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Anomaly events 4
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{{Version|2.6}} These are events regarding [[anomaly|anomalies]] (from {{path|events/anomaly_events_4.txt}}). __TOC__ == id 3000 - 3030 == {{box wrapper}} <section begin=anomaly.3000/> {{Event |version = 2.6 |event_id = anomaly.3000 |event_name = Careless Pawing |event_text = [[File:Evt atmospheric entry.png|center]]<br>According to a report from the crew of the [Root.GetName], their mission was a failure. Science Officer [Root.GetLeaderName] allegedly took manual control of the probe sent to retrieve a sample from the cluster, resulting in a collision between drone and mineral cluster that, while mild, resulted in the mineral cluster breaking apart completely.<br /><br />The crew is careful to note that the experience has left Science Officer [Root.GetLeaderName] somewhat shaken, and the mineral shards should still be of some value. |triggered only = *Anomaly project |options = {{option |option_text =Its parts are equal to the sum of its parts. |effect = * [Root.GetLeaderName] now has the "Carefree" trait * {{reward|min|mat3}} }} {{option |option_text =The [Root.Owner.GetName] finds such carelessness unacceptable. |effect = * Science Officer [Root.GetLeaderName] : ** gains {{green|100}} experience. ** now has the "Stubborn" trait}} * {{reward|min|mat3}} }} <section end=anomaly.3000/> <section begin=anomaly.3005/> {{Event |version = 2.6 |event_id = anomaly.3005 |event_name = Gilded Cage |event_text = [[File:Evt satellite in orbit.png|center]]<br>The mineral construct is, for lack of a better term, a room.<br /><br />Made out of the same type of minerals in common use in the [Root.Owner.GetName], the construct is a hollow icosidodecahedron. Resonance scans indicate that it is mostly hollow, and was likely inhabited at some point in time. Unlike its pristine exterior, the interior is in complete disarray, possibly the result of an intentional act of sabotage.<br /><br />Science Officer [Root.GetLeaderName] reports that this makes it difficult to learn anything of value from the construct's insides, but stresses that the engineering techniques involved in creating the outer shell, eminently capable of withstanding the stresses of deep space, must have been tremendously advanced. |triggered only = *Anomaly project |options = {{option |option_text =Puzzling. |effect = * Science Officer [Root.GetLeaderName] : ** gains {{green|100}} experience. ** shall have "Expertise: Voidcraft" trait * Trigger country event [[Story_events#story.5|"Contact Report: Remnants"]] in 30 days. }} }} <section end=anomaly.3005/> <section begin=anomaly.3010/> {{Event |version = 2.6 |event_id = anomaly.3010 |event_name = Crystal Codex |event_text = [[File:Evt satellite in orbit.png|center]]<br>The mineral cluster is a holographic record, multi-sided, many-edged, and translucent. It remains secure in the [Root.GetName]'s tractor beam, but our experts will need some time to decode its contents.<br /><br />A Special Project has been issued to expedite this process. |triggered only = *Anomaly project | option conditions = yes |options = {{option |option_text =Nothing good would come of it. |effect = * {{reward|inf|inf1}} | trigger = Has ''either'' {{iconify|Xenophobe}} Ethic ''or'' {{iconify|Fanatic Xenophobe}} Ethic }} {{option |option_text = Very well. |effect = * Issue [[Special_projects_1#Crystal_Codex|Crystal Codex]] Special Project on planet. * ('''Hidden''') Trigger country event [[Story_events#story.5|"Contact Report: Remnants"]] in 30 days. }} }} <section end=anomaly.3010/> <section begin=anomaly.3012/> {{Event |version = 2.6 |event_id = anomaly.3012 |event_name = Crystal Codex |event_text = [[File:Evt ancient databank.png|center]]<br>The holographic data documents the terms and conditions for a trilateral trade treaty between three major alien powers that once dominated this quadrant of the galaxy. Context eludes us and the details are meaningless, but Science Officer [Root.GetLeaderName] feels that this find will prove invaluable to improving our own ability to communicate with alien forces. |triggered only = * Upon completion of the "Crystal Codex" project |options = {{option |option_text =Fascinating. |effect = * {{reward|soc|res2}} * Science Officer [Root.GetLeaderName] ** gains {{green|100}} experience. ** shall have "Expertise: Statecraft" trait *** {{green|+10%}} Research Speed (Statecraft) }} }} <section end=anomaly.3012/> <section begin=anomaly.3015/> {{Event |version = 2.6 |event_id = anomaly.3015 |event_name = Alien Barracks |event_text = [[File:Evt habitable dig site.png|center]]<br>The silhouettes discernible from orbit are indeed buildings, and closer inspection reveal them to be of an obvious martial nature. While abandoned for some time - though very recently on a galactic timescale - Science Officer [Root.GetLeaderName] believes that secrets of alien tactics may yet be exhumed from beneath the dust that covers the decaying barracks and looted armories.<br /><br />A Special Project may be issued to study the remains. |triggered only = *Anomaly project | option conditions = yes |options = {{option |option_text =Acknowledged. |effect = * Issue [[Special_projects_1#Alien_Barracks|Alien Barracks]] Special Project on planet. * ('''Hidden''') Trigger country event [[Story_events#story.5|"Contact Report: Remnants"]] in 30 days. | trigger = does ''not'' have the {{iconify|Fanatic Pacifist}} Ethic }} {{option |option_text =That this outpost is dead and buried speaks volumes. |effect =* {{reward|inf|inf1}} | trigger = Has ''either'' {{iconify|Pacifist}} Ethic ''or'' {{iconify|Fanatic Pacifist}} Ethic }} }} <section end=anomaly.3015/> <section begin=anomaly.3017/> {{Event |version = 2.6 |event_id = anomaly.3017 |event_name = Alien Barracks |event_text = [[File:Evt habitable dig site.png|center]]<br>Science Officer [Root.GetLeaderName]'s thorough xeno-historical analysis of the military installation on [From.From.GetName] has yielded few tangible results. The base was constructed before the planet turned completely barren, but it is unclear if its current inhospitality is the result of armed conflict or some more peaceful or even natural process.<br /><br />What can be deduced of their strategies and tactics in armed conflict does not seem to have been far in advance of our own.<br /><br />On the upside, Science Officer [Root.GetLeaderName] claims to have drawn much inspiration from the alien remnants. |triggered only = * Upon completion of the "Alien Barracks" project |options = {{option |option_text =Always something. |effect = * Science Officer [Root.GetLeaderName] ** gains {{green|150}} experience. ** shall have "Expertise: Military Theory" trait *** {{green|+10%}} Research Speed (Military Theory)}} }} <section end=anomaly.3017/> <section begin=anomaly.3020/> {{Event |version = 2.6 |event_id= anomaly.3020 |event_name = Checkered |event_text = [[File:Evt ship in orbit 3.png|center]]<br>The unique topology of [From.GetName] neatly divides the planet into innumerable distinct biomes, micro-climates that interact only in subtle ways seemingly engineered to sustain neighboring climes. Science Officer [Root.GetLeaderName] strongly suspects advanced terraforming techniques at work, but few clues remain regarding the process itself.<br /><br />Its effects, however, remain plainly visible to [Root.GetLeaderName] and the [Root.GetName]'s crew. |triggered only = *Anomaly project |options = {{option |option_text = Ok. |effect = * Science Officer [Root.GetLeaderName] ** gains {{green|200}} experience. ** shall have "Expertise: New Worlds" trait *** {{green|+10%}} Research Speed (New Worlds)}} }} <section end=anomaly.3020/> <section begin=anomaly.3025/> {{Event |version = 2.6 |event_name = Ancient Automata |event_text = [[File:Evt overgrown city.png|center]]<br>One of the major areas of extreme verdancy on [From.GetName] is centered on an overgrown alien structure. Initially thought ruined, closer observations by the [Root.GetName] reveal that the building has mostly survived the crushing embrace of the planet's flora.