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{{version|3.2}} Intelligence, and espionage, are two important factors in gaining the upper hand over other empires. While an empire can only be defeated militarily, espionage can be used to significantly weaken it or gain substantial advantages over it. == Intel == {{iconify|Intel}} is a value between 0 and 100 that represents how much information an empire has about another empire. Every 10 points of intel will raise at least one Intel Level, unlocking additional information about an empire. {| class="mildtable" style="text-align: center; ! rowspan=2 | Intel ! colspan=5 | Intel Level |- ! Government ! Diplomacy ! Economy ! Technology ! Military |- | 0-9 | {{icon|no}} | {{icon|no}} | {{icon|no}} | {{icon|no}} | {{icon|no}} |- | 10-19 | [[File:Intel level low.png]] | {{icon|no}} | {{icon|no}} | {{icon|no}} | {{icon|no}} |- | 20-29 | [[File:Intel level low.png]] | [[File:Intel level low.png]] | {{icon|no}} | {{icon|no}} | {{icon|no}} |- | 30-39 | [[File:Intel level low.png]] | [[File:Intel level low.png]] | [[File:Intel level low.png]] | [[File:Intel level low.png]] | {{icon|no}} |- | 40-49 | [[File:Intel level mid.png]] | [[File:Intel level low.png]] | [[File:Intel level low.png]] | [[File:Intel level low.png]] | [[File:Intel level low.png]] |- | 50-59 | [[File:Intel level mid.png]] | [[File:Intel level mid.png]] | [[File:Intel level low.png]] | [[File:Intel level low.png]] | [[File:Intel level low.png]] |- | 60-69 | [[File:Intel level mid.png]] | [[File:Intel level mid.png]] | [[File:Intel level mid.png]] | [[File:Intel level mid.png]] | [[File:Intel level low.png]] |- | 70-79 | [[File:Intel level high.png]] | [[File:Intel level mid.png]] | [[File:Intel level mid.png]] | [[File:Intel level mid.png]] | [[File:Intel level mid.png]] |- | 80-89 | [[File:Intel level high.png]] | [[File:Intel level high.png]] | [[File:Intel level mid.png]] | [[File:Intel level mid.png]] | [[File:Intel level mid.png]] |- | 90-99 | [[File:Intel level high.png]] | [[File:Intel level high.png]] | [[File:Intel level high.png]] | [[File:Intel level high.png]] | [[File:Intel level high.png]] |- | 100 | [[File:Intel level full.png]] | [[File:Intel level full.png]] | [[File:Intel level full.png]] | [[File:Intel level full.png]] | [[File:Intel level full.png]] |} === Intel level === Intel level is gained either by increasing infiltration or temporarily via intel reports. It is spread across 5 categories and reveals the following information: {| class="mildtable plainlist" ! rowspan=2 | Level ! colspan=5 | Category |- ! {{icon|policy}} Government ! {{icon|alliance}} Diplomacy ! {{icon|trade value}} Economy ! [[File:Op cat technology.png|24px]] Technology ! {{icon|fleet size}} Military |- | [[File:Intel level low.png]] Low | * Authority * Ethics * Capital Location * Ruler | * Casus Belli * Relative Power * Rivalries * Federation Names | * Low Intel on Colonies (names and locations of colonies on galaxy map) * Relative Economic Power | * Relative Technological Power * Number of Researched Technologies | * Casus Belli * Relative Fleet Power * Location of Starbases |- | [[File:Intel level mid.png]] Medium | * Civics * Origin * Governors | * Opinion Breakdown * Diplomatic Pacts | * Low Intel on Systems (locations of and numbers of planets in owned systems) * Medium Intel on Colonies (locations of colonies within their systems, planet classes of colonies) * Location of Civilian Ships | | Location of Military Fleets |- | [[File:Intel level high.png]] High | Empire Sprawl | | * Medium Intel on Systems (planet classes of all planets in owned systems, fleets and