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== New Worlds == {{SVersion|3.1}} The {{iconify|New Worlds}} tech tree focuses on improving planets and starbase capacity. {| class="mildtable plainlist sortable" cellspacing="2" cellpadding="4" ! width="1%" class="unsortable" | ! 科技 ! 花费 ! Tier ! 效果 ! 前提 ! 权重与修正 ! width="25%" class="unsortable" | 描述 |- id="New_Worlds_Protocol" | {{icon|New Worlds Protocol}} || {{tech|start|New Worlds Protocol}} | || style="text-align:center;" | 0 | [[File:Ship.png|24px|link=Ship designer|Ship class]] Colony Ship | {{icon|Space Exploration|21px}} {{tech|start|Space Exploration}} | | ''Calculating required resources and gear required to establish a planetary colony allows us to herd brave pioneers into grand "ark ships", confident that they will survive the long voyage across the stars to a new home.'' |- id="Atmospheric_Filtering" | {{icon|Atmospheric Filtering}} || {{tech||Atmospheric Filtering}} | style="text-align:center" | 3000 || style="text-align:center;" | 2 | {{icon|habitability|21px}} {{green|+5%}} Habitability | * {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}} * {{icon|yes|21px}} Can support biological species | data-sort-value="90" | '''基础:''' 90 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait * {{red|0.7×}} {{iconify|Driven Assimilator|21px}} * {{red|0.7×}} {{iconify|Rogue Servitor|21px}}}} | ''By adjusting atmospheric filtering on a per-site basis to better filter out undesirable elements, colonial living conditions may be improved.'' |- id="Hostile_Environment_Adaptation" | {{icon|Hostile Environment Adaptation}} || {{tech||Hostile Environment Adaptation}} | style="text-align:center" | 6000 || style="text-align:center;" | 2 | {{icon|habitability|21px}} {{green|+5%}} Habitability | * {{iconify|Atmospheric Filtering|21px}} * {{icon|yes|21px}} Can support biological species | data-sort-value="70" | '''基础:''' 70 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait * {{red|0.7×}} {{iconify|Driven Assimilator|21px}} * {{red|0.7×}} {{iconify|Rogue Servitor|21px}}}} | ''Further study into the hazardous environments found on other planets help alleviate the difficulties that colonizers encounter in their day-to-day lives on foreign worlds.'' |- id="Foreign_Soil_Enrichment" | {{icon|Foreign Soil Enrichment}} || {{tech||Foreign Soil Enrichment}} | style="text-align:center" | 12000 || style="text-align:center;" | 3 | {{icon|habitability|21px}} {{green|+5%}} Habitability | * {{iconify|Hostile Environment Adaptation|21px}} * {{icon|yes|21px}} Can support biological species | data-sort-value="50" | '''基础:''' 50 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait * {{red|0.7×}} {{iconify|Driven Assimilator|21px}} * {{red|0.7×}} {{iconify|Rogue Servitor|21px}}}} | ''Extensive study into different soil types and their ability to support crops will help improve the living conditions of our settlers on foreign worlds.'' |- id="Eco-Integration_Studies" | {{icon|Eco-Integration Studies}} || {{tech||Eco-Integration Studies}} | style="text-align:center" | 24000 || style="text-align:center;" | 4 | {{icon|habitability|21px}} {{green|+5%}} Habitability | * {{iconify|Foreign Soil Enrichment|21px}} * {{icon|yes|21px}} Can support biological species | data-sort-value="35" | '''基础:''' 35 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait * {{red|0.7×}} {{iconify|Driven Assimilator|21px}} * {{red|0.7×}} {{iconify|Rogue Servitor|21px}}}} | ''Additional study into different planetary climates will allow us to settle our population on worlds previously thought too hostile to support them.'' |- id="Tomb_World_Adaptation" | {{icon|Tomb World Adaptation}} || {{tech|rare|Tomb World Adaptation}} | style="text-align:center" | 8000 || style="text-align:center;" | 3 | {{icon|habitability|21px}} {{green|+20%}} Tomb World Habitability | * {{iconify|Hostile Environment Adaptation|21px}} * {{icon|yes|21px}} Can support biological species | data-sort-value="32.5" | '''基础:''' 32.5 {{Collapse list | type = '''修正''' | body= * {{green|2×}} any Tomb World colony * {{green|1.5x}} {{iconify|Technological Ascendancy|21px}} ascension perk * {{red|0.2x}} leading scientist does not have {{icon|new worlds}} Expertise: New Worlds or {{iconify|Curator}} traits}} | ''Through comprehensive study of irradiated environments we will allow our settlers to colonize worlds that have been devastated by nuclear warfare.'' |- id="Climate_Control_Network" | {{icon|Climate Control Network}} || {{tech||Climate Control Network}} | style="text-align:center" | 2500 || style="text-align:center;" | 1 | {{icon|tile blocker|21px}} Can remove Massive Glacier blockers | * {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}} * [[File:d_massive_glacier.png|21px]] Colony with a Massive Glacier blocker | data-sort-value="190" | '''基础:''' 190 {{Collapse list | type = '''修正''' | body= * {{green|4x}} {{iconify|Mastery of Nature|21px}} ascension perk * {{green|1.25x}} adopted the [[File:Tradition icon expansion.png|24px]] Expansion tradition tree * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''Orbital systems of mirrors and shades can effect dramatic changes in planetary climates, when managed properly.'' |- id="Ocean_Ecology_Management" | {{icon|Ocean Ecology Management}} || {{tech||Ocean Ecology Management}} | style="text-align:center" | 2500 || style="text-align:center;" | 1 | {{icon|tile blocker|21px}} Can remove Toxic Kelp blockers | * {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}} * [[File:d_toxic_kelp.png|21px]] Colony with a Toxic Kelp blocker | data-sort-value="190" | '''基础:''' 190 {{Collapse list | type = '''修正''' | body= * {{green|4x}} {{iconify|Mastery of Nature|21px}} ascension perk * {{green|1.25x}} adopted the [[File:Tradition icon expansion.png|24px]] Expansion tradition tree * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''Given enough processing power, networked sensors and distributed stations, even the ocean currents can be managed to a fine level of control.'' |- id="Selective_Defoliants" | {{icon|Selective Defoliants}} || {{tech||Selective Defoliants}} | style="text-align:center" | 2500 || style="text-align:center;" | 1 | {{icon|tile blocker|21px}} Can remove Dense Jungle blockers | * {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}} * [[File:d_dense_jungle.png|21px]] Colony with a Dense Jungle blocker | data-sort-value="190" | '''基础:''' 190 {{Collapse list | type = '''修正''' | body= * {{green|4x}} {{iconify|Mastery of Nature|21px}} ascension perk * {{green|1.25x}} adopted the [[File:Tradition icon expansion.png|24px]] Expansion tradition tree * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''Thorough cataloging, gene sequencing, and computer modeling of exobotanical ecosystems, coupled with gene editing and dispersal mechanisms, will allow us to reshape alien plant communities to our liking.'' |- id="Soil_Remediation" | {{icon|Soil Remediation}} || {{tech||Soil Remediation}} | style="text-align:center" | 2500 || style="text-align:center;" | 1 | {{icon|tile blocker|21px}} Can remove Quicksand Basin blockers | * {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}} * [[File:d_quicksand_basin.png|21px]] Colony with a Quicksand Basin blocker | data-sort-value="190" | '''基础:''' 190 {{Collapse list | type = '''修正''' | body= * {{green|4x}} {{iconify|Mastery of Nature|21px}} ascension perk * {{green|1.25x}} adopted the [[File:Tradition icon expansion.png|24px]] Expansion tradition tree * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''The process of soil deposition normally takes millions of years. With advanced fracking, chemical engineering, and hydraulic management technologies even the poorest substrate can be turned into fertile topsoil.'' |- id="Subterranean_Colonization" | {{icon|Subterranean Colonization}} || {{tech||Subterranean Colonization}} | style="text-align:center" | 2500 || style="text-align:center;" | 1 | {{icon|tile blocker|21px}} Can remove Deep Sinkhole blockers | * {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}} * [[File:d_deep_sinkhole.png|21px]] Colony with a Deep Sinkhole blocker | data-sort-value="190" | '''基础:''' 190 {{Collapse list | type = '''修正''' | body= * {{green|4x}} {{iconify|Mastery of Nature|21px}} ascension perk * {{green|1.25x}} adopted the [[File:Tradition icon expansion.png|24px]] Expansion tradition tree * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''Many planets exhibit extensive subsurface voids. Subterranean exploration, exploitation, and construction techniques can greatly increase the habitable area of some worlds.'' |- id="Xeno-Hydraulic_Mastery" | {{icon|Xeno-Hydraulic Mastery}} || {{tech||Xeno-Hydraulic Mastery}} | style="text-align:center" | 2500 || style="text-align:center;" | 1 | {{icon|tile blocker|21px}} Can remove Noxious Swamp blockers | * {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}} * [[File:d_noxious_swamp.png|21px]] Colony with a Noxious Swamp blocker | data-sort-value="190" | '''基础:''' 190 {{Collapse list | type = '''修正''' | body= * {{green|4x}} {{iconify|Mastery of Nature|21px}} ascension perk * {{green|1.25x}} adopted the [[File:Tradition icon expansion.png|24px]] Expansion tradition tree * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''Sapient races have been reclaiming swampland