<br /><br />A special project has been issued to find a way into the structure. |triggered only = *Anomaly project |options = {{option |option_text =Very interesting. |effect = * Issue [[Special_projects_1#Reclaimed_by_Nature|Reclaimed by Nature]] Special Project on planet. * ('''Hidden''') Trigger country event [[Story_events#story.5|"Contact Report: Remnants"]] in 30 days. }} }} <section end=anomaly.3025/> <section begin=anomaly.3027/> {{Event |version = 2.6 |event_id=anomaly.3027 |event_name = Ancient Automata |event_text = [[File:Evt excavation team.png|center]]<br>The overgrown structure - an alien mineral processing plant - on [From.From.GetName] was, prior to its abandonment in the distant past, mostly automated. Husks of artificial workers litter the floor, their organic components - for their bodies were largely of a biological nature, held upright by polymer endoskeletons - long since rotted away.<br /><br />Science Officer [Root.GetLeaderName] speculates that it is the organic remains of these automatons that, soon liquefied and drained into the ground, provided an intense boost to soil nutrition and allowed the native flora to grow both abundant and resilient.<br /><br />The plant can be reactivated but the automatons, fascinating as they may be to [Root.GetLeaderName], will never walk its halls again. |triggered only = * Upon completion of the "Ancient Automata" project |options = {{option |option_text =Understood. |effect = * Science Officer [Root.GetLeaderName] ** gains {{green|100}} experience. ** shall have "Expertise: Industry" trait *** {{green|+10%}} Research Speed (Industry) * planet gets deposit ''d_ancient_mining_site'': adds 5 to max mining district }} }} <section end=anomaly.3027/> <section begin=anomaly.3030/> {{Event |version = 2.6 |event_name = Hard Shoulder |event_text = [[File:Evt landing ship.png|center]]<br>There is a ship idling on the plains of [From.GetName], its sensors reacting to the [Root.GetName] in orbit around the planet.<br /><br />The [Root.GetName]'s crew have been unable to confirm exactly when the craft was abandoned - for it is abandoned - or who left it there, or where they are now. According to Science Officer [Root.GetLeaderName], remotely activating the lightly armed ship would be trivial, should we wish to add it to our fleets. |triggered only = *Anomaly project |option trigger = yes |options = {{option |option_text =No one will miss it, surely. |effect = * Gain a <span style="color:orange;>Corvette</span> class ship. <span style="color:dimgray;># Gain a Corvette-class ship.</span> |trigger = Does '''not''' have the ''any'' of the ethics below: *{{iconify|Xenophobe}} Ethic *{{iconify|Fanatic Xenophobe}} Ethic }} {{option |option_text =We do not know whence it came nor where it is going. Dismantle it. |effect = * {{reward|inf|inf1}} |trigger = Has ''either'' {{iconify|Xenophobe}} Ethic ''or'' {{iconify|Fanatic Xenophobe}} Ethic }} }} <section end=anomaly.3030/> {{end box wrapper}} == id 3035 - 3057 == {{box wrapper}} <section begin=anomaly.3035/> {{Event |version = 2.6 |event_id=anomaly.3035 |event_name = Taking Stock | cond_event_text = yes | event_text = [[File:Evt physics research.png|center]]<br>The desert [From.GetPlanetMoon] [From.GetName] turned out to be rather unremarkable.<br /><br />While the crew monitored silent instruments, Science Officer [Root.GetLeaderName] was idly eyeing the [Root.GetName]'s energy reserves. According to their report the [Root.GetName] was issued less than the standard amount of energy when it last left port, but is more likely that [Root.GetLeaderName]'s carefree approach to resource management is to blame for the deficit.<br /><br />Regardless, the ship does need additional Energy Credits. |triggered only = *Anomaly project |trigger = |options = {{option |option_text =Typical. |effect =*loses {{red|−75}} Energy Credits |trigger = * Science ship leader has the {{iconify|carefree}} [[trait]] * Has >74 {{iconify|energy}} Credits }} {{option |option_text =Unexpected windfall. |effect =* {{reward|enc|mat1}} | trigger = * Science ship leader has the {{iconify|meticulous}} [[trait]] }} }} <section end=anomaly.3035/> <section begin=anomaly.3040/> {{Event |version = 2.6 |event_id = anomaly.3040 |event_name = Pirate Exiles |event_text = [[File:Evt small space battle.png|center]]<br>What was thought to be a cluster of minerals are the metal hulls of two alien corvettes, stealthily drifting through the asteroid belt.<br /><br />Science Officer [Root.GetLeaderName] established contact, and the two ships are crewed by alleged former pirates, now cast out from their robber-clan. They have heard whispers that [Root.Owner.GetRulerTitle] [Root.Owner.GetRulerName] of the [Root.Owner.GetName] is a champion of the people, and seek asylum. |triggered only = *Anomaly project |trigger = * Country flag ''story7'' is set * Leader has [[trait]] ''Champion of the People'' {{icon|champion of the people}} |options = {{option |option_text =They can make themselves useful. |effect = * Pirates ships joins the fleet. | trigger = Does '''not''' have the {{iconify|Fanatic Xenophobe}} Ethic }} {{option |option_text =We do not need their services. Take what they have but their lives. |effect =* {{reward|enc|mat1}} | trigger = Has the {{iconify|Xenophobe}} Ethic '''and''' does ''not'' have the {{iconify|Fanatic Xenophobe}} Ethic }} {{option |option_text =The [Root.Owner.GetName] will not suffer the existence of their kind. |effect =* Exiled Pirates declared {{red|Hostiles}} * {{reward|inf|inf1}} | trigger = Has the {{iconify|Fanatic Xenophobe}} Ethic }} {{option |end |option_text =We must deny their asylum claim.| trigger = always |effect =*None}} }} <section end=anomaly.3040/> <section begin=anomaly.3050/> {{Event |version = 2.6 |event_id= anomaly.3050 |event_name = Grinding Lattice |event_text = [[File:Evt ship in orbit 2.png|center]]<br>[From.GetName] is crisscrossed by overlapping mineral-composite bands that are elevated above the harsh surface by tall, flexible pylons. Clearly of alien origin and constantly agitated by atmospheric winds, the pylons sway and the overlapping bands rub together to produce sonic waves at, to [Root.Owner.GetSpeciesNamePlural], inaudible frequencies.<br /><br />Science Officer [Root.GetLeaderName] reports some trouble isolating this audio from the natural background noise of the planet, but also notes that the mineral bands could, should we so choose, be broken down and efficiently recycled by the [Root.Owner.GetName]. |triggered only = *Anomaly project |trigger = |immediate = * clear deposits * get event story.5 in 30 days |options = {{option |option_text =Isolate and study the alien sounds. |effect = * get deposits of {{green|9}} {{iconify|society}} <span style="color:dimgray;># [From.GetName]:<br/>society +9</span> | trigger = * {{icon|meticulous}} Science ship leader has the ''Meticulous'' [[trait]] }} {{option |option_text =Make preparations for salvaging the mineral bands. |effect = * get deposits of {{green|6}} {{iconify|minerals}} <span style="color:dimgray;># [From.GetName]:<br/>minerals +6</span> | trigger = always }} }} <section end=anomaly.3050/> <section begin=anomaly.3055/> {{Event |version = 2.6 |event_id= anomaly.3055 |event_name = Wooden Hegemony |event_text = [[File:Evt alien nature.png|center]]<br>[From.GetName] is a tropical planet with a thriving biosphere. A close analysis of surface flora reveals an unexpected lack of diversity, as one particular family of tall trees dominate the ecosystem.<br /><br />Though not harmful in and of themselves, their monocultural hegemony appears to have a detrimental effect on the survivability of the planet's small animals, and it would be difficult to efficiently cultivate food crops on the surface should colonization ever be attempted.