orbital stations in owned systems) * High Intel on Colonies (reveals all other information about colonies) * Current Orders of Civilian Ships | | Military Fleets Details |- | [[File:Intel level full.png]] Full | | | * High Intel on Systems (orbital deposits in owned systems) * Full Intel on Colonies (redundant with medium intel on colonies) | | Current Orders of Military Fleets |} If an Intel Level falls its information will no longer be updated but will remain available and marked as Stale. === Intel cap === Intel cap is determined by Base intel, diplomatic pacts, trust and infiltration, whichever is the highest. If Current Intel is below the Intel Cap it will increase by {{green|+12}} per year. If Current Intel is above the Intel Cap it will decrease by {{red|-1}} per year. Intel Cap from Trust is equal to half the Trust amount while Intel Cap from Infiltration is equal to the Infiltration Level. Intel Cap from Diplomatic Pacts is the following: {| class="mildtable plainlist" ! Intel Cap ! Source |- | 10 | {{icon|alliance}} First Contact |- | 20 | * {{iconify|Commercial Pact}} * {{iconify|Guarantee Independence}} * {{iconify|Non-Aggression Pact}} |- | 30 | * {{iconify|Migration Treaty}} * {{iconify|Research Agreement}} * {{icon|galactic community}} Both Galactic Community members |- | 40 | * {{iconify|Defensive Pact}} * {{iconify|Federation Associate}} * {{iconify|Hegemony}} federation |- | 45 | Galactic Custodian |- | 50 | * {{iconify|Martial Alliance}} federation * {{iconify|Research Cooperative}} federation * {{iconify|Trade League}} federation |- | 60 | {{iconify|Galactic Union}} federation |- | 65 | {{icon|galactic imperium}} Galactic emperor |} Each level of Federation Centralization also adds {{green|+10}} to the Intel cap provided by the Federation type. ==== Base intel ==== Base intel grants a minimum on intel cap towards every empire. It starts at 10 and can be increased by {{green|+10}} by each of the following: * {{iconify|Colonial Bureaucracy|24px}} technology * {{iconify|Galactic Bureaucracy|24px}} technology * {{icon|edict}} Bureau of Espionage edict * {{icon|edict}} Observation Instinct edict * {{icon|edict}} Covert Analysis Algorithm edict * {{iconify|Transcendence}} ascension perk * {{icon|utp}} Every [[Sentry Array]] megastructure stage (max {{green|+40}}) == Spy networks == Spy networks are created by assigning an {{iconify|Envoy}} to build one in a target empire via the [[Diplomacy]] or Espionage menu. Creating a spy network allows an empire to launch various Operations once they have a sufficient {{iconify|Infiltration}} level. Infiltration level grows over time as long as a spy network exists, especially if the infiltrated empire struggles with {{iconify|empire sprawl}}. If the envoy is removed or maximum infiltration level drops below current infiltration level, current infiltration level falls by {{red|-1}} each month. The current and the maximum {{iconify|infiltration}} Level are shown at the top of the Espionage window and should not be confused with the {{iconify|Intel}} Level that is shown on the Diplomacy screen. Maximum Infiltration Level is initially 50, modified by 10 for each level difference between your codebreaking and the target's encryption. It can also be increased by {{green|+5}} for each acquired [[#Asset|Asset]], and the ''Gather Information'' operation raises the Maximum Infiltration Level by {{green|+5}} temporarily (to a maximum of {{green|+20}}). === Codebreaking === Codebreaking represents the ability to infiltrate another empire using Spy Networks. {| class="mildtable" ! Source ! {{icon|encryption}} Codebreaking |- | {{iconify|Cutthroat Politics}} civic | {{green|+1}} |- | {{iconify|Ruthless Competition}} civic | {{green|+1}} |- | {{iconify|Static Research Analysis}} civic | {{green|+1}} |- | {{iconify|Inward Perfection}} civic | {{red|-1}} |- | {{icon|edict}} Bureau of Espionage edict | {{green|+2}} |- | {{icon|edict}} Observation Instinct edict | {{green|+2}} |- | {{icon|edict}} Covert Analysis Algorithm edict | {{green|+2}} |- | {{icon|tradition}} Subterfuge tradition opener | {{green|+1}} |- | {{icon|tradition}} Operational Security tradition | {{green|+1}} |- | {{iconify|Transcendence}} ascension perk | {{green|+2}} |- | {{iconify|Quantum Hacking|24px}} technology | {{green|+2}} |- | {{iconify|Simulated Social Engineering|24px}} technology | {{green|+2}} |- | {{iconify|Quasi-Dimensional Reflection|24px}} technology | {{green|+2}} |- | [[File:Resolution_imperial_institutions.png|24px]] Imperial Security Directorate resolution | {{green|+2}} |- | ''Whisperers in the Void'' empire modifier | {{green|+2}} |- | ''Rock Brain Linguistics'' empire modifier | {{green|+2}} |- | ''Mycelial Network'' empire modifier | {{green|+1}} |- | ''Improved Mycelial Network'' empire modifier | {{green|+1}} |- | ''Found Encryption Key'' empire modifier | {{green|+1}} |} === Encryption === Encryption represents the defense against foreign infiltration. {| class="mildtable" ! Source ! {{icon|encryption}} Encryption |- | {{iconify|Gestalt Consciousness}} ethic | {{green|+2}} |- | {{iconify|Inward Perfection}} civic | {{green|+1}} |- | {{iconify|Pooled Knowledge}} civic | {{green|+1}} |- | {{iconify|Introspective}} civic | {{green|+1}} |- | {{icon|edict}} Tracking Implants edict | {{green|+1}} |- | {{icon|edict}} Thought Enforcement edict | {{green|+1}} |- | {{icon|edict}} Enhanced Surveillance edict | {{green|+1}} |- | {{icon|tradition}} Information Security tradition | {{green|+1}} |- | {{iconify|Enigmatic Engineering}} ascension perk | {{green|+2}} |- | {{iconify|Transcendence}} ascension perk | {{green|+2}} |- | {{iconify|Quantum Firewalls|24px}} technology | {{green|+2}} |- | {{iconify|Simultaneous-Collapse Storage|24px}} technology | {{green|+2}} |- | {{iconify|Negative-Time Keys|24px}} technology | {{green|+2}} |- | [[File:Resolution_imperial_institutions.png|24px]] Imperial Security Directorate resolution | {{green|+4}} |- | ''Disinformation Protocols'' empire modifier | {{green|+1}} |- | ''Lost Encryption Key'' empire modifier | {{red|-2}} |} === Operations === ''All operations except for Gather Information require the {{iconify|Nemesis}} DLC.'' Operations are targeted events that can be triggered within a specific empire. To run an operation an empire must have an {{iconify|Envoy}} assigned to [[Diplomacy|build a spy network]] in the target empire. All operations have an {{iconify|infiltration}} level requirement and {{iconify|energy}} cost as well as an an ongoing {{iconify|energy}} upkeep until they are completed. The difficulty of an operation is affected by the infiltrating empire's codebreaking against the infiltrated empire's encryption.<!-- see defines for details --> If problems arise during an operation, the spymaster for that network will contact you to make a decision. Progressing an operation functions similarly to the archeology mechanic. Most operations will reduce the spy network's current infiltration level upon completion. {{expand|with=more information on specific operations}} <!