconify|Engineering}} research if all techs were already researched. Additionally the system has two broken worlds that bring in total 20 {{iconify|Minerals}} when mined. == Shard == [[File:Evt space dragon blue.png|450px|thumb|Shard]] {{expansion|anr}} Shard is a guardian that fights identically to the Ether Drake. She appears upon the conclusion of the {{icon|Archaeology Site}} ''[[Kleptomaniac Rats]]'' Archaeology Site excavation. Defeating her grants the [[File:R rubricator.png|24px|link=Rubricator]] Rubricator Relic. If the Relic World is colonized the Shard will destroy the colony in two years if she's not defeated. As the excavation already requires claiming the system, the starbase can be upgraded into a bastion citadel in preparation for the fight. Alternatively the final Chapter of the site can be delayed to better prepare technologically. If Shard spawns adjacent to a [[Fallen Empire]], the Empire will send a fleet to destroy her, rendering the Rubricator unobtainable. {{expansion|nec}} If you have the {{iconify|Reanimators}} civic, she can be brought back. {| class="wikitable plainlist" ! Base !! Weapons !! Utility !! Core |- | * {{icon|evasion}} '''25''' Evasion * {{icon|armor}} '''100,000''' Armor * {{icon|ship health}} '''150,000''' Hull | {{Collapse list | type= {{icon|slot xl}} 1x [[File:ship_part_energy_lance_2.png|24px]] Dragon's Breath | body= ** {{icon|damage}} 4948-12123 (8535.5) Damage ** {{red|75%}} damage against {{icon|shield}} Shields ** {{green|200%}} damage against {{icon|armor}} Armor ** {{green|200%}} damage against {{icon|ship health}} Hull ** {{icon|time}} '''21.75''' day cooldown ** {{icon|weapons range}} '''150''' Range ** {{icon|ship accuracy}} '''85%''' Accuracy ** {{icon|tracking}} '''0%''' Tracking ** {{icon|damage}}/{{icon|time}} 333.57 }} {{Collapse list | type= {{icon|slot m}} 8x [[File:ship_part_energy_lance_2.png|24px]] Wing Skewer | body= ** {{icon|damage}} 100-150 (125) Damage ** {{red|80%}} damage against {{icon|shield}} Shields ** {{icon|time}} '''2.1''' day cooldown ** {{icon|weapons range}} '''80''' Range ** {{icon|ship accuracy}} '''80%''' Accuracy ** {{icon|tracking}} '''75%''' Tracking ** {{icon|damage}}/{{icon|time}} 47.62 }} {{Collapse list | type= {{icon|slot pd}} 4x [[File:ship_part_energy_lance_2.png|24px]] Drake's Lightning{{0}} | body= ** {{icon|damage}} 10-12 (11) Damage ** {{red|80%}} damage against {{icon|shield}} Shields ** {{icon|time}} '''1.1''' day cooldown ** {{icon|weapons range}} '''10''' Range ** {{icon|ship accuracy}} '''80%''' Accuracy ** {{icon|tracking}} '''50%''' Tracking ** {{icon|damage}}/{{icon|time}} 8.00 }} | * {{icon|slot a}} 2x [[File:Ship part auto repair.png|24px]] [[Regenerative Hull Tissue]] * {{icon|slot l}} 4x [[File:Ship part dragon armor.png|24px]] Large [[Dragonscale Armor]] | {{Collapse list | type= {{icon|slot c}} [[File:ship_part_warp_drive_3.png|24px]] Bio Drive ''(Guardian)'' | body= ** {{icon|time}} {{green|-80%}} FTL charge time ** [[File:Fleet action button jump.png|24px]] Tactical jump }} * {{icon|slot c}} [[File:Tech_combat_computers_1.png|24px]] [[Core_components#Combat Computer|Combat Computer (Artillery)]] * {{icon|slot c}} [[File:ship_part_thruster_4.png|24px]] Bio Propulsion ''(Guardian)'' {{Collapse list | type= {{icon|slot c}} [[File:ship_part_sensor_4.png|24px]] Bio-Sensors ''(Guardian)''{{0}} | body= ** {{iconify|Sensor range}} '''4''' ** {{icon|Sensor range}} Hyperlane detection range '''8''' }} |} == Sky Dragon == [[File:Evt here be dragons.png|450px|thumb|Sky Dragon]] {{expansion|aqu}} All empires with the {{iconify|Here Be Dragons}} origin will start the game with a Sky Dragon guardian. The guardian is allied with the owner of its system and can only be attacked by empires who are at war with the system owner. Between 6.5 and 13.5 years after the the game has started the owner of the system will get a notification that the Sky Dragon is hungry and be given the option to let it land on the capital, refuse or observe. * If refused the Sky Dragon will kill 2 pops and add two blockers on the capital. * If observing the Sky Dragon will kill 1 pop and then feed. * Allowing it to land costs 75 {{iconify|Influence}} and the Sky Dragon will feed. Feeding the Sky Dragon takes 