<br /><br />Science Officer [Root.GetLeaderName], a xeno-biologist of some repute, has put together a plan for re-balancing this alien biosphere. |triggered only = *Anomaly project |trigger = |options = {{option |option_text =Approve the plan. |effect =* Issue [[Special_projects_1#Balance_Ecosystem|Balance Ecosystem]] Special Project on planet. * ('''Hidden''') Gain the planet modifier ''“Unbalanced Ecosystem”'' till the end of the campaign. <span style="color:dimgray;># Adds the Unbalanced Ecosystem modifier to [From.GetName]:</br>food -20%</span> }} {{option |option_text =Leave the planet be. |effect =* ('''Hidden''') Gain the planet modifier ''“Unbalanced Ecosystem”'' till the end of the campaign. <span style="color:dimgray;># Adds the Unbalanced Ecosystem modifier to [From.GetName]:</br>food -20%</span> }} }} <section end=anomaly.3055/> <section begin=anomaly.3056/> {{Event |version = 2.6 |event_id = anomaly.3056 |event_name = Wooden Hegemony : {{green|Success}} |event_text = [[File:Evt alien nature.png|center]]<br>Balance has been restored - or perhaps achieved for the first time - as large swathes of the dominant perennials have been rendered infertile by targeted radiation emissions from the [Root.GetName]. Additional specimens have been reduced to ash to further hasten the arrival of a truer equilibrium. |triggered only = * Upon completion of the "Balance Ecosystem" project, 50% base chance |trigger = |options = {{option |option_text =Excellent. |effect = * Science Officer [Root.GetLeaderName] ** gains {{green|200}} experience. * [From.From.GetName] : ** Remove every {{icon|tile blocker|21px}} ''Dangerous Wildlife'' tile blockers ** "Unbalanced Ecosystem" modifier removed }} }} <section end=anomaly.3056/> <section begin=anomaly.3057/> {{Event |version = 2.6 |event_id= anomaly.3057 |event_name = Wooden Hegemony : {{red|Failure}} |event_text = [[File:Evt alien nature.png|center]]<br>The inelegant elimination of wide swathes of the dominant trees on [From.From.GetName] have had unintended consequences.<br /><br />The small animals that previously suffered under the perennial tyranny of the trees are growing both more plentiful and more aggressive - some would say savage. The isolated ashen fields that used to be home to lush forests now play host to heated territory battles. |triggered only = * Upon completion of the "Balance Ecosystem" project, 50% base chance |trigger = |options = {{option |option_text =Perhaps we should have known better than to meddle. |effect =* {{red|Dangerous Wildlife}} now roams [From.From.GetName]. * ('''Hidden''') "Unbalanced Ecosystem" modifier removed * ('''Hidden''') add deposit ''Dangerous Wildlife'': reduces max districts by 2 <span style="color:dimgray;># Dangerous Wildlife now roams [From.From.GetName].</span> }} }} <section end=anomaly.3057/> {{end box wrapper}} == ''Head in the Sand'' event chain ID 3060 - 3063 == {{box wrapper}} <section begin=anomaly.3060/> {{Event |version = 2.6 |event_id= anomaly.3060/> |event_name = Head in the Sand |event_text = [[File:Evt landing ship.png|center]]<br>Science Officer [Root.GetLeaderName] reports that the waves seen rippling across the sandy seas of [From.GetName] are, bizarrely enough, the result of active ship thrusters.<br /><br />An alien vessel lies buried in the sand nose-down, its sputtering propulsion systems weakly agitating the dunes above. It appears to have been down there for some time, slowly driving itself deeper into the desert dunes. The [Root.GetName] lacks the means to excavate the struggling ship, and [Root.GetLeaderName] recommends sending a military vessel to [From.GetName] to unearth it. |triggered only = *Anomaly project |immediate=* Trigger country event [[Story_events#story.5|"Contact Report: Remnants"]] in 30 days. |trigger = | option conditions = yes |options = {{option |option_text =Acknowledged. |effect =* Issue [[Special_projects_1#Head in the sand|Head in the Sand]] Special Project on planet. | trigger = * Does '''not''' have any of: ** {{iconify|Fanatic Xenophobe}} Ethic ** {{iconify|determined exterminator}} Civic }} {{option |option_text = We will not take the obvious bait. |effect =* {{reward|inf|inf1}} | trigger = Has the {{iconify|Fanatic Xenophobe}} Ethic }} {{option |option_text= If there are any organics left they will be terminated. |effect =* Issue [[Special_projects_1#Head in the sand|Head in the Sand]] Special Project on planet. | trigger = has {{iconify|determined exterminator}} Civic }} }} <section end=anomaly.3060/> <section begin=anomaly.3061/> {{Event |version = 2.6 |event_id= anomaly.3061/> |event_name = Head in the Sand |event_text = [[File:Evt generator powerup.png|center]]<br>The [Root.GetFleetName] eventually succeeded raise the submerged alien vessel.<br /><br />It is empty. Almost stripped bare, in fact.<br /><br />Its crew must have abandoned ship before it was left to burrow into the particulate surface of [From.From.GetName], and they took most of the ship's non-critical internals with them. The engineers of the [Root.GetFleetName] have managed to essentially hotwire the vessel, and have replenished its dwindling energy stores. |triggered only = * Upon completion of the "Head in the Sand" project, 33% base chance |trigger = |options = {{option |option_text =A fresh commission for the [Root.Owner.GetSpeciesAdj] fleet. |effect =* Gain a <span style="color:orange;>Corvette</span> class ship. }} }} <section end=anomaly.3061/> <section begin=anomaly.3062/> {{Event |version = 2.6 |event_id = anomaly.3062 |event_name = Head in the Sand |event_text = [[File:Evt landing ship.png|center]]<br>The [Root.GetFleetName]'s high-tensile wires eventually managed to raise the submerged alien vessel, only to be met by the recognizable whirring of weapons systems powering up! |triggered only = * Upon completion of the "Head in the Sand" project, 33% base chance |trigger = |options = {{option |option_text =Evasive maneuvers! |effect =* The <span style="color:gold;>'''Ostrich'''</span> attacks! }} }} <section end=anomaly.3062/> <section begin=anomaly.3063/> {{Event |version = 2.6 |event_id= anomaly.3063 |event_name = Head in the Sand |event_text = [[File:Evt exploding ship.png|center]]<br>The salvage attempt failed. The high-tensile tethers that the [Root.GetFleetName] had wrapped around the burrowing ship effortlessly sliced through the vessel's corroded hull as raising was attempted.<br /><br />The individual pieces were then relatively easy to retrieve, but the whole thing is reduced to scrap. |triggered only = * Upon completion of the "Head in the Sand" project, 33% base chance |trigger = |options = {{option |option_text =Bungled again. |effect =* {{reward|min|mat3}}}} }} <section end=anomaly.3063/> {{end box wrapper}} == id 3065 - 3080 == {{box wrapper}} <section begin=anomaly.3065/> {{Event |version = 2.6 |event_id = anomaly.3065 |event_name = Illicit Communications |event_text = [[File:Evt satellite in orbit.png|center]]<br>A cobbled-together comms repeater has been inexpertly strapped to [From.GetName].<br /><br />Science Officer [Root.GetLeaderName] is confident that this is part of a relay network for pirate communications. Initial analysis indicates that the messages relayed are not of a particularly strategically sensitive nature, but rather private inter-ship communications between individual crewmembers. |triggered only = *Anomaly project |trigger = * None |immediate= * clear deposits |options = {{option |option_text =Perhaps we can learn something about life in deep space. |trigger= Does not have {{iconify|machine intelligence}} |effect = * Science Officer [Root.GetLeaderName] ** shall get "Expertise: Statecraft" trait *** {{green|+10 %}} Research Speed (Statecraft) * ('''Hidden''') Replace current orbital tile deposit with {{icon|soc}} {{green|5}} Society Research. }} {{option |option_text= Perhaps we can learn something usefull about life in deep space. |trigger= has {{iconify|machine intelligence}} |effect = * Science Officer gets "Expertise: Biology" trait * add deposit {{green|5}} {{iconify|society}} }} }} <section end=anomaly.3065/> <section begin=anomaly.3070/> {{Event |version = 2.6 |event_id= anomaly.3070 |event_name = Down the Drain |cond_event_text = yes |event_text = [[File:Evt black hole.png|center]]<br>The readings originate from a small metal pod; Science Officer [Root.GetLeaderName] has determined it to be a lifeboat of ancient and alien make.