-- I just spent several hours updating the table with information just to lose it all to an internet hiccup when trying to submit. I don't feel like redoing the entire thing right now. ~SBA --> {| class="mildtable plainlist sortable" ! rowspan=2 | Operation ! rowspan=2 | Operation category ! rowspan=2 | Intel category ! rowspan=2 | Phases ! rowspan=2 | [[File:OperationButton difficultyIcon.png|24px|Base difficulty]] ! colspan=3 | Costs ! colspan=3 | Requirements ! rowspan=2 width=25% class=unsortable | Objective<hr>Effects |- ! Launch !! Upkeep !! Finish ! {{icon|infiltration}} !! class=unsortable | Initiator !! class=unsortable | Target |- | '''Gather Information''' | {{iconify|Subterfuge}} | None | 1 | 4 | {{icon|energy}} 200 | {{icon|energy}} {{red|-4}} | {{icon|infiltration}} {{red|-5}} | 10 | None | None | ''Gain intel and maximum infiltration level on the targeted empire.'' <hr><!-- operation.7000 --> * Maximum infiltration level {{green|+5}} for 10 years. Stacks to a maximum of {{green|+20}}, after which further operations just reset the duration. |- | '''Spark Diplomatic Incident''' | [[File:Op cat manipulation.png|24px]] Manipulation | {{icon|alliance}} Diplomacy | 3 | 5 | {{icon|energy}} 300 | {{icon|energy}} {{red|-5}} | {{icon|infiltration}} {{red|-10}} | 25 | Communications with 4+ empires | * Communications with 4+ empires * {{icon|no}}{{iconify|Gestalt Consciousness}} * {{icon|no}}{{iconify|Fanatic Purifiers}} | ''Causes diplomatic embarrassment involving an envoy of the targeted empire.'' <hr><!-- operation.8200 --> * |- | '''Prepare Sleeper Cells''' | {{iconify|Subterfuge}} | {{icon|policy}} Government | 2 | 6 | {{icon|energy}} 450 | {{icon|energy}} {{red|-6}} | None | 30 | None | None | ''Ceases activity within this spy network, allowing its spymaster to be reassigned whilst also preventing its infiltration level from decaying.'' <hr><!-- operation.8000 --> * |- | '''Acquire Asset''' | {{iconify|Subterfuge}} | {{icon|policy}} Government | 3 | 5 | {{icon|energy}} 450 | {{icon|energy}} {{red|-6}} | {{icon|infiltration}} {{red|-15}} | 30 | None | None | ''Gain an asset for use within this spy network.'' <hr><!-- operation.1000 --> * |- | '''Extort Favors''' | {{iconify|Manipulation}} | {{icon|alliance}} Diplomacy | 3 | 6 | {{icon|energy}} 600 | {{icon|energy}} {{red|-7}} | {{icon|infiltration}} {{red|-20}} | 35 | {{icon|no}}{{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal | {{icon|no}}{{icon|fanatic purifiers}}{{icon|devouring swarm}}{{icon|determined exterminator}} Genocidal | ''Gain at least one favor from the targeted empire.'' <hr><!-- operation.6250 --> * 80%: {{iconify|favor||+1|green}} from the target * 20%: {{iconify|favor||+2|green}}s from the target |- | '''Smear Campaign''' | {{iconify|Manipulation}} | {{icon|alliance}} Diplomacy | 3 | 7 | {{icon|energy}} 600 | {{icon|energy}} {{red|-7}} | {{icon|infiltration}} {{red|-20}} | 35 | Communications with 4+ empires | * Communications with 4+ empires * {{icon|no}}{{icon|elder race}} Fallen Empire | ''Lower relations between the targeted empire and another empire.'' <hr><!-- operation.3000 --> * |- | '''Steal Technology''' | {{iconify|Subterfuge}} | [[File:Op cat technology.png|24px]] Technology | 3 | 8 | {{icon|energy}} 800 | {{icon|energy}} {{red|-8}} | One of: * {{icon|infiltration}} {{red|-20}} * {{icon|infiltration}} {{red|-30}} | 40 | None | * {{icon|no}}{{iconify|Enigmatic Engineering}}<ref>If you don't know the target has the {{iconify|Enigmatic Engineering}} ascension perk yet, you'll be able to launch the Steal Technology operation but it will fail in phase 1.</ref> * {{icon|time}} Been at least 6 years since the last Steal Technology operation | ''Gain a random unknown technology, or else an amount of research.'' <hr><!