for thousands of years. A coordinated system of modular aquaducts, pump stations, chemical remediation crawlers and automated soil compactors can reclaim land at unprecedented speeds.'' |- id="Dangerous_Wildlife_Removal" | {{icon|Dangerous Wildlife Removal}} || {{tech||Dangerous Wildlife Removal}} | style="text-align:center" | 5000 || style="text-align:center;" | 2 | {{icon|tile blocker|21px}} Can remove Dangerous Wildlife blockers | * {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}} * [[File:d_dangerous_wildlife_blocker.png|21px]] Colony with an Dangerous Wildlife blocker | data-sort-value="150" | '''基础:''' 150 {{Collapse list | type = '''修正''' | body= * {{green|4x}} {{iconify|Mastery of Nature|21px}} ascension perk * {{green|1.25x}} adopted the [[File:Tradition icon expansion.png|24px]] Expansion tradition tree * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''Tactical disruption of natural habitats combined with converging search-and-destroy patterns can effectively eliminate hostile wildlife in a very short span of time.'' |- id="Deep_Crust_Engineering" | {{icon|Deep Crust Engineering}} || {{tech||Deep Crust Engineering}} | style="text-align:center" | 5000 || style="text-align:center;" | 2 | {{icon|tile blocker|21px}} Can remove Active Volcano blockers | * {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}} * [[File:d_active_volcano.png|21px]] Colony with an Active Volcano blocker | data-sort-value="150" | '''基础:''' 150 {{Collapse list | type = '''修正''' | body= * {{green|4x}} {{iconify|Mastery of Nature|21px}} ascension perk * {{green|1.25x}} adopted the [[File:Tradition icon expansion.png|24px]] Expansion tradition tree * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''Advances in material technology and deep-shaft mining techniques allow geo-engineering at previously unthinkable depths and temperatures. Magma hotspots can now be exploited, suppressed, or even relocated.'' |- id="Planetary_Resurfacing" | {{icon|Planetary Resurfacing}} || {{tech||Planetary Resurfacing}} | style="text-align:center" | 5000 || style="text-align:center;" | 2 | {{icon|tile blocker|21px}} Can remove Impassable Mountains blockers | * {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}} * [[File:d_mountain_range.png|21px]] Colony with an Impassable Mountains blocker | data-sort-value="150" | '''基础:''' 150 {{Collapse list | type = '''修正''' | body= * {{green|4x}} {{iconify|Mastery of Nature|21px}} ascension perk * {{green|1.25x}} adopted the [[File:Tradition icon expansion.png|24px]] Expansion tradition tree * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''With the advent of clean fusion, automation, and matter compression technologies, it was only a matter of time before mountain top removal became mountain range removal.'' |- id="Terrestrial_Sculpting" | {{icon|Terrestrial Sculpting}} || {{tech||Terrestrial Sculpting}} | style="text-align:center" | 6000 || style="text-align:center;" | 2 | [[File:Feature.png|21px|link=Terraforming|Feature]] Terraform uninhabited planets | * {{icon|New Worlds Protocol|21px}} {{tech|start|New Worlds Protocol}} * {{icon|no|21px}}{{iconify|Terravore|21px}} | data-sort-value="105" | '''基础:''' 105 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} adopted the [[File:Tradition icon expansion.png|24px]] Expansion tradition tree * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''There is no simple solution to the problem of macro-scale reshaping of planetary crusts – only bigger trowels and orbitally-deployed drills.'' |- id="Ecological_Adaptation" | {{icon|Ecological Adaptation}} || {{tech||Ecological Adaptation}} | style="text-align:center" | 10000 || style="text-align:center;" | 3 | [[File:Feature.png|21px|link=Terraforming|Feature]] Terraform inhabited planets | {{iconify|Terrestrial Sculpting|21px}} | data-sort-value="60" | '''基础:''' 60 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} adopted the [[File:Tradition icon expansion.png|24px]] Expansion tradition tree * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''By adapting planetary ecosystems to large-scale environmental changes we can turn terraformation into a less disruptive process.'' |- id="Climate_Restoration" | {{icon|Climate Restoration}} || {{tech||Climate Restoration}} | style="text-align:center" | 16000 || style="text-align:center;" | 4 | [[File:Feature.png|21px|link=Terraforming|Feature]] Terraform Tomb Worlds | {{iconify|Terrestrial Sculpting|21px}} | data-sort-value="45" | '''基础:''' 45 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} adopted the [[File:Tradition icon expansion.png|24px]] Expansion tradition tree * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''By advancing our understanding of atmospheric transformation, we will be able to terraform even the most ecologically devastated worlds.'' |- id="Stellar_Expansion" | {{icon|Stellar Expansion}} || {{tech||Stellar Expansion}} | style="text-align:center" | 5000 || style="text-align:center;" | 2 | {{icon|starbase capacity add|21px}} {{green|+2}} Starbase capacity | {{icon|yes|21px}} First contact with another empire | data-sort-value="75" | '''基础:''' 75 {{Collapse list | type = '''修正''' | body= * {{green|2×}} first contact with 3 empires * {{green|2×}} first contact with 4 empires * {{green|2×}} first contact with 5 empires * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''Our future lies in the sea of stars.'' |- id="Manifest_Destiny" | {{icon|Manifest Destiny}} || {{tech||Manifest Destiny}} | style="text-align:center" | 20000 || style="text-align:center;" | 4 | {{icon|starbase capacity add|21px}} {{green|+2}} Starbase capacity | * {{iconify|Stellar Expansion|21px}} * {{icon|yes|21px}} First contact with another empire | data-sort-value="40" | '''基础:''' 40 {{Collapse list | type = '''修正''' | body= * {{green|2×}} first contact with 3 empires * {{green|2×}} first contact with 4 empires * {{green|2×}} first contact with 5 empires * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''We must have the courage to seize our fate and make true what was always meant to be.'' |- id="Interstellar_Expansion" | {{icon|Interstellar Expansion}} || {{tech|repeat|Interstellar Expansion}} | style="text-align:center" | {{hover|Every level increases the cost by +5000|50000}} || style="text-align:center;" | 5 | {{icon|starbase capacity add|21px}} {{green|+1}} Starbase capacity | {{iconify|Stellar Expansion|21px}} | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{red|0.01×}} another repeatable tech was drawn}} | ''The immense logistical support networks needed to maintain an upgraded Starbase can be further improved, allowing us to support more of these stations.'' |- id="Colonial_Centralization" | {{icon|Colonial Centralization}} || {{tech||Colonial Centralization}} | style="text-align:center" | 5000 || style="text-align:center;" | 2 | * {{icon|Building|21px}} Tier 3 capitals * {{icon|building|21px}} Hall of Judgment | {{iconify|Planetary Unification|21px}} | data-sort-value="300" | '''基础:''' 300 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''Robust frameworks for local governance created on a per-case basis, to meet each colony’s needs.'' |- id="Ceramo-Metal_Infrastructure" | {{icon|Ceramo-Metal Infrastructure}} || {{tech||Ceramo-Metal Infrastructure}} | style="text-align:center" | 6000 || style="text-align:center;" | 2 | * {{icon|building slots|21px}} {{green|+1}} Building Slots * {{icon|colony development speed|21px}} {{green|+25%}} Colony Development Speed | * {{iconify|Colonial Centralization|21px}} * {{iconify|Ceramo-Metal Materials|21px}} | data-sort-value="280" | '''基础:''' 280 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''Stronger alloys allow us to create prefabricated buildings, providing our colonies with the improved infrastructure.'' |- id="Durasteel Infrastructure" | {{icon|Durasteel Infrastructure}} || {{tech||Durasteel Infrastructure}} | style="text-align:center" | 24000 || style="text-align:center;" | 4 | * {{icon|building slots|21px}} {{green|+1}} Building Slots * {{icon|colony development speed|21px}} {{green|+25%}} Colony Development Speed | * {{iconify|Ceramo-Metal Infrastructure|21px}} * {{iconify|Galactic Administration|21px}} * {{iconify|Durasteel Materials|21px}} | data-sort-value="140" | '''基础:''' 140 {{Collapse list | type = '''修正''' | body= * {{green|1.25x}} leading scientist has {{icon|new worlds}} Expertise: New Worlds trait}} | ''Advances in metallurgy permit us to build vastly larger and more durable structures, greatly improving the infrastructure of our colonies.'' |- id="Administrative_Efficiency" | {{icon|Administrative Efficiency}} || {{tech|repeat|Administrative Efficiency}} | style="text-align:center" | {{hover|Every level increases the cost by +5000|50000}} || style="text-align:center;" | 5 | {{icon|administrative capacity|21px}} {{green|+15}} Administrative Capacity | {{iconify|Galactic Bureaucracy|21px}} | data-sort-value="12.5" | '''基础:''' 12.5 {{Collapse list | type= '''修正''' | body= * {{red|0.01×}} another repeatable tech was drawn}} | ''Restructuring the managerial web linking core worlds to the capital can help alleviate the administrative stressors and information chokepoints that frequently arise within a budding empire.'' |}
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