<br /><br />Evidently caught on the outskirts of the black hole's gravity well aeons ago, at an angle just short of a slingshot maneuver - whether this was the intent or happenstance is difficult to judge - and the pod's automated thrusters have been fighting its descent to the event horizon ever since. It is now too close to the horizon to salvage.<br /><br />[Root.GetLeaderName]'s report ends abruptly, and the crew of the [Root.GetName] communicate that the Science Officer appears shaken and deeply troubled by the tragic fate of the lifeboat. |triggered only = *Anomaly project |trigger = * None |options = {{option |option_text =Understandable. |effect =* {{reward|phy|res2}} * Science Officer [Root.GetLeaderName] shall have {{icon|paranoid}} "Paranoid" trait }} }} <section end=anomaly.3070/> <section begin=anomaly.3075/> {{Event |version = 2.6 |event_id = anomaly.3075 |event_name = Peddling Radiation |event_text = [[File:Evt black hole.png|center]]<br>The readings picked up in the this system come, somewhat surprisingly, from the [From.GetName] itself.<br /><br />As black holes go it is fairly small, which could account for some of the unexpected radiation leaking from its event horizon. Science Officer [Root.GetLeaderName] believes that the black hole is on its way to bleeding out and will eventually disappear entirely; though it is difficult to say whether this process would be complete before the heat death of the universe. Some gravitational upset in the hole's youth has rendered it, to quote [Root.GetLeaderName], wobbly, further increasing the flow of energy from its event horizon. |triggered only = *Anomaly project |trigger = * None |options = {{option |option_text =There is much we could learn. |effect =* [From.GetName]: {{icon|phy}} {{green|+9}} }} }} <section end=anomaly.3075/> <section begin=anomaly.3080/> {{Event |version = 2.6 |event_id= anomaly.3080 |event_name = Toy Factory |event_text = [[File:Evt relic world building.png|center]]<br>There are structures on [From.GetName], though most are less than ruins and more akin to rubble. The [Root.GetName]'s initial pass over the planet reveals only one building that can be considered intact, seemingly spared whatever calamity robbed [From.GetName] of its buildings and builders alike.<br /><br />This is the source of the noise.<br /><br />Not only is the building intact, reports Science Officer [Root.GetLeaderName], but it is active.<br /><br />It is a production facility of some sort, turning plasticine polymers into mute objects of uncertain, but possibly ornamental, purpose. The raw materials and end product are largely uninteresting to the [Root.Owner.GetName], but we could doubtlessly stand to learn something from the automated manufacturing process itself. |triggered only = *Anomaly project |immediate=* Trigger country event [[Story_events#story.5|"Contact Report: Remnants"]] in 30 days. |trigger = * None |options = {{option |option_text =Perhaps we should establish a foothold and observe. |effect =* Adds an {{iconify|Alien Toy Factory|21px}} to [From.GetName]. }} }} <section end=anomaly.3080/> {{End box wrapper}} == ''The Prince'' event chain 3085 - 3089 == {{Box wrapper}} <section begin=anomaly.3085/> {{Event |version = 2.6 |event_id= anomaly.3085 |event_name = The Prince |event_text = [[File:Evt ancient databank.png|center]]<br>In gentle orbit around the massive [From.GetName] floats a portable databank. Scooped up by the [Root.GetName], it is found to contain text in some alien language. The vocabulary is not wholly unfamiliar, but the syntax is disconcertingly complex.<br /><br />Science Officer [Root.GetLeaderName] recommends a more thorough study to decipher the text's contents and origins. |triggered only = *Anomaly project |trigger = * None |options = {{option |option_text =Analyze it on [Root.Owner.Capital.GetName]. |effect =* Issue [[Special_projects_2#The_Prince|"The Prince"]] Special Project on planet. }} {{option |option_text =Leave it. |effect =* None }} }} <section end=anomaly.3085/> <section begin=anomaly.3086/> {{Event |version = 2.6 |event_name = The Prince, Legible |event_id = anomaly.3086 |event_text = [[File:Evt throne room.png|center]]<br>The text - its title roughly translates to Regional Ruler - is written in a presumably ancient dialect of the [book_writer.GetSpeciesAdj] tongue spoken in the [book_writer.GetName].<br /><br />The text is doubtlessly of some historical import to them, and might contain valuable insights. |triggered only = * Upon completion of the [[Special_projects_2#The_Prince|"The Prince"]] |trigger = * None |immediate= * random country that is: ** AI ** has communications with ROOT ** is not ROOT ** is not {{iconify|gestalt consciousness}} ** is not {{iconify|xenophobe}} or {{iconify|fanatic xenophobe}} * is set as ''book_writer'' | option conditions = yes |options = {{option |option_text =Let us divine its secrets - they need not know. |effect =* {{reward|inf|inf1}} |trigger = always }} {{option |option_text =We will return it to its proper owners. Hail them. |effect = * get event [[Anomaly events 4#anomaly.3087|''"[book_writer.GetName]"'']] | trigger = * Does '''not''' have any of: ** the {{iconify|Fanatic Xenophobe}} Ethic ** the {{iconify|determined exterminator}} Civic ** the {{iconify|fanatic purifiers}} Civic }} {{option |option_text =Their prose is pedestrian, their ideas weak. Hail them. |effect=* Trigger country event [[#anomaly.3088|"[book_writer.GetName]"]] |trigger = ''any'' below is checked TRUE: * has {{iconify|Xenophobe}} Ethic * has {{iconify|Fanatic Xenophobe}} Ethic * has {{iconify|determined exterminator}} Civic * has {{iconify|fanatic purifiers}} Civic * opinion of book_writer < 11 |end}} }} <section end=anomaly.3086/> <section begin=anomaly.3087/> {{Event |version = 2.6 |event_id = anomaly.3087 |event_name = [book_writer.GetName] |event_text = We understand that you have found the only surviving copy of The Prince, a text of significant historical and cultural importance to our people.<br />We thought it irrevocably lost to a pirate raid years ago, but we are grateful to see that it found its way into civilized hands.<br /><br />Will you return it to us? We will gladly transfer some Energy Credits for your trouble. |triggered only = * Anomaly event [[#anomaly.3086|The Prince, Legible]] |trigger = * None |options = {{option |option_text =But of course. |effect = * {{reward|enc|mat3}} * event_target:book_writer : ** gains opinion "Literary Savior" * Get a [[Favour]] from event_target:book_writer }} }} <section end=anomaly.3087/> <section begin=anomaly.3088/> {{Event |version = 2.6 |event_id = anomaly.3088 |event_name = [book_writer.GetName] |event_text = We understand that you have found the only surviving copy of The Prince, a text of significant historical and cultural importance to our people.<br /><br />We thought it irrevocably lost to a pirate raid years ago, but we are grateful to see that it found its way into civilized hands.<br /><br />Will you return it to us? |triggered only = * Anomaly event [[#anomaly.3086|The Prince, Legible]] |trigger = * None |options = {{option |option_text =No. In fact, we think it is bad. |effect =* Trigger anomaly event "[[#anomaly.3089|"[book_writer.GetName]"]]" }} {{option |option_text =No. The written word is the tool of liars. |effect =* Trigger anomaly event "[[#anomaly.3089|"[book_writer.GetName]"]]" }} {{option |option_text= You and your words will be destroyed. |trigger= has {{iconify|determined exterminator}} Civic |effect= * Trigger anomaly event [[#anomaly.3089|''"[book_writer.GetName]"'']] }} }} <section end=anomaly.3088/> <section begin=anomaly.3089/> {{Event |version = 2.6 |event_id = anomaly.3089 |event_name = [book_writer.GetName] |event_text = You can't criticize our literature!