-- operation.1020 --> * Gain {{green|30%}} progress in a random technology the target has and you don't. If there are no valid technologies to steal, gain {{green|1000}} {{iconify|Research}} in each category instead. {{Collapse list | type= {{iconify|Infiltration}} cost: | body= * }} {{Collapse list | type= Additional options on success: | body= ** '''Sabotage research''' *** Requirements: Hacker or Memory Cache asset, target doesn't already have this penalty *** Cost: {{iconify|Influence||-25|red}}, {{iconify|Infiltration||-10|red}} *** Effect: Target gains {{iconify|Research Speed||-10%|red}} for one year. ** '''Research backdoor''' *** Requirements: Relative codebreaking/encryption > 1.4, {{iconify|Subterfuge}} asset or [[File:Op cat technology.png|24px]] Technology asset *** Cost: [[File:Op cat technology.png|24px]] {{red|-1}} Technology asset, or {{red|-1}} {{iconify|Subterfuge}} asset if you don't have a Technology asset *** Effect: {{iconify|Research Speed||+10%|green}} for two years. ** '''Steal extra technology''' *** Requirements: Smooth exit, {{iconify|Subterfuge}} asset and<ref name="Steal tech bug">{{red|Bug (3.2.2):}} Requires both assets instead of at least one of them. This causes the if statement that chooses which one to sacrifice to always destroy the Technology asset.</ref> [[File:Op cat technology.png|24px]] Technology asset, 16.7% chance (or 37.5% with relative codebreaking/encryption > 1.6) *** Cost: [[File:Op cat technology.png|24px]] {{red|-1}} Technology<ref name="Steal tech bug"></ref> asset, {{iconify|Infiltration||-10|red}} *** Effect: Gain {{green|10% progress}} in a random technology the target has and you don't. }} |- | '''Sabotage Starbase''' | {{iconify|Sabotage}} | {{icon|fleet size}} Military | 3 | 9 | {{icon|energy}} 1000 | {{icon|energy}} {{red|-9}} | One of: * {{icon|infiltration}} {{red|-30}} * {{icon|infiltration}} {{red|-45}} | 45 | None | {{iconify|Starbase}} with a non-Shipyard module or building | ''Destroy a random module or building on a particular starbase. Will not affect Shipyard modules.'' <hr><!-- operation.2000 --> * |- | '''Arm Privateers''' | [[File:Op cat provocation.png|24px]] Provocation | {{icon|trade value}} Economy | 3 | 10 | {{icon|energy}} 1800 | {{icon|energy}} {{red|-12}} | {{icon|infiltration}} {{red|-60}} | 60 | None | {{icon|time}} Been at least 3 years since any empire successfully armed privateers in this empire | ''Cause a fleet of hostile privateers to appear within targeted empire's space.'' <hr><!-- operation.6200 --> * |- | '''Crisis Beacon''' | [[File:Op cat provocation.png|24px]] Provocation | [[File:Op cat technology.png|24px]] Technology | 3 | 12 | {{icon|energy}} 3200 | {{icon|energy}} {{red|-16}} | {{icon|infiltration}} {{red|-80}} | 80 | * Any [[crisis]]<ref>The {{icon|dst}} [[Gray Tempest]] and {{icon|apc}} [[Great Khan]] midgame crises also qualify.</ref> is active * {{icon|time}} 4 year cooldown | None | ''Lure a crisis fleet towards the targeted empire's capital.'' <hr><!-- operation.4000 --> * |- | '''Imperium: Weaken Imperial Authority''' | {{iconify|Subterfuge}} | [[File:Op cat technology.png|24px]] Technology | 3 | 7 | {{icon|energy}} 600 | {{icon|energy}} {{red|-7}} | {{icon|infiltration}} {{red|-15}} | 35 | {{iconify|Galactic Imperium}} member | {{icon|galactic imperium}} Galactic Emperor | ''Lowers imperial authority.'' <hr><!-- operation.6000 --> * [[File:Diplomacy imperial crusade.png|24px]] Imperial authority -20. |- | '''Imperium: Target Seditionists''' | {{iconify|Subterfuge}} | [[File:Op cat technology.png|24px]] Technology | 3 | 7 | {{icon|energy}} 600 | {{icon|energy}} {{red|-7}} | None | 35 | {{icon|galactic imperium}} Galactic Emperor | * {{iconify|Galactic Imperium}} member * Either: ** {{icon|Rivalry}} Rivaling you ** [[File:Undermine imperial authority icon.png|24px]] Has an envoy undermining imperial authority | ''Weaken attempts by the targeted empire to lower imperial authority.'' <hr><!