14-16 years, during which the capital will gain the [[File:D landed dragon.png|24px]] Feeding Dragon planetary feature. When feeding is complete the empire will be given a reward to choose between a small amount of {{iconify|Research}} or 1000 {{iconify|Energy}} and 100 {{iconify|Exotic Gases}}. The Sky Dragon will not protect the system while feeding but if another empire attempts to invade the planet the guardian will cancel feeding and protect the system. If the system owner researches at least 2 {{iconify|Society}} and 2 {{iconify|Engineering}} technologies during the first 13-49 years it will gain the option to issue one of two special projects: * Remote Dragon Scanning special project grants a moderate amount of {{iconify|Society}} research. * Dragon Specimen Gathering special project brings the following outcomes: ** 30% chance the science ship and scientist are destroyed and the project can be attempted again with a different outcome ** 55% chance the project can be attempted again with a different outcome ** 15% chance the project succeeds and the empire will unlock the next {{icon|Ceramo-Metal Materials|24px}}{{icon|Plasteel Materials|24px}}{{icon|Durasteel Materials|24px}}{{icon|Neutronium Materials|24px}} armor technology. ** If the project is attempted a second time there is a 75% chance the Sky Dragon will kill 2 pops and add two blockers on the capital. The chance is reduced to 25% if the dragon was fed. If this second attempt is successful, gain 50% of the science cost for the next {{icon|Ceramo-Metal Materials|24px}}{{icon|Plasteel Materials|24px}}{{icon|Durasteel Materials|24px}}{{icon|Neutronium Materials|24px}} armor technology instead of 100%. After either special project has completed and the empire has established communications with at least 70% of the galaxy a first contact will be established with the Sky Dragon. Finishing the first contact grants 150 {{iconify|Influence}} and an increased amount of {{iconify|Unity}}. After establishing first contact with the Sky Dragon, and picking 6 ascension perks, or 4 ascension perks including a phase 2 [[Population modification#Ascension paths|ascension path]] perk, the guardian will ask the empire to help raise its children. Refusing will grant 500 {{iconify|Influence}} but the Sky Dragon will disappear. If the offer is accepted the empire will gain control of Sky Dragon and unlock the [[File:Sb dragon hatchery.png|24px]] Dragon Hatchery starbase building. An empire that kills the Sky Dragon will gain access to the {{iconify|Artificial Dragonscales|24px}} research option. If the technology has already been obtained from the Ether Drake it will instead grant 100-4000 {{iconify|Minerals}} and 1000-100000 {{iconify|Society}} research. If an Admiral was leading the fleet that defeated it, it will gain the {{icon|dragonslayer}} Dragonslayer trait. The Sky Dragon uses only energy weapons and armor and as a result ships equipped with shields and energy weapons are the ideal counter. [[Category:游戏概念]] [[Category:探索]] [[en:Guardians]]
摘要:
请注意您对群星百科的所有贡献都被认为是在知识共享署名-非商业性使用-相同方式共享下发布,请查看在
群星百科:版权
的细节。如果您不希望您的文字被任意修改和再散布,请不要提交。
您同时也要向我们保证您所提交的内容是您自己所作,或得自一个不受版权保护或相似自由的来源。
未经许可,请勿提交受版权保护的作品!
为防止机器编辑,请完成下方验证
取消
编辑帮助
(在新窗口中打开)
本页使用的模板:
Template:0
(
编辑
)
Template:Ambox
(
编辑
)
Template:Ambox/core
(
编辑
)
Template:Clear
(
编辑
)
Template:Collapse list
(
编辑
)
Template:Color
(
编辑
)
Template:Expansion
(
编辑
)
Template:Green
(
编辑
)
Template:Icon
(
编辑
)
Template:Icon/a
(
编辑
)
Template:Icon/c
(
编辑
)
Template:Icon/d
(
编辑
)
Template:Icon/e
(
编辑
)
Template:Icon/f
(
编辑
)
Template:Icon/g
(
编辑
)
Template:Icon/h
(
编辑
)
Template:Icon/i
(
编辑
)
Template:Icon/j
(
编辑
)
Template:Icon/l
(
编辑
)
Template:Icon/m
(
编辑
)
Template:Icon/n
(
编辑
)
Template:Icon/p
(
编辑
)
Template:Icon/r
(
编辑
)
Template:Icon/s
(
编辑
)
Template:Icon/t
(
编辑
)
Template:Icon/u
(
编辑
)
Template:Icon/w
(
编辑
)
Template:Icon/x
(
编辑
)
Template:Icon/z
(
编辑
)
Template:Iconify
(
编辑
)
Template:Infobox
(
编辑
)
Template:Infobox/row
(
编辑
)
Template:Nowrap
(
编辑
)
Template:Planet modifier
(
编辑
)
Template:Red
(
编辑
)
Template:Ruby
(
编辑
)
Template:Spacealiensnav
(
编辑
)
Template:Version
(
编辑
)
Template:Yellow
(
编辑
)
该页面属于2个隐藏分类:
Category:含有受损文件链接的页面
Category:含有未识别图标字符串的页面
×
登录
密码
记住登录
加入群星百科
忘记密码?
其他方式登录