<br /><br />You will regret this! |triggered only = * Anomaly event [[#anomaly.3088|[book_writer.GetName]]] |trigger = * None |options = {{option |option_text =Heh, bookworms. |effect =* event_target:book_writer : ** gains opinion "Book Burner" }} {{option |option_text = Pitiful organics. |trigger = is {{iconify|determined exterminator}} |effect =* event_target:book_writer : ** gains opinion "Book Burner" }} }} <section end=anomaly.3890/> {{End box wrapper}} == ''The Ransomeers'' event chain 3090 - 3105 == {{Box wrapper}} <section begin=anomaly.3090/> {{Event |version = 2.6 |event_id =anomaly.3090 |event_name = The Ransomeers: Emergency Buoy |event_text = [[File:Evt satellite in orbit.png|center]]<br>An emergency transmission buoy floats in gentle orbit around [From.GetName]. Its outer casing is heavily damaged, seemingly by glancing weapons fire or a powerful explosion.<br /><br />It might be a [Root.Owner.GetSpeciesAdj] model for civilian ships - designed to be ejected as an emergency measure should the comms systems fail - but the extent of the damage makes it impossible to know for certain.<br /><br />It is repeating a weak, distorted signal. |triggered only = *Anomaly project |trigger = * None |options = {{option |option_text =Clean up the transmission. |effect =* Issue "[[Special_projects_2#Emergency_buoy|Emergency buoy]]" Special Project on planet. }} {{option |option_text =It could be a trap - best leave it be. |effect =* None }} }} <section end=anomaly.3090/> <section begin=anomaly.3091/> {{Event |version = 2.6 |event_id =anomaly.3091 |event_name = The Ransomeers: SOS |event_text = [[File:Evt satellite in orbit.png|center]]<br>The buoy has been verified as one of [Root.Owner.GetSpeciesAdj] make, and the signal it's relaying has been stabilized. |triggered only = * Upon completion of the "[[Special_projects_2#Emergency_buoy|Emergency buoy]]" project |trigger = * None | option conditions = yes |options = {{option |option_text =[Root.Owner.GetSpeciesAdj] authorities. Identify yourselves. |effect =* ''"Open comms."'' <br /> :('''Hidden''') Trigger event "[[#anomaly.3092|[Root.GetSpeciesAdj] Captives]]" |trigger = always }} {{option |option_text =Shut it down. No one is to speak of this. |effect =* loses {{red|–50}} {{iconify|influence}} |trigger = Has > 49 {{iconify|influence}} |end }} }} <section end=anomaly.3091/> <section begin=anomaly.3092/> {{Event |version = 2.6 |event_id =anomaly.3092 |event_name = [Root.GetSpeciesAdj] Captives |event_text = He- hello? This is the captain of the Luxion, a [Root.GetSpeciesAdj] civilian transport.<br /><br />Uh, former captain. The Luxion is gone. We were boarded by pirates and taken captive before they blew up the ship. |triggered only = * Anomaly event "[[#anomaly.3091|The Ransomeers: SOS]]" |trigger = * None |options = {{option |option_text =Who captured you? |effect =* Shall display diplomatic response from {{yellow|captives}} ::''"They, I- I think they call themselves the ransomers? The Ransomeers?<br /><br />At any rate they're a vile bunch, we'd all be dead already if they didn't think they could get something for us from the [Root.GetName]. I've overhead them discussing their demands..."'' }} {{option |option_text =We will not rescue you. |effect =* Trigger event "[[#anomaly.3093|[Root.GetSpeciesAdj] Captives]]" }} {{option |option_text =We will rescue you. |effect =* Trigger event "[[#anomaly.3094|[Root.GetSpeciesAdj] Captives]]" }} }} <section end=anomaly.3092/> <section begin=anomaly.3093/> {{Event |version = 2.6 |event_id =anomaly.3093 |event_name = [Root.GetSpeciesAdj] Captives |event_text = What? What? You can't. You can't not save us!<br /><br />If they get it into their heads that they won't be able to ransom us back to the [Root.GetName] they won't hesitate to kill us. They'll probably kill us even if the ransom is paid! You can't-- |triggered only = * Anomaly event {{nowrap| "[[#anomaly.3092|[Root.GetSpeciesAdj] Captives]]" }} |trigger = * None |options = {{option |option_text =Farewell. |effect =* None }} }} <section end=anomaly.3093/> <section begin=anomaly.3094/> {{Event |version = 2.6 |event_id =anomaly.3094 |event_name = [Root.GetSpeciesAdj] Captives |event_text = Oh thank you! Thank you, [Root.GetRulerTitle]. We're being held in some space station, but I have no idea where we are beyond that.<br /><br />I will increase the transmission burst now, it should let you triangulate the location of this prison from the emergency buoy... |triggered only = * Anomaly event "[[#anomaly.3092|[Root.GetSpeciesAdj] Captives]]" |trigger = * None |immediate= * set country flag ''captive_rescue'' * get 3 systems that are: ** 1 to 6 jumps away ** is not owned, hostile or has a fleet. * one system is ''the_ransomeer_system'' ** create ''ransomeer_base'' ** fleet of 5 ships of "Reaver" class |options = {{option |option_text =Position recorded in the Situation Log. |effect =* Begins the ''The Ransomeers'' Event Chain }} }} <section end=anomaly.3094/> <section begin=anomaly.3095/> {{Event |version = 2.6 |event_id =anomaly.3095 |event_name = The Ransomeers: Best Laid Plans |event_text = [[File:Evt pirates attacking cargo.png|center]]<br>The pirate base, while fairly inconspicuous, is obvious when you know what to look for.<br /><br />A fleet in confused formation slowly drifts out from behind the re-purposed mining complex - they were obviously not expecting company. |triggered only = *None |trigger = * entered the ''ransomeer_system'' |immediate = * remove flag ''ransomeer_system'' |options = {{option |option_text =Open comms. The captives need to be ready. |effect =* ('''Hidden''') Trigger event "[[#anomaly.3096|[Root.GetSpeciesAdj] Captives]]" }} }} <section end=anomaly.3095/> <section begin=anomaly.3096/> {{Event |version = 2.6 |event_id =anomaly.3096 |event_name = [Root.GetSpeciesAdj] Captives |event_text = Hello again, [Root.GetRulerTitle]. I take it [Root.GetSpeciesAdj] ships are the cause of all this commotion?<br /><br />Our hosts seem about ready to leave their posts. Boarding this place would probably end badly for everyone involved, but... If you attack the base directly, I think we can make a break for one of the lifeboats.<br /><br />Please try not to blow us up on our way out! |triggered only = * Anomaly event {{nowrap| "[[#anomaly.3095|The Ransomeers: Best Laid Plans]]" }} |trigger = * None |options = {{option |option_text =Very well. |effect =* Removed Point of interest : {{yellow|Ransomeer Base}} }} }} <section end=anomaly.3096/> <section begin=anomaly.3097/> {{Event |version = 2.6 |event_id =anomaly.3097 |event_name = ('''Hidden''') |event_text = # On-action, pirate base destroyed by others, 33/33/33 port to next |triggered only = * Base destruction |trigger = * 33% chance port to next |immediate= *''#Serious hardcore programming interpretation goes here'' <!-- translate command,syntax&logic here --> * if country that destroys base: ** has contact with ROOT, random list: *** (weight 50): event [[#anomaly.3098|''"The Ransomeers: Dust and Echoes"'']] *** (weight 50): event [[#anomaly.3099|''"The Ransomeers: Unexpected Saviors"'']] ** does not have contact with ROOT: *** event [[#anomaly.3100|''"The Ransomeers: Assailed"'']] |collapse=no | options = {{option |option_text =No available options|effect =}} }} <section end=anomaly.3097/> <section begin=anomaly.3098/> {{Event |version = 2.6 |event_id =anomaly.3098 |event_name = The Ransomeers: Dust and Echoes |event_text = [[File:Evt large explosion.png|center]]<br>The Ransomeer pirate base has been destroyed, and the [Root.GetSpeciesAdj] prisoners along with it. It appears the captives managed to hail the alien ships that attacked, but were ignored. |triggered only = * Conditional event "[[#anomaly.3097|('''Hidden''')]]" |immediate= *Flag settings designated here<!-- optional for immediate effects --> |trigger = * None |options = {{option |option_text =We will never forget this tragedy. |effect = * adds the "Dead captives" opinion modifier towards the Captive killers * Ends the ''The Ransomeers'' Event Chain }} }} <section end=anomaly.3098/> <section begin=anomaly.3099/> {{Event |version = 2.6 |event_id =anomaly.3099 |event_name = The Ransomeers: Unexpected Saviors |event_text = [[File:Evt large explosion.png|center]]<br>Military action by the [From.From.GetName] has destroyed the Ransomeer forces.