-- operation.6300 --> * |- | '''Imperium: Spark Rebellion''' | {{iconify|Subterfuge}} | [[File:Op cat technology.png|24px]] Technology | 5 | 11 | {{icon|energy}} 2500 | {{icon|energy}} {{red|-14}} | {{icon|infiltration}} {{red|-50}} | 70 | {{iconify|Galactic Imperium}} member | * {{icon|galactic imperium}} Galactic Emperor * [[File:Diplomacy imperial crusade.png|24px]] Imperial authority 50 or less | ''Form a rebellion and declare war against the Galactic Imperium.''<br><br>{{red|This operation will be terminated if imperial authority is at least 80 when a phase concludes.}} <hr><!-- operation.6100 --> * |} === Assets === {{expansion|nem}} Assets are characters gained from the Acquire Asset operation that can be assigned to improve the skill of any operation. Each asset will grant {{green|+4}} skill bonus per category that matches with the operation. At the end of an operation you might have the option to sacrifice an asset for a greater reward. Each asset also increases the maximum level your spy network can reach by {{green|+5}}. If an asset is assigned to a Gather Information operation it gives it a 50% chance that the intel gained matches the asset's intel category. {| class="mildtable" ! Operation category ! Intel category ! Individualist asset ! {{iconify|Hive Mind}} asset ! {{iconify|Machine Intelligence}} asset |- | {{iconify|Subterfuge}} | {{icon|alliance}} Diplomacy | Clerk | Ephapse Relay | Engagement Protocol |- | {{iconify|Subterfuge}} | {{icon|trade value}} Economy | Economist | Labor Drone | Logistics System |- | {{iconify|Subterfuge}} | {{icon|policy}} Government | Bureaucrat | Synapse Drone | Coordination System |- | {{iconify|Subterfuge}} | {{icon|fleet size}} Military | Junior Officer | Warrior Drone | War Algorithm |- | {{iconify|Subterfuge}} | [[File:Op cat technology.png|24px]] Technology | Scientist | Research Drone | Research Database |- | {{iconify|Manipulation}} | {{icon|alliance}} Diplomacy | Newscaster | Pheromone Emitter | {{icon|no}} |- | {{iconify|Manipulation}} | {{icon|trade value}} Economy | Pop Icon | Resource Distribution Node | {{icon|no}} |- | {{iconify|Manipulation}} | {{icon|policy}} Government | Agitator | Behavioral Regulator | {{icon|no}} |- | {{iconify|Manipulation}} | {{icon|fleet size}} Military | Veteran | Subspace Tendril | {{icon|no}} |- | {{iconify|Manipulation}} | [[File:Op cat technology.png|24px]] Technology | Academic | Cortex Node | {{icon|no}} |- | {{iconify|Sabotage}} | {{icon|alliance}} Diplomacy | Attache | {{icon|no}} | Dispatch Uplink |- | {{iconify|Sabotage}} | {{icon|trade value}} Economy | Laborer | {{icon|no}} | Resource Pylon |- | {{iconify|Sabotage}} | {{icon|policy}} Government | Criminal Underling | {{icon|no}} | Command Relay |- | {{iconify|Sabotage}} | {{icon|fleet size}} Military | Arms Smuggler | {{icon|no}} | Weapons Platform |- | {{iconify|Sabotage}} | [[File:Op cat technology.png|24px]] Technology | Hacker | {{icon|no}} | Memory Cache |} ==== Internal Organs ==== {{expansion|nem}} Internal Organs are a unique type of asset that can only be obtained by vivisection during [[first contact]]. Unlike other assets it has a bonus to two operation categories, namely {{iconify|Subterfuge}} and {{iconify|Manipulation}}. == References == <references/> {{Template:ConceptsNavbox}} [[Category:游戏概念]]
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