<br /><br />The [Root.GetSpeciesAdj] captives made a successful escape attempt during the attack, and are now safely on board a lifeboat well on its way to be a rendezvous [Root.GetSpeciesAdj] rescue vessels. |triggered only = * Conditional event "[[#anomaly.3097|('''Hidden''')]]" |immediate= *Flag settings designated here<!-- optional for immediate effects --> |trigger = * None |options = {{option |option_text =We are eternally grateful. |effect =* adds the "Captives lives" opinion modifier towards the Captive rescuers * Ends the ''The Ransomeers'' Event Chain}} }} <section end=anomaly.3099/> <section begin=anomaly.3100/> {{Event |version = 2.6 |event_id =anomaly.3100 |event_name = The Ransomeers: Assailed |event_text = [[File:Evt large explosion.png|center]]<br>Military action by an unknown force destroyed the Ransomeer pirates.<br /><br />Miraculously, the [Root.GetSpeciesAdj] captives managed to break out and steal a lifeboat during the attack, and are now well on their way back to [Root.Capital.GetName]. |triggered only = * Conditional event "[[#anomaly.3097|('''Hidden''')]]" |immediate= *Flag settings designated here<!-- optional for immediate effects --> |trigger = * None |options = {{option |option_text =Most fortuitous, and mysterious. |effect =* Ends the ''The Ransomeers'' Event Chain }} }} <section end=anomaly.3100/> <section begin=anomaly.3101/> {{Event |version = 2.6 |event_id =anomaly.3101 |event_name = The Ransomeers: Picking Up the Pieces |event_text = [[File:Evt large explosion.png|center]]<br>As the pirate base slowly tears itself apart in a savage chain reaction instigated by our military vessels, the search for the captive crew of the Luxion begins.<br /><br />If they made it to a lifeboat, they should be attempting to hail us by now... |triggered only = :<nowiki>#</nowiki>Pirates destroyed 50% chance port to survival |trigger = * has the country flag ''captive_rescue'' and blows up the base |options = {{option |option_text =Scan all frequencies. |effect = * ('''Hidden''') Random list : ** (weight 50) Trigger event "[[#anomaly.3102|Freed [Root.GetSpeciesAdj] Captives]]" ** (weight 50) Trigger event "[[#anomaly.3103|[Root.GetSpeciesAdj] Captives]]"}} }} <section end=anomaly.3101/> <section begin=anomaly.3102/> {{Event |version = 2.6 |event_id =anomaly.3102 |event_name = Freed [Root.GetSpeciesAdj] Captives |event_text = [Root.GetRulerTitle], this is the crew of the Luxion.<br /><br />The plan went off without a hitch. Once you started bombarding the base directly, the guards took to their ships we were able to break down the cell door. The lifeboats were unguarded, and it seems you kept the pirates busy enough that they did not care much about our escape. |triggered only = * Anomaly event "[[#anomaly.3101|The Ransomeers: Picking Up the Pieces]]" |trigger = * None |options = {{option |option_text =Welcome home, jailbreakers. |effect =* * ('''Hidden''') Trigger event "[[#anomaly.3105|The Ransomeers: All's Well?]]"}} }} <section end=anomaly.3102/> <section begin=anomaly.3103/> {{Event |version = 2.6 |event_id =anomaly.3103 |event_name = [Root.GetSpeciesAdj] Captives |event_text = Hel-<br /><br /><br />-re no lifeboats, we-<br /><br /><br />-andoned, collapse im-<br /><br /><br /><br /><br /><br />------------------------ |triggered only = * Anomaly event "[[#anomaly.3101|The Ransomeers: Picking Up the Pieces]]" |trigger = * None |options = {{option |option_text =Captain? |effect =* Shall display diplomatic response from {{yellow|captives}} ::''............... ............... ............... ............... ............... ............... '' }} {{option |option_text =… |effect =* Trigger event "[[#anomaly.3104|The Ransomeers: Smoke and Ashes]]" }} }} <section end=anomaly.3103/> <section begin=anomaly.3104/> {{Event |version = 2.6 |event_id =anomaly.3104 |event_name = The Ransomeers: Smoke and Ashes |event_text = [[File:Evt large explosion.png|center]]<br>The kidnapped [Root.GetSpeciesNamePlural] never made it off the pirate base. We are unable to determine exactly where they met their end - if the lifeboat failed to launch, or if they never made it out of their holding cell - but fact remains that they are dead.<br /><br />The [Root.GetSpeciesAdj] people are sure to appreciate the swift actions undertaken by the [Root.GetRulerTitle] of the [Root.GetName], but they are also unlikely to soon forget this tragedy. |triggered only = * Anomaly event "[[#anomaly.3103|[Root.GetSpeciesAdj] Captives]]" |trigger = * None |options = {{option |option_text =Indeed... |effect = * Ends the ''The Ransomeers'' Event Chain * {{reward|inf|inf1}} * {{red|Failed Savior}} modifier added, for 1800 days }} }} <section end=anomaly.3104/> <section begin=anomaly.3105/> {{Event |version = 2.6 |event_id =anomaly.3105 |event_name = The Ransomeers: All's Well? |event_text = [[File:Evt pirate armada.png|center]]<br>With the crew of the Luxion safely on their way back to [Root.Capital.GetName], disaster has been averted. The [Root.GetSpeciesAdj] people are sure to glory in the decisive actions of the [Root.GetName]'s [Root.GetRulerTitle].<br /><br />The situation with the kidnapping Ransomeer pirates, as well as the pirate band itself, has come to an end. Some questions remain, mainly relating to the much larger piratical navy the captives claim to have seen through portholes shortly after their capture. But, considering the circumstances, it can safely be assumed that the threat appeared to be much greater than it actually was.<br /><br />The Ransomeers are over and done with. |triggered only = * Anomaly event "[[#anomaly.3102|Freed [Root.GetSpeciesAdj] Captives]]" |trigger = * None |options = {{option |option_text =I wonder... |effect = * Ends the ''The Ransomeers'' Event Chain * {{reward|inf|inf2}} * {{yellow|Savior}} modifier added, for 3600 days}} }} <section end=anomaly.3105/> {{end box wrapper}} == Of Transmissions Past id 3110 - 3121 == {{box wrapper}} <section begin=anomaly.3110/> {{Event |version = 2.6 |event_id =anomaly.3110 |event_name = Of Transmissions Past |event_text = [[File:Evt alien ruins.png|center]]<br>As expected, the [Root.GetName] has located the source of the transmission emanating from [From.GetName].<br /><br />While the planet is otherwise seemingly untouched by alien hands, a lone monolith of some sleek off-white mineral stands atop a hill in the southern hemisphere. It is from within this monument that the signal emerges, the enclosure clearly built for longevity rather than resonance.<br /><br />Science Officer [Root.GetLeaderName] has gone out of their way to establish the parameters for a Special Project that would decode the information the signal carries. |triggered only = *Anomaly project |trigger = * None |options = {{option |option_text =An appropriate initiative. |effect =* Issue [[Special_projects_2#Monumental_Transmission|Monumental Transmission]] Special Project on planet. }} {{option |option_text =We have little to gain by listening to the dead. |effect =* {{reward|inf|inf1}} }} {{option |option_text =Raze the monument, find the transmitter. |effect =* ('''Hidden''') Random list : ** (weight 50) Trigger event "[[#anomaly.3111|Of Transmissions Crushed]]" ** (weight 50) Trigger event "[[#anomaly.3112|Of Transmissions Crushed]]" }} }} <section end=anomaly.3110/> <section begin=anomaly.3111/> {{Event |version = 2.6 |event_id =anomaly.3111 |event_name = Of Transmissions Crushed |event_text = [[File:Evt alien ruins.png|center]]<br>We believed the monolith to be only a protective housing for the transmitter, but we were wrong.<br/><br/>The transmitter, once isolated, turned out to be useless on its own. Something about the internal structure of the now-razed monolith made it work, and we have no hope of restoring its function. |triggered only = * Anomaly event "[[#anomaly.3110|Of Transmissions Past]]" |trigger = * None |options = {{option |option_text =Disappointing. |effect =* None }} }} <section end=anomaly.3111/> <section begin=anomaly.3112/> {{Event |version = 2.6 |event_id =anomaly.3112 |event_name = Of Transmissions Crushed |event_text = [[File:Evt alien ruins.png|center]]<br>The monolith disassembles with surprising ease. Contrary to earlier assumptions, the tiny transmitter at its center energizes the mineral structure of the monolith, enabling the transmission. |triggered only = * Anomaly event "[[#anomaly.3110|Of Transmissions Past]]" |immediate= * if owner does not have ''tech_alien_life_studies'' ** set country flag ''tech1'' * else if owner does not have ''tech_doctrine_fleet_size_2'' ** set country flag ''tech2'' |trigger = * None | option conditions = yes |options = {{option |option_text =Interesting. |effect =* Tech research option gained: {{yellow|{{iconify|Xenology|21px}}}} |trigger = Country flag ''tech2'' is set }} {{option |option_text =Interesting. |effect =* Tech research option gained: {{yellow|{{iconify|Doctrine: Reactive Formations|21px}}}} |trigger = Country flag ''tech1'' is set }} {{option |option_text = Old news, unfortunately. |effect =* None |trigger = Does ''not'' have country flag ''tech1'',"tech2" set |end }} }} <section end=anomaly.3112/> <section begin=anomaly.3113/> {{Event |version = 2.6 |event_id =anomaly.3113 |event_name = Of Transmissions Decoded |event_text = [[File:Evt alien ruins.png|center]]<br>Science Officer [From.GetLeaderName] reports that the signal broadcast by the transmission beacon on [From.From.GetName] has been decoded.<br /><br />It is a memorial message, decrying the loss of hundreds of lives in a battle millennia past. A stalwart alliance apparently fell victim to treachery and deceit, and a massive fleet wiped itself out before the enemy had even arrived, as ally turned on ally.<br /><br />Apparently these desiccated hulks were left in place as floating grave-markers, the crews having been destroyed by surgical strikes to weak points in their ships' hulls. |triggered only = * Upon completion of the "[[Special_projects_2#Monumental_Transmission|Monumental Transmission]]" project |trigger = * None |options = {{option |option_text =Study these records. # society data on planet |effect =* add deposit with {{icon|eng}} {{green|+8}} Engineering Research. }} {{option |option_text =Calculate the wrecked fleet's trajectory and current position. |effect = * Begins the ''<span style="color:Gold;>Drifting Battlefield</span>'' Event Chain * random list: ** (weight 60) set country flag ''wrecked_fleet'' ** (weight 40) set country flag ''wrecker_pirates'' * find a star system: ** has no owner ** root has no intel on system ** has an asteroid ** does not have flag ''hostile_system'' ** at least 20 jumps away * at found system set flag ''wrecked_fleet_system'' }} }} <section end=anomaly.3113/> <section begin=anomaly.3114/> {{Event |version = 2.6 |event_id =anomaly.3114 |event_name = Of Pirates Current |event_text = [[File:Evt ruined system.png|center]]<br>Upon arriving in the [From.GetName] system, it becomes clear that the [Root.GetName] is too late.<br /><br />A pirate fleet of unknown origin discovered the straying battlefield some time ago, and cannibalized it to build a base on a nearby asteroid.<br /><br />Our search ends, as a violent confrontation seems unavoidable. |triggered only = * Flag setting by Anomaly event "[[#anomaly.3113|Of Transmissions Decoded]]" |trigger = * system has star flag ''wrecked_fleet_system'' * owner has event chain ''wrecked_fleet_chain'' * owner has country flag ''wrecker pirates'' |immediate= * clear ''wrecked_fleet_system'' * set random asteroid as ''wrecker_asteroid'' * create "Wrecker Base" base class "Pirate Nest" * create Wrecker fleet with 6 "Reaver", 1 "Marauder", and 1 "Corsair" |options = {{option |option_text = Battlestations! |effect =* ''Wreckers'' declared {{red|Hostiles}}}} }} <section end=anomaly.3114/> <section begin=anomaly.3115/> {{Event |version = 2.6 |event_id =anomaly.3115 |event_name = Of Fleets Drifting |event_text = [[File:Evt ruined system.png|center]]<br>The [Root.GetName] has located the drifting wrecks in the [From.GetName] system. Many of the ships referenced in the memorial beacon message have been reduced to dust and ashes over the centuries, but a few still remain remarkably intact.<br /><br />Between them, six military vessels should have enough engineers to restore the better-preserved hulks to working order.<br /><br />Consult the §YSituation Log§! for details. |triggered only = * Flag setting by Anomaly event "[[#anomaly.3113|Of Transmissions Decoded]]" |trigger = * system has star flag ''wrecked_fleet_system'' * owner has event chain ''wrecked_fleet_chain'' * owner has either: ** country flag ''wrecked_fleet'' ** country flag ''hostile_fleet'' |immediate= * remove star flag ''wrecked_fleet_system'' * create ambient object ''ancient_battlefield_object'' |options = {{option |option_text =Most intriguing. |effect =* Issue " [[Special_projects_2#WRECKED_FLEET_2|Ancient Alliance Armada]] " Special Project on planet. }} }} <section end=anomaly.3115/> <section begin=anomaly.3116/> {{Event |version = 2.6 |event_id =anomaly.3116 |event_name = Of Fleets Commandeered |event_text = [[File:Evt federation fleet.png|center]]<br>The ancient rag-tag armada has been partially resurrected, although the dispatched engineers cannot agree on exactly how this feat was accomplished.<br /><br />The vessels have been commissioned into the [Root.GetSpeciesAdj] fleets. |triggered only = * Flag setting by Anomaly event "[[#anomaly.3113|Of Transmissions Decoded]]" |immediate= * increase event chain ''wrecked_fleet_chain'' by 1 * create fleet "Main Force" with following classes of ships ** 1 Persistent, 1 Starfang, 2 Voidstalker, 1 Seeker, 1 Sword * destroy ambient object |options = {{option |option_text = Most intriguing. |effect =* Ends the Drifting Battlefield Event Chain :"''The <span style="color:Gold;>Ancient Alliance fleet</span> is restored.''"}} }} <section end=anomaly.3116/> <section begin=anomaly.3120/> {{Event |version = 2.6 |event_id =anomaly.3120 |event_name = Of Pirates Destroyed |event_text = [[File:Evt small space battle.png|center]]<br>The threat is ended. We might, at least, be able to make some use of the ancient technology the pirates plundered. |triggered only = |trigger = * ''wrecker_base_flag'' is destroyed by ROOT |immediate= * destroy ''wrecker'' pirate country * if do not have ''tech_cruisers'' ** set country flag ''goodies'' |options = {{option |option_text= But questions remain... |trigger= * does not have country flag ''goodies'' |effect= * {{reward|min|mat2}} * With {{iconify|Distant Stars}}: {{green|30%}} to add {{green|1}} L-Gate Insight. }} {{option |option_text =But questions remain... |trigger = * has country flag ''goodies'' |effect = * {{reward|min|mat2}} * if have researchable ''tech_cruisers'' ** add {{green|+90%}} progress * else ** add research option ''tech_cruisers'' ** add {{green|+60%}} progress * With {{iconify|Distant Stars}}: {{green|30%}} to add {{green|1}} L-Gate Insight. }} }} <section end=anomaly.3120/> <section being=anomaly.3121/> {{event | version = 2.6 | event_id= anomaly.3121 | event_name= Of Pirates Destroyed (Hidden) | event_text= someone destroyed the pirates that did not have the quest. | triggered only = | trigger = * someone without relation flag with "wreckers" ** destroyed ''wrecker_base'' | immediate = * destroy "wrecker" country | options= {{option |option_text= }} }} <section end=anomaly.3121/> {{end box wrapper}} == id 3125 - 3135 == {{box wrapper}} <section begin=anomaly.3125/> {{Event |version = 2.6 |event_id =anomaly.3125 |event_name = Ancient Manufactory |event_text = [[File:Evt mining station.png|center]]<br>The orbital station appears to have once functioned as a mineral extraction and processing center for the asteroid, not wholly dissimilar from our own mining station designs.<br /><br />Science Officer [Root.GetLeaderName] expects that a handful of engineers - ideally [Root.Owner.GetSpeciesNamePlural] already stationed on military vessels - just might be able to restore the station to working order. |triggered only = *Anomaly project |immediate= * set owner as event target ''shipowner'' * set solar system as event target ''manufactory system'' |trigger = * NOT Artificial Intelligence (A.I) | option conditions = yes |options = {{option |option_text =We have no interest in xeno wreckage. |effect =* get {{green|100}} {{iconify|influence}} |trigger = Has ''either'' {{iconify|Xenophobe}} Ethic ''or'' {{iconify|Fanatic Xenophobe}} Ethic }} {{option |option_text =Let us restore this station. |effect =* Issue " [[Special_projects_2#MANUFACTORY_PROJECT|Mining Restoration]] " Special Project on planet. |trigger=does ''not'' have the {{iconify|Fanatic Xenophobe}} Ethic }} {{option |option_text =Better leave it alone. |effect =* None |trigger = Does not have '''both''' {{iconify|Xenophobe}} Ethic ''and'' {{iconify|Fanatic Xenophobe}} Ethic }} }} <section end=anomaly.3125/> <section being=anomaly.3126/> {{Event |version = 2.6 |event_id =anomaly.3126 |event_name = Ancient Manufactory: New Mining Station |event_text = [[File:Evt landing ship 2.png|center]]<br>The engineering corps completed their mission, retrofitting the decrepit mining station with adapted [Root.Owner.GetSpeciesAdj] parts and control mechanisms. |triggered only = * Upon completion of the "[[Special_projects_2#Mining_Restoration|Mining Restoration]]" project, based on a % success chance |trigger = * None |options = {{option |option_text =Excellent. |effect =* Replace current orbital tile deposit with {{icon|min}} +10 minerals. * Create a mining station }} }} <section end=anomaly.3126/> <section being=anomaly.3131/> {{Event | version = 2.6 | event_id= anomaly.3131 | event_name = Ancient Manufactory (hidden) | event_text = port determining desc for 3127 to prevent dreadful desc trigger | triggered only = | immediate = * if owner has either ethic {{iconify|materialist}} or {{iconify|fanatic materialist}} ** set country flag ''opt2'' * else ** set country flag ''opt3'' * event [[#anomaly.3127|''"Ancient Manufactory"'']] }} <section end=anomaly.3131/> <section being=anomaly.3127/> {{Event |version = 2.6 |event_id =anomaly.3127 |event_name = Ancient Manufactory | cond_event_text = yes | event_text = [[File:Evt mining station.png|center]]<br>The engineering corps completed their mission, retrofitting the decrepit mining station with adapted [Root.Owner.GetSpeciesAdj] parts and control mechanisms.<br /><br />It seems the manufactory was originally built for the mining and refining of Betharian Stones - functionality that has now been restored. |triggered only = * Upon completion of the "[[Special_projects_2#Mining_Restoration|Mining Restoration]]" project, based on a % success chance |immediate= * set event target as ''shipowner'' * set country flag ''manufactory2'' |trigger = * None | option conditions = yes |options = {{option |option_text =There is much we can learn. |effect =* learn technology ''tech_rare_crystals'' * Create a mining station * ('''Hidden''')Replace current orbital tile deposit with : 1 {{iconify|rare crystals}} * remove country flag ''opt2'' * get event [[Distant star events#distar.305|''"[FromFrom.GetName]: Strategic Resource Discovered"'']] in 1 day |trigger = Has ''either'' {{iconify|Materialist}} Ethic ''or'' {{iconify|Fanatic Materialist}} Ethic }} {{option |option_text =Interesting... |effect = * get technology ''tech_rare_crystals'' * Create a mining station * ('''Hidden''')Replace current orbital tile deposit with : 1 {{iconify|rare crystals}} * remove country flag ''opt3'' * get event [[Distant star events#distar.305|''"[FromFrom.GetName]: Strategic Resource Discovered"'']] in 1 day |trigger = Does NOT have either: {{iconify|Materialist}} Ethic ''and'' {{iconify|Fanatic Materialist}} Ethic }} }} <section end=anomaly.3127/> <section begin=anomaly.3128/> {{Event |version = 2.6 |event_id =anomaly.3128 |event_name = Ancient Manufactory: Drones Activated |event_text = [[File:Evt landing ship 2.png|center]]<br>The [Root.Owner.GetSpeciesName] engineers' prodding and probing has proven fruitless. The station is too dilapidated to bring online, large sections of the structure simply collapsing under the strain of attempted reactivation.<br /><br />As the manufactory's structural integrity finally failed, something, some things, emerged from its depths - cutting their way out with high-powered lasers and setting their sights on the [Root.GetFleetName]. |triggered only = * Upon completion of the "[[Special_projects_2#Mining_Restoration|Mining Restoration]]" project, based on a % success chance |immediate= * owner gets country flag ''manufactory3'' * create "Tricksy Mining Drones" fleet with ** 1 Ancient Mining Drone and 2 Ancient Combat Drones * in system, destroy ambient object ''manufactory'' |options = {{option |option_text = Battlestations! |effect =The Ancient Manufactory is destroyed. The Fleet is under attack! * Drones declared {{red|Hostiles}} }} }} <section end=anomaly.3128/> <section begin=anomaly.3129/> {{Event |version = 2.6 |event_id =anomaly.3129 |event_name = Ancient Manufactory: Nest Disturbed |event_text = [[File:Evt landing ship 2.png|center]]<br>As the old rock tumblers spin up, something spills out.<br /><br />Far from the polished mineral ore expected, jagged crystal edges shred the decrepit orbital station before turning their attention to the [Root.GetFleetName]. |triggered only = * Upon completion of the "[[Special_projects_2#Mining_Restoration|Mining Restoration]]" project, based on a % success chance |immediate= * owner gets country flag ''manufactory4'' * create "Nesting Crystals" fleet with: ** 3 Small Crystal Entity Blue * system, destroy ambient object ''manufactory'' |options = {{option |option_text = Battlestations! |effect =The Ancient Manufactory is destroyed. The Fleet is under attack! *Nesting Crystals declared {{red|Hostiles}}}} }} <section end=anomaly.3129/> <section begin=anomaly.3130/> {{Event |version = 2.6 |event_id =anomaly.3130 |event_name = Debate and Discussion | cond_event_text = yes | event_text = [[File:Evt relic world street.png|center]]<br>Science Officer [Root.GetLeaderName] reports that the [From.GetPlanetMoon] [From.GetName] was indeed once home to a somewhat advanced civilization, although one that brought about its own end before escaping [From.GetPlanetMoon]bound existence. By analyzing the few fragments that could be recovered from the ancient wireless information depots on the surface, the crew of the [Root.GetName] have pieced together the narrative of the civilization's demise.<br/><br/>At some point in the distant past, an ideological schism developed over the definitions of the philosophies we today know as collectivism and individualism. While the relevance of these philosophies seems highly questionable to the people of the [Root.Owner.GetName], this civilization evidently tore itself apart over the question of which moral stances should be attributed to which ideology. |triggered only = *Anomaly project |immediate=Flag ''SA'' is set |trigger = * None |options = {{option |option_text =This truly is something awful. |effect =* {{reward|soc|res4}}}} {{option |option_text =Those aren't even real ethics… |effect =* {{reward|soc|res4}}}} }} <section end=anomaly.3130/> <section begin=anomaly.3135/> {{Event |version = 2.6 |event_id =anomaly.3135 |event_name = Stay Calm |event_text = [[File:Evt towel.png|center]]<br>Returning from the desolate surface of [From.GetName], Science Officer [Root.GetLeaderName] brings with them a sheet of woven plant fiber. Its exact origin and purpose is unknown, but it has proven quite absorbent in tests. While useless to the sciences, [Root.GetLeaderName] has taken a shine to the thing and now carries it with them wherever they go.<br /><br />Officer [Root.GetLeaderName] is a real hoopy frood, the crew whisper. |triggered only = *Anomaly project |immediate= * set country Flag ''toweled'' |options = {{option |option_text =What does that even mean? |effect =* {{green|[Root.GetLeaderName] gains a towel.}} }} }} <section end=anomaly.3135/> {{End box wrapper}} [[Category:Events]]
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